Bloodborne
Bloodborne is a 2015 action role-playing game that sent players into a rotting Gothic city where the cure was worse than the disease. The city of Yharnam once held a miraculous substance called the Old Blood, capable of healing almost any ailment. But the Blood had a secret: it slowly turned those who used it into beasts. By the time a lone Hunter arrives, Yharnam is barely a city at all. It is a slaughterhouse. What drove an entire civilization to drink from a poisoned well? Who were the Great Ones, the cosmic beings lurking behind the plague? And why does death, in this place, feel less like an ending and more like part of the contract? Those are the questions Bloodborne spends its entire runtime asking its players to answer.
Byrgenwerth College was the institution that first encountered the Great Ones, a race of eldritch beings whose existence upended everything the scholars thought they knew. Alongside that discovery came the Old Blood, a substance with properties that looked miraculous. What followed was an institutional fracture: the College eventually split into two new bodies, the School of Mensis and the Healing Church, each pulling the discovery in a different direction. The School wanted contact with the Great Ones. The Church wanted to share the Blood's healing power. Neither faction fully reckoned with what the Blood was doing to the people who received it. As the transformations became impossible to ignore, the Church quietly founded the Hunter's Workshop, a covert force of warriors tasked with eliminating the afflicted before word could spread. The Workshop's founder, Gehrman, would later strike a bargain of his own with a Great One called the Moon Presence, becoming the caretaker of a dream realm where future Hunters would be sent to carry out the Great One's tasks. By the time the player's Hunter arrives in Yharnam, that entire architecture of secrecy has collapsed, and the beasts are everywhere.
Director Hidetaka Miyazaki described the Rally system, which lets players recover lost health by striking back at enemies immediately after taking damage, as representing the player's increased will to continue after a successful counterattack. That single mechanic captures the tone of everything else in the game. Where Miyazaki's earlier Souls titles rewarded patience and defense, Bloodborne pushed players toward aggression. Guns were one of the most contentious design decisions the team faced. Because firearms fit the Victorian Gothic setting and would logically be less accurate than modern weapons, they were eventually included, replacing the shields that populated the Souls games. They serve not as a primary offensive tool but as a way to parry incoming attacks and set up Visceral strikes, which deal a large amount of damage in a single hit. The team also wrestled with difficulty. They chose not to raise the challenge above their previous games, fearing it would make the title unplayable for most people. To compensate, they built a more aggressive combat system that balanced action with strategy and softened the death penalties from the Souls formula. Blood Echoes, earned by killing enemies and used to level up, are dropped at the spot where the player dies. They can be recovered by returning to that location, but a second death before retrieval wipes them out permanently.
Miyazaki's appetite for H. P. Lovecraft's Cthulhu Mythos stories shaped the game's sense of scale. The Great Ones, the cosmic dread, the idea that human knowledge is a door best left unopened: all of it filtered through that literary influence. Bram Stoker's novel Dracula fed the Victorian Gothic visual grammar of Yharnam's architecture. But the design team also looked at real streets. The architecture of locations in Romania and the Czech Republic gave Yharnam its texture, the kind of specific stonework and building massing that distinguishes a felt place from a generic spooky backdrop. Miyazaki wanted everything to be as detailed as possible and believed that level of fidelity was only achievable on eighth-generation hardware. That conviction, combined with the fact that Sony presented the PlayStation 4 to FromSoftware first, is why the game launched as a PS4 exclusive rather than a cross-generation release. Development began in 2012 under the working title Project Beast, running in parallel with Dark Souls II. Screenshots and a gameplay trailer leaked online weeks before the official announcement, and many observers assumed the leak was connected to Demon's Souls. Miyazaki later clarified that Bloodborne was never conceived as a Demon's Souls sequel: Sony Computer Entertainment wanted a new intellectual property for the platform.
The soundtrack to Bloodborne was the work of six composers: Tsukasa Saitoh, Yuka Kitamura, Nobuyoshi Suzuki, Ryan Amon, Cris Velasco, and Michael Wandmacher. Together they produced over 80 minutes of original music, performed by a 65-piece orchestra and a 32-member choir. Building that score took roughly two and a half years. The finished soundtrack was released separately on the 21st of April 2015, a few weeks after the game launched. A promotional song titled "Hunt You Down" was recorded by the Hit House featuring Ruby Friedman for a trailer and TV spot, written by Scott Miller and William Hunt, and recorded by Wyn Davis in Los Angeles and at Word of Mouth Recording Studios in New Orleans. The game's sound design drew specific praise from reviewers, with one critic at GameSpot singling out the audio work around enemy design as part of what made the game's horror land effectively.
Bloodborne was announced at E3 2014. By January 2015 it had already become Game Informer readers' most anticipated game of that year. The release date shifted from the originally planned the 6th of February 2015 to a staggered rollout: the 24th of March 2015 in North America, the 25th in Europe, Australia, and New Zealand, the 26th in Japan, and the 27th in the United Kingdom and Ireland. Sony Denmark partnered with Danish organization GivBlod around the launch, running a program where anyone who donated blood on the 23rd of March 2015 received a chance to win a copy of the game. In its first week on sale in Japan, Bloodborne moved 152,567 physical retail units and topped the software sales chart. In the United Kingdom it debuted at number two, trailing Battlefield Hardline by 22,500 units. In the United States it was the second best-selling title for the month of March despite launching near the end of that month. Sony stated that sales exceeded their expectations. The total reached one million units by April 2015, two million by September 2015, 7.46 million by February 2022, and 9.3 million by November 2025. The downloadable content expansion The Old Hunters arrived on the 24th of November 2015, adding new weapons, outfits, and items, and was recommended by 89 percent of critics on the review aggregator Opencritic.
Metacritic categorized the response as "universal acclaim". Daniel Tack of Game Informer called it "a magical, wondrous work that admirably instills both terror and triumph in those brave enough to delve into it". Edge wrote that it was "a dazzling work of dark, abject horror that cements Miyazaki as one of the all-time greats". IGN's Brandin Tyrrel described it as "an amazing, exacting, and exhausting pilgrimage through a gorgeous land that imposes the feeling of approaching the bottom of a descent into madness". Critics who pushed back pointed to long loading times, limited competitive multiplayer options, and camera and lock-on issues. Those load times were later reduced through post-release patches. The game won the 2015 Game of the Year award from GameTrailers, Eurogamer, Destructoid, and Edge, and IGN named it the 2015 PlayStation 4 Game of the Year. In 2015, Edge ranked it the fourth greatest video game of all time. A 2023 poll by GQ, surveying video game journalists across the industry, placed it fourth on the same list. An officially licensed card game based on the Chalice Dungeons followed in November 2016, published by CoolMiniOrNot. A comic book series written by Ales Kot and published by Titan Comics launched in February 2018 and ran for four volumes, each a standalone story, with a fifth volume written by Cullen Bunn beginning in July 2022. In April 2026, Sony Pictures announced an adult animated feature film based on the game, with YouTuber Jacksepticeye joining as producer; the project will be produced by PlayStation Productions and Lyrical Animation.
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Common questions
Who developed and published Bloodborne?
Bloodborne was developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. The game's director was Hidetaka Miyazaki, who also directed the Dark Souls series.
When was Bloodborne released and on which platforms?
Bloodborne was released exclusively for the PlayStation 4, launching on the 24th of March 2015 in North America, the 25th in Europe, Australia, and New Zealand, the 26th in Japan, and the 27th in the United Kingdom and Ireland.
How many copies has Bloodborne sold?
Bloodborne sold over one million units by April 2015 and reached 7.46 million units by February 2022. By November 2025 the total had grown to 9.3 million units.
What literary works inspired Bloodborne?
Bloodborne was inspired by H. P. Lovecraft's Cthulhu Mythos stories and Bram Stoker's novel Dracula. The architectural design of real-world locations in Romania and the Czech Republic also influenced the game's visual style.
What awards did Bloodborne win?
Bloodborne won the 2015 Game of the Year from GameTrailers, Eurogamer, Destructoid, and Edge, and was named the 2015 PlayStation 4 Game of the Year by IGN. Edge ranked it the fourth greatest video game of all time in 2015, a position matched by a 2023 GQ industry poll.
Is there a Bloodborne film adaptation?
In April 2026, Sony Pictures announced an adult animated feature film based on Bloodborne. The film will be produced by PlayStation Productions and Lyrical Animation, with YouTuber Jacksepticeye joining as producer.
All sources
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