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Warcraft

Ch. 1 of 6
— CH. 1 · INTRODUCTION —

Contents

Warcraft

6 sections
  • "Warcraft" was the name Blizzard developer Sam Didier proposed for the company's first fantasy game. Co-founder Allen Adham later said the word was chosen because "it sounded super cool," with no particular meaning attached. That 1994 entry grew into a franchise that has grossed over $12 billion in revenue. It spans six core games, a feature film, and decades of novels and comics. At its peak in October 2010, the online game World of Warcraft counted 12 million paying subscribers. What kept audiences returning for three decades to a fictional planet called Azeroth? How did a franchise founded on warfare between humans and orcs end up treating its monsters as protagonists with their own moral codes?

  • In 1999, Next Generation magazine placed Warcraft and StarCraft together at number 32 on its "Top 50 Games of All Time." The editors wrote that "while Warcraft did not create the realtime strategy genre, it made it appealing to a broad audience." Of the sequel specifically, they called it "nearly perfect": easy to play, nuanced in design, and "often a laugh riot."

    Warcraft: Orcs & Humans launched in 1994, followed by Warcraft II: Tides of Darkness in 1995. Warcraft II introduced internet play through Battle.net, though that feature was not part of the original release. A later edition also introduced CD keys to the series, requiring each online player to own their own copy of the game to connect. Warcraft II was also the first to be repackaged as a "Battle Chest," a bundle of the base game and its expansion.

    Warcraft III: Reign of Chaos arrived in 2002 as the first entry to offer a Collector's Edition. Every subsequent major release adopted that format. In 1998, Blizzard had already cancelled Warcraft Adventures: Lord of the Clans, an adventure spin-off delayed from a planned 1997 release. By 2004, the three strategy games had sold more than 15 million units.

    During the production of StarCraft II: Wings of Liberty, Blizzard co-founder Frank Pearce addressed the question of a new strategy entry. He said it was "definitely something we would consider" if a passionate internal team chose to pursue it. In September 2024, reports confirmed that Blizzard executives had held talks about Warcraft 4. They declined to proceed, influenced in part by the poor reception of Warcraft III: Reforged. A community-created mod called Defense of the Ancients, built on the Warcraft III engine, had by then become the foundation for an entirely new game genre.

  • In 2004, Blizzard released World of Warcraft and moved the franchise entirely out of real-time strategy. The game required a monthly subscription fee and delivered regular new content through patches. Within four years, it had become the world's largest subscription-based MMORPG.

    World of Warcraft has grown to ten expansions as of 2024, with two more publicly announced. At BlizzCon 2023, Blizzard revealed three forthcoming expansions: The War Within, Midnight, and The Last Titan. Together they form a narrative arc called the Worldsoul saga, led by creative director Chris Metzen. Blizzard also committed at BlizzCon 2023 to a more accelerated timeline for future content and announced World of Warcraft: Cataclysm Classic.

    Among the upcoming expansions, Midnight returns to Quel'Thalas, the elven kingdom. It introduces four new zones, including Eversong and Zul'Aman, along with three raids and eight new dungeons. The expansion will also feature a player housing system, the first in the game's twenty-year history.

    In 2013, Blizzard announced a free-to-play digital card game set in the World of Warcraft universe, originally titled Hearthstone: Heroes of Warcraft. A beta became available in the summer of 2013.

  • Hearthstone launched in March 2014, offering basic gameplay for free while charging for additional card packs. The game carried the Warcraft setting into a format that required no knowledge of strategy games or subscription MMORPGs.

    In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena game drawing characters from across all Blizzard franchises. The majority of its playable heroes come from the Warcraft universe. The game features mounts based on World of Warcraft creatures and a battleground modeled on the PvP zone Alterac Pass. In June 2018, a themed event called "Echoes of Alterac" brought additional Warcraft skins to the game. Heroes of the Storm was itself inspired by Defense of the Ancients, a community-created mod that had grown out of Warcraft III.

    On the 3rd of May, 2022, Blizzard announced a free-to-play mobile game called Warcraft Arclight Rumble. On the 3rd of November, 2023, it launched under the name Warcraft Rumble as a tower defense and action strategy title. In 2022, Blizzard and NetEase had also cancelled a separate, unannounced World of Warcraft mobile spin-off before it was publicly revealed. Azeroth, the setting shared by all these games, spans four continents. Among them are the seafaring Kul Tiras and Zandalar, the birthplace of the troll civilization.

  • Azeroth's four known continents, the Eastern Kingdoms, Kalimdor, Northrend, and Pandaria, are separated by the Great Sea. At the center of the sea sits a permanent vortex called the Maelstrom, beneath which lies the aquatic city of Nazjatar. The Eastern Kingdoms served as the primary setting for the first two Warcraft games. Kalimdor was introduced in Warcraft III: Reign of Chaos as a wilder counterpart to the established kingdoms of the east.

    The Night Elven homeland on Kalimdor includes an island called Teldrassil. The island is actually a colossal tree, and its name mirrors Yggdrasil in both spelling and mythic significance within the lore. To the south, the orc capital of Orgrimmar stands in the land called Durotar. The Tauren capital of Thunder Bluff rises atop a series of high plateaus. It is accessible only by air travel or by lifts built down to the ground.

    The Alliance formed in Warcraft II when human kingdoms and their demihuman allies united to fend off the conquering Horde. Its core races include the humans of Stormwind, the Night Elves of Teldrassil, and the Dwarves of Ironforge. The Alliance is led by a military commander whose title reflects their rank. Anduin Lothar, a knight, was called Supreme Allied Commander. Varian Wrynn, a king, was called High King.

    In the first two Warcraft games, the Horde was an orc army operating under the command of the Burning Legion, seeking to conquer the human kingdoms. Warcraft III: Reign of Chaos reframed that history. The orcs had been corrupted by demonic influence. By the events of that game, they had shaken off that corruption and broken free from the Alliance internment camps where they had been held. The franchise has been noted for treating "monster races" such as orcs, trolls, and undead as protagonists. They receive significant character development and moral complexity rather than serving purely as enemies.

    The Burning Legion stands apart from both factions. Its leader, Sargeras, was once a guardian of worlds who concluded that creation was irreparably corrupt and could only be destroyed. Under his command, the Legion's purpose is to eradicate all life and order in the universe. Command flows through two lieutenants: Kil'jaeden, who oversees corruption and deceit, and Archimonde, who directs military operations. The Legion's hierarchy is defined by power and obedience rather than the politics and diplomacy that shape the Alliance and the Horde. When the Burning Legion invaded ancient Kalimdor, it triggered the War of the Ancients. That conflict caused the Sundering, splitting Azeroth's original single continent into the four that now exist. The Well of Eternity, a 2004 novel, explored those ancient events in detail.

  • On the 9th of May, 2006, Blizzard Entertainment and Legendary Pictures announced a live-action film set in the Warcraft universe. At BlizzCon 2008, Blizzard president Mike Morhaime confirmed a script was being written. In January 2013, director Duncan Jones was announced, working from a screenplay by Charles Leavitt. The plot was to draw from the novel Warcraft: The Last Guardian.

    Production began shooting on the 13th of January, 2014. The first full trailer arrived on the 6th of November, 2015. Warcraft premiered in Los Angeles on the 6th of June, 2016. It opened across the United States on the 10th of June through Universal Pictures. It received mostly negative critical reviews and grossed $439 million worldwide.

    Warcraft: Of Blood and Honor, the first novel in the franchise, was published in 2000. Dozens of titles followed over the next two decades, covering major events and characters across the expanding lore. DC Comics imprint WildStorm published a World of Warcraft comic series from 2007 to 2009, along with a four-issue Ashbringer miniseries in 2008-2009.

    A dedicated magazine launched in 2009 in partnership with Future US Ltd. Available only by subscription and never sold in stores, each issue became a collector's item. Each quarterly release ran to 148 pages with no advertisements. In September 2011, Blizzard announced the magazine was ending. Subscribers received refunds, plush toys, or in-game pets depending on their remaining subscription length. Warcraft: Bonds of Brotherhood, a tie-in comic published in 2016 alongside the theatrical release, offered readers a preview of the film's story. World of Warcraft: War of the Scaleborn appeared in 2023, continuing a novel line that began with Warcraft: Of Blood and Honor in 2000.

Updated

Common questions

What is the Warcraft franchise and who created it?

Warcraft is a fantasy video game series and media franchise created by Blizzard Entertainment. It consists of six core games released between 1994 and 2023, along with novels, comics, a 2016 feature film, and tabletop games. The franchise has grossed over $12 billion in revenue.

How many subscribers did World of Warcraft have at its peak?

World of Warcraft reached its peak subscriber count of 12 million worldwide in October 2010. The game had become the world's largest subscription-based MMORPG by 2008, two years before that peak.

What are the six core games in the Warcraft franchise?

The six core Warcraft games are Warcraft: Orcs & Humans (1994), Warcraft II: Tides of Darkness (1995), Warcraft III: Reign of Chaos (2002), World of Warcraft (2004), Hearthstone (2014), and Warcraft Rumble (2023). The first three were real-time strategy games; the later entries expanded into an MMORPG, a digital collectible card game, and a mobile tower defense title.

How did the Warcraft film perform at the box office?

The Warcraft film was released in the United States on the 10th of June, 2016, directed by Duncan Jones and distributed by Universal Pictures. It received mostly negative critical reviews but grossed $439 million worldwide.

How does the Warcraft franchise portray orcs and monster races differently from other fantasy settings?

Warcraft has been noted for treating "monster races" such as orcs, trolls, and undead as protagonists with significant character development and moral complexity, rather than as simple antagonists. The franchise gives these races their own heroes and storylines, most notably through the Horde, which evolved from a villain faction controlled by demonic forces in the first games into one of the two main protagonist factions in World of Warcraft.

What expansions has World of Warcraft announced as part of the Worldsoul saga?

At BlizzCon 2023, Blizzard revealed three forthcoming expansions forming the Worldsoul saga: The War Within, Midnight, and The Last Titan. The saga is led by creative director Chris Metzen. World of Warcraft had ten expansions as of 2024, with those three among the two more publicly announced.

All sources

52 references cited across the entry

  1. 3History of WarcraftBlizzard Entertainment
  2. 6Ranking The 15 Best MMORPGs Of All TimeLogan Sawyer — TheGamer — May 13, 2020
  3. 7The best MMORPG games to live out your best fantasy lifeAlan Bradley et al. — GamesRadar — August 11, 2020
  4. 8The Top 10 Best MMORPGs Of All Time (According to Metacritic)Damien Lykins — GamesRant — September 2, 2019
  5. 9NewsHow Warcraft Got Its NameBryan Menegus — 1 October 2019
  6. 11MagazineThe Inexorable Decline of World of WarcraftMatt Peckham — May 9, 2013
  7. 14Warcraft® Arclight Rumble™ Revealed!Blizzard Entertainment — 3 May 2022
  8. 15Blizzard, NetEase Scrap Warcraft Mobile Game After Financing DisputeZheping Huang et al. — Bloomberg L.P. — 3 August 2022
  9. 23World of Warcraft the MagazineBlizzard Entertainment, Future US Ltd
  10. 24NewsWorld of Warcraft Official Magazine Shuts DownPereira, Chris — September 16, 2011
  11. 26World of Warcraft Movie Still on the Horizon?Alex Billington — October 15, 2008
  12. 32VideoWarcraft - Official Trailer (HD)November 6, 2015
  13. 39BookWar of the AncientsRichard Knaak — Pocket Books — December 11, 2007
  14. 40BookWorld of Warcraft:The Roleplaying GameRob Baxter et al. — Arthaus — 2005
  15. 45BookBeyond the Dark PortalAaron Rosenburg et al. — Pocket Books — 2008
  16. 46BookTides of DarknessAaron Rosenburg — Pocket Books — August 28, 2007
  17. 49BookWorld of Warcraft: Chronicle Volume 1Blizzard Entertainment — Dark Horse Comics — 2016
  18. 50Burning Crusade Classic: The Story So FarBlizzard Entertainment — 2021-05-27
  19. 51MagazineTop 50 Games of All TimeImagine Media — February 1999
  20. 52Nintendo Handheld selling brisklyGeorge Chronis — December 1, 2004

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