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— CH. 1 · REAL-TIME STRATEGY ORIGINS —

Warcraft

~6 min read · Ch. 1 of 6
6 sections
  • In 1994, Blizzard Entertainment released Warcraft: Orcs & Humans on PC and Macintosh systems. This title marked the beginning of a franchise that would eventually generate over $12 billion in revenue. Developer Sam Didier proposed the name "Warcraft" because it sounded super cool to co-founder Allen Adham, with no deeper meaning attached at the time. The game established core mechanics for real-time strategy gameplay where players commanded armies of humans or orcs. Each subsequent release carried forward the storyline while introducing new features to improve the experience. Warcraft II: Tides of Darkness arrived in 1995 and became the first entry to feature online play through Battle.net, though this functionality was added only in later versions. That same year saw the release of Warcraft II: Beyond the Dark Portal expansion pack which introduced the concept of the Burning Legion invading Azeroth. In 1998, an adventure game titled Warcraft Adventures: Lord of the Clans was announced but ultimately canceled after being delayed from its planned 1997 release date. The third main installment, Warcraft III: Reign of Chaos, launched in 2002 and introduced Collector's Editions to the series. These editions included special items like art books and soundtracks that became standard practice for future releases. By 2004, Blizzard had shifted focus away from traditional real-time strategy games toward massively multiplayer online role-playing experiences.

  • World of Warcraft released on the 23rd of November 2004, marking a dramatic shift in how Blizzard approached gaming. This title required players to pay monthly subscription fees to access its vast digital world. Within four years, it became the largest subscription-based MMORPG globally with peak numbers reaching 12 million subscribers by October 2010. Frank Pearce, co-founder of Blizzard Entertainment, stated during StarCraft II development that if passionate teams existed for another Warcraft real-time strategy project, they would consider it. However, no such team was actively working on new RTS titles at that time. The game received ten expansions as of 2024, with two additional ones already announced. In March 2014, Hearthstone emerged as a free-to-play collectible card game featuring fee-based features like card packs. A mobile tower defense game called Warcraft Rumble arrived on the 3rd of November 2023, following earlier attempts at mobile spin-offs which were canceled in 2022. Talks about creating Warcraft 4 occurred in September 2024 but were abandoned due to poor reception of Warcraft III: Reforged. During production of Cataclysm, Blizzard executives confirmed their commitment to accelerated content drops and announced three forthcoming expansions collectively known as the Worldsoul saga.

  • The planet Azeroth contains four major continents separated by the Great Sea. Stormwind City sits nestled into Elwynn Forest within the Eastern Kingdoms region. Ironforge stands as the dwarven capital located in Dun Morogh province. Underneath the ruined city of Lordaeron lies the Undercity, home to the Forsaken undead rebellion. Silvermoon serves as the elven nation's capital in Quel'Thalas before falling to the Scourge invasion. Kalimdor stretches across the western continent with Night Elf kingdom Teldrassil positioned off its northwest coast. Thunder Bluff rises above plateaus in Mulgore where Tauren people live among tepees and lodges accessible only via air travel or great lifts. Orgrimmar dominates Durotar as the orcish fortress-city in northern Durotar. Northrend occupies the polar regions of Azeroth serving as stronghold for the malevolent Undead Scourge. The Maelstrom vortex exists beneath the Great Sea containing Nazjatar, an aquatic city inhabited by amphibious Naga creatures. Pandaria remains shrouded in magical mists until rediscovered during World of Warcraft: Mists of Pandaria expansion. The Broken Isles lie northeast of the Maelstrom hosting Sargeras' Tomb on one island while Kul Tiras and Zandalar form separate islands home to human and troll kingdoms respectively.

  • The Alliance began when human kingdoms united strategically against conquering Horde forces in Warcraft II. Current major races include humans from Stormwind, night elves residing in Teldrassil, and dwarves living within Ironforge. Other allied groups encompass gnomes from Gnomeregan, draenei arriving from Outland, worgens resembling hunched werewolves from Gilneas, and tushui pandaren. During the Fourth War, kul tiran humans returned to join the alliance alongside void elves and lightforged draenei. Mechagnomes augmented with mechanical parts joined as did reawakened earthen from Khaz Algar. The Horde started as orcish forces commanded by the Burning Legion opposing human-led alliances. Later expansions added blood elves, forsaken undead rebels, goblins, tauren minotaur-like creatures, and trolls to their ranks. Additional allies included highmountain taurens with moose-like antlers, hozen monkey-like beings, nightborne elves, taunka bison-like subspecies, and vulpera fox-like nomads. Dracthyr dark talons group and dracthyr obsidian warders also aligned with either faction depending on circumstances. Sylvanas Windrunner became Warchief leading the horde while Varrok Saurfang led rebellions against her rule.

  • Blizzard Entertainment released Warcraft: The Board Game through Fantasy Flight Games based directly on Warcraft III mechanics. Sword & Sorcery Studios produced World of Warcraft: The Roleplaying Game for tabletop enthusiasts. DC Comics imprint WildStorm published a series titled World of Warcraft running from 2007 to 2009 featuring Walter Simonson's artwork. Four-issue miniseries called Ashbringer appeared in 2008-2009 followed by Curse of the Worgen in October 2012. Pearl of Pandaria arrived the 25th of September 2012 as another limited run comic book story. Dark Riders launched the 7th of May 2013 while Bloodsworn emerged the 13th of August 2013. Three-issue Warlords of Draenor series came out in 2014 published directly by Blizzard itself. Legion expanded into four issues during 2016 before Bonds of Brotherhood concluded in 2016. Tokyopop released manga titles including Dragon Hunt March 2005, Shadows of Ice March 2006, and Ghostlands March 2007. Five-part graphic novel series Legends ran 2008-2009 continuing Sunwell Trilogy storyline. Death Knight the 1st of December 2009, Mage the 1st of June 2010, Shaman the 28th of September 2010 formed individual character-focused stories. The Dragons of Outland appeared June 2010 with Nexus Point following March 2011. Future US Ltd partnered with Blizzard to release a quarterly magazine starting 2009 containing 148 pages without advertisements until ceasing publication September 2011. Subscribers received refunds plush toys or in-game pets based on subscription length remaining. Legendary Pictures announced film development the 9th of May 2006 with Duncan Jones directing beginning principal photography the 13th of January 2014. Universal Pictures distributed the movie worldwide grossing $439 million despite mostly negative critical reviews upon the 10th of June 2016 release.

  • Warcraft franchise generated over $12 billion making it one of highest-grossing video game franchises ever recorded. Next Generation ranked Warcraft number 32 among Top 50 Games of All Time in 1999 noting how it made real-time strategy appealing to broad audiences. Critics described Warcraft II as nearly perfect due to easy playability combined with nuanced design and visual appeal often producing laughter during gameplay sessions. World of Warcraft became most popular massively multiplayer online role-playing game globally achieving peak subscriber counts exceeding twelve million people simultaneously playing October 2010. The first three games remain considered landmarks within real-time strategy genre history while subsequent titles expanded into diverse genres including card games mobile applications crossover multiplayer battle arenas Heroes of the Storm released 2015 featuring characters from multiple Blizzard franchises. Many mounts and creatures from World of Warcraft appear throughout Heroes of the Storm alongside battlegrounds like Alterac Pass PvP zone. Soundtracks such as Obsidian Sanctum Wrath of the Lich King Mists of Pandaria Wandering Isle and Stormwind theme function as background music options available to players. Despite mixed reception for some later entries like Warcraft III: Reforged, the overall commercial performance demonstrates enduring popularity across decades of continuous development and expansion.

Common questions

When did Blizzard Entertainment release Warcraft: Orcs & Humans?

Blizzard Entertainment released Warcraft: Orcs & Humans in 1994 on PC and Macintosh systems. This title marked the beginning of a franchise that would eventually generate over $12 billion in revenue.

What date did World of Warcraft launch to the public?

World of Warcraft released on the 23rd of November 2004, marking a dramatic shift in how Blizzard approached gaming. This title required players to pay monthly subscription fees to access its vast digital world.

Which continents make up the planet Azeroth in the Warcraft universe?

The planet Azeroth contains four major continents separated by the Great Sea including Eastern Kingdoms and Kalimdor. Stormwind City sits nestled into Elwynn Forest within the Eastern Kingdoms region while Kalimdor stretches across the western continent with Night Elf kingdom Teldrassil positioned off its northwest coast.

Who directed the Warcraft movie released by Universal Pictures?

Legendary Pictures announced film development the 9th of May 2006 with Duncan Jones directing beginning principal photography the 13th of January 2014. Universal Pictures distributed the movie worldwide grossing $439 million despite mostly negative critical reviews upon the 10th of June 2016 release.

How much money has the Warcraft franchise generated since its inception?

Warcraft franchise generated over $12 billion making it one of highest-grossing video game franchises ever recorded. This figure includes revenue from all titles such as real-time strategy games, massively multiplayer online role-playing experiences, and mobile applications.

All sources

54 references cited across the entry

  1. 3webHistory of WarcraftBlizzard Entertainment
  2. 6webRanking The 15 Best MMORPGs Of All TimeLogan Sawyer — TheGamer — May 13, 2020
  3. 7webThe best MMORPG games to live out your best fantasy lifeAlan Bradley et al. — GamesRadar — August 11, 2020
  4. 8webThe Top 10 Best MMORPGs Of All Time (According to Metacritic)Damien Lykins — GamesRant — September 2, 2019
  5. 9newsHow Warcraft Got Its NameBryan Menegus — 1 October 2019
  6. 11magazineThe Inexorable Decline of World of WarcraftMatt Peckham — May 9, 2013
  7. 14webWarcraft® Arclight Rumble™ Revealed!Blizzard Entertainment — 3 May 2022
  8. 15webBlizzard, NetEase Scrap Warcraft Mobile Game After Financing DisputeZheping Huang et al. — Bloomberg L.P. — 3 August 2022
  9. 23webWorld of Warcraft the MagazineBlizzard Entertainment, Future US Ltd
  10. 24newsWorld of Warcraft Official Magazine Shuts DownPereira, Chris — September 16, 2011
  11. 26webWorld of Warcraft Movie Still on the Horizon?Alex Billington — October 15, 2008
  12. 32av mediaWarcraft - Official Trailer (HD)November 6, 2015
  13. 41bookWar of the AncientsRichard Knaak — Pocket Books — December 11, 2007
  14. 42bookWorld of Warcraft:The Roleplaying GameRob Baxter et al. — Arthaus — 2005
  15. 47bookBeyond the Dark PortalAaron Rosenburg et al. — Pocket Books — 2008
  16. 48bookTides of DarknessAaron Rosenburg — Pocket Books — August 28, 2007
  17. 51bookWorld of Warcraft: Chronicle Volume 1Blizzard Entertainment — Dark Horse Comics — 2016
  18. 52webBurning Crusade Classic: The Story So FarBlizzard Entertainment — 2021-05-27
  19. 53magazineTop 50 Games of All TimeImagine Media — February 1999
  20. 54webNintendo Handheld selling brisklyGeorge Chronis — December 1, 2004