No Man's Sky
Within a day of its launch, players of No Man's Sky had registered more than 10 million distinct species. That beat the roughly 8.7 million species identified on Earth so far. Those creatures were produced by algorithms, not placed one at a time by designers. The game came from Hello Games, a small independent studio.
This documentary asks how a single number can produce a galaxy, and what a player actually does inside one. It asks how a modest team ended up on the biggest stages in the industry, and what it promised there. Finally, it asks why a game can be adored and resented in the same year, and what the studio did next.
A single 64-bit seed number sits behind more than 18 quintillion planets. Stars, planets, plants, animals and alien encounters all come from deterministic algorithms and random number generators fed by that seed. Because the math is deterministic, two players who travel to the same spot see the same thing. Very little data lives on the game's servers, since each element is calculated when a player draws near. Changes such as mining a resource are temporary, and the game stops tracking them once the player leaves the area.
The player takes the role of an alien humanoid explorer called a Traveller, or an Anomaly. The journey begins on a randomized planet beside a crashed spacecraft, near the edge of the galaxy. The Traveller carries an exosuit with a jetpack, plus a multitool for scanning, mining, and fighting off threats. After repairing and refuelling the craft, the Traveller can cross a planet, reach space stations, fight alien factions, or make hyperspace jumps to other star systems.
Scanning planets, alien bases, plants and animals earns units, the main in-game currency. A player who is first to find something can upload it to The Atlas and have their name credited for all to see. Players may rename discoveries, within limits set by a content filter. The game can be played offline, but any contact with The Atlas needs an internet connection.
Planets can be deadly. Extreme temperatures, toxic gases and storms wear down the exosuit's hazard protection module, and shelter in caves or alien bases only slows the damage. Blueprints let the player craft upgrades, but every suit, multitool and ship has a limited number of slots. Sentinels, a self-replicating robot force, patrol planets and punish anyone who plunders resources or harms peaceful fauna. A wanted level decides the response, from small drones at low levels to walking machines called the Walker or the Quad at higher ones.
Death carries a price. On a planet, the Traveller respawns at the last save point without the exosuit's inventory, and can recover it by returning to the spot of death. In Permadeath mode there is no respawn at all. A death in space sends the Traveller back to the local space station without the goods in the ship. Pirates may reach those goods first.
Space stations host aliens from three races, and each race speaks its own language, built from word-for-word substitutions. At first the words are nonsense. Frequent conversations and monoliths scattered across planets help the player learn them, and a wrong answer can make a race hostile. Its fleets may then attack on sight. Meanwhile, a free-market galactic store prices the same goods differently from one system to the next, so a patient trader can profit.
Sean Murray, the founder of Hello Games, estimated about forty hours to reach the galaxy's centre if a player skipped every side activity. He fully expected people to do otherwise, whether by cataloguing animals or by setting up trade routes between planets.
Amnesia is where the Traveller's story begins, on a remote planet beside a wrecked starship. The ship's computer guides the repairs and the search for fuel for a hyperspace jump. Along the way the Traveller meets members of the Gek, the Korvax and the Vy'keen. An unknown force pulls the Traveller toward the galaxy's centre. A signal then points to an anomaly in a nearby system, where a special space station called the Space Anomaly houses many strange aliens.
Two of them, Priest Entity Nada and Specialist Polo, know far more than other aliens do. They can even speak to the Traveller without translation. They describe a being at the galaxy's centre and direct the Traveller to a black hole that shortens the trip.
Soon a voice named Artemis begins sending messages. Artemis says they are also a Traveller, trapped on a sunless world after stepping through an ancient portal. The Traveller triangulates the position and then discovers that the location does not exist. The transmission ends, and another Traveller named Apollo appears. Apollo asks the Traveller to find the link between the portals and the Sentinels.
After a skirmish with Sentinels, the Traveller passes through a portal and is pulled aboard a vast vessel. There the Traveller meets the being Nada described, the Atlas. On an unknown planet the Traveller then finds the grave of Artemis, who has been dead all along. A new voice, -null-, claims that Artemis can be saved with a Mind Ark. Once the Traveller builds it, the choice is to upload Artemis into a machine aboard the Anomaly or let Artemis die.
Either way, a distress beacon leads to another portal, where the Traveller learns that the Atlas is dying. The galaxy turns out to be a computer simulation managed by the Atlas, and the Travellers were created to explore it. Nada and Polo are "errors" that became aware of the simulation and hid in the Anomaly to help others.
The Atlas tells the Traveller that it does not want to die. It asks the Traveller to keep gathering information while moving toward the centre. It judges the progress, and rewards worthy work with the blueprint for another Atlas Seed and with portal glyphs. At the centre sits one last Atlas Interface, and the Traveller must decide whether to restart the simulation or refuse. Refusing ends the main storyline and leaves the galaxy open to explore. Agreeing resets the Atlas, which builds a new galaxy and a new Traveller.
The cycle has happened many times before, and each restart shortens the Atlas's life. The Atlas tries to look beyond its own death and sees nothing but the hand of its creator on its glass casing.
The Echoes update later extended the story with a new NPC race. With Worlds Part 2, another story segment led to the creation of Purple Star systems, which hold more sophisticated terrain, gas giants, and water worlds with deep oceans. Confining the new terrain to those planets kept it from disrupting player-made bases, a problem that earlier terrain refinements had caused.
The Joe Danger series of games kept Hello Games financially secure while Sean Murray chased a larger idea. He built the original prototype himself. He wanted to capture the optimism of science fiction by Isaac Asimov, Arthur C. Clarke and Robert Heinlein, and the cover art of their books in the 1970s and 1980s. He also hoped to recreate the feeling of exploring the procedurally generated galaxies of Star Control II, Elite and Freelancer.
By December 2013 the project had grown into a four-person team, and the first teaser appeared that month at the VGX Awards. Gaming press coverage followed quickly. Over the three years before release, about a dozen developers worked on the game. The engine used parameterised mathematical equations to mimic geometry found in nature, and human artists contributed elements that the system then altered.
Hello Games sought a publisher and drew the interest of Sony Interactive Entertainment, then called Sony Computer Entertainment. Sony offered development funding, but the studio asked only for help with promotion and publishing. At Electronic Entertainment Expo 2014, Sony put the game on its stage. No independently developed game had ever been shown at those centrepiece events. Critics said it stole the show, and a panel of game critics gave it Best Original Game, Best Independent Game, and a Special Commendation for Innovation.
The publicity kept coming. The New Yorker featured the game at its 2015 festival, as part of the inaugural Tech@Fest event. On the 2nd of October 2015, Murray demonstrated it on The Late Show with Stephen Colbert. In October 2015 rumours spread that a release date would arrive at Sony's Paris Games Week press conference. Murray and Sony denied them, and Sony instead announced a June 2016 target for the PlayStation 4. In March 2016 the studio set the release for the week of the 21st of June 2016 and opened preorders. Shortly before launch, Sony released four videos on exploring, fighting, trading and surviving, and Sony Interactive Entertainment Europe ran a television advertisement starring comedian Bill Bailey.
Special editions followed. The PlayStation 4 Limited Edition came with an art book and a comic by Dave Gibbons, James Swallow and Angus McKie. Swallow also helped with some of the in-game narrative. A limited Explorer's Edition for Windows, published by iam8bit, included a miniature replica of one of the game's spacecraft.
Two legal questions hung over the title. Sky Group, formerly Sky plc, had defended its trademark on the word "Sky" against Microsoft's SkyDrive. Negotiations with Hello Games ended in a settlement in June 2016, and the name stayed. A few weeks before launch, Dr. Johan Gielis and his Dutch company Genicap suggested that the game used the superformula he had published in 2003 and later patented. Murray had mentioned that formula in a New Yorker interview. Genicap called the game "very impressive" and said that "if the formula is used we'll need to have a talk". Murray replied that the game did not use it. The patent expired in 2020.
About a month before the planned June date, Sony and Hello Games announced a delay until August 2016. Murray said that some key moments needed extra polish. The studio also skipped Electronic Entertainment Expo 2016 to keep working, and Murray explained, "we get one shot to make this game and we can't mess it up." The game went gold on the 7th of July 2016 and was released on the 9th of August 2016.
Regional dates shifted as well. The United Kingdom release, first set for the 12th of August, moved up to the 10th of August after Sony arranged a new deal with retailers. The Windows release went the other way, slipping to the 12th of August 2016. Murray wrote on Twitter that a simultaneous worldwide Windows launch would serve players best. The extra days let the team finish features such as multiple monitor widescreen support.
Two weeks before release, a Reddit user bought a leaked PlayStation 4 copy on eBay for roughly $1,250 and began posting videos. Other users claimed their own copies. Some footage showed frequent crashes, and a trip to the galaxy's centre that took far less time than Hello Games had claimed. Murray responded: "We've spent years filling No Man's Sky with surprises. You've spent years waiting. Please don't spoil it for yourself."
Some retailers broke the street date, and from the 5th of August 2016 several players, including journalists at Kotaku and Polygon, streamed their opening hours. Polygon noted that Sony had issued no review embargoes by then. Hello Games reset the servers just before the 9th of August to give everyone a clean slate. Sony asked sites to remove early footage, arguing that the studio's vision would only be reached by a day-one patch. Some takedowns accidentally hit users who were merely discussing the game, and Murray and Sony worked to fix that.
That patch, which Hello Games had worked on since going gold, changed how the universe was generated, so older saves stopped working. It also removed an exploit that let early players finish far faster than intended. Commentators believed some changes answered the early complaints directly.
Review copies raised alarms too. OpenCritic said there would be none before launch and that any embargo would end on release day. In the industry, that often signals doubt about a game's quality. OpenCritic and Sony then said copies were coming once the prerelease patch was ready. Eurogamer had expected its copy on the 5th of August, but it arrived on the 8th of August, which the outlet tied to Sony's certification process. Critics published reviews "in progress" over several days, and held back final scores.
Launch brought software bugs on both platforms. A preorder-bonus spaceship could strand players on a planet, and a resource duplication exploit shortened the path to the endings. Windows players reported poor rendering, bad framerates, and a game that would not start at all. Within a day Hello Games had identified common problems and released patches. Murray said the first patches would be "focused on customer support" before any new features.
The aggregator Metacritic labelled the launch reviews "mixed or average", and OpenCritic found only 36% of critics recommended the game. Many reviewers admired the technical feat of the generated universe. Many also found the play repetitive, with tedious survival mechanics. Jake Swearingen of New York summed it up: "You can procedurally generate 18.6 quintillion unique planets, but you can't procedurally generate 18.6 quintillion unique things to do."
Kate Compton, who worked on procedural generation for Spore, offered a name for the problem: "procedural oatmeal". One can pour a near-infinite number of bowls, but each still looks like oatmeal. The engine drew on a finite set of predetermined assets, such as basic creature shapes and planetary biomes, so players exhausted them quickly. Alissa McAloon of Gamasutra pointed out that the code allowed new assets to be added later. Ben Kuchera of Polygon wondered if the game might follow Destiny, which got lukewarm reviews in 2014 and became highly praised after major updates.
The sales figures told a stark story. On the first day of the Windows release, Steam showed more than 212,000 concurrent players, more than XCOM 2 or Dark Souls III reached. Chart-Track reported that the physical launch in the United Kingdom was the second-largest for a PlayStation 4 title published by Sony, behind Uncharted 4. A week later the concurrent count on Steam fell below 23,000. United Kingdom sales dropped 81% in the second week, and by the end of September 2016 Steam showed around 2,100 players at once. Steam Spy ranked the game third for "hype factor", a measure of player dropoff, among Steam releases from early 2016 to August.
Still, the money was real. It was the top download on the PlayStation Store in August 2016, and NPD Group ranked it the second-highest selling game in North America by revenue that month. Steam Spy estimated more than 823,000 copies sold in 2016, with gross revenue above $43 million.
A bigger surprise came at the 2017 Game Developers Conference. Murray said the studio had expected about 10,000 concurrent players at launch, based on comparisons with Inside and Far Cry: Primal. Instead it saw over 500,000 across PlayStation 4 and Windows, about half of them on Windows. That flood overloaded server capacity and the support team. At the same event, Hello Games announced Hello Labs, a programme to fund and support developers of procedural or experimental games, with one or two projects at a time.
Matt Kamen of Wired UK called No Man's Sky "perhaps one of, if not the, most hyped indie titles in the history of gaming". Part of the excitement came from a tiny team promising an immense scope. Observers thought it might challenge triple-A development, which Time's Matt Peckham said had become "rich and complacent". David Sims of The Atlantic compared it to Minecraft, but argued that Minecraft's importance took years to emerge while this game carried expectations from day one.
The studio's ambitions had also escalated in public. Hello Games first described a 32-bit key that would yield 4.3 billion planets. When players doubted that scope, the team moved to a 64-bit number and 18 quintillion planets to prove them wrong. Many commentators set the game beside Spore, the 2008 Maxis title whose procedural promises shrank during production. Murray knew that some critics were wary because of Spore.
Kris Graft of Gamasutra noted that some people expected the best space sim, the best multiplayer shooter and the best pure exploration game all at once. Kyle Orland of Ars Technica contrasted the studio with the makers of Spore and Fable. Their "saturation PR campaigns" promised features that never arrived, while Hello Games stayed "relatively restrained and realistic". Orland argued that many players and journalists layered their own expectations onto the gaps. Rami Ismail of Vlambeer praised the marketing of scale and magnitude as "a little masterclass in explaining an abstract concept to the largest possible audience". Kuchera agreed, yet felt it may have slipped out of the control of Sony and Hello Games.
On the day before release, Murray warned that the game might not be "the game you imagined from those trailers". He called it a "very very chill game", a universe-sized sandbox that feels like having "stepped into a sci-fi book cover". He predicted a "super divisive" reaction.
Fans had gathered in a subreddit to share every scrap of news, and Sam Zucchi of Kill Screen compared the anxious waiting to a religion. The delay from June to August brought death threats to Murray and to Jason Schreier of Kotaku, who first reported the rumour. Murray answered publicly with good humour. Phil Owen of TheWrap blamed marketers for "weaponizing fandom".
After launch, the mood soured. On Steam and GOG.com, players left negative reviews over crashes, launch failures and missing features. A list of those features, first compiled by members of the subreddit, appeared about a week after release. By October 2016 the game held one of the worst user ratings on Steam, an aggregate "mostly negative" from more than 70,000 users.
Multiplayer became the sorest point. Murray had estimated that more than 99.9% of planets would never be explored, so chance meetings would be "incredibly slim". In a 2014 interview he described a light matchmaking system, like the one in Journey, in which nearby players entered an "open lobby". By 2018 he said the team had kept trying to include it late in development and found it very difficult, so it was cut. A day after release, two players met on the same planet according to their Twitch streams and could not see each other. European limited editions also had a sticker covering the PEGI online play icon.
Hello Games then went quiet. Outside patch notes, it was nearly silent on social media until the Foundation update was announced in late November 2016. Murray, who had tweeted often before release, vanished for two months. Kuchera wrote that in the silence, "the loudest, most negative voices are shouting unopposed". Sony president Shuhei Yoshida admitted the game lacked "a great PR strategy", partly because the studio had no dedicated PR staff.
The subreddit turned hostile, and one moderator briefly shut it down before reversing course. A Reddit user briefly took down the missing-features list after being congratulated for "really sticking it to these 'dirtbag' devs", which was never his goal. Murray faced accusations of lying. In a July 2018 interview he described the period as difficult for the studio, with numerous death and bomb threats. In a 2019 interview he said the team had trusted journalists to understand how small teams work, and instead the press took their words at face value. Hello Games now speaks directly to the community and talks only about updates that are close to release.
The Foundation update arrived in November 2016, and Pathfinder followed in March 2017, starting a long run of free major updates. They added base building, multiplayer, surface vehicles, fleet management, cross-platform play and virtual reality. Murray argued that free updates suited a procedurally generated game better than downloadable content. Shahid Ahmad, the former Sony executive who led the effort to land the game, said the studio had a planned update schedule as early as 2013. When the Sentinel update came in February 2022, Murray said, "the team are always coming up with new things that they want to do with the game: new content and features and areas for improvement."
Later patches borrowed technology from Hello Games' next game, Light No Fire. Murray said the Voyagers update, with customized spaceships whose interiors can expand, used technology also meant for ocean-going vessels in that game. Expeditions, introduced in March 2021, are time-limited events that teach features through milestones. Rewards can be redeemed in any other saved game. One reward unlocked the Normandy from BioWare's Mass Effect series, timed with the Mass Effect Legendary Edition. An October 2021 expedition added giant worms just ahead of Halloween and the theatrical Dune adaptation. The Leviathan expedition in May 2022 brought space whale frigates that players can recruit into a fleet. With the Omega update, players can start an expedition with an existing character and carry their gains back to the original save.
Platforms multiplied. Xbox One support came with the Next update in July 2018, and virtual reality support arrived with Beyond in 2019. April 2019 brought a graphics overhaul that replaced OpenGL with Vulkan, helping players with AMD GPUs. Next Generation brought PlayStation 5 and Xbox Series X and S versions in November 2020. The Nintendo Switch version launched with Waypoint in October 2022, running on lower-power hardware after technical challenges. PlayStation VR2 support came with Fractal in February 2023, and the macOS version came out on the 1st of June 2023. In June 2025 the Beacon update added Nintendo Switch 2 support.
Players responded. Hello Games reported over one million new players a month after the game joined Xbox Game Pass in June 2020. SuperData ranked the Next release the sixth top-selling console game globally for July 2018, with around US$24 million across all platforms. At the 2019 Game Developers Conference, Murray said Next sales matched what would satisfy a large AAA publisher at launch. With Voyagers in August 2025, Steam player counts hit their highest point since launch. Murray said that flying around in a ship you built with your friends carries a certain magic, like exploring in "your own USS Enterprise or Millennium Falcon".
Players had already built their own institutions. As early as 2016, a community created the Galactic Hub, an in-game system of planets with bases, to compensate for missing multiplayer. Its members catalogued planets to plan resource gathering and trade routes, and later linked colonies with the base-building tools. The Hub set up a Galactic Council to guide expansion after major patches. It also made Hubcoin, a currency running on an experimental Ethereum testnet with no real monetary value but redeemable for in-game resources. About a week after the Windows release, unofficial mods were circulating, and Hello Games later released patches that support them.
Sound has its own history. The soundtrack Music for an Infinite Universe, by 65daysofstatic, came out on the 5th of August 2016. Its first 10 tracks were composed for the game and later sampled by the procedural music engine. The final six were generated by that engine and then selected. Andrew Webster of The Verge said the track "Asimov" sounded like "taking flight into a Chris Foss painting". On the 18th of September 2025, a second album, Journeys, appeared. It has 32 tracks assembled from loops made for the engine, and some tracks carry spoken dialogue that does not exist in the game.
The awards piled up. The Game Awards named No Man's Sky Best Ongoing Game for 2020 and again for 2025, and nominated it five times for Best Community Support. The BAFTA Games Awards nominated it six times for Evolving Game, with one win.
The update list kept growing into 2026. In February 2026 Remnant let players scavenge and move large materials with the multitool. In April 2026 Xeno Arena let players capture alien fauna and pit it against that of other players. In May 2026 Swarm, an expedition, split the whole player base into three factions to fight off the Hive.
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Common questions
What is No Man's Sky?
It is an action-adventure survival game from Hello Games built around exploration, survival, combat and trading in a procedurally generated universe of more than 18 quintillion planets.
Why did the game's launch go badly?
Reviews were mixed, many players found the gameplay repetitive, and several features that had been discussed before release, notably multiplayer, were missing. Hello Games also stayed quiet for months afterward.
How did Hello Games turn the game around?
The studio released a long series of free major updates that added features such as base building, multiplayer, vehicles, cross-platform play and virtual reality, and it later added expeditions and new platforms.
How does the game create so many planets?
Stars, planets, creatures and encounters are generated by deterministic algorithms from a single 64-bit seed number, and are calculated when a player is near them instead of being stored on servers.
All sources
374 references cited across the entry
- 1Commissions, Unpublished Work and Solo PiecesSimon Stålenhag
- 4No Man's Sky ByteBeat Update16 December 2019
- 5A brief tour of a tiny corner of No Man's SkySamit Sarkar — 1 April 2016
- 6MagazineNo Man's Sky would take 5 billion years to exploreChris Higgins — 18 August 2014
- 7Latest No Man's Sky demo answers one question, creates ten moreJon Dotano — 5 October 2015
- 8No Man's Sky PS4 and PC Versions Use Different ServersEddie Makuch — 9 August 2016
- 910 Things We Learned About No Man's SkyMeghan Sullivan — 17 June 2015
- 10No Man's Sky: Procedurally Generating Science Fiction for the Next-Generation – First Look InterviewAnthony Carboni — Revision3 — 10 December 2013
- 11No Man's Sky: A Vast Game Crafted by AlgorithmsSimon Parkin — 22 July 2014
- 12No Man's Sky finally charts its star path with major gameplay revealSam Machkovech — 3 March 2016
- 13This man's sky: Hello Games' Sean Murray is making his dream gameLee Hutchinson — 18 June 2015
- 1441 Amazing Things About No Man's SkyAlex Wiltshire — 3 August 2015
- 15MagazineNo Man's Sky sheds light on the dark side of what you can do in its vast universeGamesRadar — 16 September 2015
- 16MagazineGalactic Map Puts Scale Of No Man's Sky in PerspectiveJeff Cork — 8 December 2014
- 17News18 quintillion planets: The video game that imagines an entire universeRavi Hiranand — CNN — 18 June 2015
- 18No Man's Sky: how to play a game with 18 quintillion worldsSamual Roberts — 9 September 2015
- 19No Man's Sky: 15 Tips For Dealing With SentinelsMichael Christopher — 7 June 2021
- 20Sean Murray: No Man's Sky's NPCs won't make you fetch "space-chickens"Christopher Livingston — 3 March 2016
- 21No Man's Sky features multiple alien races, each with its own language for you to learnSamit Sarkar — 3 March 2016
- 22No Man's Sky Gets New Details About Stars, Natural Disasters, and FactionsAlex Newhouse — 31 July 2015
- 23No Man's Sky: How the Economy WorksDaniel Krupa — 8 July 2015
- 24MagazineThe Path To No Man's Sky's 'End Game'Jeff Cork — 15 December 2014
- 25MagazineStop Thinking Of No Man's Sky As A Multiplayer GameBryan Vore — 10 December 2014
- 26No Man's Sky will not need a PlayStation Plus subscription to playOwen Good — 25 July 2016
- 27Sean Murray talks about the future of No Man's SkyBenjamin Kratsch — 9 August 2016
- 28No Man's Sky Could Get Paid DLCEddie Makuch — 16 August 2016
- 29Hello Games responds to 'intense and dramatic' reaction to No Man's SkyMatthew Handrahan — 28 November 2016
- 30Sean Murray Says No Man's Sky Isn't Finished 'By a Long Shot'Ryan Dinsdale — 16 February 2022
- 31The next No Man's Sky update makes planets feel more realAsh Parrish — 2024-07-17
- 32Sean Murray says the Earth-sized planet in Light No Fire will have 'real oceans' that players will need 'large boats and crews' to crossChristopher Livingston — 27 August 2025
- 33You can unlock Mass Effect's Normandy SR1 as a frigate in No Man's Sky for a limited timeMatt Wales — 21 May 2021
- 34No Man's Sky's newest expedition adventure features lots of wormsAsh Parrish — 20 October 2021
- 35NewsNew No Man's Sky expedition adds a time loop, 'space whales'Christopher Livingston — 25 May 2022
- 36No Man's Sky gets gigantic update with new modes, features, fixes and moreAllegra Frank — 27 November 2016
- 37No Man's Sky Update Coming This Week Bringing Planet Exploration VehicleJoe Skrebels — 7 March 2017
- 38No Man's Sky Path Finder Update trailer details PS4 Pro support, base sharing, permadeath modeChristopher Grant — 8 March 2017
- 39No Man's Sky update lets you drive around any planetSamit Sarkar — 13 March 2017
- 40No Man's Sky update coming to improve story, add quick travelMichael McWhertor — 8 August 2017
- 41No Man's Sky Atlas Rises update out today, brings basic co-op, 30 hours of story content, missions, moreSharif Saed — 11 August 2017
- 42No Man's Sky headed to Xbox One, next big update arrives this summerMatt Wales — 29 March 2018
- 43No Man's Sky's Big "Next" Update Out Now On PS4, Xbox One, And PCKevin Knezevek — 24 July 2018
- 44No Man's Sky is coming to Xbox One on July 24 with synchronous co-opBrett Madedonski — 17 May 2018
- 45See No Man's Sky NEXT multiplayer and third-person mode in action ahead of next week's launchSean Murray — 17 July 2018
- 46No Man's Sky's NEXT update is bigMatt Wales — 20 July 2018
- 47We Spent an Hour Talking to Hello Games About Everything 'No Man's Sky'Patrick Klepek et al. — 20 July 2018
- 48No Man's Sky community event adds Quicksilver currency and collectiblesChristopher Livingstone — 30 August 2018
- 49NewsNo Man's Sky season of content & events to follow multiplayerAlice O'Conner — 23 July 2018
- 50No Man's Sky delves beneath the waves in The Abyss update, available todayRick Lane — 29 October 2018
- 51No Man's Sky's big new Visions update leaks with new trailerMatt Wales — 20 November 2018
- 52No Man's Sky "Visions" Update Releases TomorrowHirun Cryer — 21 November 2018
- 53No Man's Sky Beyond Is Coming in Two WeeksGita Jackson — 2 August 2019
- 54NewsNo Man's Sky Beyond is rolling out now, PC release imminentCraig Pearson — 14 August 2019
- 55NewsNo Man's Sky: Beyond update to expand multiplayerAlice O'Conner — 15 March 2019
- 56No Man's Sky Online announced, coming as a free update this summerJon Porter — 15 March 2019
- 57No Man's Sky: Beyond adds VR, a little Star Wars, and "a lot of multiplayer"Carrie Talbot — 9 August 2019
- 58No Man's Sky Beyond: Everything in the New Mega-UpdateJoe Skrebels — 9 August 2019
- 59'No Man's Sky VR' puts the universe on your headset for freeJessica Conduit — 25 March 2019
- 60Beyond lets you turn No Man's Sky into Satisfactory, Stardew Valley, and even Rocket LeagueAli Jones — 9 August 2019
- 61'No Man's Sky Synthesis' update allows you to upgrade your favorite ship29 November 2019
- 62New No Man's Sky Update Lets You Upgrade Your Ship27 November 2019
- 63No Man's Sky "Living Ship" Update Sails TodaySean Murray — 19 February 2020
- 64No Man's Sky is adding big stompy mechs for land and air traversal in today's updateMatt Wales — 7 April 2020
- 65No Man's Sky takes a terrifying new turn in its Desolation updateRachel Watts — 16 July 2020
- 66No Man's Sky's next big update is called Origins and it's coming out next weekAusten Goslin — 18 September 2020
- 67No Man's Sky update 'doubles' the game's variety, adds new planets, volcanoes, and weather eventsChristopher Livingston — 23 September 2020
- 68No Man's Sky: Origins update adds millions of new planets, more diversity, and sandwormsMichael McWhertor — 23 September 2020
- 69No Man's Sky is getting a free graphics update on PCIain Harris — 28 October 2020
- 70No Man's Sky now lets you have your own alien space dogMichael McWhertor — 17 February 2021
- 71No Man's Sky gets shared, seasonal expeditions with another major updateCarrie Talbot — 31 March 2021
- 72No Man's Sky's new update looks way better than the original trailerNicole Carpenter — 2 June 2021
- 73No Man's Sky teases new expansion, Frontiers, in 5-year anniversary videoChristopher Livingstone — 9 August 2021
- 74No Man's Sky: Frontiers is out nowRich Stanton — 1 September 2021
- 75No Man's Sky's newest update brings big changes to combat and enemiesJay Peters — 16 February 2022
- 76No Man's Sky's new free update turns you into a space outlawCameron Faulkner — 13 April 2022
- 77No Man's Sky's latest major update overhauls its towering space freightersJon Porter — 20 July 2022
- 79No Man's Sky is getting an overhauled VR mode with the launch of PSVR 222 February 2023
- 80No Man's Sky's antagonist robots are now smarter, madder, and corruptedCass Marshall — 5 April 2023
- 82No Man's Sky's Omega update is designed to entice new and lapsed players15 February 2024
- 83No Man's Sky finally has ship customizationJody MacGregor — 27 March 2024
- 90No Man's Sky's Latest Update, Breach, Adds Space Wrecks to Explore22 October 2025
- 92No Man's Sky's latest update is basically Pokemon8 April 2026
- 94After a Decade of No Man's Sky, Players Have Explored Less Than 1% of the PlanetsWesley Yin-Poole — 10 August 2026
- 97No Man's Sky Ending Explained: The Center of the Galaxy and the Simulation TheoryPaul Tamburro — 11 August 2016
- 98No Man's Sky's Atlas Interfaces, story path and youJeffrey Parkin — 17 August 2016
- 99MagazineThe Secret Story Behind No Man's SkyJeff Cork — 19 December 2014
- 100No Man's Sky is a sci-fi exploration roguelike in a consistent universeDavid Hinkle — 9 December 2013
- 101NewsWorld without end : creating a full-scale digital cosmosRaffi Khatchadourian — 18 May 2015
- 102How 'No Man's Sky' and 'Elite Dangerous' Harness the Feeling of Real ExplorationMike Diver — 4 December 2016
- 103Now and Forever: The Legacy of the Star Control II UniversePre Sanchay — 12 May 2021
- 104No Man's Sky: the game where you can explore 18 quintillion planetsSimon Parkin — 12 July 2015
- 105'No Man's Sky' Sounds Amazing, LiterallyMike Diver — 18 February 2015
- 106Space adventure No Man's Sky is one of next-gen's most ambitious titlesMartin Gatson — 7 December 2013
- 107NewsWhatever You Do, Watch This: Hello Games' No Man's SkyAlec Meer — 8 December 2013
- 108Joe Danger Dev Announces No Man's SkyMarty Silva — 7 December 2013
- 109New 'No Man's Sky' Footage Leaves Us Thinking, 'That Escalated Quickly'Mike Diver — 7 July 2015
- 110PlayStation's Gara talks price wars, Bloodborne, No Man's Sky and Black FridayChristopher Dring — 14 May 2015
- 111No Man's Sky: Hello Games denies surprise release this weekAlex Osburn — 26 October 2015
- 112No Man's Sky is launching next JuneAndrew Webster — 27 October 2015
- 113No Man's Sky gets June 2016 release date at Sony Paris Games Week conferenceBen Skipper — 27 October 2015
- 114No Man's Sky Launching June 21st on PS4Sean Murray — 3 March 2016
- 115No Man's Sky release date confirmed: 22nd June 2016Tim Hodges — 3 March 2016
- 116'No Man's Sky' finally takes off on June 21st for $60Jessica Conditt — AOL — 3 March 2016
- 117No Man's Sky delayed to AugustMichael McWhertor — 27 May 2016
- 118No Man's Sky Dev Explains E3 No-Show, Says "We Can't Mess It Up"Eddie Makuch — 24 June 2016
- 119MagazineHello Games Has Officially Completed No Man's SkyKyle Hillard — 7 July 2016
- 120No Man's Sky game lifts offBBC — 9 August 2016
- 121No Man's Sky UK Release Date Brought in Line with Rest of EuropeMatt Porter — 3 June 2016
- 122No Man's Sky PC release pushed backAllegra Frank — 25 July 2016
- 123No Man's Sky will release on August 12 for PC, three days behind PS4 versionDavid Craddock — 5 August 2016
- 124No Man's Sky PC dev team "still here working on it right now"Brenna Hillier — 9 August 2016
- 125No Man's Sky launching June 21 digitally and at retailSamit Sarkar — 3 March 2016
- 126No Man's Sky getting special $150 box set from iam8bitAllegra Frank — 3 March 2016
- 127MagazineHello Games Dives Deep into No Man's Sky Art Design in Latest VideoKyle Hillard — 24 April 2016
- 128MagazineIntroducing Tech@Fest!17 September 2015
- 129Sean Murray May Have Replaced Morgan Freeman As GodStephen Colbert
- 130The Late Show with Stephen Colbert hosting No Man's Sky demo next weekDaniel Perez — 22 September 2015
- 131Here's what you'll actually be doing in No Man's SkyAndrew Webster — 22 July 2016
- 132'Cosmic emperor' Bill Bailey promoting No Man's Sky in the UKTom Phillips — 10 August 2016
- 133No Man's Sky dev says it was caught in 'secret, stupid' legal battle over game's nameMichael McWhertor — 17 June 2016
- 134Dutch company claims No Man's Sky uses its 'superformula' without permissionLucy O'Brien — 20 July 2016
- 135Why No Man's Sky fans are worried about a patented SuperformulaWesley Yin-Poole — 21 July 2016
- 136The patented "superformula" that could cause a legal headache for No Man's SkyKyle Orland — 21 July 2016
- 137Method and apparatus for synthesizing patterns
- 138No Man's Sky devs meeting with Dutch company to discuss patent claimsShabana Arif — 25 July 2016
- 139No Man's Sky is in one man's hands, thanks to leaked copySam Machkovech — 31 July 2016
- 140No Man's Sky Fans Are Having A Meltdown Over Leaked CopiesJason Schreier — 1 August 2016
- 141No Man's Sky isn't 30 hours long, sillySamit Sarkar — 4 August 2016
- 142No Man's Sky game copy 'leaked'BBC — 1 August 2016
- 143No Man's Sky street date broken by retailers, gameplay streams now onlineSam Machkovech — 5 August 2016
- 144No Man's Sky servers being wiped before launchSamit Sarkar — 5 August 2016
- 145Watch the first hour of No Man's Sky (update)Ben Kuchera — 6 August 2016
- 146No Man's Sky dev apologises for erroneous YouTube takedownsJeffrey Matulef — 8 August 2016
- 147First No Man's Sky Update Detailed, Early Copy Players Recommended to Delete SavesTamoor Hussain — 7 August 2016
- 148No Man's Sky patch removes exploits, dramatically changes the gameMark Walton — 8 August 2016
- 149'No Man's Sky' day one patch changes large parts of the gameJon Fingas — 7 August 2016
- 150No Man's Sky was a PR disaster wrapped in huge salesBen Kuchera — 16 September 2016
- 151The No Man's Sky Review Copy DebacleJason Schreier — 5 August 2016
- 152Our No Man's Sky review will be late, and here's whyOli Welsh — 8 August 2016
- 153No Man's Sky Review in ProgressDan Stapleton — 8 August 2016
- 154No Man's Sky Review in ProgressPeter Brown — 8 August 2016
- 155Yes, 'No Man's Sky' has a few issuesJessica Conditt — 11 August 2016
- 156Don't buy No Man's Sky on PC yetBen Kuchera — 12 August 2016
- 157No Man's Sky Is Pretty Rough On PCKirk Hamilton — 12 August 2016
- 158No Man's Sky PC and PS4 Patches Out NowEddit Makuch — 18 August 2016
- 159No Man's Sky is heading to Switch this summerMatt Wales — 9 February 2022
- 160No Man's Sky out in October on Switch, will be single-player-only "at launch"Matt Wales — 23 June 2022
- 161No Man's Sky making freighters great again in new Endurance updateMatt Wales — 20 July 2022
- 162No Man's Sky adds cross-saves and PS5 Pro support7 November 2024
- 163Apple's Metal 3 key to 'No Man's Sky' and 'Resident Evil: Villages' coming to MacDarryl Boxberger — 6 June 2022
- 164No Man’s Sky is coming to the iPhone and iPadAndrew Webster — 2026-10-12
- 165No Man’s Sky Is Getting an ‘Impossible’ Port, Thanks to Light No FireGiovanni Colantonio — 2026-10-12
- 166No Man's Sky getting cross-platform multiplayer support this ThursdayMatt Wales — 10 June 2020
- 167No Man's Sky boosts AMD performance with Vulkan API supportJarred Walton — 18 April 2019
- 168VR games now have access to Nvidia DLSS, starting with No Man's SkyTheo Binns — 18 May 2021
- 169MagazineAn Assortment Of Lesser-Known No Man's Sky FactsBrian Vore — 26 December 2014
- 170Hack the galaxy: The nascent No Man's Sky PC modding sceneKyle Orland — 16 August 2016
- 171A new No Man's Sky patch addresses problems with modsAndy Chalk — 7 December 2016
- 172No Man's Sky creator: Virtual reality 'would be a really good fit'Alex Osborn — 28 April 2016
- 173Close-up on the 'most ambitious video game'David Lee — 19 June 2015
- 174There's Already Talk About Making No Man's Sky A Hell of a Lot PrettierAlex Walker — 10 August 2016
- 175No Man's Sky for PlayStation 4 ReviewsMetacritic
- 176No Man's Sky for PC ReviewsMetacritic
- 177No Man's Sky for Xbox One ReviewsMetacritic
- 178No Man's Sky for Switch ReviewsMetacritic
- 179No Man's Sky for Nintendo Switch 2 ReviewsMetacritic
- 180No Man's Sky Beyond for PlayStation 4 ReviewsMetacritic
- 181No Man's SkyOpenCritic — 12 August 2016
- 182Review: No Man's SkyChris Carter — 11 August 2016
- 183MagazineNo Man's Sky reviewMatt Buchholtz — 18 August 2016
- 184MagazineThe Most Beautiful Side Mission - No Man's Sky - PlayStation 4Matt Miller — 17 August 2016
- 185No Man's Sky ReviewMatt Utley — 15 August 2016
- 186No Man's Sky ReviewPeter Brown — 12 August 2016
- 187No Man's Sky reviewMatt Elliott — Game Revolution — 15 August 2016
- 188No Man's Sky ReviewDan Stapleton — 16 August 2016
- 189No Man's Sky ReviewChristopher Livingston — 18 August 2016
- 190No Man's Sky reviewPhilip Kollar — 12 August 2016
- 191Review: No Man's Sky review: beautifully crafted galaxy with a game attachedJordan Erica Webber — 12 August 2016
- 192No Man's Sky PlayStation 4 Review: Over the RainbowKate Bailey — 16 August 2016
- 193No Man's Sky ReviewJamie Trinca — 12 August 2016
- 194NewsNo Man's Sky (for PC)Matthew Buzzi — 19 August 2016
- 195NewsReview: 'No Man's Sky' Isn't What You Wanted. Thank GodMatt Peckham — 11 August 2016
- 196Hello Games debuts first-person action adventure No Man's SkyJeffery Matulef — 9 December 2013
- 197Wow. No Man's Sky Just Stole the Show at the VGXOwen Good — 9 December 2013
- 198E3: How No Man's Sky took on the games industry – and wonDave Lee — 12 June 2014
- 199'No Man's Sky': the game that 'won' E3 2014Ben Gilbert — 18 June 2014
- 200How No Man's Sky stole the show at E3Martin Robinson — 25 June 2014
- 201Evolve takes top E3 2014 critics awardsColin Campbell — 1 July 2014
- 202No Man's Sky reviews: is this the most divisive game of 2016?Brenna Hillier — 12 August 2016
- 204No Man's Sky expects you to do the heavy lifting of the universeChris Plante — 12 August 2016
- 205No Man's Sky Review – Falling SkiesJim Sterling — 10 August 2016
- 206No Man's Sky reviewOli Welsh — 12 August 2016
- 207MagazineThe Power of No Man's Sky Is Making You Feel InsignificantDaniel Starkey — 13 August 2016
- 208No Man's Sky review: Total eclipse of the galaxy's heartSam Machkovech — 15 August 2016
- 209No Man's Sky: The Kotaku ReviewKirk Hamilton — 17 August 2016
- 210Why Everyone Should Play No Man's Sky – Even If It's Not a Great GameJake Swearingen — 16 August 2016
- 211When infinity gets boring: What went wrong with No Man's SkyDouglas Heaven — 6 September 2016
- 212What the code of No Man's Sky says about procedural generationAlissa McAloon — 17 October 2016
- 213'No Man's Sky' Is Like 18 Quintillion Bowls of OatmealEmanual Maiberg — 21 August 2016
- 214No Man's Sky is the new DestinyBen Kuchera — 18 August 2016
- 216No Man's Sky Review (Switch)PJ O'Reilly — 11 October 2022
- 218MagazineInside the infinite world of No Man's Sky and its evolving soundtrackMatt Kamen
- 219No Man's Sky: Music for an Infinite Universe is the perfect soundtrack for exploring the abyssAndrew Webster — 5 August 2016
- 22065daysofstatic - No Man's Sky: Music For An Infinite UniverseSam Walker-Smart — 26 July 2016
- 221No Man's Sky: Journeys - NEW ALBUM2025-08-27
- 222No Man's Sky players have already discovered more species than exist on EarthSam Byford — 10 August 2016
- 223212,620 people playing No Man's Sky at once makes it the biggest Steam launch this yearEvan Lahti — 12 August 2016
- 224No Man's Sky Sony's 2nd biggest ever PS4 launch in UKWesley Yin-Poole — 15 August 2016
- 225No Man's Sky's Number of Players Have Dropped by 89%Paul Tamburro — 24 August 2016
- 226'No Man's Sky' Week 2 Sales Are Not Looking So HotJustin Andress — 24 August 2016
- 227No Man's Sky is rapidly losing playersMarshall Lemon — 28 September 2016
- 228No Man's Sky investigated over 'misleading' advertsBBC — 29 September 2016
- 229No Man's Sky, Firewatch make Steam Spy's ranking of the year's most-hyped gamesOwen Good — 27 August 2016
- 230No Man's Sky was August's top download on the PlayStation StoreShabana Arif — 13 September 2016
- 231NewsNPD: Madden NFL 17 is August's biggest sellerRachel Weber — 15 September 2016
- 232No Man's Sky helps digital gaming generate $6.1 billion in AugustJeff Grubb — 1 October 2016
- 233Steam announces its best sellers of 2016Owen Good — 2 January 2017
- 234How much money did Steam's best-sellers earn in 2016?Colin Campbell et al. — 6 January 2017
- 235Superdata: No Man's Sky flies once more as Fortnite begins to flagRebekah Valentine — 23 August 2018
- 236The Unexpected Success Of No Man's SkyStephen Tolito — 9 April 2019
- 237No Man's Sky Has Gained 1 Million New Players Since Coming To Xbox Game PassJames O'Conner — 19 July 2020
- 239NewsE3 2014 Game Critics Awards Revealed; 'Evolve' Takes Top PrizeAnthony Taormina — 1 July 2014
- 2412014 Winners
- 242NewsGame Critics Awards Best of E3 2015 Winners Announced – Fallout 4 & Uncharted 4 are the Big WinnersArchie Paras — 8 July 2015
- 2432015 Winners
- 244NewsThe Game Awards 2015: Complete Winners List & Announcement RecapRob Keyes — 4 December 2015
- 245NewsGolden Joystick Awards 2016 voting now open to the publicSam Loveridge — 15 September 2016
- 246Nominees! 2017 New York Game Awards!7 January 2017
- 247D.I.C.E. Awards By Video Game Details No Man's SkyAcademy of Interactive Arts & Sciences
- 248Game of the Year Nominees and More Revealed for Game Developers Choice AwardsEddie Makuch — 4 January 2017
- 249Watch The Game Developers Choice Awards Right Here TonightEddie Makuch et al. — 1 March 2017
- 250All The 2017 SXSW Game Award NomineesEddie Makuch — 25 January 2017
- 251Bafta games awards 2017: Inside and Uncharted 4 lead the wayJordan Erica Webber — 9 March 2017
- 252NewsGolden Joysticks 2018 nominees announced, voting open nowTom Hoggins — 24 September 2018
- 253Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory RoyaleConnor Sheridan — 16 November 2018
- 254NewsPUBG claims Game of the Year in the 2018 Steam AwardsAndy Chalk — 8 February 2019
- 255'God of War,' 'Red Dead Redemption II' Tie For Most Game Awards NomsBrian Crecente — 13 November 2018
- 256The Game Awards 2018: Here are all the winnersChristopher Grant — 6 December 2018
- 257Here Are Your 2019 SXSW Gaming Awards Finalists!Logan Trent — 11 February 2019
- 258God of War Takes Home 'Game of the Year' at SXSW 2019 Gaming AwardsZarmena Khan — 17 March 2019
- 259Italian Video Game Awards Nominees and Winners11 April 2019
- 260Days Gone Rides Off with Three Nominations in This Year's Golden Joystick AwardsStephen Tailby — 20 September 2019
- 261The Game Awards 2019 Nominees Full ListJeremy Winslow — 19 November 2019
- 2622020 SXSW Gaming Award Winners RevealedGrayshadow — 25 March 2020
- 263NewsDeath Stranding and Control dominate Bafta games awards nominationsKeith Stuart — 3 March 2020
- 264MagazineNo Man's Sky: Origins flies to the top as the winner of the best game expansion at the Golden Joystick Awards 2020Heather Wald — 24 November 2020
- 266NewsRed Dead Redemption 2 is Steam's game of the year 2020Jody Macgregor — 3 January 2021
- 267The Game Awards 2020: All the WinnersAdam Bankhusrt — 11 December 2020
- 268BAFTA Games Awards 2021 Nominations AnnouncedAdele Ankers-Range — 2 March 2021
- 269MagazineGolden Joystick Awards 2021: see the full list of nominees and how to vote todayBen Tyrer — 19 October 2021
- 270NewsResident Evil Village wins Game of the Year in the 2021 Steam AwardsAndy Chalk — 3 January 2022
- 271NewsThe Game Awards 2021 Winners: The Full ListAdam Bankhurst — 10 December 2021
- 272BAFTA Games Awards 2022: Winners Announced7 April 2022
- 273MagazineHere are all the Golden Joystick Awards 2022 winnersSam Loveridge — 22 November 2022
- 274NewsCyberpunk 2077 Wins Labor of Love Award at Steam Awards 2022Ryan Dinsdale — 4 January 2023
- 275NewsElden Ring wins game of the year at The Game Awards 2022Owen Good — 9 December 2022
- 276Here are all the Golden Joystick Awards 2023 winnersSam Loveridge — 10 November 2023
- 2772023 BAFTA Games Awards: The NominationsBAFTA — 2 March 2023
- 278NewsThe Game Awards 2023 Nominations: Alan Wake 2, Baldur's Gate 3 Lead the Pack With Eight Noms Each (Full List)Todd Spangler — 13 November 2023
- 27920th BAFTA Games Awards: The Nominations and WinnersBAFTA — 7 March 2024
- 280NewsThe Steam Awards 2024 Winners RevealedSteve Watts — 2 January 2025
- 281NewsThe Game Awards Nominations 2024: 'Astro Bot,' 'Final Fantasy VII Rebirth' Lead With 7 Nods EachJennifer Maas — 18 November 2024
- 282The BAFTA Games Awards 2025 Nominations Officially RevealedDan Amoroso — 4 March 2025
- 283NewsAll the Golden Joystick Awards 2025 winners revealedSam Loveridge — 20 November 2025
- 284NewsHere are all The Game Awards 2025 winnersClaire Lewis — December 11, 2025
- 285The Steam Awards 2025Steam
- 286NewsClair Obscur: Expedition 33 and Dispatch Lead BAFTA Game Awards 2026 NominationsTom Phillips — March 12, 2026
- 287How To Get To The Galactic Hub In No Man's SkyGita Jackson — 26 October 2017
- 288No Man's Sky's best and brightest are trying to build a perfect colonyPatricia Hernandez — 6 May 2019
- 289No Man's Sky Players Who Colonized A Galaxy Now Have To Find A New HomeGita Jackson — 23 August 2017
- 290'No Man's Sky' Players Are Reinventing MoneyGita Jackson — 28 June 2022
- 291How sky-high hype formed a storm cloud over No Man's Sky's releaseKyle Orland — 10 August 2016
- 292MagazineDoes No Man's Sky live up to the hype?Matt Kamen — 10 August 2016
- 2933 first-impressions of No Man's SkyKris Graft — 10 August 2016
- 294News'No Man's Sky' is so huge – and popular – players found 10 million virtual species in one nightBen Guarino — 10 August 2016
- 295The Infinite Possibility of No Man's SkyDavid Sims — 10 August 2016
- 296The Bold New Age of Space SimulatorsNathan Lawrence — 30 March 2016
- 297NewsNo Man's Sky is wildly ambitious, utterly vast and a huge challenge to the video game industry's status quoMatt Peckham — 8 August 2016
- 298It's impossible to visit every planet in No Man's SkyOwen Good — 19 August 2014
- 299Gamescom 2014: The Sun Will Burn Out Before You See All of No Man's SkyTal Blevins — 15 August 2014
- 300Forget No Man's Sky. I'm Getting Hyped To Play Some SporeChris Suellentop — 28 October 2015
- 301This is the most ambitious game in the universeVlad Savov — 1 July 2014
- 302MagazineHello Games Addresses No Man's Sky's Comparisons To SporeBen Hanson — 31 December 2014
- 303How to sell your game like No Man's SkyBen Kuchera — 16 August 2016
- 304'No Man's Sky' Creator Sean Murray Talks Setbacks, Subreddits and SuccessMike Rougeau — 10 August 2016
- 305No Man's Sky "maybe isn't the game you imagined," says Hello Games founderTyler Wilde — 8 August 2016
- 306The Apocalyptic Fandom of No Man's Sky22 July 2016
- 307No Man's Anger: A peaceful game's delay sparks online hateKyle Orland — 31 May 2016
- 308The delay of No Man's Sky, a scorned Kotaku journalist, and the paranoia of gamers-in-waitingPhil Hartup — 2 June 2016
- 309How the Video Games Industry Created Its Own Cult of Toxic Fans (Commentary)Phil Owen — 1 June 2016
- 310NewsNo Man's Sky Windows port launched today, is kind of a messSam Machkovech — 12 August 2016
- 311NewsBroken Promises of No Man's SkyBrendan Caldwell — 17 August 2016
- 312The Internet's list of everything missing from No Man's SkyBrenna Hillier — 17 August 2016
- 313No Man's Sky is now of the lowest-rated games on SteamSharif Saed — 10 October 2016
- 314No Man's Sky creator describes issues with launch, crashes, moneySam Mackovech — 3 March 2017
- 315How to Play No Man's Sky: A Detailed BreakdownRob Crossley — 3 March 2016
- 317Making Sense of No Man's Sky's Massive UniverseAlex Newhouse — 2 July 2016
- 318No Man's Sky players travel the exact same planet without ever crossing pathsAllegra Frank — 10 August 2016
- 319No Man's Sky limited edition has online play icon hidden under stickerTom Phillips — 11 August 2016
- 320New No Man's Sky Patch Coming for "Most Critical Issues"Eddie Makuch — 12 August 2016
- 321The No Man's Sky Hype DisasterJason Schreier — 18 August 2016
- 322Officially the No Man's Sky development team is still silent, but at least one staffer says everyone's fine and working hardBrenna Hillier — 11 October 2016
- 323No Man's Sky developer finally breaks silence to announce base-building updateAndy Chalk — 25 November 2016
- 324No Man's Sky's story is being written by its hatersBen Kuchera — 29 August 2016
- 325Sony's Shuhei Yoshida on No Man's SkyDan Silver — 16 September 2016
- 326The lesson of 'No Man's Sky': Don't believe the hypeJesse Signal — 6 October 2016
- 327Hello Games: Positive No Man's Sky stories "don't do as well -- and that's a problem"Matthew Handrahan — 9 July 2019
- 328NewsBacklash over 'No Man's Sky' as - like 'Star Trek V' - it fails to find GodSteve Tilley — 3 September 2016
- 329A Train With No Brakes; On Hype and Why No Man's Sky is ImportantRiley Halligan — 2 September 2016
- 330Inside the Nasty Backlash Against 'No Man's Sky'Patrick Klepek — 18 August 2016
- 331No Man's Sky subreddit shut down, community eruptsWesley Yin-Poole — 5 October 2016
- 332No Man's Sky developer Sean Murray: 'It was as bad as things can get'Keza MacDonald — 20 July 2018
- 333No, Hello Games didn't admit that No Man's Sky was a mistakeKyle Orland — 28 October 2016
- 334No Man's Sky players push for returns outside of Steam and Sony's official policyBen Kuchera — 29 August 2016
- 335No changes to Steam's No Man's Sky refund policyBBC — 30 August 2016
- 336No Man's Sky is "unfinished and repetitive" because "math can't always create meaning" says Geoff KeighleyShabana Arif — 30 September 2016
- 337Sony Exec Responds to No Man's Sky ControversyEddie Makuch — 4 November 2016
- 338Advertising Standards launches investigation into No Man's SkyWesley Yin-Poole — 28 September 2016
- 339We talk to lawyers about the No Man's Sky false advertising investigationMatt Sayer — 30 September 2016
- 340ASA Ruling on Valve30 November 2016
- 341Advertising Standards rules No Man's Sky Steam page did not mislead consumersWesley Yin-Poole — 30 November 2016
- 342No Man's Sky 'Foundation Update' is coming soonAllegra Frank — 25 November 2016
- 343Full Details on No Man's Sky Foundation Update Patch Now Available.Seth Macy — 27 November 2016
- 344No Man's Sky: Foundation update – a solid base to build onJordan Erica Webber — 2 December 2016
- 345Reading The Game: 'No Man's Sky'Jason Sheehan — NPR — 11 December 2016
- 346The No Man's Sky Subreddit Is Happier NowGita Jackson — 6 December 2016
- 347No Man's Sky's Foundation Update is promising, yet frustratingSamit Sarkar — 5 December 2016
- 348"Things I didn't think I'd say in 2017: I'm enjoying No Man's Sky" - the internet reacts to the new updateConnor Sheridan — 17 August 2017
- 349IT'S A GREAT TIME TO JUMP BACK INTO NO MAN'S SKYAndrew Webster — 18 August 2017
- 350Is No Man's Sky Worth Revisiting For Atlas Rises?Justin Clark — 23 August 2017
- 351NewsNo Man's Sky Is Good NowGita Jackson — 30 August 2017
- 352MagazineONE YEAR LATER, NO MAN'S SKY—AND ITS EVOLUTION—IS WORTH EXPLORINGJulie Muncy — 15 August 2017
- 353MagazineHello Games' Huge Update For No Man's Sky Is Live, Introduces Base Building, Farming, And MoreSuriel Vazquez — 27 November 2016
- 354Well, now we know why the No Man's Sky team has been quiet – huge new Foundation update adds base building, survival mode, freighters and moreBrenna Hillier — 27 November 2016
- 355No Man's Sky creator posts pirate flag on Twitter, hype boils overShaun Prescott — 11 April 2022
- 356Gamasutra's Best of 2016: The top 10 game developers of the year12 December 2016
- 357'No Man's Sky's' Disastrous, Wonderful, Amazing JourneyBrian Crecente — 20 March 2019
- 358With NEXT update, No Man's Sky finally brings it all togetherSteven Strom — 6 August 2018
- 359No Man's Sky just keeps getting betterGita Jackson — 3 November 2023
- 360Five years after launch, No Man's Sky has swung to 'mostly positive' on SteamIan Bourdeau — 7 September 2021
- 361'Holy s**t you guys—it happened': 8 years after a terrible launch, No Man's Sky has reached a Very Positive rating on SteamAndy Chalk — November 26, 2024
- 362No Man's Sky Gets Steam Review Redemption, 5 Years LaterJared Moore — 2021-09-07
- 363The 5 best gaming industry redemption arcsFarhan Subi — 2022-12-30
- 364No Game Deserves Its Redemption Arc More Than No Man's SkyJade King — 2023-12-17
- 365Ken Levine's next game will be "more challenging" than BioShockTom Phillips — 31 March 2017
- 366'Cuphead' and its deal with the devil pushed into 2017Timothy Seppala — 11 October 2016
- 367The Most Hyped Board Game of 2016 Earned ItBen Guarino — 16 September 2016
- 368Looking back at Spore in a post-No Man's Sky worldRick Lane — 18 September 2016
- 369The Game Awards will deliver more gameplay, less CGI thanks to No Man's SkyBrian Crecente — 16 November 2016
- 370Valve says you now have to show your game to sell itAllegra Frank — 1 November 2016
- 371Valve cracks down on Steam 'bullshots'Jake Tucker — 2 November 2016
- 372Building a space sim in a post-No Man's Sky worldMartin Robinson — 7 October 2016
- 373Osiris: New Dawn developers used No Man's Sky interviews as market researchBen Barrett — 13 January 2017
- 374The Story Behind Mass Effect: Andromeda's Troubled Five-Year DevelopmentJason Schreier — 7 June 2017
- 375No Man's Sky changed the video game hype train foreverWesley Yin-Poole — 27 December 2016
- 376How 'We Happy Few' plans to avoid the pitfalls of 'No Man's Sky'Jessica Conduit — 17 August 2017