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Mario (franchise)

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Mario (franchise)

8 sections
  • The Mario franchise has sold more than 900 million copies of its games, which makes it the best-selling video game series ever. Shigeru Miyamoto created it for Nintendo. It now covers over 200 games, along with cartoons, comic books, feature films and a theme park area. Its hero first appeared in 1981, in an arcade cabinet, under a different name. He had no backstory, no brother and no kingdom to defend. How does a character like that become the face of a company? Why do the stories stay almost the same while the games keep changing shape? And what happens when the plumber leaves Nintendo's own hands and lands in other studios, on other machines and on other screens?

  • Radar Scope had flopped, and Nintendo needed something to save the company. Its president, Hiroshi Yamauchi, turned to the designer Shigeru Miyamoto and asked for a new arcade game. Miyamoto pictured an obstacle course of sloped platforms, ladders and rolling barrels. He called the game Donkey Kong and named its hero Jumpman. The player's goal was to save a captive named Pauline. Points came from finishing screens, leaping over hazards and smashing objects with a hammer. Players also scored by collecting hats, parasols and purses, which were presumably Pauline's. The game was an early example of the platform genre, and it was surprisingly successful.

    Mario Segale was the landlord of the Nintendo of America office and warehouse, and his surname gave the hero his first name. Promotional material for the overseas release called Jumpman "Mario". One version of the story says Segale burst into a meeting to demand overdue rent. Don James, a former warehouse manager at Nintendo of America, disputed that in 2012. He said that he and the company's then-president, Minoru Arakawa, picked the name as a joke, because Segale was so reclusive that no employee had ever met him. James told the same account again in 2018.

    In 1982, Donkey Kong Jr. cast Mario as the villain. Players guided the young ape up vines and collected keys to free his kidnapped father from Mario's clutches. The game later reached the Famicom, the NES and several Atari home consoles. It also received a Game & Watch port and sequel.

    Then came Mario Bros. in 1983, the first game with his name in the title and the first to include Luigi. Each phase was a set of platforms with four pipes in the corners and a "POW" block in the center. Players could only run and jump, and they could not land on an enemy until it had been flipped over. The game later returned as a minigame inside Super Mario Bros. 3.

  • Princess Peach is kidnapped, Bowser is the culprit, and Mario sets off to rescue her. That pattern recurs across the franchise on purpose. Entries are mostly episodic instead of serialized, so one game barely affects the next. Reusing a familiar backdrop keeps each new entry easy for newcomers to approach.

    Mario himself is an Italian plumber whose superpower is jumping. A rotating cast of allies and power-ups travels with him. The story echoes Western fairy tales, but it mostly exists to support play. The real business is moving through themed environments full of cartoony obstacles and enemies. The look and layout of the world reflect Japanese aesthetics, which value expressive settings and give space priority over character.

    New York City was once named in supporting material as a setting for early games and adaptations. That has largely been retconned. Later material places the action in fantasy lands such as the Mushroom Kingdom, the Metro Kingdom and Yoshi's Island. Their levels follow particular themes or habitats. They share warp pipes, floating blocks, coins and scenery that has faces and limbs.

    Luigi, the younger twin, is taller than his older brother. Princess Daisy is the ruler of Sarasaland, whom Mario rescued from the villain Tatanga in Super Mario Land. She is often shown as a tomboy, unlike Peach.

    Yoshi, a green dinosaur, debuted in Super Mario World as a mount for the brothers. He later starred in his own series. Toad, a short, mushroom-like character, started as a helper in Super Mario Bros. and became playable in Wario's Woods. Toadsworth serves as Peach's aide. Toadette first appeared in Mario Kart: Double Dash, and a Super Crown transforms her into Peachette.

    Wario began as a villain in Super Mario Land 2: 6 Golden Coins, then turned into an anti-hero with his own games. Waluigi, tall and scrawny, arrived in Mario Tennis as Wario's partner in a relationship the games never define consistently. Rosalina first appeared in Super Mario Galaxy. She is the adoptive mother of the Lumas, and she lives aboard a starship called the Comet Observatory.

    Bowser, king of the turtle-like Koopas, is huge and breathes fire. His son, Bowser Jr., debuted in Super Mario Sunshine and shares his father's ambition to take over the Mushroom Kingdom. The Koopalings arrived in Super Mario Bros. 3. They are six boys and one girl, each armed with a magic wand. Kamek, Bowser's childhood caretaker, rides a broom and is the chief antagonist of the Yoshi series. King Boo rules the ghostly Boos and is the final boss of the first Luigi's Mansion.

    Several of these side characters have headlined spinoffs of their own, including Donkey Kong, Luigi, Yoshi, Wario, Captain Toad and Peach.

  • Super Mario Bros. arrived in 1985 as the pack-in game bundled with the Nintendo Entertainment System. It was later sold in a package with Duck Hunt. This is the flagship line, and its games usually let Mario progress by jumping through levels.

    The numbering gets tangled after that. A game called Super Mario Bros. 2 came out in Japan in 1986, and it reached other countries as Super Mario Bros.: The Lost Levels. A completely different game with the same name was released internationally in 1988. Super Mario Bros. 3 followed later that same year in Japan. Super Mario World reached the Super Nintendo in 1990.

    The Game Boy received Super Mario Land and two sequels. The Game Boy Advance got only remakes, with no original entries. In 1996, Super Mario 64 debuted as the launch title for the Nintendo 64 and was the first Super Mario game with fully 3D graphics. Super Mario Sunshine came to the GameCube. Super Mario Galaxy and its sequel continued the line on the Wii, and Super Mario 3D Land became the flagship title for the Nintendo 3DS.

    In 2006, the New Super Mario Bros. line launched on the Nintendo DS, bringing back the mechanics of the early games in 2.5D. It continued with New Super Mario Bros. Wii in 2009, New Super Mario Bros. 2 on the 3DS in 2012 and New Super Mario Bros. U on the Wii U that same year. New Super Luigi U followed in 2013. A Switch port, New Super Mario Bros. U Deluxe, appeared in January 2019.

  • Dr. Mario reached the NES and Game Boy in 1990 to critical and commercial success. Mario plays a doctor who clears viruses from the screen by dropping colored capsules, much as in Tetris. Dr. Mario 64 in 2001 added a Story mode, Wario as a playable character and four-player multiplayer. Online play came in 2008 with Dr. Mario Online Rx. Dr. Luigi in 2013 included an Operation L mode, in which every capsule takes the shape of the letter L. A mobile entry, Dr. Mario World, appeared in 2019 and was permanently shut down in July 2021.

    Mario's Picross casts him as an archaeologist who chisels grid puzzles into pictures. In the Mario vs. Donkey Kong series, wind-up Mini-Marios take over as the playable characters from the second game onward. Captain Toad: Treasure Tracker, a 2014 Wii U puzzle game, grew from the isometric minigames starring the explorer in Super Mario 3D World. Its Switch port has sold over 1 million copies.

    Super Mario RPG: Legend of the Seven Stars was the first role-playing game in the franchise. Paper Mario followed on the Nintendo 64 in 2000. Its characters look like paper cutouts moving through 3D scenery, and Mario fights in turn-based battles where well-timed button presses boost his attacks. Later entries kept experimenting. The Thousand-Year Door in 2004 let Mario fold into a paper airplane or boat. Super Paper Mario in 2007 let him flip into a 3D view. Sticker Star in 2012 and Color Splash in 2016 built their battles around stickers and paint. The Origami King, announced in 2020, brought in origami.

    The Mario & Luigi series was made by AlphaDream and appeared only on handheld consoles. It began with Superstar Saga for the Game Boy Advance in 2003. Partners in Time in 2005 introduced baby versions of the cast. Bowser's Inside Story in 2009 sent the brothers into Bowser's body. Paper Jam in 2015 made Paper Mario playable after Luigi knocks over the book that holds him. A new entry, Brothership, was announced in June 2024, about nine years later.

    Mario Party debuted on the Nintendo 64 in 1998, developed by Hudson. Four human or computer players compete in a board game interrupted by minigames. Nine numbered sequels followed, along with four unnumbered main titles, ending with Super Mario Party Jamboree in 2024.

    Sports came in waves. Mario first appeared in tennis as a referee in Tennis for the NES and Game Boy, before Camelot made Mario Tennis for the Nintendo 64. In golf, NES Open Tournament Golf had Mario and Luigi as players, with Princess Toadstool and Princess Daisy as their caddies. Mario Golf followed in 1999. Next Level Games launched the Mario Strikers series in 2005. In 2007, Sega's Mario & Sonic at the Olympic Games paired Mario with Sonic the Hedgehog, and five sequels followed.

  • Hudson Soft released Mario Bros. Special in 1984 for Japanese home computers such as the NEC PC-6001mkII and the Sharp X1. It remade the original with new stages and mechanics. Its sibling, Punch Ball Mario Bros., let Mario and Luigi kick small balls to stun enemies. Hudson also ran Mario Party until Mario Party DS in 2007. By March 2012, Konami had absorbed Hudson, and NDcube, staffed by many former Hudson employees, had taken over.

    In the 1990s, Philips Interactive Media planned three Mario games for its CD-i machine. Philips had permission to use Nintendo's characters because it had helped develop an unreleased add-on for the Super Nintendo. Super Mario's Wacky Worlds was built around locations on Earth, and the pointing-device controller made even running and jumping awkward. Mario Takes America, about a trip to Hollywood to make a movie, was canceled when Philips grew unhappy with progress. Only Hotel Mario appeared, in 1994. Mario and Luigi searched seven Koopa Hotels for Princess Peach, closing every door on each stage. It is often called one of the worst Mario games, and Nintendo never acknowledged it as part of the series.

    The early 1990s also brought nine licensed educational games, released from 1991 to 1996. Mario Teaches Typing is one example. Software Toolworks, Interplay Entertainment and Brainstorm made them independently, and Nintendo does not officially recognize them.

    In 2014, creative director Davide Soliani showed Shigeru Miyamoto a prototype at Ubisoft Milan. Miyamoto was impressed, and Nintendo approved a Switch game that crossed Mario with Ubisoft's Rabbids. Mario + Rabbids Kingdom Battle, a turn-based tactical game, was released on the 29th of August 2017 to generally favorable reviews. Its sequel, Sparks of Hope, arrived on the 28th of October 2022.

    Electronic Arts put Mario, Luigi and Peach into the GameCube versions of NBA Street V3 and SSX on Tour in 2005. Square Enix's Itadaki Street DS and Wii also borrowed the cast.

  • Saturday Supercade debuted on CBS in 1983 and ran for two seasons. Ruby-Spears produced the Saturday-morning cartoon, built from short segments starring arcade-era characters, including Donkey Kong, Mario and Pauline. In 1989, The Super Mario Bros. Super Show! ran in syndication from the 4th of September to the 1st of December. DIC Entertainment made it. That holiday season, a Los Angeles station aired King Koopa's Kool Kartoons, a live-action children's show starring Bowser. The Adventures of Super Mario Bros. 3 aired on NBC in autumn 1990. In it, the Koopalings had different names, including Hip, Hop and Cheatsy. In Britain, The Children's Channel broadcast Super Mario Challenge from 1990 to 1991. Its host, John Lenahan, was a lookalike who dressed as Mario and refereed contests over coins and level times. Super Mario World, on NBC in 1991-92, was the third and last Saturday-morning cartoon.

    The anime Super Mario Bros.: The Great Mission to Rescue Princess Peach! premiered on the 20th of July 1986. Masami Hata directed it. Mario and Luigi get stuck inside a Famicom game and must save Peach from King Koopa. In 1989, three OVA episodes retold Momotaro, Issun-boshi and Snow White with Mario as the hero.

    The 1993 live-action Super Mario Bros. starred Bob Hoskins as Mario, John Leguizamo as Luigi and Dennis Hopper as King Koopa. It was the first major live-action film based on a video game. The film earned $39 million against a $48 million budget. Siskel & Ebert gave it two thumbs down, and it was widely seen as a flop.

    The Super Mario Bros. Movie, released on the 5th of April 2023, took the opposite path. Illumination and Nintendo produced it, with Chris Pratt voicing Mario, Charlie Day voicing Luigi and Jack Black voicing Bowser. Charles Martinet, Mario's longtime game voice, made cameo appearances. The film broke box office records, and a sequel, The Super Mario Galaxy Movie, arrived on the 1st of April 2026.

    In print, Yukio Sawada's manga Super Mario-kun runs in CoroCoro Comic and has reached its 41st volume. That makes it the longest-running Mario manga. Valiant Comics published Nintendo Comics System books in 1990 and 1991. The Nintendo Adventure Book series, published from 1991 to 1992, produced twelve choose-your-path books, ten of them set in the Mushroom Kingdom. Nintendo Power ran an anthology of manga-style comics throughout 1992. Archie Comics once pitched Nintendo a Mario series like its Sonic the Hedgehog comics, and Nintendo turned it down.

    Mario has also appeared on lunch boxes, jeans, cereal, shampoo bottles and plush toys. He even starred in a Got Milk? commercial. Gottlieb made a Mario pinball machine in 1992. Mario-themed Lego sets with an electronic Mario figure arrived in August 2020. The Super Mario Bros. theme has also reached concert halls, with Koji Kondo himself performing it at Video Games Live.

  • By 1997, the series had sold 130 million copies, and a 1996 article in Next Generation praised its influence. It said: "The evolution of the Mario series led the rest of gaming by the hand, blazing a trail, and teaching lessons in game mechanics, structure, and sheer playability to any who would study its secrets."

    Mario has since appeared in 256 games, spanning sports, puzzles, parties, racing and even a first-person shooter. At least 31 of them have sold more than a million copies each since 1995. The core Super Mario series alone has sold over 430 million units. Mario Kart has sold 189.85 million, and Mario Party has passed 84 million.

    The older arcade and cartridge numbers are smaller but still striking. Donkey Kong sold over 125,000 arcade machines and six million Coleco cartridges. Mario Bros. sold 1.72 million Famicom cartridges.

    The money followed. By 1999, the character had generated more than $5 billion in sales for Nintendo. By 2002, the Super Mario games alone had grossed more than $7 billion in software. At its peak, the franchise sold over $200 million in merchandise every year.

Updated

Common questions

Who created the Mario franchise?

Shigeru Miyamoto created it for Nintendo. Mario first appeared in the 1981 arcade game Donkey Kong, where he was called Jumpman.

Where did Mario's name come from?

It is linked to Mario Segale, the landlord of Nintendo of America's office and warehouse. One account says he demanded overdue rent in person. A former warehouse manager says the staff chose the name as a joke.

What was the first game with Mario in the title?

Mario Bros. in 1983. It was also the first game to feature Luigi.

How well has the Mario franchise sold?

It is the best-selling video game franchise of all time, with more than 900 million copies sold. The core Super Mario series accounts for over 430 million of them.

Which Mario games were not made by Nintendo?

Examples include Hudson Soft's computer games from 1984, Philips's Hotel Mario for the CD-i in 1994 and Ubisoft's Mario + Rabbids Kingdom Battle in 2017.

How did the Mario films perform?

The 1993 live-action film grossed $39 million on a $48 million budget and was widely seen as a flop. The 2023 animated film broke box office records.

All sources

210 references cited across the entry

  1. 1The History of MarioSeptember 30, 1996
  2. 2How Donkey Kong and Mario Changed the WorldJennifer Latson — 2015-06-02
  3. 4BookStorytelling in the Media Convergence AgeAnthony Smith — Palgrave Macmillan — 2015
  4. 5BookWestern Japaneseness: Intercultural Translations of Japan in Western MediaJuan Montoro — Vernon Press — 2021
  5. 8The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario SeriesTommy Thompson — Department of Computing & Mathematics, University of Derby — June 2015
  6. 12The Most Memorable Ghosts in Nintendo GamesGavin Lane — October 30, 2019
  7. 15IGN Presents The History of Super Mario Bros.Rus McLaughlin — Ziff Davis — September 14, 2010
  8. 17MagazineNintendo Has Revealed Mario's New Voice ActorWesley LeBlanc — October 13, 2023
  9. 18Princess Peach: Showtime! ReviewLogan Plant — March 21, 2024
  10. 22Donkey Kong Country ReviewFebruary 20, 2007
  11. 27Mario Tennis 64: Introducing WaluigiNintendo of America — June 20, 2000
  12. 30Weirdest Mario CharactersOctober 11, 2011
  13. 32The Top 10 Worst Mario CharactersGameDaily — November 30, 2007
  14. 34Diversity in GamingM. Brandon Robbins — September 15, 2017
  15. 35Temple prof co-curates first exhibit on LGBTQ video game historyCassie Owens — September 25, 2018
  16. 36Where is the Queerness in Games? Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital GamesAdrienne Shaw et al. — 2016
  17. 44Mario: 8 Best King Boo Appearances, RankedAlexandra Johnson — October 6, 2024
  18. 48MagazineNintendo Power Issue 61Nintendo — June 1994
  19. 5110 Mario Fun Facts!September 22, 2007
  20. 52MagazineGame Life Podcast: When Jay Mohr Met Tomonobu ItagakiChris Kohler — February 17, 2012
  21. 54Arcade Archives Donkey Kong Jr. ReviewJustin Berube — January 7, 2019
  22. 55BookThe Ultimate History of Video Games: From Pong to Pokémon and BeyondSteven L. Kent — Prima Publishing — 2001
  23. 56BookGame Over: How Nintendo Conquered the WorldDavid Sheff — Vintage Books — 2011
  24. 57BookReplay: The History of Video GamesTristan Donovan — Yellow Ant — 2010
  25. 58BookMario Bros. Instruction BookletNintendo — Nintendo of America — 1983
  26. 59Getting a headache with Mario Clash on the Virtual BoyLevi Buchanan — IGN — July 31, 2008
  27. 61BookThe History of Nintendo, Vol. 4: 1980–1991 – The Game & Watch EraFlorent Gorges — Omaké Books — 2017
  28. 63MagazineWhy Super Mario Bros. Was One of the Best Games Ever MadeAlex Fitzpatrick et al. — September 10, 2015
  29. 67Ranking the core Super Mario gamesJeremy Parish — November 8, 2017
  30. 68BookThe Video Game Explosion: A History from PONG to PlayStation and BeyondGreenwood Press — 2008
  31. 69New Super Mario Brothers dated in JapanTochen, Dan — GameSpot — April 11, 2006
  32. 71MagazineSuper Mario Maker 2 Launches On June 28Imran Khan — April 24, 2019
  33. 72'Super Mario Run' is just as much fun as we'd hopedNathan Ingraham — Engadget — December 8, 2016
  34. 73MagazineSuper Mario Bros. Wonder Is The Next 2D Mario PlatformerMarcus Stewart — June 21, 2023
  35. 74MagazineNP Top 200February 2006
  36. 76Dr. Mario: Miracle Cure Review (3DS eShop)Alex Olney — June 11, 2015
  37. 78Mario's Super Picross Review (SNES)Marcel van Duyn — September 15, 2007
  38. 79Mario vs. Donkey Kong ReviewTristan Ogilvie — February 14, 2024
  39. 82Best JRPGs Of All TimeLowell Bell — Hookshot Media — February 25, 2023
  40. 83Super Mario RPG ReviewTom Marks — November 15, 2023
  41. 84Paper Mario reviewMatt Casamassina — IGN — February 5, 2001
  42. 85Nintendo Dominates Japanese ChartsIGN — August 18, 2000
  43. 86RPGamer—Paper MarioMikel Tidwell — RPGamer
  44. 88GameSpot: Paper Mario reviewBen Stahl — GameSpot — February 5, 2001
  45. 89Eurogamer: Paper Mario reviewTom Bramwell — Eurogamer — February 5, 2001
  46. 91E3 2012: First Paper Mario 3DS Details RevealedAndrew Goldfarb — IGN — June 7, 2012
  47. 95Mario & Luigi: Brothership ReviewLogan Plant — November 4, 2024
  48. 96N64 Games in FebruaryFebruary 2, 1999
  49. 97Mario PartyFebruary 3, 1999
  50. 98Super Mario Party Jamboree ReviewLogan Plant — October 15, 2024
  51. 100New Play Control! Mario Power TennisMike Gamin — Nintendo World Report — March 12, 2009
  52. 104BookMario Mania: Nintendo Player's GuideNintendo of America — 1991
  53. 106Baseball (Famicom, 1983)Dylan Cornelius — April 21, 2020
  54. 107Mario Super Sluggers at NintendoNintendo of America
  55. 109Mario Strikers Charged ReviewMatt Casamassina — July 27, 2007
  56. 110Mario Strikers: Battle League announced for SwitchSal Romano — February 9, 2022
  57. 111Press releaseSega Unveils Details for Mario and Sonic at the Olympic GamesGameSpot — September 26, 2007
  58. 113Mario & Sonic At The London 2012 Olympic Games Hands-on PreviewNikole Zivalich — G4 — May 20, 2011
  59. 116Sega announces four Tokyo 2020 Olympics gamesSal Romano — March 29, 2019
  60. 118Super Mario Kart: Most Influential Video Game in HistoryBrian Crecente — February 26, 2009
  61. 120Mario Kart World Review: Roam If You Want ToMatt Miller — June 10, 2025
  62. 121Top Selling Title Sales UnitsNintendo — August 6, 2026
  63. 124Luigi's Mansion 2 HD ReviewTristan Ogilvie — June 25, 2024
  64. 1258 Mario Games Released On Non-Nintendo PlatformsVince Ingenito — September 9, 2016
  65. 126SNES-CD ProfileN-Sider
  66. 127CD-i Games: NintendoDanny Cowan — 1UP.com — April 25, 2006
  67. 128Mascots Gone Wild: Nintendo Characters' Worst Moments (Hotel Mario)Robert Workman — GameDaily — December 12, 2007
  68. 129BookHotel Mario instruction bookPhilips Interactive Media — 1994
  69. 130The History of MarioDan Whitehead — Eurogamer — March 9, 2007
  70. 132Missing Super Mario Philips CD-i Game Comes To LightDamien McFerran — September 16, 2014
  71. 136Itadaki Street Wii Hands-on PreviewDanny Bivens — September 19, 2011
  72. 137Super Mario Bros. (1993)Boxofficemojo.com — June 29, 1993
  73. 138NewsThe Super Mario Bros. Movie Has Record Breaking Opening WeekendMaureen Buccellato — April 10, 2023
  74. 141BookThe Encyclopedia of American Animated Television ShowsDavid Perlmutter — Rowman & Littlefield — 2018
  75. 142MagazineA Look Back At The '80s Donkey Kong CartoonBen Reeves — November 25, 2011
  76. 143BookTelevision Cartoon Shows: An Illustrated Encyclopedia, 1949 Through 2003Hal Erickson — McFarland & Company — 2005
  77. 144BookAmerica Toons In: A History of Television AnimationJeffrey P. H. Wiskerchen — McFarland & Company — 2014
  78. 146There Were Worse Mario Cartoons Than the American OneLuke Plunkett — Kotaku — August 30, 2011
  79. 151Nintendo Direct: Chris Pratt Will Voice Mario in The Super Mario Bros. MovieJ. Kim Murphy — Ziff Davis — September 23, 2021
  80. 153NewsSuper Mario Bros. Movie Lands All-Star Voice Cast: Chris Pratt, Anya Taylor-Joy, Keegan-Michael Key, Seth RogenMatt Donnelly — Penske Business Media, LLC. — September 23, 2021
  81. 154'Mario' Movie to Be Produced by Nintendo and IlluminationGavin J. Blair — January 31, 2018
  82. 155News'The Super Mario Bros. Movie' is a box office smashLindsey Bahr — April 9, 2023
  83. 156Golden Globes 2024: See All the Nominations HereKatey Rich — December 11, 2023
  84. 157Golden Globes 2024: See the full list of nomineesElyse Dupre — December 11, 2023
  85. 160Super Mario Manga Artist Kazuki Motoyama DiesAlex Mateo — November 12, 2025
  86. 167Book145 Things to Be When You Grow UpJodi Weiss et al. — Princeton Review Publishing — 2004
  87. 169JournalGottlieb's Super Mario Bros. PinMay 25, 1992
  88. 173Nintendo Download: 06/15/09I. G. N. Staff — June 15, 2009
  89. 180I hear a video game symphonyPop Journalism — September 27, 2006
  90. 182Symphony piles up points with video-game concertThe Columbus Dispatch — April 27, 2007
  91. 183MagazineShigeru Miyamoto Wants to Create a Kinder WorldSimon Parkin — December 20, 2020
  92. 190Is There a Bad Mario Game?Levi Buchanan — February 13, 2009
  93. 192BookNEXT Generation Issue #14 February 1996Imagine Media — February 1996
  94. 193Magazine25 Years of Super Mario Bros.Future US — November 2010
  95. 194Italian Plumber More Memorable Than Harper, DionCNW Group — December 13, 2007
  96. 195NewsMario man has head for gamesYuri Kageyama — March 23, 1997
  97. 197Press releaseMario Kart DS launches with Wi-Fi gaming serviceNintendo — November 15, 2005
  98. 198see Mario Party#Sales
  99. 199BookArcade Mania: The Turbo-charged World of Japan's Game CentersBrian Ashcraft et al. — Kodansha International — 2008
  100. 200BookGame Over: Press Start to Continue: The Maturing of MarioDavid Sheff — Wilton, Connecticut: GamePress — 1999
  101. 201NintendojofrNintendojo — September 26, 2006
  102. 202Off-Screen Hero of the Video GameSharon King — April 25, 1999
  103. 203Move over pretty boys, Mario the man to beatDarren Bernhardt — October 3, 2002
  104. 206ContinuedJuly 15, 1990
  105. 207BookRecentering Globalization: Popular Culture and Japanese NationalismKoichi Iwabuchi — Duke University Press — 2002
  106. 208Hollywood Wax Museum adds MarioJustin Calvert — December 9, 2003
  107. 209The 90-Minute Super Mario Bros. 3 CommercialLevi Buchanan — June 18, 2008
  108. 210NewsJump-Start Your Week with Some Items of InterestDani Warner — March 7, 2016

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