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— CH. 1 · A GAME BOY RPG IS BORN —

The Final Fantasy Legend

~8 min read · Ch. 1 of 6
6 sections
  • The Final Fantasy Legend arrived on Game Boy in December 1989, carrying a name it had not been born with. In Japan it launched as Makai Toushi Sa·Ga, the first title in what would become the SaGa series. Square's president Masafumi Miyamoto had watched Tetris sweep through the handheld market and decided his studio needed a Game Boy game of its own. Directors Akitoshi Kawazu and Koichi Ishii concluded that simply copying Tetris would be the wrong move. What players truly wanted, they reasoned, was a role-playing game they could carry in a pocket.

    For a company best known for console RPGs, the jump to the Game Boy was not straightforward. The monochrome screen made certain graphics nearly impossible; fire, for instance, lost all meaning without color. The team had to design worlds that, as developers later described, "works in black and white". The 2-megabit capacity of Game Boy cartridges forced further cuts, and some elements planned for the finished game were removed entirely to keep performance stable.

    Square's target experience was unusually specific: a game completable in six to eight hours, modeled on the flight time between Narita, Japan and Honolulu, Hawaii. Short bursts of play were the design goal, as if the player were a commuter riding between train stations. To keep even brief sessions engaging, Square raised the random battle encounter rate above what its console RPGs used, ensuring that players would meet at least one enemy during any short play window.

  • From the first moments of The Final Fantasy Legend, players choose among three character classes that play nothing alike. Humans carry higher hit points and physical strength but grow only through items that grant permanent statistical bonuses. Mutants gain and lose abilities at random after each battle, their mana-heavy builds shifting in unpredictable ways. The monster class operates differently still: monster characters grow by consuming meat dropped by defeated enemies, and depending on their current sub-class and the source of the meat, they may transform into something stronger or weaker.

    The meat system was one of the ideas Square deliberately introduced to distance SaGa from Final Fantasy. Kawazu described the game's difficulty and advanced gameplay as the main difference between the two series. The system proved difficult to implement at first, but it became a defining feature of what the SaGa franchise would explore across subsequent games. Later re-releases on the WonderSwan Color and mobile phones removed one element of the meat mechanic, specifically the effect where consuming meat could fully restore a monster's health.

    Weapons in the game share a similar resource logic. Swords, hammers, whips, spell books, and guns each have a finite number of uses before they break and vanish from the player's inventory. Party members other than the starting hero can be replaced if they fall in battle, but only if they have hearts remaining; characters without hearts cannot be revived. A heart can be restored, but only at significant expense, adding a layer of resource management that few portable games of the era attempted.

  • The tower at the center of the game world connects four distinct layers, each with its own society and level of technology. Time does not pass at a constant rate between floors, which is how the 16th-floor World of Ruins can be a post-apocalyptic wasteland while lower floors remain medieval. The World of Continent at the base is ruled by three kings named Armor, Sword, and Shield, each at war with the others. The World of Ocean on the 5th floor is fragmented islands watched over by pirates. The World of Sky on the 10th floor is dominated by a dictator operating from a flying castle.

    The story sends the heroes through each world in turn, collecting spheres that allow them to climb higher. In the sky world, a young woman named Jeanne dies taking a blow meant for her sister Millie, who had betrayed the party. In the ruined world, a biker gang leader named So-Cho sacrifices himself to guide the heroes through an atomic power plant. These off-screen and on-screen deaths accumulate through the journey without extended cutscenes or explanation.

    At the summit the heroes discover that the tower, the fiends, and the entire journey were a game created by the Creator to see whether heroes could defeat evil. He offers them control of the game's worlds as a reward. They refuse, attack him, and win. One critic later described this structure as "loosely connected experiences rather than the sort of epic narrative the RPG genre is commonly thought of", and argued that the abrupt deaths of supporting characters felt more poignant as a result. The final door at the summit leads to an unknown location, and the heroes choose to return home rather than enter.

  • Nobuo Uematsu composed all sixteen tracks of The Final Fantasy Legend's soundtrack under conditions unlike anything he had faced before. The Game Boy's sound hardware differed fundamentally from the Famicom's, offering a new stereo option and unique waveforms but only three musical note types. Kawazu wanted the score to resemble Square's two preceding Final Fantasy titles, but Uematsu chose to develop new waveforms rather than imitate prior work.

    Several tracks from the game took on lives beyond the original release. The introductory piece, "Prologue", appeared remixed as the opening for the next two SaGa games. "Heartful Tears", also known as "Wipe Your Tears Away", became a series staple, used in five later SaGa titles with a distinct arrangement each time. Fifteen tracks were later gathered on the 1991 two-disc compilation All Sounds of SaGa, which Square Enix re-released in December 2004 as SaGa Zenkyoku Shu.

    Uematsu himself assembled the final track on that compilation, "Journey's End", by combining six of the game's tracks into a single synthesizer-arranged piece. In the liner notes, he wrote that he enjoys listening to it while remembering scenes from the game. The Kanagawa Philharmonic Orchestra performed the piece at the Press Start 2008 -Symphony of Games- concert as part of a medley titled "When Nobuo Uematsu Was Young". On the 9th of July 2011, the game's "Main Theme" was played at the Symphonic Odysseys concert alongside "Save the World" from Final Fantasy Legend II.

  • Square translated the game into English by March 1990 and initially planned to release it in North America as The Great Warrior Saga. Before launch, the title changed again to The Final Fantasy Legend, a name chosen to attach the game to the established Final Fantasy brand and improve its commercial prospects. The North American version shipped on the 30th of September 1990 with modifications including removed credits, adjusted weapon durability, and altered text. Some of Ryu-O's riddles were cut, references to self-sacrifice were removed, and the revelation that the Creator made Ashura out of boredom was changed.

    In 1998, Sunsoft acquired the license to the Game Boy Final Fantasy titles and re-released them in North America. Despite advertising compatibility with the Game Boy Color, the re-released version included no enhancements. A more substantial revision came in March 2002, when Square released a Japan-exclusive WonderSwan Color port with redrawn art by Toshiyuki Itahana, animated cutscenes, and a preview feature letting players see in advance what a monster would transform into before eating meat.

    On the 19th of December 2020, Square Enix released Collection of SaGa: Final Fantasy Legend for the Nintendo Switch worldwide, bundling all three original Game Boy SaGa titles. The collection added color and resolution options, higher speed settings, control emulation of the original Game Boy hardware, new artwork by Katsutoshi Fujioka, and a commemorative track by composer Kenji Ito. Kawazu had long wanted to bring the originals to modern hardware, and the series' 30th anniversary provided the occasion. The Switch collection was the first time the Game Boy SaGa titles officially released in Europe. Android, iOS, and Microsoft Windows ports followed in 2021.

  • The Final Fantasy Legend became Square's first game to sell more than a million copies. The Game Boy version alone shipped 1.37 million copies worldwide, with 1.15 million of those in Japan, as measured through March 2003. Square followed the original with two sequels for the Game Boy and expanded the SaGa brand to other consoles. The one-eyed monster that appeared on the Japanese box art became the series mascot, returning in the sequel as a character named Mr. S.

    Game Freak founder Satoshi Tajiri named the game as an influence on the Game Boy Pokemon series, stating it demonstrated that the handheld could support more than action games. In May 1991, Nintendo Power ranked it the third-best all-around Game Boy game of the previous year. In 1997, the same publication placed it 70th on its list of the Top 100 Nintendo system games. Game Informer, in 1997, placed it sixth on its Top 25 Game Boy Games of All-Time list alongside Final Fantasy Adventure and the other two Final Fantasy Legend titles.

    The game's final boss, the Creator, drew particular attention over the years. GamePro ranked him 37th on a list of the 47 most diabolical video-game villains, noting the question of how many hit points the developers gave to God. Comedian Jackie Kashian referenced the battle on Comedy Central Presents, recalling that she spent eight months attempting to defeat the boss. A practical solution existed: the instant-death chainsaw weapon could kill the Creator in a single use. In 2009, Square Enix battle planner Nobuyuki Matsuoka paid deliberate homage to this fact in Final Fantasy XIII by giving that game's final boss the same vulnerability.

Common questions

What is The Final Fantasy Legend and when was it released?

The Final Fantasy Legend is a 1989 role-playing video game developed and published by Square for the Game Boy. It was originally released in Japan in December 1989 as Makai Toushi Sa·Ga and in North America on the 30th of September 1990 under the Final Fantasy Legend name.

How many copies did The Final Fantasy Legend sell?

The Final Fantasy Legend is Square's first game to sell over one million copies. The Game Boy version shipped 1.37 million copies worldwide, including 1.15 million in Japan, as of March 2003.

Who composed the music for The Final Fantasy Legend?

Nobuo Uematsu composed all sixteen tracks for The Final Fantasy Legend. He worked with the Game Boy's limited sound hardware, which offered only three note types, and developed new waveforms rather than imitating earlier Final Fantasy music.

What is the SaGa series connection to The Final Fantasy Legend?

The Final Fantasy Legend is the first installment of the SaGa series, released in Japan as Makai Toushi Sa·Ga. Square renamed it for Western markets to tie into the Final Fantasy brand. The game introduced SaGa's signature mechanics, including the meat-based monster transformation system and weapon degradation.

Did The Final Fantasy Legend influence the Pokemon series?

Game Freak founder Satoshi Tajiri cited The Final Fantasy Legend as an influence on the Game Boy Pokemon series, stating it gave him the idea that the handheld system could handle more than action games.

What platforms has The Final Fantasy Legend been rereleased on?

After its original Game Boy release, the game was rereleased in North America by Sunsoft in 1998, ported to WonderSwan Color in Japan in March 2002, and made available for Japanese mobile phones in 2007 and 2008. In 2020 it appeared on Nintendo Switch as part of Collection of SaGa: Final Fantasy Legend, and ports to Android, iOS, and Microsoft Windows followed in 2021.