Suikoden IV
Suikoden IV arrives at an unusual place in a beloved series: set roughly 150 years before the events of the original Suikoden, it asks players to forget almost everything familiar and sail out into open water. The hook at its center is a cursed object called the Rune of Punishment, one of 27 True Runes in this world, which governs both atonement and forgiveness. What makes it unlike any other rune is how it feeds: it slowly consumes the life of whoever carries it. When the bearer finally dies, the rune does not rest. It leaps immediately to the nearest person. That premise sets up a story about guilt, sacrifice, and an empire called Kooluk pushing south into the Island Nations. How does a young knight falsely accused of murder become the rallying point for an entire federation of islands? And what does a rune that kills its owners have to do with the history of a king's lost family? Those are the threads Suikoden IV pulls on.
Brandeau, a pirate who boards the Hero's ship early in the story, is the first bearer the player sees destroyed by the rune. He challenges the young knight to a duel, loses, and in desperation unleashes the rune's power in a last attempt to kill everyone around him. A mysterious force protects the Hero from the blast. Then Commander Glen arrives, and in that brief moment the rune transfers from the dying Brandeau to Glen. Brandeau evaporates into dust. The transfer is not chosen; it is imposed by proximity. Glen himself is later forced to use the rune against an enemy fleet, and the Hero finds him dying in the aftermath. The rune passes again, and Glen evaporates in the same way. The pattern is established: each bearer eventually exhausts themselves in some act of protection or destruction, and the rune moves on. Lino En Kuldes later reveals that his wife died the same way, activating the rune against pirates to save their two children, Flare and a son who was lost to the sea in the chaos that followed.
Snowe Vingerhut witnesses Glen's death and immediately blames the Hero for it. Katarina, taking command in Glen's place, believes the accusation and sentences the Hero to exile from Razril. What follows is a sequence that defines the game's early structure: the Hero drifts on a small boat, is taken aboard a Kooluk military vessel disguised as a merchant ship, is defeated in a fight by the Kooluk captain Troy, and is then let go. This act of mercy from an enemy becomes a recurring motif. The companions wash ashore on a deserted island, build a raft, and eventually reach the kingdom of Obel. King Lino En Kuldes, described in the source as young and capable, recognizes the rune on the Hero's hand and immediately puts him to work recruiting allies for Obel's defense. The inventor Oleg is among the first recruits, and his device, described as the world's first movie camera, captures footage of Kooluk's rune cannon destroying the city of Iluya. The footage arrives too late: Obel falls to Kooluk forces backed by the arms merchant Graham Cray before any defense can be organized.
The pirate queen Kika points the Hero toward the tactician Lady Elenor Silverberg, who is reluctant to join until she learns Graham Cray is the force behind Kooluk's expansion. Her connection to Cray, who is described as her former student, is the detail that brings her in. Elenor's strategy is a large-scale one: liberate each of the Island Nations individually, then unify them into a single front capable of confronting Kooluk directly. Executing it means sailing from island to island, gathering the 108 Stars of Destiny that are a hallmark of the Suikoden series. The campaign eventually returns to Razril, where Snowe and his father have negotiated a surrender to Kooluk in exchange for a peaceful handover. The liberation of Razril succeeds despite this betrayal. Snowe leaves in disgrace, and whether he lives, dies, or simply fades from the story depends entirely on what the player chooses to do. Lino En Kuldes then leads the recapture of Obel, clearing the path to Kooluk's regional base of El Eal and the giant rune cannon stationed there that destroyed Iluya.
Graham Cray's purpose comes into focus at El Eal: he wants the Rune of Punishment for himself. He summons a giant tree-like creature to dispose of the Hero and claim the rune. The Hero defeats it, leaving Cray wounded inside the collapsing fortress. Elenor chooses to stay behind and confront her former student. She and Cray are apparently killed together when El Eal collapses. As the Hero escapes, Troy appears one final time and demands a duel on a sinking ship. The Hero wins again and, as Troy once spared him, now offers Troy a way out. Troy refuses and goes down with the ship. El Eal explodes. The Hero activates the rune one last time and loses consciousness. In the vision that follows, he sees a woman who appears to recognize him, and the implication is that she is both the deceased wife of Lino En Kuldes and the Hero's own mother. The post-credits scene is deliberately ambiguous: the Hero floats motionless in a lifeboat, apparently sent away from the Island Nations to remove the destructive rune from the region. Players who recruited all 108 Stars of Destiny see him wake up and try to flag down the passing flagship.
Suikoden IV sold 303,069 copies in Japan by the end of 2004, down from the 377,729 Japanese sales that Suikoden III had achieved. Famitsu scored it 30 out of 40. In North America the game received mixed reviews, tracked by the aggregation site Metacritic, and is widely regarded as the weakest of the five mainline Suikoden titles. Several specific criticisms recurred across reviews. RPGFan noted that a player focusing only on story-driven characters could complete the game in 15 hours, largely because of sailing time and random encounter frequency. Christian Nutt of GameSpy criticized the return to a silent protagonist after Suikoden III had abandoned that tradition, writing that it was much more plausible in the era of small 2D characters and does not work very well in a fully three-dimensional setting. GameSpot called the seafaring travel system horrible and flagged the encounter rate as outrageous. The removal of the skill system from Suikoden III, the reduction in equipable runes, and the shift to a four-person battle party from larger formations all drew complaints from series veterans. The voice acting in the North American release was among the few elements widely praised. IGN singled out Snowe Vingerhut as one of the best-written characters in any recent role-playing game at the time, calling his arc the likely reason most players would push through to the end. Konami followed up with Suikoden Tactics, a spinoff that functions simultaneously as a prequel, side-story, and sequel to Suikoden IV.
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Common questions
When was Suikoden IV released in Japan and North America?
Suikoden IV was released in August 2004 in Japan and in early 2005 in North America and Europe. It was developed by Konami Computer Entertainment Tokyo and published exclusively for the PlayStation 2.
What is the Rune of Punishment in Suikoden IV?
The Rune of Punishment is one of the 27 True Runes in the Suikoden universe. It governs both atonement and forgiveness, and it consumes the life of whoever carries it; when the bearer dies, it immediately transfers to the nearest person.
How many copies did Suikoden IV sell in Japan?
Suikoden IV sold 303,069 copies in Japan by the end of 2004. This was a decline from the 377,729 Japanese sales of Suikoden III.
What score did Famitsu give Suikoden IV?
Famitsu awarded Suikoden IV a score of 30 out of 40, with individual reviewer scores of 8, 7, 8, and 7.
How long is Suikoden IV to complete?
An RPGFan review noted that a player collecting only story-driven characters could complete Suikoden IV in roughly 15 hours. Critics considered this brevity a significant weakness, as it limited character development particularly among supporting cast.
What is Suikoden Tactics and how does it relate to Suikoden IV?
Suikoden Tactics is a spinoff game produced by Konami after Suikoden IV. It serves simultaneously as a direct prequel, a side-story, and a sequel to Suikoden IV.
All sources
17 references cited across the entry
- 2magazineSuikoden IVEdge staff — March 2005
- 3magazineSuikoden IVEGM staff — February 2005
- 4webSuikoden IVRob Fahey — March 2, 2005
- 5webNew Famitsu scores (Suikoden IV)NeoGAF — August 5, 2004
- 6magazineSuikoden IVJoe Juba — February 2005
- 7magazineSuikoden IV Review for PS2 on GamePro.comClockwork Crow — January 11, 2005
- 8webSuikoden IV ReviewJohnny Liu — Game Revolution — February 4, 2005
- 9webSuikoden IV ReviewBethany Massimilla — January 13, 2005
- 10webGameSpy: Suikoden IVChristian Nutt — GameSpy — January 11, 2005
- 11webSuikoden IV - PS2 - ReviewAngelina Sandoval — GameZone — February 6, 2005
- 12webSuikoden IVJeremy Dunham — January 7, 2005
- 13magazineSuikoden IVFebruary 2005
- 14newsRECENT VIDEO GAME RELEASESOmari Gardner et al. — February 6, 2005
- 16web2002 Top 50 Best Selling Japanese Console GamesThe Magic Box
- 17webSuikoden IVMike Bracken — RPGFan — April 1, 2005