Curated category
Arcade video games
- Capcom vs. SNK: Millennium Fight 2000Capcom vs. SNK: Millennium Fight 2000 opens its story with two powerful organizations trying to ease political tension through martial arts.
- Capcom Fighting EvolutionCapcom Fighting Evolution arrived in arcades in 2004 carrying a premise that sounded almost too good to be true. Characters from Street Fighter II, Street…
- Street Fighter Alpha 2In February 1996, Capcom unveiled Street Fighter Zero 2 at the AOU show in Tokyo. The arcade cabinet introduced a new system called Custom Combo that…
- Silent Hill: The ArcadeSilent Hill: The Arcade drops six friends from Portland into one of horror's most iconic fog-drenched towns, and almost none of them make it back out in one…
- Super Street Fighter IV: Arcade EditionSuper Street Fighter IV: Arcade Edition arrived in Japanese arcades in 2010 with a question hanging over it: was this the final chapter of one of fighting…
- Street Fighter: The Movie (arcade game)Street Fighter: The Movie is a 1995 arcade fighting game that arrived at an unusual crossroads: a video game adapted from a film that was itself adapted from…
- Street Fighter II TurboCapcom released Street Fighter II Turbo: Hyper Fighting in 1992 as an enhancement kit for existing arcade cabinets. This distribution method allowed…
- Hyper Street Fighter IICapcom released Hyper Street Fighter II in 2003 to mark the fifteenth anniversary of the Street Fighter series. The game arrived on PlayStation 2 as a…
- Super Street Fighter II TurboIn April 1994, the arcade cabinet for Super Street Fighter II Turbo began spinning coins in Japan. Game Machine listed it as the second most successful table…
- X-Men vs. Street FighterCapcom released X-Men vs. Street Fighter in September 1996 for the CP System II arcade board. This title marked the company's third fighting game to feature…
- Dissidia Final Fantasy NTDissidia Final Fantasy NT began not on a home console but in a Japanese arcade. At the Japan Amusement Expo trade show in Chiba in February 2015, Square Enix…
- SNK vs. Capcom: SVC ChaosSNK vs. Capcom: SVC Chaos arrived in arcades in 2003 as the dream matchup fans of two rival fighting game giants had been waiting for.
- Street Fighter Alpha 3Street Fighter Alpha 3 arrived in Japanese arcades during the summer of 1998. It ran on Capcom's CP System II hardware, a board that had powered previous…
- Street Fighter EX2Street Fighter EX2 emerged from a partnership between Capcom and Arika in 1998. The game debuted as a coin-operated arcade machine built on Sony ZN-2…
- Marvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom: Clash of Super Heroes arrived in Japanese arcades in February 1998, and within weeks it had done something its predecessors had not: it…
- Marvel Super Heroes vs. Street FighterIn 1997, Capcom released a fighting game that introduced a mechanic players had never seen before. The Variable Assist allowed a player to summon their…
- Fighting LayerFighting Layer put its fighters into three dimensions, but it never made the jump from arcade cabinet to living room. Every copy ran on Namco System 12…
- Street Fighter III: 2nd ImpactStreet Fighter III: 2nd Impact landed in arcades in October 1997, and it arrived carrying a quiet distinction that no other game in Capcom's CPS3 library…
- X-Men: Children of the Atom (video game)X-Men: Children of the Atom arrived in Japanese arcades in December 1994 carrying a technical problem that would shape every decision its makers faced.
- Star Wars: The Empire Strikes Back (1985 video game)Star Wars: The Empire Strikes Back arrived in arcades in 1985, carrying one of the most recognizable names in cinema into a cabinet that could fit in any…
- Street Fighter II: Champion EditionStreet Fighter II: Champion Edition arrived in arcades in 1992 with a promise: every fighter you had faced, you could now become.
- Super Gem Fighter Mini MixSuper Gem Fighter Mini Mix arrived in arcades in 1997 with a simple, disarming premise: what if Capcom's most beloved fighters were shrunk down to chibi…
- Capcom vs. SNK 2Capcom vs. SNK 2: Mark of the Millennium 2001 arrived in arcades in the summer of 2001, asking a question that fighting game fans had argued about for years…
- Street Fighter AlphaStreet Fighter Alpha arrived in arcades in 1995 carrying a question that Capcom had not answered in four years: what comes before Street Fighter II?
- Arcade video gameArcade video games have a surprising ancestor: the coin-operated pinball table. Pinball gained electric lights and display panels in 1933.
- Star Wars (1983 video game)Atari released the Star Wars arcade cabinet in 1983 using a unique hardware design that rendered 3D color vector graphics.
- Street Fighter IIIStreet Fighter III arrived in arcades in 1997. It followed 1991's Street Fighter II, the game that had turned the series into a phenomenon.
- Street Fighter III: 3rd StrikeStreet Fighter III: 3rd Strike arrived in arcades in May 1999, and almost nobody cared. The game sold modestly, drew mixed reviews, and landed during a…
- Super Street Fighter IICapcom released Super Street Fighter II in 1993 on a new machine called the CP System II. This hardware replaced the older CP System used for previous…
- Pac-ManPac-Man arrived in arcades on the 22nd of May 1980, and within two years it had earned more than a billion dollars in quarters from American players alone.
- Street Fighter IIStreet Fighter II arrived in arcades in 1991 and changed the way people played games in public spaces. By 1994, an estimated 25 million people in the United…
- Fighting EX LayerFighting EX Layer is a 2018 fighting video game built and published by the Japanese studio Arika. On April Fools' Day in 2017, Arika posted online footage of…
- Final Fight (video game)Final Fight arrived in arcades in 1989 with a premise that could have come straight out of a Hollywood action film: a former pro wrestler turned city mayor…
- Space InvadersSpace Invaders arrived in Japanese arcades in July 1978, and within months the country was running out of places to put the machines.
- Dead or Alive (franchise)Dead or Alive began as a wager. In the mid-1990s, Tecmo was in financial trouble, and a programmer named Tomonobu Itagaki made a bet with company management…