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— CH. 1 · ARCADE HARDWARE EVOLUTION —

Super Street Fighter II

4 min listen · Ch. 1 of 6
6 sections
  • Capcom released Super Street Fighter II in 1993 on a new machine called the CP System II. This hardware replaced the older CP System used for previous versions of the game. The upgrade allowed for more detailed graphics and richer audio than before. Players saw new character portraits and stage backgrounds that were sharper than anything seen in earlier titles. The opening sequence changed from generic fighters to Ryu launching a Hadouken projectile directly at the screen. Sound effects and music tracks were completely remade to take advantage of the improved sound chip. A new announcer recorded fresh voice samples for characters like Ken, Guile, and Sagat. These technical changes set a higher standard for visual fidelity in arcade cabinets during that year.

  • Four new fighters joined the twelve World Warriors already present in the series. Cammy appeared as a nineteen-year-old female special forces agent from England with a mysterious past tied to M. Bison. T. Hawk entered the arena as a Native American warrior from Mexico whose ancestral homeland was taken by Shadaloo. Dee Jay arrived as a kickboxing musician from Jamaica seeking inspiration for his next song. Fei Long stood out as a Hong Kong movie star who wished to test his martial arts against real opponents. His design modeled him after actor Bruce Lee and served as an example of Bruceploitation. Each newcomer brought unique backstories and fighting styles into the narrative world of the game. They faced off against eight randomly chosen opponents followed by four Grand Masters including Balrog, Vega, Sagat, and M. Bison.

  • The game speed introduced in Hyper Fighting returned to the same level found in Champion Edition. Developers implemented a new scoring system that tracked the number of hits performed during a combo. Players received bonus points for first attacks, reversals, and recoveries made during matches. Eight character color schemes became available alongside the original palette and previous edition colors. Some characters received new special techniques such as Ryu's Fire Hadoken renamed Shakunetsu Hadoken in later series entries. Ken gained a flaming Shoryuken while Zangief added Atomic Buster to his moveset. M. Bison acquired Devil Reverse as part of these balance adjustments. The faster pace would return again in Super Turbo but remained reduced here to match earlier standards.

  • An alternate version called Super Street Fighter II: The Tournament Battle required four networked arcade cabinets. This setup enabled eight-player single-elimination tournament gameplay across three sets of simultaneous matches. Initial eliminations were followed by semifinals and then finals where winners moved to specific cabinets based on outcome. Winning players advanced to either of the first two cabinets while losing players went to others. In the finals, those competing for first place entered the first cabinet and third-place players took the second cabinet. The system rearranged participants after each set based on their performance results. This specialized hardware configuration allowed for large-scale competitive events that standard machines could not support alone.

    Game Machine listed Super Street Fighter II as the most popular table arcade game of October 1993 in Japan. It became the sixth highest-grossing arcade game of 1994 in that region. RePlay reported it was the most popular

  • arcade game in November 1993. Play Meter later ranked it eighth among popular arcade video games and fifth top conversion kit of January 1994. Capcom projected sales would reach one hundred thousand units worldwide by early 1994. The Super Famicom version sold nine hundred forty-one thousand copies in Japan during 1994 making it the third best-selling video game that year. Genesis versions topped charts from July to August 1994 before eventually outselling SNES versions in the United States. GamePro gave positive reviews noting solid conversions despite some imbalances inherited from the coin-op original. Electronic Gaming Monthly awarded the SNES version twenty-eight out of forty points while criticizing limited additions given

  • previous releases.

Common questions

When was Super Street Fighter II released and on what hardware?

Capcom released Super Street Fighter II in 1993 on the CP System II arcade machine. This new hardware replaced the older CP System used for previous versions of the game.

Who are the four new fighters added to Super Street Fighter II?

Four new fighters joined the twelve World Warriors already present in the series including Cammy, T. Hawk, Dee Jay, and Fei Long. Cammy appeared as a nineteen-year-old female special forces agent from England while T. Hawk entered as a Native American warrior from Mexico.

What technical changes did Super Street Fighter II introduce compared to earlier titles?

The upgrade allowed for more detailed graphics and richer audio than before with sharper character portraits and stage backgrounds. Sound effects and music tracks were completely remade to take advantage of the improved sound chip and an announcer recorded fresh voice samples for characters like Ken, Guile, and Sagat.

How does the Tournament Battle mode work in Super Street Fighter II?

An alternate version called Super Street Fighter II: The Tournament Battle required four networked arcade cabinets to enable eight-player single-elimination tournament gameplay across three sets of simultaneous matches. Winning players advanced to either of the first two cabinets while losing players went to others based on their performance results.

How successful was Super Street Fighter II commercially in 1993 and 1994?

Game Machine listed Super Street Fighter II as the most popular table arcade game of October 1993 in Japan and it became the sixth highest-grossing arcade game of 1994 in that region. The Super Famicom version sold nine hundred forty-one thousand copies in Japan during 1994 making it the third best-selling video game that year.

All sources

42 references cited across the entry

  1. 1Bookゲームマエストロ Vol. 2 プロデューサー/ディレクター編毎日コミュニケーションズ — December 15, 2000
  2. 6IGN Presents the History of Street FighterIGN Staff — February 16, 2009
  3. 7MagazineSuper Street Fighter 2 Collection: Two Classics Plus One from JapanZiff Davis — August 1997
  4. 8Arcade1Up's home arcade cabinets look fabulousJordan Devore — July 25, 2018
  5. 10MagazineArcade Action15 November 1993
  6. 12MagazineReview Crew: Super Street Fighter IIEGM Media, LLC — September 1994
  7. 15MagazineGame Index31 May 1995
  8. 20NewsVirtual Console RoundupDan Whitehead — 8 February 2008
  9. 22Super Street Fighter II: The New Challengers ReviewLucas M. Thomas — February 7, 2008
  10. 25MagazineGame Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)Amusement Press, Inc. — 1 November 1993
  11. 26MagazineGamestDecember 27, 1994
  12. 29MagazineEquipment Poll - Video & Pinball CombinedSkybird Publishing — January 1994
  13. 30MagazineJapan Company Handbook: Second SectionToyo Keizai — Spring 1994
  14. 32MagazineEGM's Hot Top TensSeptember 1994
  15. 33MagazineEGM's Hot Top TensOctober 1994
  16. 34BookThe World Almanac and Book of Facts, 1996World Almanac Books — 1995
  17. 36MagazineProReview: Super Street Fighter IIIDG — August 1994
  18. 37MagazineProReview: Super Street Fighter IIIDG — July 1994
  19. 38MagazineReview Crew: Super SFIIEGM Media, LLC — August 1994
  20. 39MagazineGAMEST
  21. 40MagazineFatalities on SNES!!IDG — August 1994
  22. 41JournalTop 100 SNES GamesJuly 1995
  23. 42100 Best Nintendo Games – Part SixTom East — Future plc
  24. 43The Best Super Nintendo Games of All TimeRich Knight — April 30, 2018