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— CH. 1 · ARCADE HARDWARE AND LAUNCH —

Street Fighter III: 2nd Impact

~3 min read · Ch. 1 of 6
6 sections
  • Capcom released Street Fighter III: 2nd Impact in October 1997. The game ran on the CP System III hardware, a new board designed for arcade cabinets. This system allowed for widescreen display options that no other title in the series had ever offered before. The machine itself was a significant upgrade from previous generations of arcade boards. It could handle complex animations and larger character sprites without slowing down the action. Game Machine listed the cabinet as the third most-successful arcade game of the year by the 1st of December 1997. This ranking placed it ahead of many other popular titles released during that same period. The physical presence of these machines changed how players experienced fighting games in public spaces.

  • Players gained access to EX Special Moves starting in late 1997. These moves required a portion of the Super Art gauge to activate them. A player would input a command while pressing two attack buttons of the same type instead of just one. Frame data shifted across multiple characters during this update cycle. Animations improved significantly compared to the original New Generation release. Tech throws became available to all fighters, allowing them to escape grabbing attacks mid-combo. Personal actions added taunts specific to each character with unique benefits upon success. Ryu's personal action lowered his stun gauge when performed correctly. Sean appeared in bonus rounds to throw basketballs at the player for practice sessions. These changes created a deeper layer of strategy for competitive matches.

  • The playable roster grew from eight characters to fourteen total fighters. Hugo and Urien joined the lineup alongside returning veterans like Ryu and Ken. Yun and Yang split into distinct characters with different move sets after being identical before. Hugo was based on André the Giant through an intermediate character named Andore. He sought a strong tag team partner for an upcoming tournament. Poison accompanied him as his manager throughout most appearances. Urien manipulated electricity and metal as part of his fighting style. Akuma returned as a secret computer-controlled challenger selectable by players. Shin Akuma appeared as a more powerful version of that character in single-player modes. Tomomichi Nishimura voiced Akuma while Wataru Takagi provided Hugo's voice lines.

  • IGN stated Alpha 3 won hands down in all senses compared to other entries. CNET described the experience as only suitable for purists seeking depth over accessibility. GamePro agreed with this assessment noting hardcore fans would grasp it immediately. Average fighting fans found themselves facing a tough situation trying to adapt quickly. Daily Radar praised the clean and deep fighting engine despite missing bells and whistles. Old schoolers felt joy playing through its complex mechanics without frustration. The difficulty curve remained steep enough to separate casual players from dedicated competitors. Critics acknowledged the technical achievements while warning newcomers about the learning barrier involved.

    Yuki Iwai composed soundtracks for New Generation and 2nd Impact using drum and bass styles.

  • Hideki Okugawa handled music duties across all three games in the series. Jazz elements mixed with hip-hop and techno throughout various track selections. First Smile Entertainment released the first game's soundtrack on CD in 1997. Mars Colony Music issued the 3rd Strike original soundtrack in 2000 followed by an arranged version later. These compositions set the tone for fast-paced battles occurring within arcade cabinets. The rhythmic intensity matched the speed of character movements during combat sequences. Audio cues helped players anticipate enemy actions before they occurred visually.

Common questions

When did Capcom release Street Fighter III: 2nd Impact?

Capcom released Street Fighter III: 2nd Impact in October 1997. The game ran on the CP System III hardware, a new board designed for arcade cabinets.

What new features did players gain access to starting in late 1997?

Players gained access to EX Special Moves starting in late 1997. These moves required a portion of the Super Art gauge to activate them and allowed frame data shifts across multiple characters during this update cycle.

Which characters joined the playable roster when Street Fighter III: 2nd Impact expanded from eight to fourteen fighters?

Hugo and Urien joined the lineup alongside returning veterans like Ryu and Ken. Yun and Yang split into distinct characters with different move sets after being identical before.

How did critics describe the difficulty curve of Street Fighter III: 2nd Impact compared to other entries?

IGN stated Alpha 3 won hands down in all senses compared to other entries while CNET described the experience as only suitable for purists seeking depth over accessibility. The difficulty curve remained steep enough to separate casual players from dedicated competitors.

Who composed the soundtracks for New Generation and 2nd Impact using drum and bass styles?

Yuki Iwai composed soundtracks for New Generation and 2nd Impact using drum and bass styles. Hideki Okugawa handled music duties across all three games in the series.