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CP System II games
Street Fighter Alpha 2Street Fighter Alpha 2 arrived in arcades in 1996 with a mechanical innovation that fundamentally changed how players approached combat, introducing the…
Hyper Street Fighter IIHyper Street Fighter II: The Anniversary Edition holds a permanent place in the Museum of Modern Art, a distinction rarely granted to fighting games despite…
Super Street Fighter II TurboIn the quiet summer of 1994, a single line of code hidden within the arcade cabinet of Super Street Fighter II Turbo would alter the history of competitive…
X-Men vs. Street FighterIn the autumn of 1996, a single arcade cabinet in a dimly lit Japanese game center became the birthplace of a new genre, as players discovered they could…
Street Fighter Alpha 3Street Fighter Alpha 3 arrived in arcades on the 1st of July 1998, marking the end of a trilogy that had already reshaped the fighting game landscape.
Marvel vs. Capcom: Clash of Super HeroesIn the spring of 1998, the arcade landscape was about to be upended by a collision of universes that no one thought could coexist. Marvel vs.
Marvel Super Heroes vs. Street FighterThe 2nd of May 1997 marked the beginning of a new era in arcade history when Marvel Super Heroes vs. Street Fighter debuted, introducing a mechanic that…
X-Men: Children of the Atom (video game)In December 1994, the arcade hardware known as the CP System II became the stage for a revolution in licensed fighting games when X-Men: Children of the Atom…
Super Gem Fighter Mini MixIn 1997, Capcom released a fighting game that looked like a cartoon but played like a battlefield, shattering the industry's expectation that fighting games…
Street Fighter AlphaIn October 1994, Capcom initiated a project that would fundamentally alter the trajectory of the fighting game genre, yet the development team was granted a…
Super Street Fighter IIIn October 1993, the arcade floor in Japan was transformed by a single cabinet that would redefine the fighting game genre.
CP System II games: stories to listen to | HearLore