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— CH. 1 · A FIGHTER FROM THE ARCADE —

Dissidia Final Fantasy NT

~4 min read · Ch. 1 of 5
5 sections
  • Dissidia Final Fantasy NT began not on a home console but in a Japanese arcade. At the Japan Amusement Expo trade show in Chiba in February 2015, Square Enix announced a new fighting game built on PlayStation 4 core technology. The plan was deliberate: launch in arcades first, hold off on a console version for at least a year, and use the arcade as a proving ground. By November 26 of that same year, the arcade version was live in Japan, carrying fourteen characters and drawing strong enough revenue that Square Enix sold over 3,000 arcade cabinets during the fiscal year 2015. Three years later, a worldwide console release would follow, but the arcade version had already been shaping the game's roster and mechanics the entire time.

  • Team Ninja rebuilt the battle system from scratch for NT, breaking from the one-on-one structure of the previous Dissidia titles. Matches now pit two teams of three against each other, with the player controlling one character while the in-game AI handles the other two. The central mechanical loop comes from Brave attacks: landing them raises the player's Bravery score, and HP attacks then convert that accumulated Bravery into direct damage. Spending an HP attack resets the Bravery total to zero, which forces the player back into the Brave phase before they can threaten the opponent again. A Bravery Break fires when an opponent is struck while their Bravery is already at zero, giving the attacking team a substantial Bravery boost. Characters are sorted into four classes: Vanguards for power, Assassins for agility, Marksmen for range, and Specialists for unique traits. The team-wide meters add another layer. A shared Party HP bar shrinks each time a member falls, and when it empties the team loses the match. A Stamina meter limits dashing and dodging, though it recharges quickly if a player stays grounded. A Summon gauge fills by attacking enemies or destroying Summoning Crystals; filling it lets the team call one of seven creatures, including Ifrit or Bahamut, to strike enemies and buff allies.

  • NT launched on PlayStation 4 in January 2018 with 28 characters, matching every fighter available in the arcade version at that point. Ten more arrived on PlayStation 4 as DLC after spending a short window as arcade exclusives, bringing the total to 38 playable fighters. NT was the first Dissidia game to pull from Final Fantasy spin-offs rather than the mainline numbered series: Ramza Beoulve from Final Fantasy Tactics and Ace from Final Fantasy Type-0 joined the roster alongside familiar faces. Director Takeo Kujiraoka had hinted before launch that Noctis Lucis Caelum could be added once Final Fantasy XV released, and the character was eventually brought in. Developers initially targeted a total roster of 50 characters, including everyone from the earlier Dissidia titles, but that goal was not reached before updates ceased. Characters from Dissidia 012 who did not return include Gilgamesh, Laguna, Prishe, and Feral Chaos. Dataminers uncovered data suggesting Zack Fair and Vivi Ornitier may also have been planned at some point.

  • The scenario for Dissidia NT was written by Kazushige Nojima, who also served as supervisor, working from a draft by Saori Itamuro, who had previously written for the original Dissidia and for Final Fantasy XV. The story is set after the events of the first two Dissidia titles but before the arcade version's narrative. A dimension called World B is revitalized by a conflict between a goddess of protection and a god of destruction, who summon warriors from both sides as their champions. Unlike past cycles, the summoned warriors keep their memories of previous wars and their original worlds. The threat driving the plot is a collection of entities called planesgorgers, manifestations of a draconic being named Shinryu, which aim to absorb the world's energy and destroy it. Both factions eventually call a truce to confront Shinryu directly; the warriors destroy him and return home, leaving behind duplicates of themselves to continue the fight on the gods' behalf.

  • The PlayStation 4 version of Dissidia Final Fantasy NT launched on the 30th of January 2018 and sold 105,667 copies in its first week in Japan, topping the sales chart that week. By the end of January 2018 it had moved 134,100 units in Japan. Famitsu scored it 9/9/9/8, totaling 35 out of 40, in issue 1521. Outside Japan the reception was more divided: critics praised the three-on-three combat and fan service but faulted the user interface, online matchmaking, and lack of content. Square Enix's own 2018 third-quarter results presentation acknowledged that sales had come in below expectations, with the company expressing hope that promotions and additional content could grow the audience. A free-to-play edition, Dissidia Final Fantasy NT Free Edition, launched on PlayStation 4 and Windows via Steam on the 12th of March 2019. The game also appeared at the Evo 2017 eSports event, touching on an ambition Kujiraoka had mentioned during development. As of February 2020, updates stopped entirely and no further characters were added; the game's nomination for Costume Design at the National Academy of Video Game Trade Reviewers Awards, ultimately losing to Red Dead Redemption 2, stands as one of its last notable recognitions.

Common questions

What is Dissidia Final Fantasy NT and what platforms is it on?

Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Team Ninja and published by Square Enix. It is available on PlayStation 4 and Windows, and is a console port of a 2015 Japanese arcade game.

When did Dissidia Final Fantasy NT release on PlayStation 4?

Dissidia Final Fantasy NT released on PlayStation 4 on the 30th of January 2018. A free-to-play version called Dissidia Final Fantasy NT Free Edition launched on the 12th of March 2019 for both PlayStation 4 and Windows via Steam.

How many playable characters are in Dissidia Final Fantasy NT?

Dissidia Final Fantasy NT features 38 playable fighters in total. The base roster at the PlayStation 4 launch included 28 characters, with ten more added as DLC after a period of arcade exclusivity.

What does the NT stand for in Dissidia Final Fantasy NT?

The NT in the title was confirmed to have multiple meanings: New Trial, New Tournament, and New Tale.

How did Dissidia Final Fantasy NT sell in Japan?

Dissidia Final Fantasy NT sold 105,667 copies in its first week in Japan, making it the best-selling game of that week. It reached 134,100 units sold in Japan by the end of January 2018, though Square Enix later reported that overall sales fell below expectations.

Who wrote the story for Dissidia Final Fantasy NT?

The scenario was written by Kazushige Nojima, who also served as supervisor, based on a draft by Saori Itamuro. Itamuro had previously contributed to the original Dissidia and to Final Fantasy XV.