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— CH. 1 · INTRODUCTION —

Capcom vs. SNK: Millennium Fight 2000

7 min listen · Ch. 1 of 6
6 sections
  • Capcom vs. SNK: Millennium Fight 2000 opens its story with two powerful organizations trying to ease political tension through martial arts. The Garcia Financial Clique and the Masters Foundation stage a tournament called Millennium Fight 2000. Everyone hopes the gala event will calm the conflict between the two powers. Renowned martial artists from around the world register, and the long-awaited opening ceremony becomes a huge success.

    Capcom developed and published the real game in 2000, running it in arcades on Sega's NAOMI hardware before porting it to the Dreamcast. The release stands as the second entry in the SNK vs. Capcom series and the first in that series to reach arcades. Two companies, each with a different fighting style, had to agree on how their characters would share one system and one roster. What follows traces those decisions, and how players and critics on both sides judged the result.

  • A rating system called ratio measures each character's overall strength on a scale from 1 to 4. Players assemble teams of up to four fighters, but the combined ratios across the team must equal exactly 4 and never exceed it. Every match runs on the four-button control scheme associated with SNK's fighting games.

    Before a fight begins, each player also picks a groove, the game's term for its attack meter. The SNK Groove recreates the Extra mode used across The King of Fighters '94 through The King of Fighters '98. The Capcom Groove instead borrows its meter and mechanics from the Street Fighter Alpha series. Those two grooves would need a roster built to showcase both styles.

  • An artist named Hiraki originally created Kyo Kusanagi's pixel art. A few years after that, Hiraki left SNK to work on another project entirely. Capcom's Kaname Fujioka nonetheless asked him to redesign Kyo for this crossover.

    Capcom also wanted Rock Howard for the roster, but the team behind Garou: Mark of the Wolves refused. Their view was that Rock should first be developed in his own series, Fatal Fury, before appearing anywhere else.

    Ryo Sakazaki, the star of Art of Fighting, has long been compared to Street Fighter's Ryu because the two characters share the same creators. The game leans into that connection with a special demo reserved for matches against Ryu. Both fighters jump back from the center of the screen to open distance between them. The move is a direct tribute to the original Art of Fighting.

    Two very different characters never made the final roster at all. Leon S. Kennedy and Mega Man were both intended to be playable, but they were cut so the roster could stay focused on fighting-game characters. Some of Capcom vs. SNK's casting decisions would not stand for long.

  • Capcom vs. SNK Pro, an updated version of the original, first reached arcades on Sega NAOMI GD-ROM hardware in 2000. A Dreamcast release followed in 2001, and a PlayStation version arrived in 2002. The PlayStation edition suffered slightly longer load times between rounds, along with downgraded graphics and sound caused by hardware limitations.

    Pro added Joe Higashi from Fatal Fury and Dan Hibiki from Street Fighter Alpha to the roster. Existing characters gained new moves, and the game introduced new modes of play. The Dreamcast version of Pro was only released in Japan, while the PlayStation port reached players internationally.

    A sequel, Capcom vs. SNK 2: Mark of the Millennium 2001, followed shortly after the Pro update. Decades later, the arcade version of Capcom vs. SNK Pro returned in 2025 as part of Capcom Fighting Collection 2.

  • Metacritic aggregated critic reviews and rated the Dreamcast version of Capcom vs. SNK as receiving "generally favorable reviews." The PlayStation version of the Pro edition instead received "mixed or average reviews."

    Uncle Dust of GamePro reviewed the Dreamcast release twice. In one review he wrote, "While it would be nice to have more available characters, Capcom vs. SNK will keep you busy for a very long time, mastering the nuances of the fighting engine and unlocking the huge amount of hidden features. Capcom vs. SNK is a fantastic addition to the Dreamcast fighting library, although only hardcore fans need apply." In a second review of the same console version, he added, "It was a long time in coming, but Capcom vs. SNK is definitely worth the wait. It has plenty of secrets to unlock to keep you playing solo for hours. The only noticeable flaw in this gem is the small 33-character lineup."

    Four-Eyed Dragon reviewed the PlayStation version and wrote, "For fighting enthusiasts still holding on to their PlayStation, Capcom vs. SNK Pro will entertain you. PS2 owners, though, should skip this title and just pick up Capcom vs. SNK 2 instead." Louis Bedigian of GameZone gave that same PlayStation version eight out of ten, calling it "a must-have fighting game for every mobile screen owner," as well as a pick "for those few unfortunate gamers out there who have yet to get a PS2 or a GameCube."

    Edge scored the Dreamcast version's Japanese import an equally high eight out of ten, describing it as "a taut, lean brawler that scores points for pure depth of play," and "a tour de force that no hardcore Dreamcast owner should be without." Chester "Chet" Barber of NextGen was less impressed by that same console version, writing, "Although there are many unique ideas here, Capcom vs. SNK simply lacks ambition. Capcom and its newly acquired developers from SNK need to sit down and once again revolutionize this genre."

    In Japan, Famitsu scored the Dreamcast version of both Capcom vs. SNK and the Pro edition at 30 out of 40 each. The magazine scored the PlayStation version lower, at 27 out of 40. Magazine scores were only part of the story. The arcade original had its own separate reputation to earn.

  • Game Machine's issue dated the 1st of October 2000 listed the arcade version of Capcom vs. SNK as the most-successful arcade game of the month. Monthly Arcadia nominated that same arcade release for its Best Head-to-Head Arcade Fighting Game award, though the prize went to Guilty Gear X instead. The Dreamcast version fared differently, winning Best Fighting Game at GameSpot's Best and Worst of 2000 Awards. That win gave the Dreamcast port a distinction the arcade original, for all its popularity that October, never quite matched.

Common questions

What is Capcom vs. SNK: Millennium Fight 2000?

Capcom vs. SNK: Millennium Fight 2000 is a 2000 crossover fighting game developed and published by Capcom for arcades running on Sega's NAOMI hardware, later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first in that series released for arcades.

When was Capcom vs. SNK: Millennium Fight 2000 released?

Capcom vs. SNK: Millennium Fight 2000 was released in 2000 for arcades on Sega's NAOMI hardware. A revised arcade version, Capcom vs. SNK Pro, reached Dreamcast in 2001 and PlayStation in 2002.

What gameplay systems does Capcom vs. SNK: Millennium Fight 2000 use?

Capcom vs. SNK: Millennium Fight 2000 uses a ratio system rating each character's strength from 1 to 4, with team ratios required to total exactly 4. Players also choose a groove, either the SNK Groove based on the Extra mode from The King of Fighters '94 through '98 or the Capcom Groove based on the Street Fighter Alpha series.

Why were Leon S. Kennedy and Mega Man cut from Capcom vs. SNK: Millennium Fight 2000?

Leon S. Kennedy and Mega Man were both intended to be playable characters in Capcom vs. SNK: Millennium Fight 2000 but were cut so the roster could stay focused on fighting-game characters.

How did critics review Capcom vs. SNK: Millennium Fight 2000?

Metacritic gave the Dreamcast version of Capcom vs. SNK generally favorable reviews, while the PlayStation version of the Pro edition received mixed or average reviews. Famitsu scored the Dreamcast version of both Capcom vs. SNK and the Pro edition at 30 out of 40 each, and the PlayStation version at 27 out of 40.

What awards did Capcom vs. SNK: Millennium Fight 2000 win?

The Dreamcast version of Capcom vs. SNK won Best Fighting Game at GameSpot's Best and Worst of 2000 Awards. The arcade version was also named the most-successful arcade game of the month in Game Machine's issue dated the 1st of October 2000, though it lost Monthly Arcadia's Best Head-to-Head Arcade Fighting Game award to Guilty Gear X.

All sources

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