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2D fighting games: stories to listen to | HearLore
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2D fighting games
Capcom vs. SNK: Millennium Fight 2000In the year 2000, the video game industry witnessed a collision of titans that defied all logic of corporate competition.
Capcom Fighting Collection 2In 1998, Capcom released Plasma Sword: Nightmare of Bilstein, a 3D fighting game that utilized a unique weapon-based combat system and was largely forgotten…
Street Fighter EX3Street Fighter EX3 arrived on the 4th of March 2000 as the very first game released for the PlayStation 2 console in Japan, marking a pivotal moment in video…
Capcom Fighting CollectionThe first time the complete Darkstalkers franchise was made available outside Japan occurred in June 2022, marking a significant shift in Capcom's…
Street Fighter Alpha 2Street Fighter Alpha 2 arrived in arcades in 1996 with a mechanical innovation that fundamentally changed how players approached combat, introducing the…
Ultra Street Fighter IIOn the 14th of February 2017, a development team at Capcom stood exactly halfway through building a game that would redefine how a thirty-year-old fighting…
Street Fighter: The Movie (arcade game)The year was 1995, and the arcade industry was on the brink of a technological revolution that would ultimately destroy the very project being built.
SNK vs. Capcom: The Match of the MillenniumIn 1999, two of the most fiercely competitive video game companies in history, SNK and Capcom, decided to put their differences aside for a single project.
Street Fighter II TurboStreet Fighter II Turbo: Hyper Fighting arrived in arcades in 1992 as a lightning-fast upgrade that fundamentally changed how players interacted with the…
Hyper Street Fighter IIHyper Street Fighter II: The Anniversary Edition holds a permanent place in the Museum of Modern Art, a distinction rarely granted to fighting games despite…
Super Street Fighter II TurboIn the quiet summer of 1994, a single line of code hidden within the arcade cabinet of Super Street Fighter II Turbo would alter the history of competitive…
X-Men vs. Street FighterIn the autumn of 1996, a single arcade cabinet in a dimly lit Japanese game center became the birthplace of a new genre, as players discovered they could…
SNK vs. Capcom: SVC ChaosSNK vs. Capcom: SVC Chaos arrived in 2003 as the final original arcade game ever released for the legendary Neo Geo MVS hardware, marking the end of an era…
Street Fighter Alpha 3Street Fighter Alpha 3 arrived in arcades on the 1st of July 1998, marking the end of a trilogy that had already reshaped the fighting game landscape.
Street Fighter EX2Street Fighter EX2 arrived in 1998 as a visual paradox, wrapping traditional 2D fighting mechanics inside fully rendered 3D character models.
Marvel vs. Capcom: Clash of Super HeroesIn the spring of 1998, the arcade landscape was about to be upended by a collision of universes that no one thought could coexist. Marvel vs.
Marvel Super Heroes vs. Street FighterThe 2nd of May 1997 marked the beginning of a new era in arcade history when Marvel Super Heroes vs. Street Fighter debuted, introducing a mechanic that…
Street Fighter III: 2nd ImpactIn October 1997, a single defensive mechanic transformed the chaotic landscape of arcade fighting games into a high-stakes game of chicken.
X-Men: Children of the Atom (video game)In December 1994, the arcade hardware known as the CP System II became the stage for a revolution in licensed fighting games when X-Men: Children of the Atom…
Street Fighter II: Champion EditionIn the spring of 1992, the arcade landscape shifted when four previously untouchable bosses were handed the keys to the player's character select screen.
Street Fighter: The Movie (console video game)In September 1995, the PlayStation sold out of its first shipment of Street Fighter: The Movie within a single month, a commercial phenomenon that masked a…
Capcom vs. SNK 2In 2001, the fighting game community witnessed a radical shift in team balance when Capcom vs. SNK 2: Mark of the Millennium 2001 introduced the Ratio…
Street Fighter AlphaIn October 1994, Capcom initiated a project that would fundamentally alter the trajectory of the fighting game genre, yet the development team was granted a…
Street FighterIn August 1987, a small team at Capcom in Osaka created a game that would fundamentally alter the landscape of interactive entertainment.
Street Fighter IIIIn the annals of fighting game history, few mechanics have sparked as much debate and devotion as the parry system introduced in Street Fighter III.
Street Fighter III: 3rd StrikeOn the 29th of May 2004, a moment occurred in a Tokyo arcade that would redefine the history of competitive gaming forever.
Super Street Fighter IIIn October 1993, the arcade floor in Japan was transformed by a single cabinet that would redefine the fighting game genre.
Street Fighter IIIn 1991, a game arrived that would not just sell millions of copies but fundamentally alter the trajectory of interactive entertainment.
DarkstalkersIn 1994, the video game landscape shifted when Capcom released Darkstalkers: The Night Warriors, a title that defied the martial arts conventions dominating…