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— CH. 1 · INTRODUCTION —

Silent Hill: The Arcade

4 min listen · Ch. 1 of 5
5 sections
  • Silent Hill: The Arcade drops six friends from Portland into one of horror's most iconic fog-drenched towns, and almost none of them make it back out in one piece. Polygon Magic built this game as a spin-off of the long-running Silent Hill survival horror series, and Konami first showed it to the world at the 2007 Japan Arcade Operator's Union trade show. Rather than creeping through dark corridors with limited ammo and mounting dread, players pick up a light gun and blast their way forward on a fixed rail. That choice raised an immediate question for longtime fans: what exactly is a Silent Hill game when you strip away the free-roaming terror? The Arcade's answer is weirder and more troubled than the question implies. Buried beneath the genre shift is a story about a drowned girl, a steamboat that vanished on Toluca Lake seventy-five years before the game begins, and a family secret ugly enough to keep an entire town haunted. How those pieces fit together, and where they leave Eric and Tina at the end, depends entirely on what the player does along the way.

  • Polygon Magic designed The Arcade around light-gun mechanics drawn from a very different genre tradition. The gameplay borrows directly from the House of the Dead series, where players aim at the screen and fire at oncoming enemies. Pulling the aim away from the screen reloads the gun, a simple mechanic that keeps the pace brisk and physical. Nothing about it resembles the slow tension of the mainline Silent Hill entries, where resource management and puzzle-solving define the experience. Two players can take part at once, each claiming one of the game's two protagonists: Eric or Tina. A second player can drop in at any point, taking the remaining character. Progress carries over through the e-Amusement pass system, which means a run does not have to end when the session does.

  • Eric, Tina, Bill, Jessie, Ryan, and George come to Silent Hill as members of their school's Occult Club, drawn by rumors circulating about the area. They stop at a motel for the night, and when Eric and Tina wake up, their four friends have vanished. The fog has sealed the town shut and monsters roam the streets. Among them is Pyramid Head, who pursues Eric and Tina relentlessly throughout the game. The nightmare has a personal root for Eric specifically. His great-grandfather captained a steamboat called the Little Baroness, and the vessel disappeared on Toluca Lake seventy-five years before the game's events, taking the crew and all passengers with it. Eric has been haunted by dreams of a girl and a steamship, and Silent Hill is where those dreams have been waiting for him.

  • Searching for their missing friends, Eric and Tina find a 9-year-old girl named Emilie wandering alone, looking for her mother. Emilie is Tina's pen-pal, which makes the encounter both a relief and a warning. The reunion is short. Emilie's mother appears in a monstrous form and hurls the child into Toluca Lake. Her mother had been murdered in a home burglary a year before the game takes place, and the lake has twisted her grief and rage into something inhuman. Eric and Tina dive in after Emilie. At the bottom of the lake they find Hanna, a girl who resembles Emilie and who was responsible for the Little Baroness disappearing. Hanna had been thrown overboard by her own mother because of a terminal illness, and her death anchored the boat and everyone on it to the lake's floor.

  • Hanna does not appear as a simple ghost at the bottom of Toluca Lake. She mutates into a creature reduced to a head and a mass of tentacles, which Eric and Tina must defeat to escape. Destroying her tentacles is not a side objective but a condition that shapes the entire outcome of the game. The Arcade offers multiple endings depending on the choices players make. In one ending, Eric and Tina rescue Emilie and free Hanna's spirit, closing the loop that opened seventy-five years ago on the Little Baroness. A darker outcome traps both protagonists permanently in Silent Hill if Emilie dies and Hanna is not freed. A third ending exists as a joke: it sends Eric and Tina directly into the Gradius video game, shown being played by Robbie the Rabbit, a recurring stuffed-animal figure from the Silent Hill series.

Common questions

What is Silent Hill: The Arcade and when was it first revealed?

Silent Hill: The Arcade is a rail shooter arcade spin-off of the Silent Hill survival horror series, developed by Polygon Magic and published by Konami. It was first revealed at the 2007 Japan Arcade Operator's Union trade show.

How does Silent Hill: The Arcade gameplay work?

Players use light guns to aim and shoot at enemies along a fixed rail, similar to the House of the Dead series. Pointing the gun away from the screen reloads it, and a second player can join at any time as either Eric or Tina.

Who are the main characters in Silent Hill: The Arcade?

The two playable characters are Eric and Tina, members of their school's Occult Club in Portland. They enter Silent Hill with four friends named Bill, Jessie, Ryan, and George, who disappear after the group stops at a motel.

What is the story behind the Little Baroness in Silent Hill: The Arcade?

The Little Baroness was a steamboat captained by Eric's great-grandfather that vanished on Toluca Lake seventy-five years before the game. It disappeared because a girl named Hanna, thrown overboard by her mother due to a terminal illness, caused the boat and everyone on it to be lost.

How many endings does Silent Hill: The Arcade have?

The Arcade has at least three endings that vary based on player actions. One sees Eric and Tina rescue Emilie and free Hanna's spirit; another traps them permanently in Silent Hill if Emilie dies and Hanna is not freed; a joke ending sends them into the Gradius video game, shown being played by Robbie the Rabbit.

Who is Emilie in Silent Hill: The Arcade?

Emilie is Tina's 9-year-old pen-pal, found wandering Silent Hill while searching for her mother. Her mother had been murdered in a home burglary a year before the game's events and appears as a monster who throws Emilie into Toluca Lake.

All sources

7 references cited across the entry

  1. 1Next Silent Hill Coming To...Arcades?Kotaku — February 16, 2007
  2. 2Expo 2007Konami — February 16, 2007
  3. 5Previews: Silent Hill: ArcadeEpperson, Justin — 1UP.com — February 17, 2007