Street Fighter EX3
Street Fighter EX3 arrived in Japan on the 4th of March, 2000, not as a follow-up to anything familiar, but as a launch title for an entirely new machine: the PlayStation 2. In a single moment, a franchise built on 2D sprites and arcade cabinets found itself at the forefront of a new console generation. That debut pushed 207,000 units in its first week in Japan, landing the game in the top ten of the sales charts. But behind those numbers lay a more complicated story. Was EX3 a genuine leap forward, or had Arika delivered something that felt, as one reviewer put it, "a bit rushed in some spots"? And what exactly was the new character Ace, whose entire fighting style could be sculpted by the player from scratch? Those questions drove the game's reception and set the terms for how the EX series would be remembered.
Street Fighter EX3 carried the designation "third and final console installment" in the EX line, a series that had always occupied uneasy territory. Chester "Chet" Barber of NextGen captured the tension plainly, writing that "the EX series has always fallen short of the quality of many of the 2D Street Fighter games." The formula was a 2D head-to-head fighting game rendered in 3D graphics, a hybrid that appealed to some players and alienated others. EX3 inherited the core gameplay system of its predecessor, Street Fighter EX2 Plus, keeping moves like Super Combos and Meteor Combos intact. The franchise's 2D roots were close enough that critics kept measuring EX against them, and the comparison was rarely flattering.
One of the most visible mechanical shifts in EX3 was the removal of the Guard Break system that had featured in earlier installments. Arika replaced it with a mechanic called the Surprise Blow, known in Japan as Hard Attack. Unlike Guard Break, the Surprise Blow did not drain the energy stored in super bars, though opponents could block it as long as they were standing. Two other additions reshaped how matches played out. The Critical Parade let a player call in a tag partner to fight simultaneously for a limited time. The Momentary Combo allowed a player to chain a special attack directly into another. Individual characters also gained new tools: Skullomania, for instance, received a vertical projectile that had not existed before.
Tag Battles were the headline feature of EX3, and the game's developers made no secret of the comparison to Tekken Tag Tournament, citing that game directly as a reference point. Players could switch between characters mid-match, opening up combination possibilities that single-character play could not reach. Jeff Gerstmann of GameSpot, reviewing the Japanese import, wrote that "the tag-team fighting adds a nice new element that the previous game totally lacked." His review also noted that the character animation looked unimproved from Street Fighter EX2, and that frequent sound changes struck him as jarring. He praised the sound effects themselves and highlighted a bonus stage that played during the credits as an unexpected touch.
Original Mode gave EX3 a structure unlike most fighting games of its era. At the end of each level, the player could recruit up to four of the characters most recently defeated, building a roster through victory rather than a static menu. The mode also borrowed from Street Fighter III by letting the player choose their next opponent. A simplified beat 'em up stage served as the bonus round. Missions scattered through Original Mode rewarded players with Platinum, Gold, Silver, and Bronze trophies, each tier unlocking different features. Arena Mode, by contrast, supported Dramatic Battles: 2-VS-2, 1-VS-3, and even 2-VS-1 configurations, with a multitap allowing human or computer control over each character in the mix. Music followed the logic of each mode: Original Mode used new compositions tied to specific background stages, while VS and Team Battle modes drew from earlier games in the series, selecting themes based on the chosen characters.
Character Edit Mode was built around a single new fighter named Ace, a government agent dispatched by his nation's prime minister to locate intelligence on a secret weapon being developed in an underground base. Ace had no fixed fighting style. Instead, players completed a series of challenges, earning experience points that could be spent on Special Moves and Super Combos drawn from across the roster. The developers had originally conceived the mode with a side-scrolling action game in mind, and traces of that ambition remained in the design. A configuration example the game itself offered was a combination of the Shoryuken, Sonic Boom, and Spinning Piledriver, a move set later associated with Seth in Street Fighter IV. Ace was playable in every other mode the game offered, carrying whatever custom configuration the player had assembled.
Metacritic categorized EX3's critical response as "mixed," and the individual reviews bore that out. Famitsu awarded it a score of 32 out of 40 in Japan. Uncle Dust of GamePro described it as "a prettier version of the PlayStation's EX series" but argued it was not pretty enough to compensate for what he called "so-so combat," and pointed readers toward the Street Fighter series in 2D on the Dreamcast as the superior experience. Maxim published a mixed review almost two weeks before the PlayStation 2 even launched in the region. Despite the lukewarm critical reception, the game sold 207,000 units in its Japanese debut week. The EX line did not continue after EX3, but Arika eventually returned to the concept. In 2018, the studio released Fighting EX Layer as a spiritual successor to the series, more than eighteen years after EX3 first appeared on store shelves.
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Common questions
When was Street Fighter EX3 released?
Street Fighter EX3 was released on the 4th of March, 2000 in Japan as a launch title for the PlayStation 2. It was the first Street Fighter game to appear on that console.
Who developed and published Street Fighter EX3?
Street Fighter EX3 was developed by Arika and published by Capcom. Arika later released a spiritual successor to the series, Fighting EX Layer, in 2018.
What is the Surprise Blow mechanic in Street Fighter EX3?
The Surprise Blow (called Hard Attack in Japan) replaced the Guard Break system from earlier EX installments. It does not consume energy from the super bar, but opponents can block it while standing.
How does Character Edit Mode work in Street Fighter EX3?
Character Edit Mode centers on a new character named Ace, who has no fixed fighting style. Players complete challenges to earn experience points, which are spent to acquire Special Moves and Super Combos that can be freely assigned to Ace's move list.
How did Street Fighter EX3 perform in sales?
Street Fighter EX3 sold 207,000 units in its first week on sale in Japan, placing it in the top ten of the Japanese sales charts for that week.
What did critics say about Street Fighter EX3?
Reviews were mixed. Famitsu gave it 32 out of 40 in Japan. GameSpot's Jeff Gerstmann called it fun and great-looking but noted the character animation was unimproved from EX2. GamePro argued it was not visually impressive enough to compensate for its combat, and NextGen noted the EX series had always fallen short of the 2D Street Fighter games.
All sources
20 references cited across the entry
- 1IGN Presents the History of Street FighterRus McLaughlin — Ziff Davis — February 16, 2009
- 2Character Guide 188: Ace2017-12-12
- 3Street Fighter EX3Fandom
- 4Street Fighter EX3 - ReviewJoe Ottoson — All Media Network
- 5Street Fighter EX 3 sicRicardo Torres — CNET — November 17, 2000
- 6MagazineStreet Fighter EX3 JP ImportEdge staff — Future Publishing — May 2000
- 7MagazineStreet Fighter EX3Jonathan Dudlak et al. — Ziff Davis — December 2000
- 8Street Fighter EX 3 sicAdam Pavlacka — Greedy Productions Ltd. — November 4, 2000
- 9Magazineプレイステーション2 - ストリートファイターEX3Enterbrain — June 30, 2006
- 10MagazineStreet Fighter EX3Andy McNamara — FuncoLand — November 2000
- 11MagazineStreet Fighter EX3 JP ImportGeorge "Eggo" Ngo — Shinno Media — June 2000
- 12MagazineStreet Fighter EX3 JP ImportTyrone "Cerberus" Rodriguez et al. — Shinno Media — June 2000
- 13MagazineStreet Fighter EX3Eric "ECM" Mylonas et al. — BPA International — December 2000
- 14Street Fighter EX3 Review JP ImportJeff Gerstmann — Fandom — March 8, 2000
- 15Street Fighter EX3Douglass C. Perry — Ziff Davis — October 23, 2000
- 16MagazineStreet Fighter EX3Chester "Chet" Barber — Imagine Media — January 2001
- 17MagazineStreet Fighter EX3Sam Kennedy — Ziff Davis — December 2000
- 18MagazineStreet Fighter EX3Avi Fryman — MaximNet, Inc. — October 13, 2000
- 19MagazineStreet Fighter EX3Uncle Dust — IDG — November 2000
- 20Top 10 Selling PS2 Games In JapanJeff Reimers — November 29, 2000