SNK vs. Capcom: The Match of the Millennium
SNK vs. Capcom: The Match of the Millennium arrived in 1999 as something that fighting game fans had argued about in arcades for years: which company's fighters were truly the best? SNK and Capcom were bitter rivals, each running a stable of iconic characters that fans treated like sports franchises. The idea of putting them in the same ring was the stuff of playground debate. What made the collision possible was a chance meeting between two men who decided a fight between companies could become a collaboration. And the battleground they chose was not an arcade cabinet or a home console. It was a tiny handheld called the Neo Geo Pocket Color, a system that desperately needed a reason for people to buy it. The game that resulted would become the best-selling title the platform ever produced, earn a perfect score from a major gaming outlet, and still be celebrated by critics more than two decades later.
Former SNK director Takashi Nishiyama sat down with Capcom's head of development Yoshiki Okamoto to discuss working together. These were not junior employees making a pitch. They then brought the proposal to the presidents of their respective companies: SNK's Eikichi Kawasaki and Capcom's Kenzo Tsujimoto. Getting two competing companies to agree to share their most valuable characters was not straightforward, and the meeting with both presidents was needed to make it happen. Art director Toyohisa Tanabe later noted that one of the driving forces behind the whole series was a practical one. The Neo Geo Pocket Color was struggling in the market, and SNK was actively approaching multiple companies to help produce games for the system. The crossover was not just a fan dream. It was a lifeline for a platform that needed hits.
Players could choose between three distinct match formats before a single punch was thrown. One-on-one was the most direct option. A 2-fighter tag team format borrowed the structure made familiar by the Marvel vs. Capcom series. A 3-fighter queue system drew from The King of Fighters series. The meter system offered another layer of choice. Players could select an Average mode with a Capcom-style level gauge, a Counter mode with an SNK-style charge gauge, or a Rush mode where filling a neutral meter powers up super attacks, a system explicitly compared to the Advanced mode in The King of Fighters '97 and '98. Every character in the roster also had a designated rival who appeared for a fight between the fourth and fifth stages. The path to a true ending required defeating the tag team of Geese and Bison in the penultimate stage, then facing either Orochi Iori or Evil Ryu depending on which side the player had chosen and whether the rival had already been beaten. Failing that final challenge triggered a bad ending instead. Clearing the game and reaching the true ending prompted a secret character unlock sequence to appear.
Alongside the main fighting modes sat Olympic mode, a collection of themed minigames that pulled characters and ideas from across both companies' libraries. One game cast players as gunners blasting Martians in a first-person shooter format, lifted directly from the final boss of Metal Slug 2. Another had Arthur from Ghosts 'n Goblins leaping over pits to collect treasure. Time-attack, first-strike, and survival events rounded out the lineup. Performance across these minigames awarded Versus points, a currency with real stakes beyond the game itself. Those points could unlock a special attack for each fighter. Through a link-up cable, they could also unlock extra content in SNK vs. Capcom: Card Fighters' Clash, in The King of Fighters: Dream Match 1999, and in Capcom vs. SNK: Millennium Fight 2000 for the Dreamcast. The minigames were not filler; they were a bridge connecting several different products across different platforms.
Twenty-six characters drawn from both companies made up the full roster. Not every character fought in the main tournament. Jubei, Arthur, Marco, and Fio appeared exclusively within the Olympic Mode minigames, their roles defined by the specific games being referenced. Billy Kane and Vega had non-playable presences, recognized by fans who knew where to look but not available to control. The game functioned as a catalog of both companies' histories as much as a fighting game, with each character carrying the weight of the franchise they represented.
Famitsu magazine scored the game 30 out of 40 on release. IGN awarded it a perfect 10 out of 10 on the 5th of January 2000. The Match of the Millennium was nominated for Best Handheld Game of the Year at the 9th Annual GamePro Readers' Choice Awards, losing that prize to Pokemon Yellow Version: Special Pikachu Edition for Game Boy. In Japan, the game sold 75,000 copies and holds the record as the overall best-selling title in the Neo Geo Pocket and Neo Geo Pocket Color library. In 2023, the outlet Time Extension named it among the best games ever made for the platform. A Nintendo Switch port released on the 17th of February 2021 added local multiplayer and TV mode support for the first time. A Windows port followed on the 30th of September 2021. The Switch version was later collected as part of Neo Geo Pocket Color Selection Vol. 1, ensuring the game reached a new generation of players who had never touched the original hardware.
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Common questions
What platform was SNK vs. Capcom: The Match of the Millennium originally released on?
SNK vs. Capcom: The Match of the Millennium was developed and published by SNK for the Neo Geo Pocket Color in 1999. It remains the best-selling game in the entire Neo Geo Pocket and Neo Geo Pocket Color library, with 75,000 copies sold in Japan.
Who developed SNK vs. Capcom: The Match of the Millennium and how did it come about?
The game was developed by SNK after director Takashi Nishiyama met with Capcom's head of development Yoshiki Okamoto to propose a collaboration. The two then convinced their respective company presidents, SNK's Eikichi Kawasaki and Capcom's Kenzo Tsujimoto, to cooperate. Art director Toyohisa Tanabe noted the series was partly intended to generate software for the struggling Neo Geo Pocket Color.
What score did IGN give SNK vs. Capcom: The Match of the Millennium?
IGN gave the game a perfect 10 out of 10 on the 5th of January 2000. Famitsu magazine also rated it positively, scoring it 30 out of 40 on release.
How many characters are in SNK vs. Capcom: The Match of the Millennium?
The game features 26 characters drawn from SNK and Capcom franchises. Some characters, including Jubei, Arthur, Marco, and Fio, appear only in Olympic Mode minigames, while Billy Kane and Vega make non-playable appearances.
What is Olympic mode in SNK vs. Capcom: The Match of the Millennium?
Olympic mode is a collection of themed minigames, including a first-person shooter segment lifted from the final boss of Metal Slug 2 and a platforming game featuring Arthur from Ghosts 'n Goblins. Points earned in these minigames can unlock special attacks and, via link-up cable, extra content in other games including Capcom vs. SNK: Millennium Fight 2000 for the Dreamcast.
Was SNK vs. Capcom: The Match of the Millennium ported to modern platforms?
A Nintendo Switch port released on the 17th of February 2021, adding local multiplayer and TV mode support for the first time; it was later included in Neo Geo Pocket Color Selection Vol. 1. A Windows port followed on the 30th of September 2021.
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22 references cited across the entry
- 1SNK Debuts Two for JapanIGN Staff — 1999-10-29
- 3Capcom vs. SNK: An oral historyMatt Leone — 2021-01-07
- 6SNK vs. Capcom: The Match of the Millennium now available for PCSeptember 29, 2021
- 9SNK vs. Capcom: The Match of the Millennium - ReviewJoe Ottoson — All Media Network — 1999
- 10MagazineReview Crew: Match of the Millennium - SNK vs. CapcomChe Chou et al. — Ziff Davis — February 2000
- 11Magazineネオジオポケット - 頂上決戦最強ファイターズ SNK VS. CAPCOMEnterbrain — 30 June 2006
- 12SNK vs. Capcom: Match of the Millennium Review — The two giants of the 2D fighting-game industry joining forces to create, perhaps, the most highly anticipated fighter everJames Mielke — CBS Interactive — January 28, 2000
- 13SNK vs. Capcom: Match of the Millennium — What we have here, folks, is the finest fighting game ever to grace a portable screenCraig Harris — Ziff Davis — January 5, 2000
- 14MagazineSNK vs. Capcom - The Match of the MillenniumRalph Karels — Future-Verlag — April 2000
- 15MagazineNGP - Neo Geo Pocket Couleur: Que De Gros Titres! — SNK vs. Capcom: The Match of the MillenniumFJM Publications — March 2000
- 16SNK vs. Capcom: Match of the MillenniumBen Lewis — Game Vortex — 1999
- 18SNK vs Capcom : Match of the Millenium (par PVG24)Al — ACBM — February 2000
- 19Magazine9th Annual GamePro Readers' Choice AwardsInternational Data Group — March 2000
- 20MagazineYour Final AnswerInternational Data Group — July 2000
- 21Best Neo Geo Pocket Color GamesDamien McFerran — Hookshot Media — February 3, 2023