The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword got its story in a single day. Director Hidemaro Fujibayashi feigned illness, shut himself in a hotel room and wrote the synopsis. Nintendo built the game for the Wii over roughly five years, and much of that time was spent untangling problems like this one. What forced a plot to be rescued in a hotel room? Why did the producer nearly drop the motion add-on that the whole game depended on? And why did a game with glowing reviews leave so many longtime fans unsatisfied? The answers run through a floating town, a live orchestra and a sword spirit who became an internet joke.
Skyward Sword opens at the Knight Academy on Skyloft, and for its first hours it plays like a school drama. Link is a trainee knight. His class rival Groose considers himself a romantic rival for Zelda too. Zelda is Link's childhood friend rather than a princess, and that was a deliberate choice. Producer Eiji Aonuma explained that rescuing Zelda felt more contrived with each installment, because the two often barely knew each other. Childhood friendship gave players a reason to care and cut extra plot. The team also had Link narrowly miss her as she travels the lands below.
The story began as an origin tale for the Master Sword. Swordplay was the game's theme, and that blade is the one most tied to the series. Trying to explain the origins of the entire series produced early plans full of contradictions with established lore. Naoki Mori, who joined the project for one and a quarter years, wrote the dialogue from that synopsis. Shigeki Yoshida worked with him on storyboards and led the cinematics. The total was estimated at 79 scenes, running over 120 minutes.
In the legend, three Goddesses left behind the Triforce, a wish-granting power, and the Demon King Demise laid waste to the land to seize it. The Goddess Hylia sent the survivors into the sky and defeated him, though she was too weakened to finish him. Hylia was a new addition to the series' lore, and she turns out to be Zelda under another name. Because only mortals can use the Triforce, she was reincarnated as a mortal. Zelda later seals herself in a crystal, and her power turns the Goddess Sword into the Master Sword. The old woman who guides Link is eventually revealed to be Impa.
Fujibayashi was intent on one scene above all. Zelda jumps from the edge of Skyloft and Link catches her, right after his exam. Zelda also received a mischievous streak. She pushes Link over a ledge, a gag first planned as a rule of three and trimmed to two. Groose was added to enliven the school setting, and his growth mirrors that of a Link who is otherwise mute and static.
Fi, the sword spirit, was created before Wii MotionPlus entered the picture, back when the team imagined different gameplay concepts. Her design echoes the Master Sword. She also serves as a second voice for a silent hero. Her technical lines for each area were written by different people, so her speech drifted, and Fujibayashi rewrote them until she sounded consistent. Nearly all of her dialogue ended up being his. The villain Ghirahim was modeled on Dark Link from Ocarina of Time. He could read Link's movements, so players had to think rather than swing at random.
Aonuma's enthusiasm forced the team to start the game over. Fujibayashi proposed building swordplay around the Wii MotionPlus add-on when developers were already working with the standard Wii Remote and Nunchuk. Aonuma loved the idea, so work began again from scratch. Later he seriously considered dropping the device altogether. What rescued it was Wii Sports Resort. After that game appeared, the team saw how motion could drive a sword, talked with its developers and borrowed the technology. Enemies then had to counter free-moving blades, so their artificial intelligence shifted stances depending on where Link's sword sat. Miyamoto later said the first two years went into experimentation and were not wasted.
In play, the direction in which the player flicks the Wii Remote sets the direction of Link's slash, and the Nunchuk raises the shield. Realism turned out to be a poor fit. The team first wanted lifelike sword movements, then added unrealistic ones because the realistic versions hurt the character's portrayal. Aonuma had imagined Link holding his sword overhead. That idea became the Skyward Strike and gave the game its title.
Motion swordplay freed up buttons, which made room for a Dash that lets Link sprint. Designers folded other actions into it, such as scaling walls instead of slamming into them. Dowsing, a first-person search for a chosen object, came early from the themes of discovery and exploration. It spared the team from building landmarks for important places, and marker beacons kept players from getting lost.
Items followed a similar logic. At Miyamoto's insistence, desirable items that were normally held back until the end of a campaign appeared early. Bombs were colored bright blue so players could spot them in any area. The Beetle, a mechanical flier that players steer, replaced the boomerang because the team wanted an item they could control. That Beetle and other pseudo-technical gadgets inspired the ancient mechanical theme of the Lanayru Desert.
Three overworlds were all the team allowed itself on the Surface, after earlier Zelda games had offered many more fields. Developers expanded each one so that repeat visits would reward players. Experience with Twilight Princess pushed them to compact areas, since its overworld and dungeons had felt too large with puzzles scattered thinly. They also moved environmental puzzles into the overworld. The hardest balance was letting players travel quickly while still finding new features.
Skyloft exists because the three Surface regions had drastically contrasting environments and could not be joined directly. The sky was first imagined like the course selection screen in the Super Mario series. The team instead gave it its own quests and population, so Link had somewhere to prepare for his adventures. One early idea, when jumping down from the sky seemed unlikely to win approval, was a huge central tower, with a higher jump meaning a longer free fall. Once the sky route was chosen, the Loftwing mounts were created so the trip felt rational. Skyloft's citizens follow time-driven routines modeled on Majora's Mask, with side quests tied to the main story. Navigation rules ruled out a Loftwing racing minigame.
Each Surface region carries a theme. The forest revolves around landforms altering gameplay, the volcano around rules that change, and the desert around duality between past and present. Faron Woods and the Sealed Grounds come first, mostly flat, to ease players in. Eldin Volcano adds height differences, lava and slopes that demand sprinting. In the Lanayru Desert the team built three zones, switched by Time Shift stones, an idea inspired by Ocarina of Time and Twilight Princess. Its Ancient Civilization, which used electricity to power both technology and people, was hard to include naturally. Recurring enemies were given slightly altered designs in each region.
The Silent Realms were a new mechanic. They hold enemies that cannot be defeated, and Link must rely on sprinting rather than weapons or items, against a time limit. Indestructible foes had appeared in Phantom Hourglass and Spirit Tracks, but here the change was to restrict what Link could do. The Silent Realms were first planned as special dungeons. The team dropped that plan and set them in areas players already knew, because knowing the ground was the key to finishing them.
Ten people made up the sound team, split evenly between sound design and music composition. Hajime Wakai served as sound director and lead composer, joined by Shiho Fujii, Mahito Yokota and Takeshi Hama. Koji Kondo, the longtime series composer, supervised and wrote only one piece himself, the music for the prologue video about Demise and Hylia. He also helped arrange his colleagues' pieces using an electric piano and a Mac. Fujii handled environments, dungeons and boss battles, including the music for Skyloft, and studied art and environmental assets so her work would suit each place.
A live orchestra performed the score, a first for the series and for the Kyoto division of Nintendo's development group. Twilight Princess had included a single orchestral track, handled by the Tokyo division. Yokota was brought in to help orchestrate because of his experience. Aonuma had not considered an orchestra and stayed sure the score would remain synthesized, even after Wakai raised the subject. Miyamoto insisted, and the decision surprised the entire team. The trade-off was less freedom to adjust tracks than synthesized music allowed.
The orchestra carried the emotion of environments, cinematic scenes and story moments. Link and Zelda received their own themes, and singers appeared for the first time in the series. The main theme, "Ballad of the Goddess", is a retrograde version of the recurring tune "Zelda's Lullaby". The workload doubled the music team from the standard five, making it the largest sound team on a Nintendo game at that point. Staff reaction to the score led directly to The Legend of Zelda 25th Anniversary Symphony Concert.
Music also became a mechanic through the harp Link receives. Earlier games let players use their instruments only at set times and places. Here the harp could be played whenever the player wished.
In April 2008, Miyamoto hinted that the Zelda team was regrouping to make new games. At the 2008 Electronic Entertainment Expo, he confirmed that a Wii entry was in development. The game was unveiled there the following year, still without a title. Miyamoto could not show gameplay as he had hoped, so he displayed promotional art of Link and Fi. He announced Wii MotionPlus support and a 2010 release window. Aonuma's later remarks about playability cast doubt on that window, and he said his focus on the new game moved Spirit Tracks to the end of 2009. The title followed, with a revised 2011 release period and a playable demonstration. Miyamoto said the delay came from a refusal to ship an unfinished product for the company's convenience. The extra year went to finishing core elements and polish.
Promotion included a five-part online comic from the Penny Arcade Presents series, written and illustrated by Jerry Holkins and Mike Krahulik. Television commercials featured actor and comedian Robin Williams with his daughter Zelda, playing on his stated love for the series. The game reached all regions in November 2011, as a standard edition and a limited deluxe edition with a gold Wii Remote Plus. Both included an anniversary CD of orchestrated pieces from the series.
After launch, players discovered a glitch that corrupted save files if three late-game events happened in a certain order. Nintendo issued instructions for avoiding it, opened a feedback channel on its Japanese Wii site and offered to repair corrupted saves manually. On the 1st of September 2016, the game returned on the Wii U Virtual Console as part of the series' 30th anniversary.
Skyward Sword HD reached the Nintendo Switch on the 16th of July 2021, co-developed with Tantalus Media. A Joy-Con pair themed after the Master Sword and Hylian Shield launched the same day. Aonuma said in June 2016 that a remaster might be possible. Years earlier, while settling the graphical style for Breath of the Wild, Nintendo had tested an HD version of the game on Wii U development kits. That led to The Wind Waker HD, whose success encouraged more remasters. A Nintendo spokesperson told Eurogamer that no Switch version was planned at the time, and an Amazon UK listing in August 2020 was soon removed.
The remaster runs at 60 frames per second and offers two control schemes. One copies the Wii Remote Plus and Nunchuk using Joy-Con motion. The other maps the sword to the right analog stick, which allows handheld play, a Pro Controller and the Switch Lite. Autosave arrived, any of three files can be used, and Hero Mode gets its own slot. Fi's hints became optional, dialogue and cutscenes can be skipped, and item descriptions appear only on first encounter, except for Gratitude Crystals. One Amiibo, showing Zelda with a Loftwing, enables fast travel between sky and surface.
Metacritic gave Skyward Sword a score of 93/100 from 81 reviews, making it the 10th highest scoring game of 2011 and the 6th best-reviewed Wii game. Famitsu awarded a perfect score, the third for a Zelda game and the sixteenth for any video game. IGN, Eurogamer, Game Informer, Edge and VideoGamer.com also gave perfect scores. Nintendo Power said it was "truly worthy of being called 'epic'". Joystiq's Griffin McElroy admitted that much of the content seemed unnecessary and extravagant, but said that beneath it lay "the best Zelda game of all time".
Reservations ran through the praise. Jose Otero of 1UP.com credited the developers for moving away from Zelda tradition, yet called the result "a weird middle ground filled with genuine surprises, inessential carry-overs, and copy/paste quest structures". Tom McShea of GameSpot was notably less positive, finding the controls unreliable and most of the experience unnecessary and overly familiar. Ray Carsillo of Electronic Gaming Monthly found the motion controls difficult to handle. GameTrailers said the game showed the series' "first gray hairs". Oli Welsh of Eurogamer, by contrast, praised the controls and the visuals despite hardware limits.
Fi drew the sharpest complaints. Critics and players found her frequent interruptions annoying and compared her unfavorably to Navi from Ocarina of Time, and she became the subject of internet memes. VentureBeat writer Sebastian Haley dissented, calling her the best aspect of the game.
Awards followed. IGN's Best of 2011 awards gave it Best Game, Best Graphics, Best Sound and Best Story in the Wii category. Electronic Gaming Monthly, GameSpot, Edge and Nintendo Power named it Game of the Year. At the Spike Video Game Awards in 2011 it won Best Wii Game and Best Motion Game. In 2012 it collected nominations at the Interactive Achievement Awards, the Game Developers Choice Awards and the British Academy Games Awards.
Sales told a more uneven story. In Japan it debuted with nearly 195,000 units and topped the charts, then fell out of the Top 20 within a few weeks and finished December under 320,000. North America sold about 600,000 units in its first month. Worldwide first-week sales reached 919,119, and Nintendo of America president Reggie Fils-Aimé called it the fastest-selling game in the series at that time. By March 2012 the total stood at 3.52 million, with 360,000 in Japan, and by December 2020 it reached 3.67 million. The HD version scored 81 on Metacritic and had sold 4.15 million by December 2022.
Fan and retrospective opinion cooled faster than the reviews. Critics and series fans objected to excessive linearity, backtracking, the motion controls and a lack of gameplay innovation, and they were divided on the narrative choices. That feedback shaped A Link Between Worlds and, most visibly, Breath of the Wild. Aonuma returned as producer and Fujibayashi as director, and the team set out to answer complaints about linearity with a non-linear world. Aonuma said his wish for Breath of the Wild was "to expand and make a better Skyward Sword".
The sequel to Breath of the Wild, Tears of the Kingdom, also carries echoes of the older game. Floating islands above the kingdom of Hyrule drew comparisons to Skyloft in various publications. The developers acknowledged this, saying the Switch hardware let players travel seamlessly from specific points in the sky down to the surface, which the Wii's graphical limits had prevented.
The game's reach extends even to paleontology. Tentalus spencensis, a fossil from the Cambrian Spence Shale of Utah, is named after Tentalus, a boss from Skyward Sword.
Continue browsing
Updated
Common questions
What is The Legend of Zelda: Skyward Sword?
The Legend of Zelda: Skyward Sword is an action-adventure game made by Nintendo for the Wii and released in November 2011. It is an origin story for the Master Sword, with Link rescuing his childhood friend Zelda from the lands below Skyloft.
Who directed and produced The Legend of Zelda: Skyward Sword?
Hidemaro Fujibayashi directed The Legend of Zelda: Skyward Sword and Eiji Aonuma produced it. Shigeru Miyamoto served as series producer, and Hajime Wakai was sound director and lead composer.
Why does The Legend of Zelda: Skyward Sword need Wii MotionPlus?
Sword combat in The Legend of Zelda: Skyward Sword follows the direction the player flicks the Wii Remote, and this relies on Wii MotionPlus. Development had to start over when the team switched to the add-on, and Aonuma once considered dropping it.
How long did The Legend of Zelda: Skyward Sword take to develop?
Development of The Legend of Zelda: Skyward Sword lasted around five years, beginning in 2006 after Twilight Princess. The estimate was originally three years, and Miyamoto said the first two years went into experimentation.
How well did The Legend of Zelda: Skyward Sword sell?
The Legend of Zelda: Skyward Sword sold 919,119 units worldwide in its first week and 3.67 million by December 2020. Skyward Sword HD had sold 4.15 million units by December 2022.
What are the differences in The Legend of Zelda: Skyward Sword HD?
The Legend of Zelda: Skyward Sword HD launched on the Nintendo Switch on the 16th of July 2021 and runs at 60 frames per second. It adds a button-based control scheme, autosave, optional Fi hints and skippable cutscenes.
All sources
145 references cited across the entry
- 3Fi: This is a tale you humans have passed down through uncounted generations... It tells of a war of unmatched scale and ferocity, the likes of which would never be seen again. One dark, fateful day,
- 4Zelda: The old gods created a supreme power that gave anyone who possessed it the ability to shape reality and fulfill any desire. They called it: The Triforce. In his thirst to make the world his own
- 5Ghirahim: My master may have perished in this age, but in the past, he lives yet! I'm taking the girl back through that gate to help me revive the demon king!
- 6Make Ganon a Real Character Again, NintendoColin Stevens — February 12, 2018
- 7Demise: Extraordinary. You stand as a paragon of your kind, human. You fight like no man or demon I have ever known. Though this is not the end. My hate... never perishes. It is born anew in a cycle w
- 8Impa: Zelda, Your Grace, you possess the memories of the goddess. You must understand why that is not possible. I am a being of this age. My place is here. / Zelda: I... I know that, but... / Impa: Yo
- 9Zelda: Look around us! As a child, I always dreamed of a world below. I wanted to see the surface with my own eyes and feel the land's warm breeze on my skin. I... I think I want to live here. I alway
- 1012 Biggest Changes In Zelda: Skyward Sword HDEven Langer — GameSpot — 2021-07-16
- 11The Legend of Zelda: Skyward Sword HD enhancements detailedTom Phillips — 2021-07-02
- 12The Legend Of Zelda: Skyward Sword HD Review – Link To The PastKevin Knezevich — 14 July 2021
- 13MagazineThe Legend of Zelda: Skyward Sword HD Review – A Diamond Buried In The RoughBen Reeves
- 14Zelda: Skyward Sword's Loftwing amiibo lets you skip a frustrating piece of game designTom Phillips — 2021-05-19
- 16Nintendo Wants To Make Skyward Sword HD Less AnnoyingZack Zwiezen — 2 July 2021
- 17MagazineRanking Every Game In The Legend Of Zelda SeriesJuly 4, 2019
- 188 great games that take forever to get to the fun partDavid Roberts — June 2, 2016
- 198 last-gen games that need PS4, Switch and Xbox One remakesAnthony John Agnello — February 22, 2017
- 20Fi revealed to be playable in Hyrule WarriorsChris Carter — July 8, 2008
- 21The greatest Legend of Zelda dungeon is obviously Snowpeak RuinsChris Carter — February 26, 2017
- 22Skyward Sword: 10 Hilarious Fi MemesStephen Michael Morin — 2021-06-29
- 23Review: The Legend of Zelda: Skyward Sword proves Nintendo hasn't learned anythingSebastian Haley — November 19, 2011
- 25Book2020CESAゲーム白書 (2020 CESA Games White Papers)Computer Entertainment Supplier's Association — 2020
- 26Book2023CESAゲーム白書 (2023 CESA Games White Papers)Computer Entertainment Supplier's Association — 2023
- 27Breath Of The Wild 2 Looks A Lot Like Skyward Sword, Huh?Ash Parrish — June 15, 2021
- 28Is there a Breath of the Wild 2 Skyward Sword connection?Chris Capel — June 15, 2021
- 29Legend of Zelda: How Tears of the Kingdom's Possible Double Meaning Hints at a Major Timeline ShakeupAaron Greenbaum — September 13, 2022
- 30JournalA problematic soft-bodied fossil from the Cambrian (Miaolingian, Wuliuan) of UtahJulien Kimmig et al. — 2025-09-18
- 32The Legend of Zelda: Skyward Sword manualNintendo — 2011
- 33E3 2011: The Legend of Zelda: Skyward Sword PreviewWatters, Chris — GameSpot — 2011-06-08
- 34The Overworld is Actually a Dungeon in Skyward SwordParish, Jeremy — 2011-10-07
- 35Ten New Things in Skyward Sword, and Three Interesting Variants on the OldParish, Jeremy — 2011-11-04
- 36E3 2010: Legend of Zelda: Skyward Sword gameplay previewJackson, Mike — 2010-06-17
- 37The Legend of Zelda: Skyward Sword – PreviewFuller, Alex — RPGamer — 2011
- 38MagazineUpgrade Your Items In The Legend Of Zelda: Skyward SwordTuri, Tim — 2011-07-24
- 39BookThe Legend of Zelda: Hyrule HistoriaMiyamoto, Shigeru et al. — Dark Horse — 2013-01-29
- 40JournalGame On – The Legend of Zelda: Skyward SwordLong, Neil et al. — Future plc
- 41Skyward Sword: The Director/Producer PostmortemGifford, Kevin — 2011-11-22
- 42Miyamoto On the Twists and Turns of Skyward SwordGifford, Kevin — 2011-11-16
- 43Eiji Aonuma Wraps Up Zelda: Skyward Sword's E3 ShowingGifford, Kevin — 2011-06-29
- 44Aonuma Explains Zelda: Skyward Sword's Painterly Art StylePigna, Kris — 2010-07-28
- 46Iwata Asks: The Legend of Zelda: Skyward Sword – Vol 2: The Dense ForestNintendo UK — 2011
- 49Iwata Asks: The Legend of Zelda: Skyward Sword – Vol 5: The Dense Sky and TownNintendo UK — 2011
- 51Iwata Asks: The Legend of Zelda: Skyward Sword – Vol 7: Female StaffNintendo UK — 2011
- 53MagazinePower Up – The Legend of Zelda: Skyward SwordFuture US — 2011-12-06
- 54Behind the Scenes of Zelda: Skyward SwordGeorge, Richard — 2011-11-11
- 55E3 2010: Eiji Aunoma's "Trapped In The Zelda Cage"Harris, Chris — 2010-06-17
- 56Nintendo: Twilight Princess 'Starting Point' for New ZeldaCasamassina, Matt — 2009-12-08
- 57Zelda: Skyward Sword Is Inspired By...Dead French Painters?Plunkett, Luke — Kotaku — 2010-06-15
- 58Legend of Zelda: Skyward Sword – interviewCowen, Nick — 2011-11-09
- 59Zelda Skyward Sword Opening and Shigeru Miyamoto Video InterviewGantayat, Anoop — Andriasang.com — 2011-09-30
- 60The Legend of Zelda: Skyward Sword Is CompleteDrake, Audrey — 2011-06-30
- 61Koji Kondo Talks Ocarina of Time, Gives Details on Skyward SwordNapolitano, Jayson — Original Sound Version — 2011-06-21
- 62Nintendo Japan2013
- 63Sound Byte Radio Episode 11: Okami, Mirror's Edge, The Legend of Zelda: Skyward SwordLeo, Jon — GameSpot — 2012-10-03
- 64Miyamoto on Wii Fit, Hardcore GamersParish, Jeremy — 2008-04-17
- 65E3 2008: Miyamoto Says New Zelda for Wii ProgressingCasamassina, Matt — 2008-07-15
- 66E3 2009: Miyamoto Reveals New Zelda for Wii2009-06-02
- 67E3 2010: The Legend of Zelda: The Skyward Sword AnnouncedReilly, Jim — 2010-06-15
- 68Wii Motion Plus Exclusive Zelda Playable at E3Gantayat, Anoop — Andriasang.com — 2010-02-03
- 69Nintendo's Skyward Sword Push Includes Penny Arcade Zelda Comic, Early Sales This SaturdayNarcisse, Evan — Kotaku — 2011-11-15
- 70The Legend of Zelda: Skyward Sword Box Art, Bundle RevealedGeorge, Richard — 2011-08-29
- 71Zelda and Robin Williams return in this Skyward Sword adPonce, Tony — Destructoid — 2011-10-31
- 72New Nintendo Wii release scheduleEast, Thomas — 2011-08-17
- 73MagazineFamitsu2011-11-04
- 75Nintendo Games – The Legend of Zelda: Skyward SwordNintendo AU
- 76Nintendo details game-breaking Zelda: Skyward Sword bugPhillips, Tom — Eurogamer — 2011-12-06
- 77Fix Your Zelda Save File with the Zelda Data Restoration ChannelGantayat, Anoop — Andriasang.com — 2011-12-21
- 78Why Skyward Sword didn't launch in Christmas 2010Dutton, Fred — Eurogamer — 2011-11-23
- 79Zelda: Skyward Sword Available on Wii U eShop TodayHussain, Tamoor — GameSpot — 2016-09-01
- 80The Legend of Zelda: Skyward Sword coming to Wii U Virtual Console today (update)Samit Sarkar — Vox Media — 2016-09-01
- 81The Legend of Zelda: Skyward Sword coming to Nintendo SwitchMichael McWhertor — 2021-02-17
- 82The Legend of Zelda: Skyward Sword coming to Nintendo SwitchRomano, Sal — 2021-02-17
- 83Zelda Producer on Skyward Sword HD: "It's Definitely Possible"Jose Otero — 2017-05-02
- 85Nintendo shuts down Zelda: Skyward Sword Switch port reportsTom Phillips — 2018-11-28
- 86Zelda: Skyward Sword Switch Port Listing Found On AmazonJordan Oloman — 2020-08-17
- 89The Legend of Zelda: Skyward Sword for WiiMetacritic
- 90Best Video Games for 2011Metacritic
- 91Quarterly Report: The 25 Best Wii GameDietz, Jason — Metacritic — 2012-12-31
- 92Japan Review Check: Zelda, Metal Gear Solid HDGifford, Kevin — 2011-11-16
- 93MagazineThe Legend Of Zelda: Skyward Sword review2011-11-11
- 94Legend Of Zelda: Skyward Sword reviewHogarty, Steve — 2011-11-11
- 95MagazineThe Last Word on Skyward SwordHoffman, Chris — 2011-12-06
- 96The Legend of Zelda: Skyward Sword ReviewMcShea, Tom — GameSpot — 2011-11-15
- 97The Legend of Zelda: Skyward Sword review: Such great heightsJoystiq — 2011-11-11
- 98Review: The Legend of Zelda: Skyward SwordHolmes, Jonathan — Destructoid — 2011-11-19
- 99MagazineThe Legend of Zelda: Skyward Sword – The Wii Game We've Wanted For Five YearsKollar, Philip — 2011-11-11
- 100The Legend of Zelda: Skyward Sword ReviewGeorge, Richard — 2011-11-11
- 101Review: The Legend of Zelda Skyward Sword Soars, But Struggles With Its PastOtero, Jose — 2011-11-11
- 102MagazineEGM Review: The Legend of Zelda: Skyward SwordCarsillo, Ray — 2011-11-11
- 103The Legend of Zelda: Skyward Sword ReviewWelsh, Oli — Eurogamer — 2011-11-11
- 104The Legend of Zelda: Skyward Sword reviewGudmundson, Carolyn — GamesRadar — 2011-11-11
- 105The Legend of Zelda: Skyward Sword ReviewGameTrailers — 2011-11-13
- 106The Legend of Zelda: Skyward Sword ReviewSchilling, Chris — 2011-11-11
- 107MagazineTop 25 Wii GamesHilliard, Kyle — 2014-07-04
- 108Best Wii games of all timeGamesRadar — 2014-03-05
- 1092011 Nintendo Power Awards resultsAshcraft, Brian — Nintendo Everything — 2012-02-21
- 110IGN Best of 2011: Wii Game of the Year16 December 2011
- 111IGN Best of 2011: Best Wii Graphics15 December 2011
- 112IGN Best of 2011: Best Wii Sound16 December 2011
- 113IGN Best of 2011: Best Wii Story16 December 2011
- 114IGN Best of 2011: Game of the YearDecember 2011
- 115Digital Trends Best of 2011 Awards: Video GamesFleming, Ryan — Digital Trends — 2011-12-27
- 1162011 EDGE awards – Game of the Year and moreAshcraft, Brian — Nintendo Everything — 2011-12-17
- 117Video Game Awards Announces 2011 Game Of The Year, Most Anticipated Game NomineesSpike — 2011-11-03
- 118The Winners and Nominees of the 2011 Spike Video Game AwardsGood, Owen — Kotaku — 2011-12-11
- 11915th Annual D.I.C.E AwardsAcademy of Interactive Arts & Sciences — 2012-02-04
- 120Video Games Awards Winners & Nominees in 2012British Academy Games Awards — 15 February 2012
- 12112th Annual Game Developers Choice AwardsGame Developers Choice Awards
- 122MagazineEGM'S Best of 2011: Marc Carmon's PicksCamron, Marc — 2011-12-21
- 123The Best of 2011 AwardsGameSpot — 2011-12-30
- 124RPGamer Best of 2011 – Best Console and PCApps, Mike et al. — RPGamer — 2012
- 125RPGamer Best of 2011 – Best MusicSchlothan, Nathan et al. — RPGamer — 2012
- 126Monster Hunter 3 G Takes Top Prize in Famitsu AwardsAnime News Network — 2012-04-18
- 127The Top 25 Wii Games2012-08-13
- 129Skyward Sword Tops Japanese Charts, While 3DS Sales Continue To RiseGamasutra — 2011-11-30
- 130Nintendo Lowers 3DS Shipment Forecast, Expects Major LossGantayat, Anoop — Andriasang.com — 2012-01-26
- 132'Legend of Zelda: Skyward Sword' tops Wii chartMartin, Liam — Digital Spy — 2011-11-21
- 133Zelda: Skyward Sword Misses Wii's 2011 Top FiveNewton, James — Nintendo Life — 2012-01-11
- 134Skyward Sword Sells Less Than 320K In Its Japanese Holiday DebutCaoili, Eric — Gamasutra — 2011-12-28
- 135MagazineSkyward Sword is the Fastest Selling Zelda Title Ever, Thanks to Black FridayNoble, McKinley — 2011-11-28
- 136Financial Results Briefing for the Fiscal Year Ended March 2012Nintendo — April 27, 2012
- 137Zelda: Skyward Sword HD Tops "Best Seller" Chart On Amazon, As Pre-Orders Sell OutLiam Doolan — 2021-02-21
- 138Famitsu Sales: 7/12/21 – 7/18/21Sal Romano — Gematsu — July 22, 2021
- 139How The Legend of Zelda: Breath of the Wild is learning from Skyward Sword's hatersKollar, Philip — Polygon — 2016-06-16
- 140Zelda Producer On Skyward Sword HD: "It's Definitely Possible"Otero, Jose — 2016-06-14
- 141Skyward Sword's Director Hidemaro Fujibayashi is Working on Zelda: Breath of the WildTufail, Arslan — SegmentNext — 2016-06-16
- 142Zelda: Skyward Sword headed to Nintendo SwitchPhilips, Tom — Eurogamer — 2021-02-17
- 143The big Zelda: Breath of the Wild interviewPhillips, Tom — January 19, 2017
- 145MagazineMiyamoto And Aonuma On Zelda's Balance Of Fan FeedbackBen Hanson