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Street Fighter 6

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Street Fighter 6

8 sections
  • Street Fighter 6 sold more than one million units within five days of going on sale. Capcom both developed and published the 2023 fighting game, and it counts as the seventh main entry in the Street Fighter franchise. That early number raises a set of harder questions. How does a long-running series welcome newcomers without losing the people who already know every move? What happens to a fighter who spends all of the energy meant for a battle? Why would a story mode starring a player's own created character earn both praise and mild criticism? And how does a fighting game keep changing for years after the first players switch it on? The answers begin with the way the game is divided into three very different places to play.

  • Metro City, the setting from Final Fight, is one of the places a player can wander through in Street Fighter 6. The game is organized into three modes, and each one plays like a different game.

    Fighting Ground holds the traditional experience. It offers local and online versus matches, along with training and arcade modes. All of them rely on the two-dimensional combat of earlier entries, where two fighters trade attacks and special abilities until one is knocked out.

    World Tour turns the series into a single-player action-adventure. The player builds a customizable avatar and explores three-dimensional environments. Besides Metro City, these include Nayshall, a small fictional nation in Central Asia.

    Battle Hub carries that avatar online. It works as a lobby where players can enter ranked or casual matches, join special events, and fight with the skills they picked up in World Tour. They can also play emulated Capcom arcade titles. These run on the same emulation technology used in the Capcom Arcade Stadium series.

    One smaller addition is called Game Face. It lets a character show different facial expressions during loading screens.

  • At the center of the fighting sits the Drive Gauge, a meter that Capcom designed to reward player creativity. It can be spent on five different techniques, so every use means giving up another option. Most of those techniques descend from earlier Street Fighter games, including Parry, Focus Attack and the EX move.

    Emptying the gauge has a price. A player who spends every bit of it enters a state called Burnout. The gauge then refills slowly and cannot be used. Blocking gets worse, so even blocked attacks take away a small amount of health, and a cornered fighter can be stunned.

    The multiple super combos of the Street Fighter Alpha sub-series return, along with the Ultra Combo W variant from Ultra Street Fighter IV. Here, each character's super arts are tied to three level gauges. Ryu shows how this works. His Shinku Hadoken is a Level 1 move, his Shin Hashogeki is Level 2, and his Shin Shoryuken is Level 3.

    When a player's health runs low, the Level 3 super becomes a Critical Art. It hits harder and plays an expanded cinematic scene. Some characters keep a second Level 3 art for that state alone, such as Akuma's Shun Goku Satsu.

    Three control types decide how a player reaches all of this. The classic scheme uses six buttons and works much like earlier games. The modern scheme shrinks that to four buttons and assigns special moves to a single button combined with a direction. The dynamic scheme, available offline only, needs just one button press, and the game's AI picks a fitting attack.

    An extreme battle type also exists, with matches that carry special rules and gimmicks.

  • Ten commentators speak inside Street Fighter 6, and their arrival marked a first for the series. The game offers real-time commentary in English, Japanese or both. It gives matches the feel of a tournament broadcast, or lets the commentary cheer the player on.

    Four of the ten are play-by-play commentators. They are Ryutaro "Aru" Noda, Jeremy "Vicious" Lopez, Steve "TastySteve" Scott and Kosuke Hiraiwa. The other six handle color commentary, and players can choose whether to turn that layer on. They are Demon Kakka, Thea "Zelina Vega" Trinidad, James "jchensor" Chen, Hikaru Takahashi, Amaki Pururu and Tatsuya Haitani.

    The main theme is a song called "Not on the Sidelines." It was produced by GRP and the rappers Rocco 808 and Randy Marx. The official video also features the artists Sumi Oshima and Benny Diar, and Ross Harris directed and edited it.

    Lead composer Yoshiya Terayama says hip-hop culture shaped the soundtrack, which was meant to represent "a new generation for the series." The character themes follow the same idea. Instead of rearranging old motifs, they are new compositions that imagine each fighter appearing on the streets.

    Updates have kept adding music from guest artists, including Yoko Shimomura and JAM Project.

  • The World Tour story starts with two rookies in Metro City. The player's avatar and a fellow student named Bosch both train under Luke, and both wonder what it takes to grow stronger. Despite the bond between the two students, Bosch vanishes after training with Luke.

    The avatar then chases him around the world. Along the way, the avatar learns that Bosch has joined the criminal organization Mad Gear. In Nayshall, the player meets a man named JP, who shows interest in the winner's belt of the coming fighting tournament. JP secretly plants a bomb inside it.

    At the tournament, the avatar faces a version of Bosch corrupted by Psycho Power, who craves the belt. Whatever the result of the final, Bosch interrupts the ceremony to hand the belt to JP. It explodes into Bosch's own body. As the crowd panics, the avatar challenges JP and defeats him, but the victory feels hollow.

    JP is also the game's main antagonist in the roster. He is a Bartitsu fighter and the secret leader of a terrorist organization called Amnesia. He once belonged to M. Bison's Shadaloo criminal organization and can use Psycho Power much as Bison does.

    Two prequel comics fill in the background. Udon Entertainment announced the comic series Days of Eclipse on the 9th of November 2022. It released digitally on the 5th of May 2023 and reached bookstores the next day. It centers on the stories of Ken, Chun-Li, Kimberly and Luke.

    Luke Rising, a manga series, launched in Weekly CoroCoro Comic in June 2025. It is set before Days of Eclipse and stars Luke, with Lily and Blanka-chan as his main companions. It also includes arcade stories for some playable characters, such as Ed.

  • Eighteen World Warriors were available when Street Fighter 6 launched. Many came from earlier games, including Blanka, Cammy, Chun-Li, Dee Jay, Dhalsim, E. Honda, Guile, Juri, Ken, Luke, Ryu and Zangief. More fighters arrived later as paid downloads through season passes.

    The first season pass brought Rashid, Ed and Akuma. The second added M. Bison and Elena, plus two guests from SNK's Fatal Fury series, Terry Bogard and Mai Shiranui. The third added Alex, C. Viper, Sagat and Ingrid.

    In exchange for those two guests, Ken and Chun-Li were confirmed at the 2024 Tokyo Game Show for Fatal Fury: City of the Wolves. They would appear in that game's first season of downloadable fighters in 2025.

    Several newcomers joined the series. A.K.I. is a white-haired apprentice of F.A.N.G. who specializes in poison and snake-style kung fu. She was once called Phantom and first appeared as a cameo in a Street Fighter V side story called Toxicity. Jamie Siu is a drunken kung fu break dancer from Hong Kong. He has been Luke's rival since childhood and idolizes the Lee brothers, Yun and Yang.

    Kimberly Jackson is a ninja and a pupil of Guy. Lily Hawk is the youngest member of the Thunderfoot tribe and fights with two ball-headed war clubs called Pogamoggans. Manon Legrand is a French ballerina, judo champion and celebrity who enters tournaments to pursue true beauty through self-improvement. Marisa Rosetti is an Italian jewelry designer of Greek descent who competes as a pankratiast and hopes to marry someone of equal strength.

    Outside collaborations arrived too. At EVO 2023 in August, Capcom announced a limited-time partnership with Nickelodeon's Teenage Mutant Ninja Turtles. A Spy x Family tie-in was announced in July 2023 to promote the film Spy x Family Code: White. It brought an animation by Wit Studio of Chun-Li battling Yor Forger in December 2023, and cosmetics sold for a limited time in January 2024.

    Avatar cosmetics tied to the manga Baki the Grappler appeared in August 2024. Early 2025 brought partnerships with Capcom's own Monster Hunter, Ace Attorney and Rival Schools. On the 4th of July, a collaboration with the South Korean group Aespa added a themed Battle Hub, a fourth outfit for Juri and an announcer pack featuring Naevis.

    In October 2025, a special event marked the 30th anniversary of Spike Chunsoft's visual novel Banshee's Last Cry. It added avatar outfit pieces and a substory in World Tour that recreates the events of that game.

  • Street Fighter 6 is the first game in the series since Street Fighter III that Capcom developed entirely by itself. Street Fighter IV, Street Fighter X Tekken and Street Fighter V were all co-developed with Dimps. It is also the first game since Street Fighter III made without producer Yoshinori Ono, who left Capcom in 2020.

    The platform list changed as well. Street Fighter V was exclusive to PlayStation 4, so Street Fighter 6 became the first entry on an Xbox console since Street Fighter IV.

    On the 14th of February 2022, Capcom posted a countdown timer that ran for seven days. When it ended, on the 21st of February 2022, the game was announced, with teasers of Ryu and Luke. Luke had debuted in the last downloadable season of Street Fighter V.

    A gameplay trailer appeared at PlayStation's State of Play on the 2nd of June 2022. It revealed the three modes, showed Chun-Li returning, and introduced Jamie and Kimberly. The release date was formally announced at The Game Awards 2022.

    The first closed beta ran from the 7th to the 11th of October 2022, with eight playable characters and crossplay between Xbox, Steam and PlayStation. A second beta ran from the 16th to the 19th of December, and applicants were chosen by lottery. A demo followed on the 20th of April 2023 for PlayStation 4 and PlayStation 5, and on the 26th of April for other platforms. It included part of World Tour and let players use Luke and Ryu in Fighting Ground.

    The game launched on the 2nd of June 2023 for PlayStation 4, PlayStation 5, Windows and Xbox Series X/S. It was built on the RE Engine and supports cross-platform play and rollback netcode, a method of keeping online matches responsive.

    An arcade version was announced on the 9th of December 2022. Taito published it for NESiCAxLive-compatible cabinets in Japan under the name Street Fighter 6 Type Arcade. It reached cabinets on the 14th of December 2023 and includes only Fighting Ground.

    Not everything went smoothly. The first battle pass was delayed after days of network problems. On the 21st of November 2023, Capcom announced that all 18 launch characters would receive a third outfit, and those outfits were released on the 1st of December 2023.

    On the 2nd of April 2025, Capcom announced that the game would be a launch title for the Nintendo Switch 2 on the 5th of June 2025. That version, Street Fighter 6 Years 1-2 Fighters Edition, comes on a Game-Key Card with a license to download the base game and a code for the Season 1 and 2 fighters. It adds three exclusive Amiibo of Luke, Jamie and Kimberly. It also works with the Ryu, Ken and Terry Amiibo from the Super Smash Bros. line, plus a series of Street Fighter Amiibo cards.

  • Metacritic recorded "universal acclaim" for Street Fighter 6, and OpenCritic found that 98 percent of critics recommended it. Reviewers singled out different strengths.

    The Guardian praised the netcode, writing that "the online component actually works, and works well, right out of the gate." PCMag liked the character creator, citing "a ridiculous number of body, eye, hair, nose, and voice options." Game Informer called the Drive System a great addition, one that creates "a compelling risk/reward dynamic that tinges on every interaction."

    Ars Technica highlighted accessibility. Blind and sight-impaired players, it wrote, would find "a wealth of new options," such as sounds that signal an opponent's distance or whether an attack hit high, mid or low. The reviewer added that no other game did something similar, as far as he knew.

    PCGamesN was less pleased with the World Tour storytelling and called it a disappointment. Even so, it said Capcom had learned from past mistakes and delivered the "feature-packed fighting game yet", one whose abundant offerings would satisfy players without waiting for an Ultimate Edition.

    Sales kept climbing past the opening week. By June 2025 the game had passed 5 million units, and by November 2025 it had reached 6 million.

    In Japan, the PlayStation 5 version was the third best-selling physical game in its first week, with 21,192 retail units sold. The PlayStation 4 version ranked fourth that week with 12,078 units. In the United States, it was the 17th best-selling video game of 2023.

    The awards lists tell a similar story. The Golden Joystick Awards 2023 included it in Ultimate Game of the Year, Best Multiplayer Game, Best Visual Design and PlayStation Game of the Year. The Game Awards 2023 listed it for Best Fighting Game, Best Multiplayer Game and Innovation in Accessibility. The 27th D.I.C.E. Awards named it for Fighting Game of the Year and Online Game of the Year. The Japan Game Awards 2024 list includes both an Award for Excellence and a Special Award.

Updated

Common questions

When was Street Fighter 6 released?

Street Fighter 6 was released on the 2nd of June 2023 for PlayStation 4, PlayStation 5, Windows and Xbox Series X/S. A Japanese arcade version, Street Fighter 6 Type Arcade, followed on the 14th of December 2023.

Who developed Street Fighter 6?

Capcom developed and published Street Fighter 6. It is the first Street Fighter game since Street Fighter III to be fully developed by Capcom, without the co-developer Dimps.

What are the game modes in Street Fighter 6?

Street Fighter 6 has three main modes. Fighting Ground covers versus, training and arcade play, World Tour is a single-player story mode with a custom avatar, and Battle Hub is an online lobby.

What control types does Street Fighter 6 offer?

Street Fighter 6 offers three control types. The classic scheme uses six buttons, the modern scheme uses four buttons, and the offline-only dynamic scheme needs a single button press while the game's AI picks the attack.

What is the Drive Gauge in Street Fighter 6?

The Drive Gauge is the central fighting system in Street Fighter 6, and it can be used for five different techniques. Using up the whole gauge puts a character into Burnout, where the gauge cannot be used and blocking is weaker.

How many copies has Street Fighter 6 sold?

Street Fighter 6 sold over 1 million units within five days of launch. Sales passed 5 million by June 2025 and reached 6 million by November 2025.

Is Street Fighter 6 on Nintendo Switch 2?

Yes, Street Fighter 6 was a launch title for the Nintendo Switch 2 on the 5th of June 2025. That version is called Street Fighter 6 Years 1-2 Fighters Edition and ships on a Game-Key Card.

All sources

83 references cited across the entry

  1. 1Guile returns in Street Fighter 6Andy Wong — 10 June 2022
  2. 8Behold, the opening movie for World Tour, featuring art of the 18 characters on the launch roster for…16 September 2022
  3. 12スト6 Year 4キャラクターご紹介 🗡️ヤスミン(Yasmine9 June 2026
  4. 13Capcom Is Counting Down To A Game RevealDarryn Bonthuys — February 14, 2022
  5. 14Capcom announces Street Fighter 6Mike Minotti — February 21, 2022
  6. 17Street Fighter 6 Gameplay RevealedMiranda Sanchez — June 23, 2022
  7. 18StreetFighter6 is being developed by Capcom's own RE Engine where realism meets graffiti to form a brand new identity.
  8. 20Street Fighter 6's June launch date confirmedOwen S. Good — Vox Media — 2022-12-08
  9. 23【開発決定】アーケード版となる『ストリートファイター6 タイプアーケード』が発表となりました! 今後の続報をお待ち下さい。
  10. 41Here's a tasty treat - We've got a few #Streetfighter6 sketches of Ken & Luke from UDON artist @pnzrk!
  11. 55Review: Street Fighter 6Chris Moyse — May 30, 2023
  12. 57Street Fighter 6 review - social, silly, spectacularWesley Yin-Poole — May 30, 2023
  13. 58Famitsu Review Scores: Issue 1801Sal Romano — 2023-06-07
  14. 59MagazineStreet Fighter 6 Review - A Clean ReversalElijah Gonzalez — May 30, 2023
  15. 61Street Fighter 6 Review - Battle HardenedJason Fanelli — May 30, 2023
  16. 63Street Fighter 6 ReviewMitchell Saltzman — May 30, 2023
  17. 64Street Fighter 6 reviewMollie Taylor — May 30, 2023
  18. 66Street Fighter 6 Review (PS5)Sammy Barker — May 30, 2023
  19. 67Street Fighter 6 review: Go for broke!TJ Denzer — May 30, 2023
  20. 70Street Fighter 6 reviewAlex Donaldson — May 30, 2023
  21. 71Street Fighter 6 - ReviewJeffrey L. Wilson — May 30, 2023
  22. 75Street Fighter 6 sales top seven millionSal Romano — 8 June 2026
  23. 76Famitsu Sales: 5/29/23 – 6/4/23Sal Romano — Gematsu — June 9, 2023
  24. 77The 20 Best-Selling Games Of 2023 In The USEddie Makuch — January 19, 2024
  25. 8127th Annual D.I.C.E. Awards FinalistsAcademy of Interactive Arts & Sciences
  26. 82The D.I.C.E. Awards 2024 winners & finalistsSam Chandler — February 15, 2024

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