Stray (video game)
Stray begins with four stray cats padding through the ruins of an abandoned facility. Then one of them loses its footing and drops into a chasm. When it lands, it is alone, cut off from the group, in an underground city where nobody seems to be home. This is the opening of Stray, a 2022 adventure game from BlueTwelve Studio, published by Annapurna Interactive. The hero never speaks and never explains itself. It simply has to find a way out. Why would a studio build an entire game around the point of view of an ordinary cat? Where did its dense, glowing, claustrophobic city come from? And who, or what, is waiting down there to meet a lost animal?
In 2015, two people known as Koola and Viv began work on a project they called HK Project. They were the founders of BlueTwelve Studio, and they had previously worked at Ubisoft Montpellier. Now they wanted to make something independent. They kept a development blog while the game still carried that working title.
The look of the game came from Kowloon Walled City. Koola and Viv liked its organic construction and enjoyed approaching it as artists. They built graphical tests of its buildings and environments, and concluded that the place was a "perfect playground for a cat" because of its many paths and views.
Pipes and air conditioning units are usually just decoration in a video game. In Stray they became routes the cat could actually walk. That caused artistic and technical headaches, because the team had to balance interesting design against an open world. A location called Antvillage let them experiment with vertical design and offer the player several ways forward.
The team also threw out a standard idea early. Watching players repeatedly miss jumps, they decided the experience "didn't feel cat-like." Producer Swann Martin-Raget said a cat's movements feel smoother than a human's. That led to a guided movement system that still leaves the player free to choose where to go. The DualSense controller's sounds and vibrations added to the physical feel, and the low camera made players look more closely at their surroundings than a human character would.
The city supplied the setting, but the cat itself came from somewhere much closer to the founders' desks.
Murtaugh was a former stray cat, found under a car in Montpellier. He became the main inspiration for the game's protagonist. He and a second cat, Riggs, belonged to the founders, and their behavior shaped how the game plays.
The studio had its own in-house cats too, named Oscar and Jun. Oscar was a furless Sphynx, and he turned out to be an effective reference for animation. A cat animator named Miko studied many images and videos of cats. Miko then worked with the cat programmer Rémi Bismuth to find a balance between smooth animation and gameplay that was fun to control. Most of the team owned cats, so reference material was never in short supply.
The developers described the game as a "love letter" to their cats. Even so, they deliberately avoided making a cat simulator. They chose interesting gameplay over complete realism.
The real test arrived at the office. When the studio's cats began reacting to the in-game cat and interacting with it, the team took that as a sign that their choices had worked.
Viv first tried filling the world with human characters, and was not satisfied with the results. The high visual quality they demanded would also have taken too long for such a small team. So the studio experimented with robots instead, and found them easier to place in a scene.
The contrast pleased the developers. They described the cat as "small, organic, and lively" and the robots as "angular and bold." The team was also fascinated by films like Blade Runner (1982), so the change felt natural. Once robots were in, they inspired more of the story.
A written robot language was added throughout the world so that players would feel they were in a foreign place. Including it pushed the team to develop the world's backstory.
B-12, the drone, was added to give the player extra abilities, such as interacting with technology. Both B-12 and the cat's backpack were conceived early, when the game was still called HK Project. The interface stayed minimal, with directions built into the world itself. The game runs on Unreal Engine 4.
B-12 would turn out to hold the biggest secret in that backstory.
In a laboratory deep in the city, the cat helps download an artificial intelligence into the body of a small drone. The drone calls itself B-12. It explains that it once helped a scientist, but that much of its memory was corrupted and needs time to recover. It promises to help the cat reach the surface.
As the pair travel on, they find the city empty of humans. Their robotic servants, known as Companions, are still there. With people gone, the Companions have become self-aware and built a society among the ruins, though they are trapped underground as well. The Zurks are a mutant strain of bacteria that has evolved to devour both organic life and robots.
Momo is a Companion and a member of the Outsiders, a group dedicated to finding a way to the surface. The Outsiders guide the cat and B-12 to the Midtown sector. There they find Clementine, another Outsider, who plans to steal an atomic battery to power a subway train bound for the surface. The Sentinels catch and arrest all three, but the cat helps them escape from prison. Clementine stays behind to distract the guards while the cat and B-12 take the subway to the city control center.
There, B-12 recovers all its memories. It was originally a human scientist who tried to upload their own consciousness into a robot body. The process went wrong until the cat arrived. B-12 also remembers that the city was built to shelter humanity from a catastrophe on the surface, and that a plague eventually killed everyone inside.
B-12 decides that humanity's legacy now belongs to the Companions and the cat. It sacrifices itself to override the city's network, opening the blast doors. Sunlight pours in, killing the Zurks and shutting down the Sentinels. The cat walks out to the surface and sniffs the air. Behind it, a screen near the exit flickers and switches on.
Stray is a single-player adventure seen from behind the cat. The cat can leap between platforms and climb obstacles. It can also claw at objects, climb into buckets, overturn paint cans and even operate a vending machine. Moving obstacles around is the usual way to solve a puzzle and advance the story. Some levels open up into open-world areas where the player can roam freely.
Optional behavior adds charm. The cat can sleep, meow, and nuzzle up to non-player characters, and most of them respond. A robot named Morusque plays songs if the player brings it music sheets scattered around the slums. Other robots hand out tasks, usually to find objects that reveal more of the story.
B-12 translates the language of the other characters, stores items, provides light and hacks technology to open paths. The player can also find several of B-12's memories. Most are optional, though some unlock as the story moves forward. Badges can be collected, and some are hidden in the world, and they show up on the cat's backpack.
Two kinds of enemy can kill the cat. Zurks swarm over it and devour it. Sentinels are security drones that shoot on sight, but players can avoid them by staying out of their sight lines, which are marked by glowing lights. For one portion of the game, B-12 can carry a Defluxor that destroys Zurks. It overheats after a limited time and needs a short rest to cool down.
The developers added these action sequences to put some stress on the player and give the story a rhythm. Koola and Viv had a personal reason to enjoy the Zurk sequence. They saw the chance to destroy the swarm as revenge for a bedbug infestation they had once lived through.
In April 2016, Annapurna Interactive reached out to publish the project after seeing footage on Twitter. Koola and Viv had made only a few early scenes, but they had a strong vision for the finished game. Annapurna had not published a single game when the deal was struck. It helped the studio grow over the years, offered occasional feedback and largely left the creative decisions to the developers.
Funding was confirmed in April 2017, and the team grew to five people by the end of that year. Koola and Viv wanted to stay small because they preferred direct communication. The small size meant the scope shrank over time, and effort went to the parts they considered most important. After the reveal, they wanted to concentrate on production and market the game only when it was nearly finished. They found that the warm reaction to the announcement added pressure to deliver something polished.
Stray was announced on the 11th of June 2020 at PlayStation's Future of Gaming event, for PlayStation 4, PlayStation 5 and Windows. A trailer at the Consumer Electronics Show in January 2021 printed a release window of October 2021, which was later removed. A July 2021 trailer promised early 2022. The game slipped to a mid-year release in April 2022, and a State of Play presentation in June set the date for the 19th of July 2022. At launch it was offered to subscribers of PlayStation Plus's Extra, Deluxe and Premium tiers.
The anticipation was real. Stray topped Steam's wishlist charts before release, then broke Annapurna's record for concurrent Steam players with more than 62,000. It became the platform's highest user-rated game of the year. In July it was the most-downloaded PlayStation 4 and PlayStation 5 game in North America. On PlayStation Plus, it drew the highest number of players in the twelve months after the service's June 2022 rebranding. It left the service in July 2023 and returned as a monthly game for subscribers in November 2025.
Videos of cats watching Stray went viral, and the account @CatsWatchStray collected more than 32,000 followers on Twitter. Some players used mods to put their own pets into the game. Annapurna partnered with charities to raise money for homeless cats, offering giveaways as incentives for donations.
Physical editions followed from iam8bit and Skybound Games. A retail PlayStation 5 version arrived on the 20th of September with six art cards. An Exclusive Edition for PlayStation 4 and PlayStation 5 followed on the 12th of December, adding a poster and an embroidered patch. iam8bit released a vinyl soundtrack in May 2023 with album art by Fernando Correa.
The game then spread to other platforms. An Xbox One and Xbox Series X and S version came out on the 10th of August 2023. A macOS version for Apple M series devices followed on the 5th of December 2023. Annapurna announced a Nintendo Switch version during a Nintendo Direct in June 2024, and it launched on the 19th of November. A Nintendo Switch 2 version was announced in April 2026 and released on the 28th of May. In Astro Bot (2024), the cat and B-12 appear together as a collectible Bot.
Review aggregator Metacritic labeled the reception "generally favorable," and 85% of critics on OpenCritic recommended the game. In Japan, four Famitsu critics gave it a combined 36 out of 40, and one of them awarded a perfect 10.
Many critics focused on the cat. Katharine Castle of Rock Paper Shotgun judged that "at least 50% of the appeal" was simply playing as one. Keza MacDonald of The Guardian called Stray "an excellent example of how a change of perspective can enliven a fictional setting to which we've become habituated." Critics also praised the art direction, especially its lighting, and the original score. Chris Scullion of VGC wrote that the music "knows exactly when to evoke awe, when to creep the player out, and when to pluck at our pesky human heartstrings."
The Zurk chases and stealth sections divided reviewers. Andrew Webster of The Verge compared the swarms to those in A Plague Tale: Innocence (2019) and said they added tension but could become frustrating. Jon Bailes of PC Gamer described one confrontation as "repeated backpedalling and shooting." Renata Price of Vice found the stealth ranged "from fine to frustrating."
Some of the sharpest criticism was about ideas. William Hughes of The A.V. Club called the premise a "Lego stack of ready-made video game tropes." Sisi Jiang of Kotaku found Stray a troubling example of techno-orientalism. In the Journal of Games Criticism, Caighlan Smith argued that, despite its nonhuman viewpoint, the game reinforced neoliberal, human-centered ideals of individuality. Alexis Ong of Polygon read the game through the working title HK Project, seeing themes of police brutality and the 2019-2020 protests in Hong Kong.
The awards were plentiful. Stray won PlayStation Game of the Year at the 40th Golden Joystick Awards and Most Innovative Gameplay at The Steam Awards. It earned six nominations at the Game Awards 2022 and won Best Independent Game and Best Debut Indie Game. It tied with Elden Ring for the most nominations at the 23rd Game Developers Choice Awards, with six, and won Best Debut. It received nine nominations at the 19th British Academy Games Awards and one for Best Game Writing at the 58th Annual Nebula Awards. It also won Best Sound Design for an Indie Game at the 21st Annual Game Audio Network Guild Awards and the Gayming Magazine Readers' Award at the Gayming Awards 2023. Year-end lists placed it second at PCGamesN, third at GamesRadar+, fourth at The Guardian and fifth at Time.
On the 5th of September 2023, Annapurna Animation announced an animated feature film of Stray, following the success of its first film, Nimona (2023). Co-head of animation Robert Baird pointed to the game's popularity, its buddy comedy and its hopepunk elements as reasons it suited adaptation. The film remains in development.
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Common questions
What is Stray?
Stray is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. Players control a stray cat that falls into a walled city of robots and tries to get back to the surface with a drone companion called B-12.
What inspired the setting of Stray?
The look of the game was influenced by Kowloon Walled City. The developers liked its organic construction and found it a perfect playground for a cat.
Which cats inspired the game?
The founders' cats, Murtaugh and Riggs, and the studio's in-house cats, Oscar and Jun, inspired it. Murtaugh, a former stray found under a car in Montpellier, was the main inspiration for the protagonist.
Who are the enemies in Stray?
The enemies that can kill the player are Zurks, which swarm and devour the cat, and Sentinels, security drones that shoot on sight. A Defluxor attached to B-12 can destroy Zurks for a limited time.
Which platforms is Stray available on?
It was released for PlayStation 4, PlayStation 5 and Windows in July 2022. Xbox One and Xbox Series X and S followed in August 2023, macOS in December 2023, Nintendo Switch in November 2024 and Nintendo Switch 2 in May 2026.
Is there a Stray film?
Yes. Annapurna Animation announced an animated film adaptation on the 5th of September 2023, and it is in development.
All sources
115 references cited across the entry
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- 9Stray producer on how a design limitation led to being "utterly inspired"Hayes Madsen — Bustle Digital Group — 24 June 2022
- 10Stray comes to PS4 and PS5 on July 19 as part of PlayStation Plus Extra and PremiumSwann Martin-Raget — Sony Interactive Entertainment — 2 June 2022
- 11Getting to know Strays leading feline, out July 19Swann Martin-Raget — Sony Interactive Entertainment — 15 July 2022
- 12Watch A Cybercat Explore A Kowloon-y CybercityAlice O'Connor — Gamer Network — 16 May 2016
- 13Stray wants to show there's no such thing as curiosity killed the catKatharine Castle — Gamer Network — 8 June 2022
- 14Swann Martin-Raget Interview: StrayDeven McClure — Valnet — 22 June 2022
- 15Blue Twelve explains how Kowloon Walled City inspired Stray and why you play as a catDave Aubrey — Gannett — 8 June 2022
- 16Stray is an attentive tribute to cat-like curiosityKelsey Raynor — Gamer Network — 8 June 2022
- 17Most of the games shown at the PS5 reveal run on Unreal EngineCian Maher — videogaming247 Ltd. — 13 June 2020
- 18Stray is finally challenging video games' obsession with dogsChris Scullion — 1981 Media — 8 June 2022
- 19Stray: How a virtual orange tabby is helping real catsThalia Beaty — Alden Global Capital — 4 August 2022
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- 21Stray is a futuristic cat simulator for PS4 and PS5Marc DeAngelis — Verizon Media — 12 June 2020
- 22Stray is coming to macOS on December 5Kris Holt — Yahoo! Inc — 7 November 2023
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- 25PlayStation Plus Premium Tiers Are Losing Ten Games This JulyHayley Williams — Fandom, Inc. — 29 June 2023
- 26Stray PS5 physical edition launches September 20Sal Romano — 12 July 2022
- 27Stray for Switch launches November 19Sal Romano — 8 August 2024
- 28Our Exclusive Edition of Stray (PS4/PS5) is now hitting the streets((iam8bit)) — 12 December 2022
- 29Stray 2xLP Vinyl Soundtrack orders are shipping now and will continue to ship over the next few weeks((iam8bit)) — 3 May 2023
- 30Stray Revealed for PS5Joe Skrebels — Ziff Davis — 12 June 2020
- 31Stray, PS5's Cyberpunk Cat Game, Gets a Release DateRebekah Valentine — Ziff Davis — 3 June 2022
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- 33How the video game Stray is helping rescue real-life catsJohn Yang et al. — PBS — 14 January 2023
- 34Cyberpunk cat adventure Stray will let you do highly accurate cat stuffMichael McWhertor — Vox Media — 29 July 2021
- 35Stray for PlayStation 5 stars an adorable cat lost in a world full of robotsCharlie Hall — Vox Media — 11 June 2020
- 36Stray is pouncing onto newer MacsCameron Faulkner — Vox Media — 1 June 2023
- 37Stray is coming to PS5 from BlueTwelve and Annapurna InteractiveVivien Mermet-Guyenet — Sony Interactive Entertainment — 11 June 2020
- 38Astro Bot: All Special BotsStephen Tailby — Hookshot Media — 14 February 2025
- 39PS5, PS4's Stray Is Helping to Save Cats' LivesSammy Barker — Hookshot Media — 16 July 2022
- 40November 2025 PS Plus Essential Games Available to Download NowLiam Croft — Hookshot Media — 4 November 2025
- 41Strays cat adventure gets a physical edition & vinyl soundtrack via iam8bitTJ Denzer — Gamerhub — 12 July 2022
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- 44Stray is coming to Xbox in AugustChris Scullion — 1981 Media — 29 June 2023
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- 48Stray is short, sweet, and a must-play for cat loversWilliam Hughes — G/O Media — 18 July 2022
- 49Stray has captured the attention of real-life catsMarianne Garvey — CNN — 21 July 2022
- 50Stray and Body Horror: The Purposeful Terror of Zurks in a Cute Cat GameDamien Lawardorn — Enthusiast Gaming — 24 July 2022
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- 52Stray review - fantastic cat exploration through a dystopian cybercityLottie Lynn — Gamer Network — 18 July 2022
- 53《迷失》篝火评测:一款可能「打消养猫念头」的猫咪模拟器Qinyachanghui — Tencent — 17 July 2022
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- 58Stray review – press paws for adorable life as a post-apocalypse pussycatKeza MacDonald — 19 July 2022
- 59Top 10 Most Anticipated Games of 202221 December 2021
- 60Review: StrayKyle LeClair — 18 July 2022
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- 62Stray: si vous aimez les chats, ne passez pas à côté de ce jeu vidéo !Pauline Leclercq — Webedia — 18 July 2022
- 63JournalOf Cyborgs and Cats: Nonhuman Companionship and the Specter of Humanity in Nier: Automata and StrayCaighlan Smith — December 2024
- 64Stray Falls Into The Usual Orientalism Pitfalls Of The Cyberpunk GenreSisi Jiang — G/O Media — 25 July 2022
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- 72There's a Twitter account compiling cats watching their people play StrayJonathan Bolding — Future plc — 24 July 2022
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- 75Stray review: a triumphant cyberpunk adventure about being a catAlexis Ong — Vox Media — 18 July 2022
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- 87Review: Stray is a PlayStation Plus essentialChris Scullion — 1981 Media — 18 July 2022
- 88Stray is now the 'best user-rated' Steam game of 2022 so farChris Scullion — 1981 Media — 25 July 2022
- 89Cats watching Stray have become the latest Twitter trendChris Scullion — 1981 Media — 20 July 2022
- 90Strays Post-Apocalyptic World Evokes the Walled City of KowloonWill Bedingfield — Condé Nast — 19 July 2022
- 91NewsStray, a game in which you play as a cute cat, is a meow-sterpieceAlyse Stanley — Nash Holdings — 18 July 2022
- 92BAFTA Games Awards 2023 Nominations AnnouncedAnthony Wood — Ziff Davis — 2 March 2023
- 93The Best Games of 2022Matthew Byrd et al. — 12 December 2022
- 94DICE Awards 2023 Winners: The Full ListAdam Bankhurst — Ziff Davis — 23 February 2023
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- 102Elden Ring named Game of the Year at the Game Developers Choice AwardsTom Ivan — 1981 Media — 23 March 2023
- 103Elden Ring & Stray lead Game Developers Choice Awards 2023 nomineesOzzie Mejia — Gamerhub — 26 January 2023
- 104Stray is your PlayStation Game of the Year at the Golden Joystick Awards 2022Hope Bellingham — Future plc — 22 November 2022
- 105The Best Video Games of 2022Scott Meslow — Condé Nast — 28 December 2022
- 106The 20 best video games of 2022Keza MacDonald — 22 December 2022
- 107The SFWA announces 2023 game finalists for Nebula AwardJeffrey Rousseau — Gamer Network — 8 March 2023
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- 113NewsThe best video games of 2022Alyse Stanley — 12 December 2022
- 114MagazineStray movie based on video game, Ice Age director's next film a go at AnnapurnaNick Romano — Dotdash Meredith — 5 September 2023
- 115MagazineCat PowerChris Schilling — Future plc — 4 November 2021