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— CH. 1 · INTRODUCTION —

Elden Ring

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  • Elden Ring, a 2022 action role-playing game from the Japanese developer FromSoftware, sold 13.4 million copies in its first five weeks alone. It was the fastest-selling game Bandai Namco had ever published, the second-bestselling game of 2022 in the United States, and eventually the recipient of over 300 Game of the Year awards. None of those facts explain why. What they cannot tell you is why players who bounced off every other game in FromSoftware's catalog found themselves compelled to keep going here. What they cannot tell you is what it took to get an American fantasy novelist named George R. R. Martin to co-author a video game. And they cannot tell you how the director Hidetaka Miyazaki, a man who came up through games famous for punishing difficulty, decided that the answer to that difficulty was not to make things easier but to make the world bigger. Those are the questions this documentary will answer.

  • George R. R. Martin is the creator of A Song of Ice and Fire, the fantasy-novel series that became the television series Game of Thrones. Hidetaka Miyazaki, as an admitted fan of Martin's work, approached him to provide the worldbuilding for Elden Ring. The proposal Miyazaki put to Martin was unusual: design the entire backstory, the mythology, the history of a fictional landmass called the Lands Between, but leave the actual in-game narrative to the FromSoftware team. Some staff from Game of Thrones also assisted with the game's development.

    Miyazaki compared the arrangement to using a dungeon master's handbook in a tabletop role-playing game. Martin was handed creative freedom to write about events that occurred before the main story begins, events the player would never witness directly but would feel everywhere. This suited FromSoftware's house style: the developers wanted players to piece the story together themselves through flavor text and optional conversations with non-player characters. Miyazaki said he chose to give Martin control over the backstory specifically because FromSoftware's method of storytelling placed restrictions on writers, and he wanted to free Martin from those constraints.

    Martin's contributions did not satisfy every critic. Mitchell Saltzman of IGN said the side-stories rather than any grand overarching plot kept him engaged, while Aoife Wilson of Eurogamer called Martin's heavy inclusion in the marketing baffling given how unclear his actual contributions were to the overall narrative. Kyle Orland of Ars Technica described the storytelling as characteristically sparse and cryptic, differing from what Martin's fans would expect. Chris Carter of Destructoid called the story low key but said it was better-told than those of previous FromSoftware games. The gap between Martin's literary reputation and the story players encountered became one of the game's defining conversations.

  • Production on Elden Ring began in early 2017, following the release of The Ringed City, a piece of downloadable content for Dark Souls III. Miyazaki had a specific mechanical goal: he wanted an open-world game, something the studio had not attempted before. Previous FromSoftware games were built around narrow dungeons, and the designer felt that a grander environmental scale would add freedom and depth to how players explored.

    Elden Ring was developed at the same time as Sekiro: Shadows Die Twice, which Miyazaki also directed. The studio used a co-director structure in which each project had a dedicated staff member acting as director through its first development stages, with Miyazaki providing direction on mechanics, art, and music after that. Yui Tanimura, who had previously directed Dark Souls II and co-directed Dark Souls III, served as co-director for Elden Ring.

    Miyazaki named Shadow of the Colossus, The Elder Scrolls, The Witcher 3, and The Legend of Zelda: Breath of the Wild as design influences. For the game's story he credited the tabletop role-playing game RuneQuest and the novels The Lord of the Rings and The Eternal Champion as inspirations. The design team concentrated on environmental scale, role-playing, and storytelling as their main elements. They credited scale with creating a sense of diversity across the Lands Between, and the game's world required the construction of several explorable structures that the team then joined together. The score was composed by Tsukasa Saitoh, Shoi Miyazawa, Tai Tomisawa, Yuka Kitamura, and Yoshimi Kudo.

  • The Lands Between was once governed by an immortal queen named Marika, who served as keeper of the Elden Ring, a powerful force that manifested as the physical concept of order. Marika shattered the Elden Ring and disappeared; her demigod children then went to war over the broken pieces in an event called the Shattering. Each demigod holds a shard known as a Great Rune, and each shard corrupts its holder with power.

    The player enters this world as a Tarnished, one of a group of exiles summoned back to the Lands Between after the Shattering. Early in the journey, the Tarnished encounters a character named Melina, who offers to act as the character's Maiden in exchange for being escorted to the Erdtree, the home of the Elden Ring. Melina grants the Tarnished the ability to turn runes into strength and gives them the steed Torrent. She later leads the Tarnished to the Roundtable Hold, a gathering place for others on the same mission, where a figure called the Two Fingers instructs them to collect Great Runes from the demigods and bring them to the Erdtree.

    Six different endings can be achieved depending on the choices made across the entire game. The Tarnished can become the Elden Lord, allow the Elden Ring to be destroyed by a character named Ranni the Witch, or use a force called the Frenzied Flame to destroy the Lands Between entirely. The expansion Shadow of the Erdtree, released on the 20th of June 2024, follows the Tarnished into a separate realm called the Land of Shadow in pursuit of one of Marika's demigod children, Miquella, who orchestrated his own abduction to enter that realm.

  • FromSoftware's Dark Souls series had built a reputation around difficulty, a reputation the studio wore as a point of identity. Elden Ring was designed as a mechanical evolution of Dark Souls, but Miyazaki hoped the open world would produce a more accessible experience than the studio's earlier games without softening the core challenge. The specific mechanism he used was space: if a threat was too hard, a player could simply go somewhere else, build up experience, and return later.

    Torrent, the player character's steed, was central to this idea. Reviewers praised Torrent and the fast travel system as large improvements toward making the game easier to explore. The placement of checkpoints called sites of grace was praised for its contribution to the game's approachability. Tamoor Hussain of GameSpot called the Lands Between the most expansive of FromSoftware's settings, and named exploration and discovery as the game's main appeal.

    Reviewers drew frequent comparisons between the game's exploration and The Legend of Zelda: Breath of the Wild, which Miyazaki had named as a direct design influence. Some reviewers considered Elden Ring the most accessible entry in FromSoftware's catalog of challenging games. Others criticized the lack of formal easy modes. Shortly after release, players discovered a glitch called the zip glitch, which allows a player to warp across the map; the game has been completed in under five minutes using it.

  • Elden Ring was first revealed at E3 2019 in June of that year. A vulnerability in Bandai Namco's servers had allowed some information about the game to leak online before the reveal. After the announcement, no further material appeared until a trailer was shown in June 2021. A closed beta run by Bandai Namco followed in November 2021. The full release was originally scheduled for the 21st of January 2022 before being postponed to the 25th of February.

    The launch was not technically smooth. Players complained about insufficient frame rates on the Windows version, an issue that reviewers also documented, and Bandai Namco addressed some problems through software patches. Despite those complaints, the review aggregator Metacritic recorded universal acclaim. The review aggregator OpenCritic assessed that 98 percent of critics recommended the game.

Common questions

Who directed Elden Ring and who wrote the worldbuilding?

Elden Ring was directed by Hidetaka Miyazaki of FromSoftware. Worldbuilding was provided by George R. R. Martin, the American fantasy novelist and creator of A Song of Ice and Fire. Miyazaki retained the role of lead writer for the in-game narrative while Martin designed the backstory.

When was Elden Ring released and on which platforms?

Elden Ring was released on the 25th of February 2022 for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Its original release date of the 21st of January 2022 was postponed before launch.

How many copies did Elden Ring sell?

Elden Ring sold 13.4 million copies worldwide by the end of March 2022 and reached 30 million copies by April 2025, making it one of the best-selling video games of all time. It is also the fastest-selling game Bandai Namco has ever published.

What is the Elden Ring Shadow of the Erdtree DLC?

Shadow of the Erdtree is a downloadable content expansion released on the 20th of June 2024. It follows the player character into a realm called the Land of Shadow in pursuit of a demigod named Miquella. The DLC sold five million copies within three days of release and received a score of 94 out of 100 on Metacritic.

How many Game of the Year awards did Elden Ring win?

Elden Ring received over 300 Game of the Year awards, from publications including Ars Technica, Destructoid, EGM, Eurogamer, Game Informer, GamesRadar+, GameSpot, IGN, PC Gamer, and Polygon.

Is an Elden Ring film being made?

A live-action film adaptation of Elden Ring was announced in May 2025. It is being produced by A24 and Bandai Namco, with Alex Garland directing and writing the screenplay. The film is set for release on the 3rd of March 2028.

All sources

161 references cited across the entry

  1. 1Where Elden Ring takes place and the story explainedWill Sawyer et al. — April 8, 2022
  2. 2Elden Ring: Release Date, Gameplay, and What We Know So FarMark Knapp — Ziff Davis — June 16, 2021
  3. 3Elden Ring: The Big Hidetaka Miyazaki Interview - Summer of GamingMitchell Saltzman — Ziff Davis — June 14, 2021
  4. 5NewsWhich class to choose in Elden RingLauren Morton — March 3, 2022
  5. 6Elden Ring: All Spells List and Where to Find ThemChristian Kobza — March 24, 2022
  6. 8Elden Ring Ashes of War explainedJoel Franey — July 4, 2022
  7. 11How to parry in Elden RingElliott Gatica — March 14, 2024
  8. 12NewsElden Ring Site of Grace locationsAlan Wen — April 1, 2022
  9. 16NewsElden Ring crafting guideImogen Mellor — March 3, 2022
  10. 19How to summon in Elden RingJoel Franey — May 17, 2022
  11. 23NewsElden Ring multiplayer: how to play multiplayer in Elden RingHayden Hefford — February 24, 2022
  12. 29Elden Ring Is an Evolution of Dark Souls Says Creator – E3 2019Esra Krabbe — Ziff Davis — June 21, 2019
  13. 34Elden RingBandai Namco Entertainment — February 25, 2022
  14. 38Elden Ring, Ragnarök, and the Witch QueenGame Show — March 6, 2022
  15. 43Sign up for the Elden Ring closed network testTJ Denzer — October 18, 2021
  16. 45'Elden Ring' is delayed by five weeksHolt K. — October 18, 2021
  17. 49NewsElden Ring Isn't Running So Great On PC UpdateAri Notis — February 25, 2022
  18. 56Elden RingOpenCritic — February 23, 2022
  19. 57Review: Elden RingChris Carter — Destructoid — February 23, 2022
  20. 58Review: Elden RingBradley Ellis — Easy Allies — February 23, 2022
  21. 59Famitsu Review Scores: Issue 1736Sal Romano — Gematsu — March 9, 2022
  22. 60Elden Ring ReviewDaniel Tack — Game Informer — February 23, 2022
  23. 61Elden Ring Review: 'An M-Rated Breath of the Wild'Jason Faulkner — GameRevolution — February 23, 2022
  24. 62Elden Ring Review - Death Of The WildTamoor Hussain — GameSpot — March 16, 2022
  25. 63Elden Ring review: "Suffering has never been as much fun"Joel Franey — GamesRadar+ — February 23, 2022
  26. 64Review: Elden RingAdam Beck — Hardcore Gamer — February 23, 2022
  27. 65Elden Ring ReviewMitchell Saltzman — IGN — February 23, 2022
  28. 66Elden Ring reviewTyler Colp — PC Gamer — February 23, 2022
  29. 67Elden Ring review – truly epicJordan Forward — PCGamesN — February 23, 2022
  30. 68Elden Ring review: The transcended soulSam Chandler — Shacknews — February 23, 2022
  31. 70Elden Ring review - Lording it over everything elseSherif Saed — VG247 — February 23, 2022
  32. 71Elden Ring reviewJosh Wise — VideoGamer.com — February 23, 2022
  33. 73MagazineThe best 100 games of all time, rankedGeorgina Young — January 27, 2023
  34. 75Screen Rant's Best Games Of All TimeCody Gravelle — April 20, 2024
  35. 86Magazine'Elden Ring' Isn't Made for All Gamers. I Wish It WereSwapna Krishna — March 9, 2022
  36. 88Elden Ring (for PC) ReviewGabriel Zamora — March 3, 2022
  37. 89Elden Ring is already one of the best-reviewed games everTed Litchfield — February 23, 2022
  38. 91What would an accessible Souls game look like?Ed Nightingale — February 24, 2022
  39. 99Elden Ring: Shadow of the Erdtree DLC ReviewMitchell Saltzman — June 18, 2024
  40. 107European console and PC game sales fall 7.1% in 2022Christopher Dring — January 12, 2023
  41. 108GamesIndustry.biz presents… The Year In Numbers 2022James Batchelor — December 20, 2022
  42. 112Ars Technica's best video games of 2022Kyle Orland — December 29, 2022
  43. 114Our Top 10 – Game of the YearMichael Goroff — December 31, 2022
  44. 116MagazineGame Informer's Top 10 Games Of 2022Game Informer Editorial
  45. 117Why Elden Ring is Game of the Year for 2022Joel Franey — December 19, 2022
  46. 118Elden Ring Is GameSpot's Game Of The Year 2022Tamoor Hussain — December 13, 2022
  47. 119The Best Game of 2022December 7, 2022
  48. 120Game of the Year 2022: Elden RingWes Fenlon et al. — December 30, 2022
  49. 121The Best Game of 2022Mike Mahardy — March 2, 2022
  50. 1252023 BAFTA Games Awards: The WinnersBAFTA — March 30, 2023
  51. 126MagazineDeutscher Computerspielpreis 2022: Alle Gewinner im ÜberblickSebastian Zeitz — April 1, 2022
  52. 12726th Annual D.I.C.E. Awards FinalistsAcademy of Interactive Arts & Sciences — January 12, 2023
  53. 128DICE Awards 2023 Winners: The Full ListAdam Bankhurst — February 23, 2023
  54. 129DICE Awards 2025 Winners: The Full ListAdam Bankhurst — February 14, 2025
  55. 1302022 Dragon Awards WinnersSeptember 7, 2022
  56. 1312024 BallotDragon Awards
  57. 135The Game Awards 2020: Complete Winners ListAlex Stedman — December 10, 2020
  58. 136The Game Awards 2021 Winners: The Full ListAdam Bankhurst — December 10, 2021
  59. 137The Game Awards 2022 Winners: The Full ListLogan Plant — December 8, 2022
  60. 139Here are all The Game Awards 2024 winnersChelsea Stark — December 13, 2024
  61. 147Here are all the Golden Joystick Awards 2022 winnersSam Loveridge — November 22, 2022
  62. 151Elden Ring takes top honors at the Japan Game AwardsOwen Ziegler — September 15, 2022
  63. 153Here Are the Winners of the 2022 Nebula AwardsMolly Templeton — May 15, 2023
  64. 1552024 Nebula AwardsScience Fictions & Fantasy Writers Association
  65. 157New York Game Awards 2025 Winners AnnouncedGavin Sheehan — January 21, 2025
  66. 158The Steam Awards 2022 announces winnersJordan Fragen — January 3, 2023
  67. 162MagazineRecap: All 2024 Streamer Awards WinnersGabby DeSena — December 8, 2024
  68. 1652024 WinnersThe Vtuber Awards