Curated category
Regionless game consoles
- PlayStation 4The PlayStation 4 launched on the 15th of November 2013, and within its first 24 hours on sale in North America, one million units had already left store…
- PlayStation 3The PlayStation 3 launched in Japan on the 11th of November 2006, and within 24 hours Sony had sold more than 81,000 units.
- Nintendo SwitchNintendo Switch arrived in stores on the 3rd of March 2017, with a proposition that seemed almost too simple: what if the console you played on your…
- PlayStation 5PlayStation 5 launched on the 12th of November 2020 in Australia, Japan, New Zealand, North America, and South Korea, with the rest of the world following a…
- PlayStation PortableThe PlayStation Portable arrived in Japan on the 12th of December 2004, and within a single day more than 200,000 people had bought one.
- Xbox Series X and Series SIndustry rumors of new Xbox hardware had started as early as June 2018, with Microsoft's Phil Spencer confirming they were deep into architecting the next…
- Xbox OneIn May 2013, Microsoft pulled back the curtain on what it called an all-in-one entertainment system, a device it named the Xbox One.
- PlayStation VitaThe PlayStation Vita launched in Japan on the 17th of December 2011, with a queue of eager buyers and more than 300,000 units sold in its first week.
- Game Boy AdvanceGame Boy Advance arrived in Japan on the 21st of March, 2001, at a price of $99.99 in North America, and within its first week in the United States it became…
- Game Boy ColorThe Game Boy Color arrived in Japan on the 21st of October 1998, carrying a question that had nagged Nintendo for nearly a decade: how do you add color to…
- Game BoyThe Game Boy launched in Japan on the 21st of April, 1989, and its entire first production run of 300,000 units vanished from shelves within two weeks.
- Nintendo DSThe Nintendo DS launched in North America on the 21st of November, 2004 - a device its own maker described as an experimental "third pillar", neither…
- Nintendo Switch 2Nintendo began pre-production of its next console shortly after the Switch's release, with a team reviewing the performance limitations of the original unit.