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— CH. 1 · ORIGINS AND GLOBAL EXPANSION —

Club Nintendo

~5 min read · Ch. 1 of 6
6 sections
  • Club Nintendo first appeared in Japan on the 31st of October 2003. This launch marked the second official Nintendo reward program to be set up globally. The European version arrived earlier as Nintendo VIP 24:7 on the 3rd of May 2002. That initial European iteration promised exclusive news and forums to members. It later adopted the Club Nintendo name when the Wii console released. North America saw a different path with a registration program called My Nintendo starting in 2002. This early American effort allowed consumers to register games online without physical rewards. Questions about the absence of a full Club Nintendo program in the United States grew by 2005. Perrin Kaplan, then vice president of Marketing for Nintendo of America, explained that the US market size made the program prohibitively expensive to establish. Customer demand eventually forced Nintendo to relented and announce a Club Nintendo program for North America in October 2008. The North American site officially launched on the 15th of December 2008. Australia joined the global network on the 24th of April 2008. South Africa received its own Club Nintendo service in June 2008.

  • The European Club Nintendo magazine began publishing in 1989 under that specific name. Separate publications existed for Germany, Spain, Greece, Switzerland, France, Belgium, Luxembourg, the Netherlands, Portugal, Sweden, Denmark, Norway, Finland, Italy, Hungary, Slovenia, Czech Republic, Slovakia and South Africa. The last German issue appeared in August 2002 before all were discontinued. Mexico hosted its own official Nintendo magazine founded in December 1991 by José "Pepe" Sierra and Gustavo "Gus" Rodríguez. This publication became the leading game magazine in Mexico after starting as a bulletin for an official store in Mexico City. It changed to an online-only format in January 2015 with December 2019 marking its final issue. Australia saw a Club Nintendo magazine start in 1991 published by Catalyst Publishing in Melbourne. That Australian version ran roughly 31 pages long and featured very few screenshots of games. It ceased when Australia received their own version of Nintendo Magazine System. Catalyst Publishing later took over Nintendo Magazine System in 1996 from the previous publisher. A customer service program operating in Spain during the 1990s also bore the Club Nintendo name.

  • Members earned credits or coins by submitting codes found on Nintendo products and systems. These points could be traded in for special edition items only available through Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadable content, and warranty extensions. Digital content ranged from computer wallpaper to mobile phone ringtones. Limited run physical items included keyrings, calendars, exclusive pins, t-shirts, other clothing items, soundtrack albums, and game controllers. Premium rewards consisted of Club Nintendo exclusive video games offered as digital content like WiiWare or DSiWare. The European Star Points system allowed members to exchange stars for items in the Stars Catalogue. Members entered PIN codes found on inserts included with certain games and hardware to earn stars. These values ranged from 100 to 1000 stars per code. Upon registering as a member on Nintendo of Europe's website, one was rewarded with 250 stars. Encouraging other people to register with Nintendo of Europe earns members 250 stars per sign-up. Daily visits to the website once earned members 5 stars per day before that feature was removed.

  • Bergsala closed down Club Nintendo in Scandinavia at the end of the year 2006 because it was not economically viable. The Nintendo of Europe Stars Catalogue remained unavailable to members in countries outside the United Kingdom, Ireland, the Netherlands, Germany, Belgium, France, Spain, Italy, Portugal and Russia. In 2014, the American Club Nintendo faced criticism for offering only digital games to Platinum and Gold members. Those members needed to spend significant money to reach those positions yet received games they had already purchased. News sites repeatedly pointed out that Nintendo of America's offerings were much smaller than those of Europe and Japan. Digital Downloads became available on the European UK Club Nintendo from the middle of March 2015 compared to the American version which had them for two additional months. Throughout 2014, the North American Club Nintendo experienced a great lack of physical rewards compared to other regions. Some of the most notable Platinum Member rewards included a special standalone WiiWare version of Punch-Out!! titled Doc Louis's Punch-Out!!. A plastic statuette featuring main characters from Mario games also served as a premium reward.

  • On the 20th of January 2015, Nintendo announced that Club Nintendo would be discontinued in all regions during the year. The program ended in North America on the 30th of June 2015. Europe and Japan saw their final day on the 30th of September 2015. Prior to this announcement, major changes occurred to the Japanese edition in September 2014 including abolishing member rank. Hardware eligibility was removed including the then-upcoming New Nintendo 3DS. In North America on the 2nd of February 2015, Nintendo released a final batch of games with 117 titles. This batch included 118 titles when counting Grill-Off with Ultra Hand! which was previously available. The final day to earn Coins or register products with Club Nintendo was the 31st of March 2015 for North America. Products released after the 20th of January 2015 were not eligible for registration. Flipnote Studio 3D later became available to all North American Club Nintendo members for free for a limited time.

  • Nintendo stated they were working with DeNA on a new cross-platform membership service called My Nintendo. This successor program superseded Club Nintendo for the Wii U, Nintendo 3DS, and Nintendo Switch alongside other devices such as tablets, smartphones and PCs. It launched initially in Japan on the 17th of March 2016 alongside Nintendo's first mobile title Miitomo. The rest of the world received My Nintendo on the 31st of March 2016 launching alongside Nintendo's first mobile app Miitomo. Users who signed up to the European version of the new loyalty program during the launch period received Flipnote Studio 3D for free. The system rewards allow players to earn points from using software or purchasing games. These points can then be spent on rewards such as digital games, physical items, or discounts. The program replaced the old credit systems with a unified global approach starting in 2016.

Common questions

When did Club Nintendo first appear in Japan?

Club Nintendo first appeared in Japan on the 31st of October 2003. This launch marked the second official Nintendo reward program to be set up globally.

Why was there no full Club Nintendo program in the United States until 2008?

Perrin Kaplan, then vice president of Marketing for Nintendo of America, explained that the US market size made the program prohibitively expensive to establish. Customer demand eventually forced Nintendo to relented and announce a Club Nintendo program for North America in October 2008.

What were the main rewards available through Club Nintendo members?

Members earned credits or coins by submitting codes found on Nintendo products and systems to trade in for special edition items only available through Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadable content, warranty extensions, keyrings, calendars, exclusive pins, t-shirts, soundtrack albums, and game controllers.

On what date did Club Nintendo end in all regions?

On the 20th of January 2015, Nintendo announced that Club Nintendo would be discontinued in all regions during the year. The program ended in North America on the 30th of June 2015 while Europe and Japan saw their final day on the 30th of September 2015.

When did My Nintendo launch globally to replace Club Nintendo?

The successor program superseded Club Nintendo for the Wii U, Nintendo 3DS, and Nintendo Switch alongside other devices such as tablets, smartphones and PCs. It launched initially in Japan on the 17th of March 2016 and the rest of the world received My Nintendo on the 31st of March 2016 launching alongside Nintendo's first mobile app Miitomo.

All sources

36 references cited across the entry

  1. 5webClub Nintendo magazineNevertrust — 2017-02-18
  2. 6bookRevista Club Nintendo nº1 (Portugal)Club Nintendo — 1990
  3. 8magazineChces se dozvedet vice o Nintendo ? Chces se naučit triky u nekterych her ? Kup si nebo objednej casopis Nintendo Club !Czech News Center — 11 March 1994
  4. 16webWii Points Card ShopNintendo Europe Wii Points Card Shop — Nintendo — 2007-12-07
  5. 18webNintendo2005-08-22
  6. 20webWhy There Is No Club Nintendo in AmericaContact Brian Ashcraft: Comment — Kotaku.com — 2007-10-25
  7. 21weblive from Nintendo's fall media summitRandy Nelson — Joystiq — 2008-10-02
  8. 22magazineLiveblog: Nintendo's U.S. Press Conference | WIREDWIRED Opinion — 2008-10-02
  9. 24webdeadspin-quote-carrot-aligned-w-bgr-2Michael McWhertor — 17 December 2008
  10. 35webNintendo making huge changes to Club Nintendo in JapanDaniel Vuckovic — Vooks.net — 2014-09-25
  11. 36webNo Club Nintendo points coming with New 3DS and New 3DS XL in AustraliaDaniel Vuckovic — Vooks.net — 2014-11-07