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— CH. 1 · INTRODUCTION —

Game Boy Color

9 min listen · Ch. 1 of 6
6 sections
  • The Game Boy Color arrived in Japan on the 21st of October 1998, carrying a question that had nagged Nintendo for nearly a decade: how do you add color to the world's most popular handheld without breaking everything that made it popular in the first place? The original Game Boy had launched in 1989 in monochrome, and one of its earliest rivals, the Atari Lynx, had color from the start. The Lynx lost. It was too big and ate batteries too fast. Nintendo watched, learned, and waited. But waiting had a cost. Developers were growing bored with the aging platform. A former Nintendo engineer named Gunpei Yokoi had left the company and was building a rival handheld for Bandai. And the Pokémon series, which had just ignited a sales explosion in 1996, needed a machine worthy of what was coming next. The Game Boy Color would answer all of those pressures at once, though not in the way anyone originally planned. The story behind its creation involves a shelved prototype, a fatal accident, and a deliberate choice to trade raw power for speed to market.

  • Satoru Okada, who had played a central role in designing the original Game Boy, led the internal team that first tried to build a color successor in the early 1990s. Their prototype carried the codename "Project Atlantis" and paired a color screen with a powerful 32-bit processor from Sharp. The team looked at what they had built and decided it was not good enough. Development was shelved. The years that followed brought mounting pressure from multiple directions. Bandai's forthcoming handheld, the WonderSwan, was announced in October 1997 and was being led by Gunpei Yokoi, the engineer behind the original Game Boy and the Game and Watch series. Yokoi had departed Nintendo in 1996 after the commercial failure of the Virtual Boy. His exit rattled investors so severely that Nintendo stock was sold off and trading on the Tokyo Stock Exchange was temporarily halted. Yokoi was killed in a roadside accident in 1997, before the WonderSwan ever reached store shelves. Faced with competitive pressure and no time to wait for a 32-bit solution, Okada returned to Project Atlantis with a different priority: get a device to market quickly. He dropped the 32-bit chip and built around a faster version of the original Game Boy's 8-bit processor instead. That single decision preserved backward compatibility with the entire existing game library and set the terms for everything that followed.

  • At the center of the Game Boy Color sits a custom system-on-a-chip that Nintendo designated the CPU CGB, manufactured by Sharp Corporation. It is built on the same Sharp SM83 processor that ran the original Game Boy, a chip derived from both the Intel 8080 and the Zilog Z80. Games designed specifically for the Game Boy Color could trigger a "dual-speed mode," pushing the SM83 from its base clock rate of 4.194304 MHz to 8.388608 MHz, doubling processing throughput for developers who committed to the new hardware. The Picture Processing Unit draws on 16 kilobytes of Video RAM, twice the amount available in the original system. That headroom allowed Game Boy Color titles to display up to 56 colors simultaneously from a palette of 32,768 total colors. Programmers discovered a technique called "high color mode," rapidly switching color palettes to push over 2,000 colors on screen at once. Games including The Fish Files, The New Addams Family, and Alone in the Dark: The New Nightmare used this technique. The screen itself is a 2.3-inch TFT LCD measuring 44 mm wide by 40 mm high, with a resolution of 160 by 144 pixels in a 10:9 aspect ratio. Like its predecessors, the screen is passively reflective with no backlight, meaning the device becomes difficult to use in dark environments. The Game Boy Color also introduced an infrared communications port for wireless data transfer, though only a small number of games ever supported it, and it was dropped entirely from the later Game Boy Advance.

  • Nintendo had already learned from the Play It Loud! Game Boy and the Game Boy Pocket that colored hardware variants drove sales, so the Game Boy Color launched in several case options. The logo itself encoded this identity: the word "COLOR" was spelled out across the five original case colors, with each letter representing a distinct shade, Berry, Grape, Kiwi, Dandelion, and Teal. A translucent purple variant called "Atomic Purple" shipped at the same time. Three distinct cartridge types organized the library. Gray-cased original Game Boy Game Paks could run on the Color, which applied a limited palette using four to ten colors to games originally designed for four shades of gray. The system's bootstrap ROM contained pre-programmed default palettes for more than 90 titles, and for games without a preset, players could choose from 12 palettes at startup by holding button combinations. Black-cased cartridges, called Color Enhanced Game Paks, used the full 56-color display while remaining playable on the original Game Boy, though they could not access the Color's faster processor or expanded memory. Clear-cased Game Boy Color Game Paks were built exclusively for the new hardware, using the full color range and benefiting from the speed increase, but they could not run on older monochrome models at all. Nintendo also required that any enhanced re-release of a Game Boy title do more than simply add color. New levels, characters, items, or mechanics had to be included, and the improvements had to be obvious to anyone who had played the original. Tetris DX and The Legend of Zelda: Link's Awakening DX became among the most popular results of that policy.

  • The Game Boy Color launched in North America on the 18th of November 1998, reaching Europe on the 23rd and Australasia on the 27th, all within the Christmas shopping season. Retail chains in the United States were caught off guard. Executives at FuncoLand described sales as "very pleasant and unpredicted." Electronics Boutique said "the entire Game Boy Color line just exploded, including accessories." CompUSA sold out of stock in the weeks before Christmas. Nintendo of America reported one million units sold from launch through December 1998 and two million by July 1999. The WonderSwan, which entered the Japanese market in March 1999, was outsold. The Game Boy Color remained on sale for two and a half years before the Game Boy Advance replaced it in 2001. That successor finally delivered the 32-bit processing power that Project Atlantis had envisioned years earlier. Even after the Advance launched, the Game Boy Color stayed in production as a lower-cost option. The last units were reportedly sold by March 2003. The last Game Boy Color game released anywhere was the Japanese exclusive Doraemon no Study Boy: Kanji Yomikaki Master, on the 18th of July 2003. The last North American release was Harry Potter and the Chamber of Secrets, on the 15th of November 2002. In Europe, the final title was Hamtaro: Ham-Hams Unite!, which arrived on the 10th of January 2003.

  • The combined sales of the Game Boy and Game Boy Color reached 118.69 million units worldwide, with 32.47 million in Japan, 44.06 million in the Americas, and 42.16 million across all other regions. That total made the Game Boy line the best-selling game console of all time at the point of its discontinuation in 2003, a position later surpassed by the Nintendo DS, PlayStation 2, and Nintendo Switch, leaving it fourth all-time and second among handheld systems. Much of that commercial performance rested on Pokémon. Pokémon Gold and Silver, released in 1999, shipped 23 million units worldwide; combined with Pokémon Crystal, the three titles reached 29.5 million units, among the best-selling games ever made. Critics at the time were broadly positive but measured. A review in Computer and Video Games said the library looked "better than ever, everything is crystal clear, bright and in color." Writing for GameSpot, Chris Johnston called the display "crystal clear" and free of motion blur, naming Tetris DX the "killer app" of the launch lineup. The publication Arcade offered a cooler take, saying the colors were "very impressive" but "not as eyeball-popping as you might have hoped for," and concluded that "nothing about it is very radical" while also calling it "Game Boy as it always should have been." Author Jeff Ryan later characterized the system as a "legacy machine" whose success rested on backward compatibility, since "few wanted to lose all the Dr. Mario and Pokémon cartridges they had amassed over the years." Travis Fahs of IGN pointed to the library's depth, naming Dragon Warrior Monsters, Metal Gear Solid, and Yu-Gi-Oh! Dark Duel Stories as standout third-party titles. Beyond official releases, tools like GB Studio, a free game-building engine, have sustained an active homebrew community, with professional studios such as Krool Toys using it to create the McDonald's promotional title Grimace's Birthday in 2023.

Common questions

When was the Game Boy Color released?

The Game Boy Color was released in Japan on the 21st of October 1998. It reached North America on the 18th of November 1998, Europe on the 23rd of November, and Australasia on the 27th of November 1998.

How many Game Boy Color units were sold worldwide?

The Game Boy and Game Boy Color combined sold 118.69 million units worldwide, making them the fourth best-selling console of all time. That total includes 32.47 million in Japan, 44.06 million in the Americas, and 42.16 million in all other regions.

What is the best-selling game for the Game Boy Color?

Pokémon Gold and Silver, released in 1999, are the best-selling games developed primarily for the Game Boy Color, shipping 23 million units worldwide. Tetris, developed for the original Game Boy, is the best-selling game compatible with the system overall.

Is the Game Boy Color backward compatible with original Game Boy games?

Yes, the Game Boy Color plays all original Game Boy games. When an original Game Boy cartridge is inserted, the system applies a limited color palette of four to ten colors; the bootstrap ROM includes pre-programmed palettes for more than 90 titles, and players can manually select from 12 palettes for other games.

What processor does the Game Boy Color use?

The Game Boy Color uses a custom Sharp SM83 processor, a hybrid derived from the Intel 8080 and Zilog Z80. It runs at 4.194304 MHz by default and can be switched to 8.388608 MHz in dual-speed mode for games designed exclusively for the system.

What was Project Atlantis and how did it relate to the Game Boy Color?

Project Atlantis was an early-1990s internal Nintendo prototype for a color Game Boy, featuring a color screen and a 32-bit Sharp processor, led by Satoru Okada. The team shelved it after finding the results unsatisfactory; Okada later revived the project and replaced the 32-bit chip with a faster 8-bit processor to speed up the release and preserve backward compatibility with existing Game Boy games.

All sources

61 references cited across the entry

  1. 2BookVideogames Hardware HandbookDamien McFarren — Imagine Publishing — 2016
  2. 3BookSuper Mario: How Nintendo Conquered AmericaJeff Ryan — Portfolio Penguin — 2011
  3. 4BookVideogames Hardware HandbookAshley Day — Imagine Publishing — 2016
  4. 6Satoru Okada – 2022 Retrospective InterviewFumio Kurokawa — 4gamer.net — 2022
  5. 7MagazineNintendo's Next Generation HandheldImagine Media — May 1998
  6. 8BookVideogames Hardware HandbookDamien McFerran — Imagine Publishing — 2016
  7. 10MagazineIntroducing Game Boy ColorNintendo — November 1998
  8. 11NewsFun in the Palm of Your HandOctober 9, 1998
  9. 13Game Boy: Complete Technical ReferenceJoonas Javanainen — April 23, 2024
  10. 16BookGame Boy Programming ManualNintendo — December 3, 1999
  11. 19Gameboy Bootstrap ROMGameBoy Development Wiki — November 12, 2009
  12. 21BookGame OnMeguro Masuyama — Universe Publishing — 2002
  13. 25MagazineAdding Color to Game BoyZiff Davis — May 1998
  14. 26MagazineNintendo Adds ColorZiff Davis — June 1998
  15. 30Game Boy Launch TitlesAndrew Duncan — April 21, 2019
  16. 32Game List – Released TitlesNintendo of America — January 19, 2001
  17. 33Super Mario DX ReviewCameron Davis — January 28, 2000
  18. 34'Tetris' by the numbersMarc Saltzman — June 12, 2009
  19. 37All-time best-selling Pokémon games 2024Jessica Clement — May 2024
  20. 43BookThe Handheld Gaming CollectionMartyn Carroll — Future Publishing — 2023
  21. 45Consolidated Sales Transition by RegionNintendo — April 26, 2016
  22. 48MagazineIndustry WatchAlex Dunne — July 1999
  23. 49MagazineRetailers Coming to E3 with High ExpectationsSteve Trainman — May 12, 1999
  24. 52MagazineIntroducing The Game Boy ColorParagon Publishing — 1998
  25. 53MagazinePortable Colour Gaming Is Here!December 1998
  26. 54Hands On: Game Boy ColorChris Johnston — 1998
  27. 55MagazineThe Color PurpleDecember 1998
  28. 56NewsA Gamer's Wish ListJeff Kapalka — December 20, 1998
  29. 57NewsGame Boy Now Offers Play in ColorAdam Pavlacka — November 16, 1998
  30. 58IGN Presents the History of Game BoyTravis Fahs — July 27, 2009
  31. 59BookSuper Mario: How Nintendo Conquered AmericaJeff Ryan — Penguin Random House — September 25, 2012
  32. 60MagazineGame Boy ColorMartyn Carroll — December 2018
  33. 61MagazineGame Boy ColorAshley Day — May 2006