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Ubisoft

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

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Ubisoft

8 sections
  • Ubisoft, the French video game publisher headquartered in Saint-Mandé, exists because a mother set two conditions for her sons. Christian, Claude, Gérard, Michel and Yves Guillemot grew up in a family business that supported farmers in Brittany and other regions. Before university, the five brothers helped their parents with sales, distribution, accounting and management. When they asked to start a business of their own, their mother agreed on one deal. They had to run it themselves, and they had to split its shares equally among the five of them.

    Yves Guillemot is now the chairman and chief executive of a company with development studios across the world. Its franchises include Assassin's Creed, Far Cry, Rayman, Just Dance and Prince of Persia. Yet Ubisoft has also struggled financially in recent years. This documentary asks how a family of farm suppliers became a major force in gaming. It asks why the brothers fought so hard to stay independent. And it asks what happens when a publisher built on large, ambitious releases starts cancelling games and closing studios.

  • Claude Guillemot started the family's diversification by selling CD audio media, and computers and software soon followed, including video games. The brothers noticed that buying computers and software in the United Kingdom and shipping them to France cost less than buying from a French supplier. That price gap inspired a mail-order business. Guillemot Informatique was founded in 1984 and first sold only by post. French retailers soon began ordering too, because the firm could undercut other suppliers by up to 50%. By 1986 it was earning about 40 million French francs. In 1985 the brothers had also set up Guillemot Corporation to distribute computer hardware. Already familiar with publishing and distribution, they decided that video game software was lucrative enough to justify making games.

    Ubi Soft Entertainment S.A. was founded on the 28th of March 1986. The brothers chose the name to suggest "ubiquitous" software. The company began in Paris and had moved to Créteil by June 1986. It hired Nathalie Saloud as manager, but marketing director Sylvie Hugonnier had left for Elite Software by May. Its 1986 releases included Zombi, Ciné Clap, Fer et Flamme, Masque and Graphic City, a sprite editing program. Zombi had sold 5,000 copies by January 1987, and partnerships carried it to Spain and West Germany. Imports from abroad also sold well, and Elite Software's Commando reached 15,000 copies by that same month. Ikari Warriors was another 1987 import. In 1988, Yves Guillemot was appointed chief executive.

    Yves also managed Guillemot Informatique, which made distribution deals with Electronic Arts, Sierra On-Line and MicroProse for the French market. The distributor expanded into the United States, the United Kingdom and Germany. It moved into wholesale as well, and by 1993 it was the largest video game distributor in France.

    By 1988, about six developers were working out of a chateau in Brittany. The brothers had picked it as their main development space, hoping the setting would draw developers and help them manage the developers' expectations. Two of the people there would matter enormously. Michel Ancel was a teenager noted for his animation skills. Serge Hascoët had applied to be a game tester. The chateau grew costly to maintain, and the developers were offered a move to Paris. Ancel's family had come to Brittany for his job and could not afford Paris, so they went back to Montpellier in southern France. The Guillemots asked him to keep them posted on anything he came up with.

    Ancel came back with Frédéric Houde and a prototype of a game with animated features. It caught the brothers' attention. Michel Guillemot made it a key project and opened a studio in Montreuil in 1994, built to house over 100 developers. The target was fifth-generation consoles such as the Atari Jaguar and the PlayStation. The game was Rayman, released in 1995, and it became the company's first commercial and critical success.

  • In 1996, Ubi Soft listed its shares on the stock market in an initial public offering and used the funds to expand. Within two years it had opened studios in Annecy and Shanghai in 1996, Montreal in 1997 and Milan in 1998.

    The brothers still lacked a property that could gain a foothold in the United States. Around 1999, the Internet was growing widely, and they saw an opening. They founded studios aimed at online free-to-play games, Gameloft among them. Ubi Soft licensed its properties to these companies, and the arrangement raised its share value five-fold.

    With that extra money, Ubi Soft bought Red Storm Entertainment in 2000. The purchase brought the Tom Clancy's stealth and spy games into the family. Working with Red Storm, the company expanded the series with Tom Clancy's Ghost Recon and Tom Clancy's Rainbow Six. The American foothold arrived in 2002 with Tom Clancy's Splinter Cell, made with Microsoft as an Xbox exclusive. It was meant to challenge the PlayStation-exclusive Metal Gear Solid. The team combined elements of the Clancy series with an in-house game called The Drift.

    In March 2001, Gores Technology Group sold The Learning Company's entertainment division to Ubi Soft. That division covered games first published by Broderbund, Mattel Interactive, Mindscape and Strategic Simulations. The deal included the rights to Myst and Prince of Persia. Ubisoft Montreal developed Prince of Persia into Prince of Persia: The Sands of Time, released in 2003. That year Ubi Soft also released Beyond Good & Evil, Ancel's project after Rayman. It was one of the company's first commercial flops, though it has since gained a cult following.

  • On the 9th of September 2003, Ubi Soft announced it would become Ubisoft, and it introduced a logo known as "the swirl". A buying spree followed. In February 2005 it took over the NHL Rivals, NFL Fever, NBA Inside Drive and MLB Inside Pitch franchises from Microsoft Game Studios. In July 2006 it paid €19 million in cash to Atari for the Driver franchise, its technology rights and most of its assets. During 2008 it struck a deal with Tom Clancy himself for perpetual use of his name and intellectual property in games and related media. That July it acquired Hybride Technologies, a studio in Piedmont, and in November it bought Massive Entertainment from Activision. In January 2013 it purchased South Park: The Stick of Truth from THQ for $3.265 million.

    Assassin's Creed launched in 2007 as a new property. Ubisoft Montreal first developed it as a sequel to Prince of Persia: The Sands of Time, but it turned into a story about Assassins and Templar Knights. The studio built a proprietary engine for it, first called Scimitar and later Anvil and AnvilNext. Anvil went on to power most Assassin's Creed titles, along with Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor.

    The engine behind Far Cry has a stranger origin. At the Electronic Entertainment Expo in 1999, Crytek showed a CryEngine demo called X-Isle: Dinosaur Island. Ubisoft saw it and had Crytek expand it into the first Far Cry, released in 2004. Then Electronic Arts signed Crytek to build a different game on an improved CryEngine, so Crytek could not continue Far Cry. Ubisoft Montreal took over the console versions. Ubisoft also secured every right to the Far Cry series and a perpetual licence to CryEngine.

    For Far Cry 2 in 2008, Ubisoft Montreal added destructible environments and more realistic physics. That modified fork became the Dunia engine. Dunia 2 debuted with Far Cry 3 in 2012, aimed at better console performance and richer rendering such as global illumination. By Far Cry 6 it supported ray tracing on PC and AMD's FidelityFX Super Resolution. Remi Quenin, one of its architects, listed what the engine handled by 2017, including vegetation, fire simulation, destruction, vehicles, wildlife and weather.

    The Disrupt engine took Ubisoft Montreal four years to create for the Watch Dogs games. Most of it was built from scratch, though city management came from AnvilNext and vegetation and AI came from Dunia. Parts of it were originally meant for another Driver game. Meanwhile, Massive Entertainment and Ubisoft co-developed the Snowdrop engine for Tom Clancy's The Division. Its core is a "node-based system" that links rendering, AI, mission scripting and the user interface. Snowdrop also drives Mario + Rabbids: Kingdom Battle, Starlink: Battle for Atlas, Avatar: Frontiers of Pandora and Star Wars Outlaws.

    In 2013, Ubisoft announced plans to invest $373 million in its Quebec operations over seven years. The money went toward motion capture and consolidating online operations in Montreal. The company expected more than 3,500 staff in Montreal and Quebec City by 2020.

    In 1999, Ubisoft produced Rayman: The Animated Series in-house to promote Rayman 2: The Great Escape. Twelve years later, in 2011, it started Ubisoft Film & Television, then called Ubisoft Motion Pictures. Its productions include the 2016 live-action Assassin's Creed film, the series Rabbids Invasion from 2013-2022 and Mythic Quest from 2020-2025. Ubisoft has also partnered with museums to turn research done for Assassin's Creed and Far Cry into exhibits. That work grew out of the Discovery Tours added to Assassin's Creed, which let players explore the game worlds without the usual gameplay.

  • Uplay first appeared alongside Assassin's Creed II as a rewards program. Players earned points toward in-game items by completing achievements. It grew into a desktop client and storefront for Windows, and Ubisoft split the rewards into a separate program called Ubisoft Club. Ubisoft Connect was announced in October 2020 and launched on the 29th of October 2020, alongside Watch Dogs: Legion. It replaced both Uplay and the Club, and it added cross-platform play and save progression for some games. Some older games would not be updated for the rewards system, so Ubisoft gave all players every reward in those titles.

    Uplay also managed digital rights for Ubisoft games on Windows, and this drew sharp criticism at launch. Some games required a constant connection, so a dropped Internet signal could cost players their saved progress. Denial of service attacks on Ubisoft's servers made matters worse, leaving games unplayable under that scheme. Ubisoft eventually dropped the always-connected requirement. Every Ubisoft game still performs a start-up check against its servers when launched.

    In July 2013, Ubisoft disclosed a network breach that could have exposed up to 58 million accounts. The data included usernames, email addresses and encrypted passwords. Ubisoft denied that any credit or debit card information was at risk. It emailed registered users, told them to change their passwords, and advised updating any other site that used a similar password.

    Anne Blondel-Jouin, executive producer of The Crew and later vice-president of live operations, told The Verge that it was one of Ubisoft's early games to demand a persistent Internet connection. That worried players and people inside the company. The Division then pushed the idea further. Yves Guillemot said Ubisoft concluded that connected sandbox games, with seamless switches between single and multiplayer modes, gave players more fun. Inside the company, Ubisoft now describes itself as divided into "before The Division" and "after The Division."

    The consequences of always-online design reached the courts. In December 2014, Ubisoft offered a free game to Assassin's Creed Unity season pass owners after a buggy launch, but the terms revoked their right to sue over it. In November 2024, Matthew Cassell and Alan Liu filed a class action in the Eastern District of California after The Crew's servers were announced to shut down. They accused Ubisoft of misleading players into believing their purchases were permanent. In April 2026, the French consumer group UFC-Que Choisir, backed by Stop Killing Games, sued over the same shutdown.

  • In December 2004, Electronic Arts bought a 19.9% stake in Ubisoft, and Ubisoft described the purchase as "hostile." The brothers later admitted they had never thought of themselves as part of a competitive market, and employees feared that a takeover would change the company's atmosphere. EA's chief executive at the time, John Riccitiello, said the purchase was not a hostile move. EA sold the shares in 2010.

    A far longer fight began in October 2015, when Vivendi bought Ubisoft shares in two separate actions and reached a 10.4% stake. Yves Guillemot called the move "unwelcome" and feared a hostile takeover. At the Electronic Entertainment Expo in 2016, he stressed that Ubisoft had to stay independent to protect its creative freedom. He later explained his thinking: "when you're attacked with a company that has a different philosophy, you know it can affect what you've been creating from scratch." He added: "So you fight with a lot of energy to make sure it can't be destroyed." Anne Blondel-Jouin told PCGamesN that Ubisoft's success owed partly to "being super independent, being very autonomous."

    Vivendi also moved against Gameloft, the mobile publisher the Guillemots owned. In February 2016, it bought €500 million of Gameloft shares and passed 30%. French law then required a public tender offer, and Vivendi completed its takeover of Gameloft by June 2016. In Ubisoft's own shares, Vivendi held 15% by then, against roughly 9% for the Guillemots. The family asked for more Canadian investors to help. By June 2016, Vivendi had reached 20.1% and denied it was planning a takeover.

    At the annual board meeting in September 2016, Vivendi held 23% of the shares, and the Guillemots had raised their voting share to 20%. Vivendi asked for seats on the board. The Guillemots argued that Vivendi was a competitor and persuaded other voters to refuse. By December 2016, Vivendi held 25.15%. Reuters reported in April 2017 that a takeover seemed likely that year. Some of Vivendi's shares were approaching the two-year mark that would give them double voting power, which could push Vivendi past 30%. As of June 2017, the Guillemot family held 13.6% of the share capital and 20.02% of the voting rights. In October 2017, Ubisoft arranged to buy back 4 million shares by year end so Vivendi could not buy them.

    In November 2017, Vivendi said it had no plan to acquire Ubisoft for six months. It also said it would keep its interest under the 30% threshold despite the coming doubling of its voting rights. Vivendi still described its Ubisoft stake as a possible capital gain of over 1 billion euros. On the 20th of March 2018, the two companies ended the standoff. Vivendi agreed to sell all of its shares, more than 30 million, and not to buy any for five years. Tencent bought some, ending up with about 5.6 million shares, roughly 5% of the total. The same day, Ubisoft announced a partnership with Tencent to bring its games to China. Vivendi had fully exited by March 2019.

    In September 2022, Tencent invested again, this time in Guillemot Brothers Limited, the holding company for part of the family's stake. Tencent gained 49.9% of that company, and the Guillemots' voting share in Ubisoft rose to about 30%. Yves Guillemot said Tencent would help bring games to China, help pay off debts and discourage potential buyouts.

  • Around 2001, Ubi Soft created an editorial department headed by Serge Hascoët as editor in chief. Hascoët had worked beside Michel Ancel on Rayman in 1995 to refine it, and he wanted to apply that polish across every game. Until 2019, most games Ubisoft published passed through this department.

    By mid-2019, Bloomberg Businessweek reported, Ubisoft had nearly 16,000 developers. It produced five to six major AAA releases a year, against two or three at rivals. Yet its net revenue per employee was the lowest of the four companies compared, because its games sold less. Bloomberg Business partly blamed consumer habits, since buyers were purchasing fewer games with long playtimes, and most of Ubisoft's big releases were long. In October 2019, Ubisoft postponed three of its six planned titles to 2020 or later so it could improve the others. In January 2020, it said it would reorganize its editorial board. Management called its games stagnant and too uniform, and it blamed that for weak sales.

    In June and July 2020, the #MeToo movement brought a wave of misconduct accusations against Ubisoft employees, from inside and outside the company. An internal investigation and a study by the newspaper Libération found records of misconduct and troubling behaviour going back up to 10 years, which human resources departments had dismissed. Some staff quit or were fired. They included Hascoët, Maxime Béland, co-founder of Ubisoft Toronto, and Yannis Mallat, managing director of Ubisoft's Canadian studios. Yves Guillemot introduced changes while the company investigated further.

    In February 2021, Ubisoft told investors that AAA releases would matter less after fiscal year 2022. Chief financial officer Frederick Duguet described a model that paired strong releases with "back catalog dynamics" and added free-to-play and other premium experiences. Later that year, Ubisoft began labelling games from its first-party studios as "Ubisoft Originals." It also announced an open world Star Wars game, ending EA's exclusive rights to make Star Wars titles.

    Blockchain games became another gamble. Ubisoft co-founded the Blockchain Game Alliance in September 2018, and Yves Guillemot argued that crypto items would let players truly own digital goods. In December 2021, Ubisoft announced Ubisoft Quartz, which let players buy uniquely identified customization items and trade them using the Tezos currency. It was the first "AAA" push into blockchain games, and audiences hated it. The announcement video reached a 96% dislike ratio on YouTube, and Ubisoft developers criticized the idea internally as well. Ubisoft later unlisted the video.

  • In July 2022, Ubisoft cancelled Splinter Cell VR and Ghost Recon Frontline, along with two unannounced titles. Another three unannounced games went in January 2023 after disappointing quarterly results. In an email to staff, Yves Guillemot asked everyone to be "especially careful and strategic with your spending and initiatives." He also wrote: "The ball is in your court to deliver this line-up on time and at the expected level of quality." Union workers at Ubisoft Paris objected to the message, called a strike and demanded higher pay and better conditions.

    In August 2023, Ubisoft agreed to a 15-year deal with Microsoft to license cloud gaming rights for Activision Blizzard titles. The deal came as Microsoft sought approval for its Activision Blizzard acquisition from the UK Competition and Markets Authority. It allowed those games to appear on Ubisoft+.

    Headcount fell from 20,279 in 2022 to 19,410 in September 2023. In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams, and in March 2024 it cut 45 from publishing. Another 45 went from its San Francisco and Cary, North Carolina, offices in August 2024. By the end of September 2024, the total had fallen to 18,666.

    In 2024, Avatar: Frontiers of Pandora, Skull and Bones, XDefiant and Star Wars Outlaws all sold poorly or lost players after launch. The stock sank to nearly its lowest level in a decade. Ubisoft promised to investigate its development cycles and adopt a "player-centric approach." It also pushed its next flagship game, Assassin's Creed Shadows, from November 2024 to February 2025. On the 16th of October 2024, over 700 Ubisoft employees in France began a three-day strike. They were protesting a requirement to return to the office three days a week. The STJV union organised it across offices in Paris, Montpellier, Lyon and Annecy. Workers also cited a lack of flexibility, salary increases and profit-sharing.

    In December 2024, Ubisoft announced that XDefiant would shut down in June 2025, less than a year after release. The closure of Ubisoft San Francisco and Ubisoft Osaka put up to 277 employees out of work. In January 2025, Ubisoft closed its Leamington studio and shrank others, affecting up to 185 staff.

    Ownership came under pressure too. Around September 2024, the shareholder AJ Investments said it wanted a private equity firm to buy Ubisoft and push out the Guillemots and Tencent. Reports in December 2024 said Tencent wanted a majority stake and a private company, with the family keeping control. On the 27th of March 2025, Ubisoft announced a subsidiary for Assassin's Creed, Far Cry and Rainbow Six. Tencent would invest €1.16 billion for 25%, at a €4 billion valuation. The subsidiary, Vantage Studios, was unveiled in October 2025, with Christophe Derennes and Charlie Guillemot as co-chief executives.

    In July 2025, Ubisoft said it would reorganize into "creative houses." At the end of August, it sold the rights to five titles, including Grow Home and Cold Fear, to Atari SA. In October 2025, it sought to cut about 60 positions at Ubisoft Redlynx and encouraged voluntary departures at Massive. Just before its half-year report in November 2025, Ubisoft delayed the report and asked Euronext to halt trading in its shares. It explained this as a way to limit speculation. On the 21st of November 2025, the report showed 17,097 employees at the end of September. In December 2025, Ubisoft acquired the free-to-play MOBA March of Giants from Amazon Games's Montreal studio, along with members of its team.

    In December 2025, about 60 workers at Ubisoft Halifax voted to unionize with CWA Canada, the first union of Ubisoft workers in North America. On the 7th of January 2026, Ubisoft said it was closing the studio, affecting 70 people, and claimed the decision predated the union vote. That month it announced a major restructuring into five creative houses, each with full financial ownership. It cancelled six games, including the planned Prince of Persia: The Sands of Time remake. Yves Guillemot said the company had taken on projects after COVID in anticipation of demand that never came, and the change was needed to recoup around $200 million in costs. In March 2026, Ubisoft laid off about 100 people at Red Storm Entertainment and ended game development there. By the end of March 2026, its workforce stood at 16,590.

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Common questions

Who founded Ubisoft?

Ubisoft was founded by five Guillemot brothers: Christian, Claude, Gérard, Michel and Yves. Ubi Soft Entertainment S.A. was founded on the 28th of March 1986, and the name was chosen to suggest "ubiquitous" software.

Where is Ubisoft headquartered?

Ubisoft is headquartered in Saint-Mandé, France. It has development studios across the world, including Montreal, Quebec City, Shanghai, Milan and Newcastle upon Tyne.

What was Ubisoft's first major hit?

Rayman, released in 1995, was Ubisoft's first commercial and critical success. Michel Ancel developed the prototype with Frédéric Houde, and Michel Guillemot made it a key project backed by a studio in Montreuil.

Why did Ubisoft fight off a takeover by Vivendi?

Yves Guillemot argued that Ubisoft had to stay independent to protect its creative freedom. Vivendi had built a stake of more than 25% by December 2016, and on the 20th of March 2018 it agreed to sell all of its shares and not buy any for five years.

How is Tencent connected to Ubisoft?

Tencent became an investor in 2018 by buying about 5.6 million Ubisoft shares and partnering to bring games to China. In September 2022 it bought 49.9% of Guillemot Brothers Limited, and in March 2025 it agreed to invest €1.16 billion for 25% of Vantage Studios.

What is Vantage Studios in Ubisoft?

Vantage Studios is a Ubisoft subsidiary announced on the 27th of March 2025 for the Assassin's Creed, Far Cry and Rainbow Six franchises. It was unveiled in October 2025 with Christophe Derennes and Charlie Guillemot as co-chief executives.

How many employees has Ubisoft laid off since 2023?

Ubisoft's headcount fell from 20,279 in 2022 to 16,590 by the end of March 2026. Cuts included 124 in November 2023, up to 277 in December 2024, up to 185 in January 2025, and about 100 at Red Storm Entertainment in March 2026.

All sources

249 references cited across the entry

  1. 1Ubisoft Has A New LogoTamoor Hussain — 31 May 2017
  2. 9Here is the answer to Friday's questionsUbisoft Montreal — Twitter — 18 February 2013
  3. 10MagazineUbi SoftMarch 1986
  4. 11MagazineErreur !June 1986
  5. 13MagazineAh, les vacances !July 1986
  6. 14MagazineGérez vos cagnottesSeptember 1986
  7. 15MagazineArrivéNovember 1986
  8. 16MagazineLes BoulimixJanuary 1987
  9. 17MagazineThe European Report: Games, Games And More GamesAndre Willey — March 1989
  10. 18MagazineIkari WarriorsFebruary 1987
  11. 20MagazineBehind the Screens at Ubi Soft of France!Christine Quemard — EGM Media — January 1994
  12. 21Ubi Soft Acquires The Learning Company's Entertainment DivisionCassie Vogel — GameZone Next — 1 March 2007
  13. 22La transmission de connaissances comme support d'une capacité durable en matière de créativité : Le cas de la formation au game design chez UbisoftDavid Masse et al. — 9 April 2015
  14. 25Say Hello to the new Ubisoft swirlUbisoft — 31 May 2017
  15. 26Ubisoft unveils new logoTom Bramwell — 9 September 2003
  16. 27Ubisoft unveils new "visual identity"Rob Fahey — 9 September 2003
  17. 28Electronic Arts buys stake in Ubisoft in "hostile" actCurt Feldman — CBS Interactive — 20 December 2004
  18. 31MagazineUbisoft Buys Perpetual Gaming Rights To 'Clancy' NameEarnest Cavalli — 20 March 2003
  19. 32Mobile Luminaries: Michel GuillemotLevi Buchanan — 19 September 2005
  20. 33Press releaseGameloft extends mobile games partnership with UbisoftUbisoft — June 12, 2006
  21. 34Gameloft bring Ubisoft classics to mobileChris James — June 14, 2006
  22. 36Ubisoft sells stake in GameloftMark Androvich — July 17, 2007
  23. 37Gameloft on what it's like to develop for iPhoneKeith Stewart — November 21, 2008
  24. 41Ubisoft investing $370m in Quebec operationsCraig Chapple — 30 September 2013
  25. 44Ubisoft Website HackedAndrew Goldfarb — IGN Entertainment — 2 July 2013
  26. 48Vivendi buys even more Ubisoft sharesSharif Saed — 23 October 2015
  27. 53Former Activision Owner Vivendi Buys Stakes in Ubisoft and GameloftTamoor Hussain — CBS Interactive — 15 October 2015
  28. 54Gameloft's ReactionLaure d'Hauteville — 18 February 2016
  29. 55Ubisoft sets out growth plan to fend off VivendiRobert Cookson — 16 February 2016
  30. 58MagazineUbisoft asks Canada to help head off hostile takeover by VivendiAndy Chalk — Future US — 26 February 2016
  31. 59Ubisoft Is Afraid Of A Hostile TakeoverJason Schreier — Gawker Media — 26 February 2016
  32. 61Ubisoft Founders Victorious as Vivendi Board Bid Is AvertedAlexandre Boksenbaum-Granier — 29 September 2016
  33. 63Ubisoft Bets on Cloud, AI to Stay Ahead of Vivendi Threaty Alexandre Boksenbaum-Granier — 22 September 2017
  34. 65Ubisoft Continues To Fight Off Vivendi TakeoverEddie Makuch — 4 October 2017
  35. 66Vivendi: No plans for Ubisoft takeover for six monthsBrendan Sinclair — 16 November 2017
  36. 70Vivendi has sold off its final Ubisoft sharesMelissa McAloon — 5 March 2019
  37. 75Ubisoft Moving Away From Reliance on AAA ReleasesRebekah Valentine — 10 February 2021
  38. 80BookThe Blockchain Developer. A Practical Guide for Designing, Implementing, Publishing, Testing, and Securing Distributed Blockchain-based ProjectsElad Elrom — Apress — 2019
  39. 82JournalNon-fungible tokens: Use cases of NFTs and future research agendaPhil Gonserkewitz — 1 September 2022
  40. 92NewsUbisoft stock falls following project cancellationsEd Nightingale — 12 January 2023
  41. 96Ubisoft's H1 sees a 14% revenue bumpJeffrey Rousseau — 26 October 2023
  42. 97Ubisoft sees layoffs across VFX and IT teamsJeffrey Rousseau — 7 November 2023
  43. 99NewsUbisoft Entertainment Cuts 45 People From Its US StaffJason Schreier — 16 August 2024
  44. 101Ubisoft Shares Sink to Decade Low After 'Assassin's Creed' DelayCecilia D'Anastasio — 26 September 2024
  45. 109NewsTencent, Guillemot Family Said to Consider Buyout of UbisoftVinicy Chan et al. — 4 October 2024
  46. 110NewsUbisoft shareholders in talks over possible buyout terms, sources sayAmy-Jo Crowley et al. — 6 December 2024
  47. 113News'Assassin's Creed' Maker Carves Out €4 Billion Unit with TencentBenoit Berthelot et al. — 27 March 2025
  48. 121NewsUbisoft delays half-year results, requests trading suspensionLeo Marchandon — 13 November 2025
  49. 138Ubisoft acquires server company i3D.netRebekah Valentine — 30 November 2018
  50. 139Ubisoft buys mobile game company behind Threes clone, 2048Wesley Yin-Poole — Gamer Network — 28 September 2016
  51. 141Ubisoft acquires long-term partner QuazalDan Pearson — Gamer Network — 5 November 2010
  52. 142MagazineUbisoft Acquires Multiplayer Middleware CompanyMatt Bertz — GameStop — 4 November 2010
  53. 145Ubisoft Opens Two New AAA StudiosEvan Campbell — IGN Entertainment — 19 April 2017
  54. 146Ubisoft rebrands its German studiosRebekah Valentine — 20 August 2019
  55. 147Ubisoft opens new Vietnam studioRebekah Valentine — 26 September 2019
  56. 148Ubisoft announces new studios in Mumbai and OdesaJason Wilson — 22 March 2018
  57. 151GAME Studios EstablishedShahed Ahmed — 9 January 2001
  58. 153Ubi Soft buys GAMEs5 March 2001
  59. 154Ubisoft subsumes Microids CanadaTor Thorsen — 2 March 2005
  60. 157Paul Meegan returns to EpicEddie Makuch — 15 November 2012
  61. 158Ubi Soft Announces AcquisitionsDoug Trueman — 8 May 2000
  62. 160Ubisoft Expands Brazilian OperationsJimmy Thang — 20 January 2009
  63. 161MagazineUbisoft snaps up SunFlowers11 April 2007
  64. 164Gamasutra – The Art & Business of Making GamesQuang Hong — 31 August 2000
  65. 166Ubisoft acquires Tiwak13 January 2004
  66. 168Dinner with Anne McCaffrey15 October 2000
  67. 172Hungry Shark developer Ubisoft London faces closureChristopher Dring — 14 September 2023
  68. 176Ubisoft Acquires Action PantsMike Fahey — 3 February 2009
  69. 177Ubisoft shuts down its Vancouver studioTom Curtis — 17 January 2012
  70. 179Ubisoft closing Winnipeg studioCharles Lefebvre — 10 June 2026
  71. 184Gamasutra – The Art & Business of Making GamesDavid Jenkins — 29 March 2006
  72. 187Assassin's Creed II PC Requires Constant Internet ConnectionJim Reilly — IGN Entertainment — 18 February 2010
  73. 188Ubisoft Patch Makes its Internet DRM Less PainfulMarcus Yam — Purch Group — 5 March 2010
  74. 189Ubisoft Blames DRM Outage on "Server Attack"Andy Chalk — Defy Media — 8 March 2010
  75. 190Ubisoft DRM was "attacked" at weekendTom Bramwell — Gamer Network — 8 March 2010
  76. 198Is This The Most Powerful Open-World Game Engine Yet?Kevin Ohannessian — 21 May 2013
  77. 205EA Sign CrytekDavid Jenkins — 23 July 2004
  78. 206UBISOFT ACQUIRES RIGHTS TO FAR CRYWade Steel — 30 March 2006
  79. 208The making of Far Cry 2Chris Hocking — 15 September 2017
  80. 210Far Cry 3 PC Performance Test: Graphics & CPUKotaku.com — 6 December 2012
  81. 212Face-Off: Far Cry 3Thomas Morgan — 1 December 2012
  82. 215Face-Off: Far Cry 424 November 2014
  83. 218Far Cry 6 Benchmarked8 October 2021
  84. 240Ubisoft suing over Assassin's Creed leakLydia Sung — Neo Era Media — 7 August 2008
  85. 244Assassin's Creed Unity Free Game Offer Waives LawsuitsEddie Makuch — CBS Interactive — 23 December 2014
  86. 246Ubisoft sued for shutting down The CrewNicole Carpenter — 11 November 2024

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