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— CH. 1 · INTRODUCTION —

Silent Hill HD Collection

7 min listen · Ch. 1 of 5
5 sections
  • The Silent Hill HD Collection arrived in March 2012 with a promise built on nostalgia: two of survival horror's most celebrated games, reborn in high definition for a new generation of consoles. Silent Hill 2 and Silent Hill 3, originally released in 2001 and 2003 respectively, were the chosen subjects. One follows a widower named James Sunderland who walks into a fog-shrouded town after receiving a letter from his dead wife. The other centers on a teenager named Heather Mason who gets pulled into a cult's plot to revive an evil god.

    What the people who bought the collection in the spring of 2012 could not have guessed was how troubled its creation had been. The source code for both games had not been properly archived by publisher Konami. The studio hired to build the remaster, Hijinx Studios, spent more than two years wrestling with incomplete code, rediscovering bugs the original developers had already fixed, and navigating a bitter dispute over voice acting that reached all the way to Japan. What came out the other side was a compilation that divided critics sharply, spawned a canceled Xbox 360 patch, and left a producer named Tomm Hulett as the unlikely target of fan harassment.

  • Hijinx Studios began work on the Silent Hill HD Collection with a significant handicap: Konami had not preserved the final source code for either Silent Hill 2 or Silent Hill 3. What the development team received was incomplete, not the version that had shipped to players in 2001 and 2003.

    The practical consequences were strange and often grim. Bugs that the original developers had already identified and fixed resurfaced for Hijinx to find all over again. Among the documented problems was Heather Mason, the protagonist of Silent Hill 3, turning blue. That kind of glitch had presumably been resolved years earlier; now it had to be hunted down a second time.

    Art director Masahiro Ito, who had worked on the originals, speculated about a specific technical challenge. The fog in Silent Hill 2 relied on translucent textures, and Ito believed those textures might have been difficult for the PlayStation 3 hardware to handle correctly. His concern proved prescient. Reviewers later noted that in the remastered version of Silent Hill 2, the fog was diminished in ways that exposed previously hidden environmental textures and technical limitations the original had kept concealed.

    Not everything that surfaced from the old code was a problem. The team examined textures that existed in the original games but had never been visible to players during normal play. Scratches on walls and clues woven into the games' puzzle designs had been sitting in the files, unseen, for a decade. The remaster gave those details their first public showing.

  • New voice actors were hired to re-record all the dialogue in both games, and the sessions were directed by Mary Elizabeth McGlynn, who had previously contributed vocals to multiple soundtracks across the Silent Hill series. The job carried an unusual technical constraint: because the character animations had not been changed, every new performance had to match the lip movements originally recorded by actors working years earlier.

    Guy Cihi had provided both the voice and the motion capture for James Sunderland in the original Silent Hill 2. He refused to let Konami reuse his performance in the remaster. His position was that the company owed him residuals for that work. Troy Baker, who was cast as the new James Sunderland, pushed back publicly on that claim, arguing that residuals for voice acting in video games were simply not a recognized practice in Japan at the time.

    The standoff eventually produced a compromise. Konami and the original voice cast of Silent Hill 2 reached an arrangement that allowed the old recordings to be included as an optional audio track. Players who bought the collection could switch between the new voice acting and the original in that game. Silent Hill 3 did not receive the same option. Konami cited "technical and logistical" difficulties as the reason, and the original voice performances from that game remained locked out of the collection entirely.

  • Senior associate producer Tomm Hulett found himself in an unwanted position during the development of the Silent Hill HD Collection. A portion of the franchise's fanbase directed harassment at him personally, treating him as the single point of blame for a range of grievances about the series.

    The complaints were wide-ranging and often contradictory in their logic. Hulett was held responsible for the lost source code, a circumstance that had nothing to do with his decisions and predated his involvement. He was also blamed for the inclusion of new voice acting in the collection, and for the fact that a separate game, Silent Hill: Book of Memories, was a dungeon crawler rather than a traditional Silent Hill title.

    The source describes this group as a small portion of the fanbase, not a majority. But the pattern it describes is legible: a beloved franchise in a period of uncertainty, a visible producer whose name was attached to controversial decisions, and a community venting broader frustrations onto a specific person.

  • Konami officially announced the Silent Hill HD Collection at the Electronic Entertainment Expo in 2011, initially describing it as a PlayStation 3 exclusive with a planned release that fall. The Xbox 360 version was added later, with both editions set to launch on the same day. The release date slipped from fall 2011 to March 2012.

    When it shipped, the collection arrived alongside two other entries in the franchise: Silent Hill: Downpour and Silent Hill: Book of Memories. The North American release came on March 20, followed by Japan on March 29, Europe on March 30, and Australia on April 5. Only the PlayStation 3 edition reached Japan.

    Reviews landed in "mixed or average" territory on Metacritic for both consoles. Critics raised a pointed structural objection: the collection's title implied breadth the product did not deliver. It contained two games while excluding Silent Hill 4: The Room, Silent Hill: Origins, and the original first game in the franchise. The complaints about fog reduction and exposed limitations in Silent Hill 2 were common. The remaster of Silent Hill 3, which relied less heavily on fog effects, received generally warmer treatment on the visual front. Audio syncing problems were noted, and some critics found that the subtitles had not been updated to reflect script changes made during re-recording.

    A patch addressing frame rate, fog, and audio-syncing issues was released for the PlayStation 3 version in July 2012. Konami proposed a similar patch for the Xbox 360 but canceled it in August. The Xbox 360 version of the collection was made backwards compatible with the Xbox One in July 2018.

Common questions

What games are included in the Silent Hill HD Collection?

The Silent Hill HD Collection contains remastered ports of Silent Hill 2 (2001) and Silent Hill 3 (2003). The compilation excludes the original Silent Hill, Silent Hill 4: The Room, and Silent Hill: Origins.

Who developed the Silent Hill HD Collection?

Hijinx Studios developed the Silent Hill HD Collection for publisher Konami Digital Entertainment. The project took more than two years to complete.

Why did the Silent Hill HD Collection have so many technical problems?

Konami had not properly archived the final source code for Silent Hill 2 or Silent Hill 3. Hijinx Studios had to work with incomplete code, which meant the team encountered bugs the original developers had already fixed, in addition to new issues arising from the porting process itself.

Why was new voice acting recorded for the Silent Hill HD Collection?

New voice actors were brought in and directed by Mary Elizabeth McGlynn to re-record dialogue for both games. The original Silent Hill 2 voice actor Guy Cihi refused to allow his performance to be reused because he believed Konami owed him residuals, leading to a dispute that eventually resulted in the original voice acting being included as an optional track for Silent Hill 2 only.

When was the Silent Hill HD Collection released?

The compilation was released on the 20th of March 2012 in North America, March 29 in Japan, March 30 in Europe, and April 5 in Australia. It had originally been announced at the Electronic Entertainment Expo in 2011 with an expected fall 2011 release.

Did the Silent Hill HD Collection receive a patch to fix its bugs?

A patch addressing frame rate, fog, and audio-syncing issues was released for the PlayStation 3 version in July 2012. A proposed patch for the Xbox 360 version was canceled in August 2012. The Xbox 360 edition was made backwards compatible with the Xbox One in July 2018.

All sources

29 references cited across the entry

  1. 2What Went Wrong with Silent Hill HD?Leadbetter, Richard — April 10, 2012
  2. 3The Problem with PreservationAgnello, Anthony John — May 14, 2012
  3. 5Silent Hill HD Collection release windowYin-Poole, Wesley — July 26, 2011
  4. 8Voice actor defends Silent Hill 2 HDYin-Poole, Wesley — August 24, 2011
  5. 9Silent Hill HD Collection has original Silent Hill 2 voicesYin-Poole, Wesley — November 23, 2011
  6. 12MagazineSilent Hill HD Collection Coming To Xbox 360 Alongside PS3Vore, Bryan — August 17, 2011
  7. 13Silent Hill Release Dates UpdatedGoldfarb, Andrew — March 1, 2012
  8. 16AU Shippin' Out April 2–6: Kinect Star WarsKozanecki, James — CBS Interactive — April 2, 2012
  9. 17Silent Hill HD Collection finally gets PS3 patchPhillips, Tom — July 11, 2012
  10. 18Silent Hill HD Patch Hits PS3, Canceled for 360Goldfarb, Andrew — August 8, 2012
  11. 19Xbox One Gets 2 More Backwards Compatible GamesKnezevic, Kevin — CBS Interactive — July 26, 2018
  12. 22Silent Hill HD CollectionAll Game Guide — Rovi Corporation
  13. 23Review: Silent Hill HD CollectionSterling, Jim — March 24, 2012
  14. 24Silent Hill HD Collection ReviewMinkley, Johnny — March 30, 2012
  15. 25MagazineSilent Hill HD Collection Review: Old Nightmares RebornTuri, Tim — March 12, 2012
  16. 26Silent Hill HD Collection ReviewPeterson, Blake — April 2, 2012
  17. 27Silent Hill HD Collection ReviewMcGee, Maxwell — March 5, 2012
  18. 29Silent Hill HD Collection ReviewDyer, Mitch — IGN Entertainment — 2012-03-19
  19. 30'Silent Hill HD Collection' reviewMartin, Liam — March 31, 2012