Capcom Classics Collection
Capcom Classics Collection landed on PlayStation 2 and Xbox in 2005, offering players a vault of arcade history in a single package. Behind the disc was not one studio but three: Backbone Entertainment, Sensory Sweep, and Klein Computer Entertainment, each contributing to a project that stretched across multiple platforms and eventually multiple volumes. The collection raised questions that go beyond a simple greatest-hits package. Why include certain games and leave out others? What connects a 1991 block-breaking curiosity to a beloved beat-em-up? And how did a series that began in Japan under a different name travel across the world, splitting into home console, portable, and handheld versions along the way? The answers lie in decisions that were part editorial, part business, and part arcade archaeology.
In 1998, Capcom released a series of five compilations in Japan and the PAL region called Capcom Generations, available for the PlayStation and Sega Saturn. Taken together, those five volumes assembled more than fifteen arcade games plus Super Ghouls 'n Ghosts, the Super NES title. Each volume came with extras that read more like a museum exhibit than a game menu: historical overviews, artwork galleries, cast profiles, and gameplay hints. Players could also toggle enhanced options including rapid fire, a larger screen, and a remixed soundtrack. Volume 1 of Capcom Classics Collection drew directly from that lineage, converting all sixteen games from Capcom Generations and Street Fighter Collection 2, building from those ports rather than returning to the arcade originals. Six additional emulated titles filled out the roster.
Getting the most out of either volume required effort. Extra features such as gameplay tips, artwork, listenable music, and cast profiles were typically locked behind high score targets or unusual in-game objectives. Collecting the Yashichi item across multiple games or picking up Edi. E's gum in Final Fight were among the triggers that opened new content. High scores themselves could be preserved across three difficulty tiers: Normal, Hardcore, and Custom. In Hardcore mode, players faced the minimum number of lives and continues and the sharpest available AI. Custom mode engaged whenever a player adjusted any setting away from the presets. The first home console volume also carried a Deluxe Versus Mode for the Street Fighter II games, pulling from all three Street Fighter II installments in the compilation and allowing two players to square off. That mode had first appeared in Street Fighter Collection 2 for the PlayStation and Saturn, the same versions that formed the base of the Capcom Classics Collection emulation.
Capcom Classics Collection Vol. 2 arrived in North America on the 14th of November 2006, again for PlayStation 2 and Xbox. Its mandate was clear: only games absent from the Capcom Generations series. One notable gap stood out. Super Street Fighter II: The New Challengers, released in 1993, was left out in favor of Block Block, a Breakout-style game from 1991. That choice was striking because Block Block was already included on Capcom Puzzle World, a 2007 PlayStation Portable release. Vol. 2 and the Xbox version of Vol. 1 were never released in Japan. Both portable compilations for the PSP also carried a version of Quiz and Dragons built entirely from Capcom-related questions, a bonus shared with Remixed.
Two PSP compilations arrived in 2006 under the names Capcom Classics Collection Remixed and Capcom Classics Collection Reloaded. Remixed launched on the 22nd of March and Reloaded on the 24th of October. In Japan, only Reloaded was released, sold there simply as Capcom Classics Collection. Reloaded carried the sixteen games from Capcom Generations and Street Fighter Collection 2, then added Knights of the Round, Eco Fighters, and The King of Dragons. Remixed covered most of the remaining games from the home console volumes. Three titles, Super Street Fighter II Turbo, Tiger Road, and Trojan, did not appear in either portable version. Both PSP compilations could later be played on the PlayStation Vita by downloading them through a PlayStation 3 and copying the files via USB transfer. Klein Computer Entertainment, which had co-developed Volume 1, handled Reloaded. Sensory Sweep took on Remixed. On the Game Boy Advance, Capcom Classics Mini-Mix arrived on the 19th of September 2006, developed by Sensory Sweep and sold only in North America. Its three games were all NES ports: Bionic Commando from 1988, Strider from 1989, and Mighty Final Fight from 1993.
Many of the games spread across the Capcom Classics Collection volumes found a second home years later. Between the 19th of February and the 17th of April 2013, Capcom released them as part of Capcom Arcade Cabinet for PlayStation 3 and Xbox 360, bringing the same titles to a new console generation and a new download model. That revival underlined the staying power of the original compilation's choices. The titles Capcom selected back in 2005-2006 proved durable enough to anchor a second release cycle nearly a decade on, and those same games would eventually make their way into Capcom Arcade Stadium as well.
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Common questions
What games are included in Capcom Classics Collection Volume 1?
Capcom Classics Collection Volume 1 contains all sixteen games from the Capcom Generations and Street Fighter Collection 2 compilations, converted from those ports rather than the arcade originals, plus six additional emulated titles. It also features a Deluxe Versus Mode for the Street Fighter II games.
Who developed Capcom Classics Collection?
Capcom Classics Collection was developed by three studios: Backbone Entertainment, Sensory Sweep, and Klein Computer Entertainment. Klein Computer Entertainment also co-developed Volume 1 and handled the PSP version Reloaded, while Sensory Sweep developed the Game Boy Advance compilation Capcom Classics Mini-Mix.
When was Capcom Classics Collection Vol. 2 released?
Capcom Classics Collection Vol. 2 was released on the 14th of November 2006 in North America for PlayStation 2 and Xbox. It was not released in Japan.
What is the difference between Capcom Classics Collection Remixed and Reloaded?
Reloaded contains the sixteen games from Capcom Generations and Street Fighter Collection 2 plus Knights of the Round, Eco Fighters, and The King of Dragons, while Remixed covers most of the remaining games from the home console volumes. Remixed launched on the 22nd of March 2006 and Reloaded on the 24th of October 2006; only Reloaded was released in Japan.
Can Capcom Classics Collection PSP games be played on PS Vita?
Yes. Both Capcom Classics Collection Remixed and Reloaded for PSP can be played on the PlayStation Vita by downloading them on a PlayStation 3 and copying the files to the Vita via USB transfer.
What games are in Capcom Classics Mini-Mix for Game Boy Advance?
Capcom Classics Mini-Mix includes three NES games: Bionic Commando (1988), Strider (1989), and Mighty Final Fight (1993). It was developed by Sensory Sweep and released on the 19th of September 2006, exclusively in North America.
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2 references cited across the entry
- 1Capcom Classics Collected AgainDaemon Hatfield — November 14, 2006
- 2Capcom Arcade Cabinet's full line-up revealedMatulef, Jeffrey — Eurogamer — 2013-02-13