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— CH. 1 · INTRODUCTION —

Sid Meier's Antietam!

2 min listen · Ch. 1 of 4
4 sections
  • Sid Meier's Antietam! arrived in December 1999 as something unusual: a commercial wargame that bypassed retail stores entirely. Sid Meier, the co-founder of Firaxis Games, had designed it as a prequel to his 1997 title Sid Meier's Gettysburg! But the game was not just a follow-up to a well-received predecessor. It was, as the staff of Computer Gaming World put it, a grand experiment by Firaxis to test the popularity of online-only distribution for commercial releases. That made it a test of two things at once: the reach of a beloved designer's name, and the viability of a distribution model that most of the industry had not yet dared to try. What happened when critics got their hands on it would settle at least one of those questions.

  • The Battle of Antietam from the American Civil War sits at the heart of the game's design. Players choose to command either Confederate or Union troops across that single engagement. The structure offers more than one way to experience it: a standalone single scenario or a campaign of linked scenarios. That campaign mode opens the door to something beyond historical recreation. Players can recount the original history or explore alternate possibilities, bending the outcome of one of the Civil War's most consequential days. The Gettysburg! prequel established the template; Antietam! applied it to an earlier and equally pivotal clash.

  • Firaxis chose not to send Antietam! to retail stores, a decision that set it apart from nearly every other commercial release of its era. Computer Gaming World's staff described this as a grand experiment in online-only distribution. The stakes were real: if the game failed to find buyers without shelf space, it would suggest that direct digital sales could not yet support a full commercial release. If it succeeded, it pointed toward a future the rest of the industry would eventually follow. The game's reception would give Firaxis its answer.

  • Metacritic recorded favorable reviews for Antietam! across the board. Computer Games Strategy Plus named it a runner-up for the 1999 Wargame of the Year award, calling it thoroughly entertaining and a wargame for the masses. Computer Gaming World went further and declared it the best wargame of 1999 outright. Their staff described Antietam! as the epitome of a Sid Meier design: intensely absorbing and wickedly punishing. That phrase, wickedly punishing, suggests a game that rewarded careful play and did not forgive mistakes, a quality the critics clearly regarded as a virtue rather than a flaw.

Common questions

What is Sid Meier's Antietam! and when was it released?

Sid Meier's Antietam! is a real-time computer wargame designed by Sid Meier, co-founder of Firaxis Games. It was released in December 1999 as a prequel to the 1997 game Sid Meier's Gettysburg!

How was Sid Meier's Antietam! distributed?

Sid Meier's Antietam! was not sold in retail stores. Firaxis released it exclusively through online distribution, which Computer Gaming World described as a grand experiment to test the viability of online-only sales for commercial releases.

What battle is covered in Sid Meier's Antietam!?

The game covers the Battle of Antietam from the American Civil War. Players can command either Confederate or Union troops, and can play historical scenarios or explore alternate outcomes.

How did critics receive Sid Meier's Antietam!?

Sid Meier's Antietam! received favorable reviews according to Metacritic. Computer Gaming World named it the best wargame of 1999, describing it as intensely absorbing and wickedly punishing. Computer Games Strategy Plus named it a runner-up for its 1999 Wargame of the Year award.

What is the relationship between Sid Meier's Antietam! and Sid Meier's Gettysburg!?

Sid Meier's Antietam! is the prequel to Sid Meier's Gettysburg!, which was released in 1997. Both games were designed by Sid Meier and developed by Firaxis Games.

Who designed Sid Meier's Antietam!?

Sid Meier designed Antietam!, which was developed and released by Firaxis Games, the studio he co-founded.

All sources

14 references cited across the entry

  1. 1Sid Meier's Antietam! ReleasedJames Fudge — Strategy Plus, Inc. — December 13, 1999
  2. 3Sid Meier's Antietam!Scott Udell — Strategy Plus, Inc. — November 30, 1999
  3. 4MagazineFix Bayonets! (Sid Meier's Antietam! Review)Marc Dultz — Ziff Davis — February 2000
  4. 5Sid Meier's Antietam!Neil Harris — Greedy Productions, Inc. — February 21, 2000
  5. 6Sid Meier's Antietam!John "Gestalt" Bye — Gamer Network — March 7, 2000
  6. 7MagazineSid Meier's Antietam! Review for PC on GamePro.comPeter Olafson — IDG Entertainment — December 21, 1999
  7. 8Sid Meier's Antietam! ReviewMichael E. Ryan — CBS Interactive — December 6, 1999
  8. 9Sid Meier's AntietamSteve Butts — Ziff Davis — January 7, 2000
  9. 10MagazineSid Meier's Antietam!Barry Brenesal — Imagine Media — March 2000
  10. 11MagazineSid Meier's Antietam!Future Publishing — 2000
  11. 12MagazineSid Meier's Antietam!Andrew S. Bub — Imagine Media — February 2000
  12. 13The Computer Games Awards (Wargame of the Year)CGSP staff — Strategy Plus, Inc. — March 6, 2000
  13. 14MagazineThe 2000 Premier Awards (Wargame of the Year)CGW staff — Ziff Davis — March 2000