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— CH. 1 · INTRODUCTION —

Silent Hill: Book of Memories

6 min listen · Ch. 1 of 6
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  • Silent Hill: Book of Memories arrived in October 2012 with a premise that felt almost heretical to fans of one of gaming's most atmospheric horror franchises. A book shows up on your birthday. It contains your entire life story. You start rewriting it. And in your dreams, something terrible waits in the dark. That premise lands in a dungeon crawler built for short multiplayer sessions on a handheld console, published for the PlayStation Vita by Konami. What happens when a franchise defined by oppressive, solitary dread hands the controls to a party of players grinding experience points in monster-filled rooms? The story of how Book of Memories came to exist, who made it, and how listeners and critics ultimately received it raises a question that critics themselves never fully settled: can a Silent Hill game be something entirely different and still belong in the series?

  • WayForward Technologies began work on Book of Memories in September 2010, with Tomm Hulett serving as producer and Adam Tierney as director. The guiding principles Konami handed the team were blunt: "'Vita-centric Silent Hill', 'Not traditional', and 'Different every time you play'". Multiplayer had been discussed as a possibility for Silent Hill: Downpour during its early development, then rejected because the team feared it would feel tacked on. Konami revived the concept for a handheld title where short sessions and cooperative play made more sense. The first prototype used a third-person camera and featured a character wearing a hoodie, and the team briefly experimented with switching between isometric and over-the-shoulder perspectives depending on whether the player was solving puzzles or fighting. That two-camera approach was abandoned because it would have required building every asset twice. By January and February 2011, the team had settled on the major gameplay systems and finalized both the character classes and the environmental concept designs.

  • Five character classes are available at the start: bookworm, goth, jock, preppy, and rocker. Each class favors different statistics drawn from six attributes: strength, dexterity, agility, intelligence, mind, and vitality. A jock, for instance, leans toward strength and dexterity over the rest. The structure underneath those classes is a loop of dungeon rooms called zones, where puzzle pieces are hidden inside challenge orbs. Breaking an orb releases monsters, and every monster in the room must be defeated before the puzzle piece can be claimed. A non-player character named Valtiel offers optional side quests at the start of each zone. Certain rooms labeled Forsaken Rooms contain a ghost whose fate depends on how the player treats it, and those choices ripple forward to the game's ending. Melee weapons degrade with use and can eventually break, echoing an item-management tradition that stretches back through earlier Silent Hill titles. Creatures from across the series appear in the dungeons, including Pyramid Head from Silent Hill 2 and the ghosts from Silent Hill 4: The Room.

  • The narrative concept drew on the fictional Book of Lost Memories already established in Silent Hill lore, reconceived here as the literal story of a single person's life. The protagonist rewrites that story and suffers the consequences across five genuine endings and a sixth that sends the cast to Silent Hill on spring break to meet characters from earlier installments. Konami approved the concepts for both the joke ending and the story system in March and April 2011, a moment that suggests the lighter register was part of the plan from early on rather than a late addition. The five earnest endings stretch from the "Pure Blood" path, where the protagonist rewrites their spouse out of existence and spirals into misery until the book goes blank, to the "Pure Light" path, where a gravely ill protagonist gives up their life to save a child. A neutral outcome places the protagonist in a psychiatric institution trying to balance the world's forces through the book. Each ending is shaped by the notes collected during play and by an alignment meter that tracks whether the player has been harvesting karma from enemies toward the Blood or Light end of the scale.

  • Daniel Licht had previously composed the soundtrack for Silent Hill: Downpour, and Konami brought him back for Book of Memories. Talks began in March 2011, and by September of that year Licht had delivered an early draft of the title music, a piece called "Now We Are Free". Hulett singled out a stage track called "Water World" as "amazing". The final song in the score, "Rust World", was completed in December. A separate contribution came from Rob King and voice actor Troy Baker, who co-composed a song called "Love Psalm" that drew inspiration from a similarly named track on the Silent Hill 2 soundtrack. Mary Elizabeth McGlynn provided lead vocals; Baker contributed background vocals. The track was performed by Eyeshine, featuring Akira Yamaoka. The complete soundtrack was released on the 17th of April, 2012. Voice recording for the game itself took place at PCB Productions in Los Angeles, California, across August and September 2011. Because the player's protagonist is a created character, dialogue had to be recorded in multiple variations to account for each potential shift in the narrative. The full dialogue was recorded in eight languages.

  • Book of Memories was published on the 16th of October, 2012, in North America, followed by Europe on November 2, Australia on November 8, and Japan on the 14th of February, 2013. Review aggregator Metacritic categorized the reception as "mixed or average". Critics split along a fault line that ran through most reviews: some found the game enjoyable as a dungeon crawler in its own right, while others argued it failed as both a dungeon crawler and a faithful entry in the Silent Hill series, calling it an "identity crisis". Graphics for a handheld title drew praise, though at least one reviewer noted the camera was pulled far enough back that those visuals were hard to appreciate. The gameplay's capacity for short sessions and its role-playing elements were highlighted as genuine strengths. Reviewers were harsher on the checkpoint system, the underdeveloped mechanics, and the difficulty spike in the game's later sections. Plot opinions divided sharply: some found the story nonsensical and disconnected from the gameplay, while others saw value in a protagonist psychologically working through their own choices. By July 2013, the game ranked as the fourth-best-selling PlayStation Vita title that month, trailing Mortal Kombat, Lego Batman 2: DC Super Heroes, and Hotline Miami.

Common questions

What is Silent Hill: Book of Memories and when was it released?

Silent Hill: Book of Memories is a dungeon crawler spin-off of the Silent Hill series, developed by WayForward Technologies and published by Konami. It was released for the PlayStation Vita on the 16th of October, 2012, in North America, with European, Australian, and Japanese releases following through February 2013.

Who developed Silent Hill: Book of Memories?

WayForward Technologies developed the game, with Tomm Hulett as producer and Adam Tierney as director. Development began in September 2010. Konami published the title.

How many endings does Silent Hill: Book of Memories have?

The game features six endings in total. Five are serious endings tied to the player's alignment and in-game choices: Pure Blood, Blood, a neutral ending, Light, and Pure Light. The sixth is a joke ending, in the tradition of earlier Silent Hill games, that sends the cast to Silent Hill on spring break.

Who composed the soundtrack for Silent Hill: Book of Memories?

Daniel Licht, who also scored Silent Hill: Downpour, composed the main soundtrack. Rob King and voice actor Troy Baker co-composed an additional song called "Love Psalm", which featured vocals by Mary Elizabeth McGlynn and was performed by Eyeshine, featuring Akira Yamaoka. The soundtrack was released on the 17th of April, 2012.

How did critics receive Silent Hill: Book of Memories?

Reviews were mixed, with Metacritic classifying the reception as "mixed or average". Some critics found it an enjoyable dungeon crawler that stood on its own merits; others argued it failed both as a Silent Hill title and as a dungeon crawler, describing it as an "identity crisis". The game's RPG elements and suitability for short sessions were praised, while its checkpoint system and late-game difficulty drew criticism.

Why is Silent Hill: Book of Memories different from other Silent Hill games?

Book of Memories was deliberately designed to depart from the single-player survival horror format of previous Silent Hill titles. Konami's vision centered on short multiplayer sessions suited to a handheld console. It is the first installment in the main series to feature multiplayer gameplay, aside from Silent Hill: The Arcade.

All sources

23 references cited across the entry

  1. 2Review: Silent Hill: Book of MemoriesSterling, Jim — 2012-10-24
  2. 3Silent Hill: Book of Memories reviewSaldana, Giancarlo — 2012-10-20
  3. 4Silent Hill: Book of Memories reviewParkin, Simon — Eurogamer Network — 2012-11-02
  4. 5E3 2011: Silent Hill Gets New Voices and MultiplayerTanner, Nicole — IGN Entertainment, Inc — June 7, 2011
  5. 6Silent Hill: Book of MemoriesKonami — 2012-10-16
  6. 8Development of Silent Hill: Book of MemoriesFletcher, JC — AOL — 2013-07-31
  7. 10WayForward shows off its cancelled Silent Hill DS gameJeffrey Matulef — Eurogamer Network — 2013-10-12
  8. 11E3 2011: Silent Hill Gets New Voices and MultiplayerTanner, Nicole — IGN Entertainment — 2011-06-08
  9. 12This Week on PSN (10.16.12)Moriarty, Colin — IGN Entertainment — 2012-10-16
  10. 13Silent Hill multiplayer spin-off Book of Memories due NovemberPhillips, Tom — Eurogamer Network — 2012-10-01
  11. 14AU Shippin' Out November 6–9: Halo 4, Mass Effect TrilogyTe, Zorinne — CBS Interactive Inc — 2012-11-04
  12. 17Silent Hill: Book of Memories ReviewMiller, Greg — IGN Entertainment — 2012-10-24
  13. 19Silent Hill: Book of Memories ReviewBischoff, Daniel — 2012-10-31
  14. 20Silent Hill: Book of Memories ReviewPeele, Britton — 2012-10-25
  15. 22Silent Hill: Book of Memories reviewHannley, Steve — Hardcore Gamer LLC — 2012-10-18
  16. 23July 2013's Best-Selling PSN GamesMoriarty — IGN Entertainment — 2013-08-08