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— CH. 1 · INTRODUCTION —

The Lost Vikings

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  • The Lost Vikings arrived in 1993 as a puzzle-platform game from a studio that would later become one of the most recognizable names in gaming. Silicon & Synapse, as Blizzard Entertainment was then called, handed players not one hero but three: Erik the Swift, Baleog the Fierce, and Olaf the Stout. Each had abilities the others lacked. None of them could get home alone. The game began with an alien emperor named Tomator kidnapping the trio for an intergalactic zoo, and then things got stranger from there. How did a game inspired by the ant-sized workers of Lemmings end up as a beloved multi-platform classic? And why, decades after its release, are these three Vikings still showing up in some of the biggest games ever made?

  • Lemmings, the popular puzzle game built around managing dozens of tiny creatures, provided the original spark for The Lost Vikings. Silicon & Synapse's earliest concept placed hundreds of miniature Viking characters on screen at once, each with different skills, tasked with defeating enemies and capturing territory. That vision collapsed almost immediately against a practical constraint: the game was headed to consoles, not computers, and television screens of the era could not resolve tiny characters into readable images. Developers shifted toward larger characters that players could actually see and follow. The on-screen Viking count fell from hundreds to five, then from five down to three. Console hardware imposed another creative constraint. The limited number of colors those systems could display pushed the artists toward deliberately vivid, saturated hues, since bold colors read better on a television set than subtle ones did. The final game's cheerful palette was shaped as much by hardware as by artistic choice.

  • Every one of the game's 37 levels was built around a single rule: all three Vikings had to reach the exit, or nobody did. Erik could run faster than his companions, jump, and bash through certain walls and enemies with his helmet. Baleog carried a sword for close combat and a bow with what the game described as a lifetime supply of arrows, useful for hitting switches out of reach. Olaf held a shield that could stop enemy projectiles, serve as a hang glider to slow his descent, and even function as a raised platform for Baleog or a stepping stone for Erik to climb to higher ground. Each Viking also carried up to three health points, lost by taking damage or falling too far. If any one of them died, the level became unwinnable. The game offered unlimited continues, a deliberate choice that acknowledged how demanding the puzzle design was. The Mega Drive and Genesis version stretched the level count to 42 by adding five stages not found on any other platform, and it also allowed three players to control the Vikings simultaneously.

  • Interplay Productions published the Super NES version first in 1993, then followed that same year with releases for the Amiga and MS-DOS. The Amiga CD32 and Mega Drive/Genesis versions came out the following year. Blizzard brought the game back for the Game Boy Advance in 2003, and again in 2014 when it was added to Battle.net, emulated through DOSBox. The game's longest gap ended in February 2021, when Blizzard released it as part of the Blizzard Arcade Collection for Nintendo Switch, PlayStation 4, Windows, and Xbox One, timed to the studio's 30th anniversary. That collection included both the original Super NES and Genesis builds, plus a Definitive version combining features from both: the three-player co-op mode that originated on Genesis and the five extra stages that had never appeared outside that version.

  • Computer Gaming World called the game in 1993 a clever blend of comedy and role playing, concluding it was a unique puzzle-solving adventure for people who enjoy using their cerebral cortex alongside their reflexes. A reviewer at VideoGames and Computer Entertainment praised the difficult puzzles, the humor, the visual style, the character animation, and the music, summarizing the game as funny, fresh, and challenging. AllGame described the design as methodically paced and intelligently designed, noting that the graphics and dialogue gave The Lost Vikings more personality than most other video games. Super Gamer awarded the Super NES version a score of 92 percent, describing it as a huge variety of puzzles and calling it completely addictive. Nintendo Power ranked it the seventh-best Super NES game of 1993, praising the gameplay as deep and compelling. The rankings accumulated over the years: Mega placed it 22nd in their Top Mega Drive Games of All Time, Total! put it 52nd on its Top 100 Super NES Games in 1995, and Super Play ranked it 94th in its own all-time list in 1996. In 2018, Complex placed the game 93rd on their list of the best Super Nintendo games ever made.

  • Olaf and Baleog appeared in the 1993 game Rock n' Roll Racing, published the same year as The Lost Vikings. Olaf was an unlockable hidden character, while Baleog's likeness showed up on billboards advertising Viking Cola on a planet called Bogmire. In the 32X version of Blackthorne, all three Vikings turned up in a secret area in the second snow level. The ClayFighter series wove them in across multiple entries: Olaf appeared in an ending sequence tied to a character named Helga, described as his girlfriend, while Erik and Baleog's faces appeared as animated sculptures in a stage called Clay Keep in ClayFighter 2: Judgment Clay. Interplay designers hinted in interviews that one of the three would have appeared in the then-upcoming ClayFighter III, but that game never materialized. World of Warcraft placed all three as non-playable characters in the dungeon Uldaman, and a quest there asked players to collect two items whose names, read backwards, spelled out Lost and Viking. The World of Warcraft: Cataclysm expansion gave them a more prominent role in a quest line for the Alliance faction in the Badlands region. In Warlords of Draenor, Olaf could appear as a random daily quest character if players had built the appropriate structure in their Garrison. The Dragonflight expansion brought them back to a redesigned version of Uldaman called Uldaman: Legacy of Tyr, where their prolonged time in the Titan underground complex had driven them mad, making them the first boss encounter. Warcraft III: The Frozen Throne used the names Erik the Swift, Baleog the Fierce, and Olaf the Stout for the Dark Troll Commando hero in its Monolith scenario. StarCraft II named a flying unit the Viking, posted an image on its website subtitled The Lost Vikings, and built in a voice interaction where repeatedly clicking the unit prompted the pilot to search for Erik, Baleog, and Olaf while entering coordinates for a destination called Norse by Norse-west. An arcade machine inside StarCraft II's Cantina of Battleship Hyperion also bore the name The Lost Viking, playable as a vertically scrolling shooter. Heroes of the Storm brought them back as playable characters in a format unlike any other hero in that game: selecting the Lost Vikings gave one player control of all three individuals at once, each with distinct speeds, attack ranges, and health pools.

Common questions

Who developed The Lost Vikings?

The Lost Vikings was developed by Silicon & Synapse, the studio now known as Blizzard Entertainment, and published by Interplay Productions. It was released in 1993 initially for the Super NES.

What are the abilities of each Viking in The Lost Vikings?

Erik the Swift can run fast, jump, and bash through walls with his helmet. Baleog the Fierce fights with a sword and a bow with unlimited arrows. Olaf the Stout uses his shield to block attacks, glide, and serve as a platform for the other two.

How many levels does The Lost Vikings have?

The Super NES version contains 37 levels. The Mega Drive and Genesis version includes 42 levels, adding five stages not present in any other version of the game.

What inspired The Lost Vikings game?

The Lost Vikings was initially inspired by Lemmings, the popular puzzle game. The original concept involved hundreds of tiny Vikings on screen, but developers reduced the number to three to suit console hardware and television displays.

Where have the Lost Vikings made cameo appearances?

The Lost Vikings have appeared in Rock n' Roll Racing, Blackthorne, the ClayFighter series, multiple World of Warcraft expansions, Warcraft III: The Frozen Throne, StarCraft II, and Heroes of the Storm, where they function as a playable multi-unit hero.

What platforms is The Lost Vikings available on?

The game has been released on Super NES, Amiga, Amiga CD32, MS-DOS, Mega Drive/Genesis, Game Boy Advance, Battle.net, and as part of the 2021 Blizzard Arcade Collection for Nintendo Switch, PlayStation 4, Windows, and Xbox One.

All sources

45 references cited across the entry

  1. 1MagazineCTW Games GuideOpportunity Publishing — 16 May 1994
  2. 2Relive the Legacy: Announcing the Blizzard Arcade CollectionBlizzard Entertainment — February 20, 2021
  3. 3Classic GamesBlizzard Entertainment
  4. 4Rock n' Roll Racing, The Lost Vikings now free on Battle.netAlex Wawro — Think Services — May 2, 2014
  5. 9The Lost VikingsBrett Alan Weiss — AllGame
  6. 10The Lost VikingsBrett Alan Weiss
  7. 11MagazineThe Lost VikingsSimon Clays — September 1993
  8. 12MagazineThe Lost VikingsGary Lord — August 1993
  9. 13MagazineThe Lost VikingsRob Mead — July 1994
  10. 14MagazineThe Lost VikingsTim Tucker — July 1993
  11. 15MagazineWalhall im AllSeptember 1993
  12. 16MagazineThe Lost VikingsSeptember 1994
  13. 17MagazineLong lives CD32September 1994
  14. 18MagazineThe Lost VikingsGary Lord — February 1994
  15. 19MagazineThe Lost VikingsPaul Rand et al. — May 1993
  16. 20MagazineThe Lost VikingsSteve Harris et al. — May 1993
  17. 21MagazineThe Lost VikingsManny LaMancha — February 1994
  18. 22MagazineThe Lost VikingsAndy Lowe — May 1993
  19. 23The Lost Vikings Review for Game Boy AdvanceFrank Provo — April 10, 2003
  20. 24The Lost Vikings (GBA)Bryan Stratton — April 18, 2003
  21. 25The Lost vikingsLouis Bedigian — April 24, 2003
  22. 26Lost Vikings SNES ReviewTravis Fahs — July 25, 2008
  23. 27The Lost VikingsCraig Harris — April 2, 2003
  24. 28Test de The Lost Vikings sur PCAnfalmyr — January 21, 2010
  25. 29MagazineThe Lost VikingsSandrie et al. — July 1993
  26. 30MagazineThe Lost VikingsSandrie — May 1994
  27. 31MagazineThe Lost VikingsGus et al. — January 1994
  28. 32MagazineNow PlayingMay 1993
  29. 33MagazineThe Lost VikingsSteve — May 1993
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  31. 35MagazineThe Lost VikingsApril 1993
  32. 36MagazineThe Lost VikingsDavid Upchurch — June 1993
  33. 37MagazineVikings Just Wanna Have FunWilson, David — December 1993
  34. 38MagazineThe Lost VikingsZach Meston — L.F.P., Inc. — May 1993
  35. 39MagazineReview CrewEd Semrad et al. — Sendai Publishing — January 1994
  36. 40JournalThe Lost Vikings ReviewParagon Publishing — May 1994
  37. 41MagazineThe Top Titles of 1993January 1994
  38. 42JournalTop 100 SNES GamesJuly 1995
  39. 43MagazineThe Super Play All-time top 100 SNES gamesFuture Publishing — April 1996
  40. 45The Best Super Nintendo Games of All TimeRich Knight — April 30, 2018