Curated playlist
Game Boy Advance games
- Super Street Fighter II TurboIn April 1994, the arcade cabinet for Super Street Fighter II Turbo began spinning coins in Japan. Game Machine listed it as the second most successful table unit that month, trailing only Virtua Fighter. This hardware ran on Capcom's CP…
- Street Fighter Alpha 3Street Fighter Alpha 3 arrived in Japanese arcades during the summer of 1998. It ran on Capcom's CP System II hardware, a board that had powered previous entries in the series. The machine processed sprites and sound to create fast-paced…
- Capcom Classics CollectionCapcom Classics Collection landed on PlayStation 2 and Xbox in 2005, offering players a vault of arcade history in a single package. Behind the disc was not one studio but three: Backbone Entertainment, Sensory Sweep, and Klein Computer…
- Final Fantasy VFinal Fantasy V launched in Japan in December 1992, and within a single day it sold roughly 900,000 cartridges. That opening figure was about 4.5 times the first-day numbers posted by Final Fantasy IV the year before. Japanese authorities…
- Doom (1993 video game)Doom, released on the 10th of December 1993, crashed a university's network before most people had even heard of it. At midnight, after thirty straight hours of testing, the five-person team at id Software uploaded the first episode to an…
- Final Fantasy Tactics AdvanceFinal Fantasy Tactics Advance arrived on the Game Boy Advance in 2003, carrying the weight of a beloved predecessor and the ambitions of a team that had spent years waiting to build it. The original Final Fantasy Tactics, released in 1997,…
- Final Fantasy IIFinal Fantasy II launched on the 17th of December 1988, almost exactly one year after the original game, and Square's small team of around ten people had already decided it would be nothing like its predecessor. The first game had saved…
- The Lost VikingsThe Lost Vikings arrived in 1993 as a puzzle-platform game from a studio that would later become one of the most recognizable names in gaming. Silicon & Synapse, as Blizzard Entertainment was then called, handed players not one hero but…
- Pac-ManPac-Man arrived in arcades on the 22nd of May 1980, and within two years it had earned more than a billion dollars in quarters from American players alone. A yellow circle eating dots in a maze does not sound like a cultural revolution.…
- Final Fantasy (video game)Final Fantasy arrived in Japan in 1987 as a last-ditch effort by a company that nearly did not survive to publish it. Square was threatened with bankruptcy. Hironobu Sakaguchi, the game's creator, had privately decided he would quit the…
- Final Fantasy IVFinal Fantasy IV arrived in Japan in 1991, and with it came Cecil Harvey, a dark knight who steers warships through the sky for the Kingdom of Baron. The game opens not with a hero's triumph but with a crime: the Red Wings, Cecil's own…
- Final Fantasy VIFinal Fantasy VI arrived in Japanese homes on the 2nd of April, 1994, carrying a premise that broke from every rule the series had established. Where earlier installments placed players in medieval kingdoms, this game opened with…
- Final Fight (video game)Final Fight arrived in arcades in 1989 with a premise that could have come straight out of a Hollywood action film: a former pro wrestler turned city mayor tears through six rounds of urban chaos to rescue his kidnapped daughter. Capcom's…
- Space InvadersSpace Invaders arrived in Japanese arcades in July 1978, and within months the country was running out of places to put the machines. Pachinko parlors and bowling alleys were the first to adopt it when amusement arcade owners passed. Then…