When did Silicon & Synapse begin work on The Lost Vikings?
Silicon & Synapse began work on The Lost Vikings in 1993. Developers drew inspiration from the puzzle game Lemmings during this initial development phase.
Short answers, pulled from the story.
Silicon & Synapse began work on The Lost Vikings in 1993. Developers drew inspiration from the puzzle game Lemmings during this initial development phase.
Erik runs faster than the other two vikings and can jump or bash through walls with his helmet. Baleog kills enemies with his sword or shoots arrows from a distance using a lifetime supply. Olaf blocks projectiles with his shield and uses it as a hang glider.
Interplay released The Lost Vikings for the Super NES in 1993 followed by versions for the Amiga and MS-DOS platforms later that year. Subsequent releases included the Amiga CD32 and Mega Drive/Genesis systems the following year.
The original concept involved managing hundreds of tiny vikings with different skills to defeat enemies and conquer territory. The team reduced the number of vikings from five down to three to fit console limitations.
Olaf unlocked as a hidden character in Rock n' Roll Racing while Baleog appeared on billboards advertising Viking Cola on Bogmire. All three vikings appeared in a secret area of Blackthorne's second snow level and featured in Helga's ending of ClayFighter before she dumped him for Tiny.