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— CH. 1 · INTRODUCTION —

Suikoden

14 min listen · Ch. 1 of 8
8 sections
  • Suikoden opens, in its very first game, with a creation myth pulled from an in-game book called Old Book Volume 1. In the beginning, the myth says, there was only Darkness, adrift for ages inside a fold in time. Darkness wept a single Tear, and two brothers were born from it, Sword and Shield. Sword boasted that nothing could survive its blade. Shield swore that nothing could break through its guard. Their fight lasted seven days and seven nights. What was left of Sword became the sky above. What was left of Shield became the ground below. Sparks thrown off in the battle turned into the stars overhead. The 27 jewels that had decorated both brothers became the 27 True Runes, and with that the world itself began to turn.

    That myth sits inside a role-playing game series developed and published by Konami. Yoshitaka Murayama created the series, loosely basing it on the classical Chinese novel Water Margin. Each entry returns to the same handful of obsessions: political corruption, revolution, and the True Runes. Each game also centers on a cast of 108 recruitable characters called the Stars of Destiny. The games are not told in chronological order, yet nearly all of them share one continuous world, with some characters resurfacing across multiple installments. What does it take to sustain a series like this for decades? Why has its future been uncertain enough that Konami's own developers once described it as disbanded? The chapters ahead follow the mechanics that define a Suikoden game and the runes at the heart of its mythology. They also follow the shifting map beneath its wars, the people who built it, and the halting path the series has taken toward revival.

  • In Suikoden IV, the battle party shrinks to four fighters and one support character, down from the six-person team every other game gives the protagonist. That team is chosen from among the Stars of Destiny recruited so far. Recruiting is the core loop of every entry: characters scattered across towns, dungeons, and islands can be won over and then fight alongside the hero. Not every one of the 108 serves as a fighter. Pulling all of them into the fold is optional, not required to finish a game. Doing so still pays off, since gathering every Star unlocks bonuses that shape how the story plays out.

    Suikoden III breaks from this pattern. Several of that game's Stars of Destiny are written as antagonists rather than allies. It is the only main entry where recruiting the full 108 is impossible. Each protagonist also gains a base of operations over the course of the story, typically an abandoned, monster-infested castle. Capturing and clearing it turns the ruin into a bustling headquarters, filled with the very characters the player has recruited. Those headquarters walls will matter once the fighting starts, and the series stages that fighting in three distinct ways.

  • The most common encounter in Suikoden, called Basic Battle, hands the player four commands: Fight, Run, Bribe, and Auto. Fight lets the player choose each character's action directly. Run attempts to flee the encounter outright. Bribe spends the party's in-game currency, called Potch, to pay enemies off for an escape. Auto hands the choice to the game itself, which automatically sets every character to attack.

    A second mode, the One-on-one Duel, strips the fight down to a single character on each side, and it only appears during special story events. Instead of directing a fighter's moves turn by turn, the player simply picks one of a handful of commands. It plays out essentially as a game of rock, paper, scissors dressed up in dialogue. The enemy's own remarks hint at what it plans to choose next, so winning depends on reading that dialogue rather than reflexes. Suikoden V changes the rhythm. Players there get just 3 seconds to choose a command, the only game in the series to put a clock on these duels.

    The third form, Strategic War Battle, scales combat up from individual characters to entire armies. The player is free to organize the protagonist's units however they like. Suikoden IV stages its version of this war at sea, unlike any other entry in the series. Suikoden V goes further still, becoming the first game to build its war battles around real-time strategy instead of turns. Whichever mode is on screen, the fighting in Suikoden rarely happens for its own sake. It usually traces back to a single, very specific kind of power the games call a True Rune.

  • Nearly every Suikoden plot follows the same shape: a coup d'etat staged by a corrupt power holder, and a protagonist thrown into exile from home. From that exile, the hero fights to undo the disastrous misuse of the True Runes. Each story ends in a climactic showdown against whichever True Rune has turned corrupt.

    The games describe the 27 True Runes as the wellspring of every kind of magic and primal force in the world. Each one is conscious, driven by a will of its own, and treated as the equivalent of a god. Wars have been fought over them throughout the setting's history, some of them stirred up by the will of the runes themselves. Anyone who bears a True Rune stops aging and becomes immune to disease, effectively immortal for as long as they hold it. Physical trauma is the exception. Bearers can still die in accidents, or be killed outright.

    The Moon Rune carries a darker cost: whoever bears it is turned into a vampire. A True Rune does not even need a living host. The Star Dragon Sword is itself a physical form taken by the Night Rune. During the Highland-Jowston conflict, the Beast Rune went further still, incarnating itself with no host at all. It activated on its own and fed purely on its own will.

    Among the 27, named runes include the Gate Rune, the Rune of Life and Death, also called the Soul Eater. Others named are the Rune of the Beginning and the Rune of Punishment. The list continues with the Sun Rune, the Sovereign Rune, the Hachifusa, or Eight-Fold, Rune, and the Circle Rune. Rounding out the 27 are the Rune of Change, the five True Elemental Runes governing fire, water, earth, wind, and lightning, and the Dragon Rune. Those 27 runes surface across a map that spans multiple continents, kingdoms, and republics, each one shaped by its own history of war.

  • Suikoden V is the newest game set in this shared world. Yet inside the series' own internal chronology, Suikoden IV actually happens earliest, and Suikoden III's story unfolds latest of all. Suikoden, Suikoden II, and Suikoden III all take place on the Northern Continent, a single landmass divided into several distinct regions. The first game unfolds in the Scarlet Moon Empire, on the continent's southeastern coast, centered on the Toran region and Lake Toran. Gregminister, the empire's capital, sits in the Arlus area, near the Warrior's Village in Lorimar and the Great Forest. By the end of the first Suikoden, the empire has collapsed and been replaced by the Toran Republic.

    Suikoden II shifts the setting into the Dunan region, split between the Highland Kingdom in the east and the Jowston City-States in the west. Jowston is a confederation of independent states built around cities such as South Window, Greenhill, Muse, and Two River, plus the Knightdom of Matilda. The Dunan Unification War brings down the Highland Kingdom, and the victors merge Highland and Jowston into a single Dunan Republic. West of Dunan, separated by mountains, the Tinto region chooses independence instead, becoming the Tinto Republic.

    The Grasslands stretch across the continent's center, home to six clans: the Lizard, Duck, Karaya, Chisha, Safir, and Alma Kinan. West of the Grasslands lies the Zexen Confederacy, itself an offshoot of those clans. Its capital, Vinay del Zexay, and its Budehuc Castle anchor the main conflict of Suikoden III.

    Further north, the Holy Kingdom of Harmonia stands as the largest country on the continent, having absorbed neighboring lands such as Sanadia. After the First Fire Bringer War, Harmonia also absorbed the Grasslands' Kanaa clan, renaming that territory Le Buque. Centuries earlier, the Scarlet Moon Empire had broken away from Harmonia by seizing its old capital outright. The empire renamed that capital Gregminister, forcing Harmonia to build a new one at Crystal Valley. Harmonia is also home to the Tower, where members of the Howling Voice Guild train and live.

    South across the ocean, past islands such as Obel and Razril, lies the Southern Continent, the setting for Suikoden V. There, the Queendom of Falena sits between two rivals, the theocracy of Nagarea to the southwest and the New Armes Kingdom to the southeast. Falena is laced with rivers and lakes beneath the Ashtwal Mountains. Its capital is Sol-Falena, and its holy land of Lunas is governed by a figure called the Oracle. A destroyed mountain pass has kept Nagarea's threat at bay, but the New Armes Kingdom continues to menace Falena throughout the game.

    Far to the west of both continents lies a landmass known only as the Western Continent, where little is known. Scattered ruins left by a vanished people called the Sindar are a mystery that resurfaces throughout the series.

  • Yoshitaka Murayama wrote, produced, and personally oversaw Suikoden for years before leaving Konami near the end of Suikoden III's development. Noritada Matsukawa stepped in as Senior Director of Suikoden III once Murayama departed, then went on to direct Suikoden IV as well. Junko Kawano produced that fourth game, having already served as chief designer on the very first Suikoden. Suikoden V changed hands again, directed by Takahiro Sakiyama, who came to the project as a relative newcomer to role-playing games. What happened next to the people who built these games is where the series' own story turns uncertain.

  • A Japanese website called 4gamers.net once asked Konami developers about an unrelated game, Frontier Gate. The answer was unexpected: the Suikoden development team had been disbanded, its members scattered across other teams at Konami and beyond. That revelation fed speculation that the franchise had been abandoned outright, especially after disappointing sales of its most recent entries. Konami pushed back at the Tokyo Game Show in 2011, unveiling a trailer for a new title, Genso Suikoden: The Woven Web of a Century. The game reached Japan for the PSP on the 12th of February 2012, to reviews the press generally called lackluster. By 2015, an article in The Nikkei reported that development on the series had been halted altogether.

    In 2020, one of Suikoden's former developers left Konami and founded a new studio called Rabbit & Bear. Its founders include Yoshitaka Murayama, director and writer of the first two Suikoden games, and Junko Kawano, lead artist on Suikoden 1 and 4. The roster also includes Junichi Murakami, art director on Castlevania: Aria of Sorrow, Suikoden Tactics director Osamu Komuta, and composers Motoi Sakuraba and Michiko Naruke. Murayama went on to direct a spiritual successor to Suikoden titled Eiyuden Chronicle: Hundred Heroes, released on the 23rd of April 2024. Murayama died during that game's development.

    On the 3rd and the 4th of March 2025, Konami used a livestream to announce a new project. It is a gacha game spinoff developed with Mythril, called Suikoden: Star Leap. The game is set chronologically between Suikoden I and Suikoden V and is being treated as fully canonical to the mainline continuity. Konami is pairing it with several other new media projects, all grouped as part 2 of what the company calls its Suikoden revival plan. Every project in that part is aimed specifically at growing the fanbase. The earlier Suikoden I & II HD Remaster carries the fuller title Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars. It had already reached the PlayStation Portable port on the 23rd of February 2006. A version for other platforms followed on the 6th of March 2025. It has now retroactively been declared part 1 of the same revival plan. That plan reaches beyond games entirely, into music, print, and even a cameo appearance or two.

  • As of 2007, Suikoden's soundtracks had only been released in Japan, despite being well liked across the gaming community. A run of arranged soundtrack collections came out between late 2001 and 2004, all drawing on music from Suikoden, Suikoden II, Suikoden III, and occasionally the Suikogaiden side stories. The first was the Genso Suikoden Music Collection produced by Hiroyuki Nanba, a 10-track release on the 29th of December 2001. Nanba handled both the production and the arrangement himself. The last, the Genso Suikoden Celtic Collection III, arrived as a 13-track release on the 14th of April 2004, arranged by Yuji Yoshino. Arrangers such as Yoko Ueno and Shigeyoshi Kawagoe worked across several of the Celtic and Asian-themed collections in between. Vocalists including Yuko Imai, Risa Oki, Sanae Shintani, and Tomoko performed on the vocal-focused entries.

    Suikoden has also spread onto the page. The Suikoden World Guide and Suikoden Encyclopedia cover the series in detail, though almost entirely in Japanese. Suikoden and Suikoden II each have light novel adaptations written by Shinjiro Hori, also released only in Japan. Suikoden III became a manga drawn by Aki Shimizu, which Tokyopop brought to English-language markets. An anime adaptation of Suikoden II is now in production, titled Suikoden: The Anime. Konami Animation is producing it, with NBCUniversal Entertainment Japan handling general production. It was announced on the 4th of March 2025, alongside a stage play based on Suikoden I and a touring orchestral concert.

    Suikoden's cameos stretch back to 1995, when the series' first crossover appearance came in Tokimeki Memorial: Forever with You. In 1998's Mitsumete Knight R, the protagonist of the original Suikoden shows up as a character. That same protagonist became a selectable character in the mobile game Konami Wai Wai Sokoban in 2006. In 2015, Suikoden's Tir appears as a supportive character in Professional Yakyuu Spirits A. The series turns up again in Super Bomberman R Online in 2021. In Astro Bot, released in 2024, a VIP bot called the First Star wears the clothing and carries the Bo-staff of the Suikoden I protagonist. It also features the Rune of Life and Death if the player interacts with it. That bot can still be rescued inside Astro Bot today, carrying the gear of a hero first recruited decades earlier in Suikoden I.

Common questions

Who created the Suikoden video game series?

Yoshitaka Murayama created the Suikoden series, and also wrote, produced, and oversaw it for years before leaving Konami near the end of Suikoden III's development.

What classical novel is Suikoden based on?

Suikoden is loosely based on the classical Chinese novel Water Margin, whose title is rendered as Shui Hu Zhuan in Japanese.

What are the 108 Stars of Destiny in Suikoden?

The 108 Stars of Destiny are a cast of 108 characters who band together in each Suikoden game, most of them recruitable to fight alongside the protagonist. Recruiting all of them is optional but unlocks bonuses, except in Suikoden III, where several Stars are written as antagonists instead.

What are the True Runes in Suikoden?

The True Runes are 27 sentient sources of magic and primal force treated as the equivalents of gods in the Suikoden world. Anyone who bears a True Rune stops aging and becomes immune to disease, though they can still die from physical trauma.

When was Eiyuden Chronicle: Hundred Heroes, the spiritual successor to Suikoden, released?

Eiyuden Chronicle: Hundred Heroes was released on the 23rd of April 2024. It was directed by Yoshitaka Murayama, who died during its development.

What is Suikoden: Star Leap?

Suikoden: Star Leap is a gacha game spinoff of the Suikoden series that Konami announced on the 3rd and the 4th of March 2025, developed with Mythril. It is set chronologically between Suikoden I and Suikoden V and is treated as fully canonical to the mainline continuity.

All sources

9 references cited across the entry

  1. 1Hardcore Gaming 101: SuikodenRonnie Cave — Hardcore Gaming 101
  2. 3A beloved RPG adventure returns March 6, 2025 ✨ Pre-order #Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars NOW on PlayStation®5, PlayStation®4, Xbox Series X27 August 2024
  3. 6New article on Konami paints a bleak pictureWesley Yin-Poole — Gamer Network — 3 August 2015
  4. 7VideoSuikoden Live Broadcast KONAMIKonami — 2025-03-03