Skip to content
— CH. 1 · INTRODUCTION —

Gensō Suikoden: Tsumugareshi Hyakunen no Toki

5 min listen · Ch. 1 of 6
6 sections
  • Gensō Suikoden: Tsumugareshi Hyakunen no Toki dropped into Japanese game shops on the 9th of February 2012, and by the end of that first week it had sold more than 61,000 units. That made it the highest-selling title in the country during its debut. But the numbers alone don't capture what this game was asking players to do: recruit fighters, wizards, bards, and blacksmiths from across three different centuries, then pit them together against a creature that wakes up once every hundred years to destroy the world. How does a team build a party of up to 108 characters without collapsing under its own ambition? And what does it mean to release a beloved Japanese role-playing game on a handheld that most of the world would never play it on? Those are the questions that sit at the heart of this game's short, strange history.

  • Players can field up to six characters at once from a pool of 108, and those characters are drawn from three distinct eras: the present, one hundred years in the past, and two hundred years in the past. That span of two centuries is not just flavor. It shapes which characters are available and which skills can be passed between them. The "Skill Transmission System" is the mechanical expression of that idea. Characters from the past can teach abilities that have been "lost in time" to others who share the same job class in the present. Eight combat job classes exist in total: Medicine User, Bard, Ninja, Martial Artist, Archer, Spearman, Wizard, and Swordsman. Alongside those are craftsman roles such as Blacksmith, Magic Stone Craftsman, and Cook, each carrying its own distinct abilities and statistics. Swapping out a character's equipment can open up sub-jobs, adding another layer of customization on top of the already broad roster. Battles begin the moment a character physically touches an on-screen enemy, and from there the game shifts into a turn-based rhythm where speed statistics determine the order of action. Players arrange their party on a three-by-three grid, and placement on that grid can meaningfully change how certain characters perform in a fight. Some characters also unlock special team-up moves, letting two fighters combine their attacks against a shared target.

  • Suikoden Tierkreis, released a few years earlier on the Nintendo DS, established that the series could support self-contained universes outside the main numbered continuity. Tsumugareshi Hyakunen no Toki follows the same logic, taking place within the Suikoden "Million World" multiverse but with its own separate history and rules. The protagonist is a swordsman from a small village. His two companions are named Myura and Zeno. A mysterious boy called Xephon throws all three of them back in time by a hundred years, setting the plot in motion. Stranded in the past, they have to train alongside the heroes of that era before eventually confronting the Centennial Monster, a powerful being that surfaces every century with the single purpose of destroying the world. The hundred-year cycle is not incidental. It is what gives the three-time-period structure of the roster its narrative logic.

  • Konami first announced the game to the public at the 2011 Tokyo Game Show, though representatives shared almost nothing beyond the platform it would run on. Specific details followed a month later, appearing in an October 2011 issue of Weekly Famitsu magazine. Project director Osamu Komuta had previously worked on Suikoden Tierkreis, making him a natural fit for a game designed as a spiritual sibling to that title. Scenario writer Kazuyoshi Tsugawa brought credits from both Tierkreis and Suikoden V. The art direction followed a practice established across earlier entries in the series: blending elements from Eastern and Western visual culture rather than committing to either tradition exclusively.

  • Konami sold the game through its Konami Style online store in Japan, offering several special edition bundles that went well beyond a standard retail package. Buyers could add a soundtrack CD, a drama CD, an artbook, or a Genso Suikoden encyclopedia guidebook to their order. The soundtrack itself, titled Genso Suikoden Tsumugareshi Hyakunen no Toki Original Soundtrack and Drama CD, was published by Konami Digital Entertainment and spans 38 tracks across two discs. The vocal theme song, called "The Giving Tree," was performed by Chiaki Ishikawa. First-print copies of the game came with redemption codes for PlayStation Portable themes based on earlier Suikoden games, a reward aimed squarely at long-time fans of the series.

  • After its strong debut week, the game went on to sell 83,086 copies in Japan before dropping out of the top 20 sales charts in March 2012. Weekly Famitsu gave it a 30 out of 40, built from four individual scores of 8, 7, 8, and 7. Dengeki PlayStation magazine rated it 78.75 out of 100, averaging scores of 80, 80, 80, and 75 from its reviewers. Because the game never received an official release outside Japan, it remained inaccessible to most players worldwide for nearly a decade. That changed on the 7th of October 2021, when Twisted Phoenix Game Translation released a full English fan translation, finally opening the game to an audience that had no other way to experience a story built around a monster that rises every hundred years to end the world.

Common questions

When was Gensō Suikoden Tsumugareshi Hyakunen no Toki released?

Gensō Suikoden: Tsumugareshi Hyakunen no Toki was released in Japan on the 9th of February 2012 for the PlayStation Portable. It was never officially released outside Japan.

How many characters can you recruit in Gensō Suikoden Tsumugareshi Hyakunen no Toki?

Players can recruit up to 108 characters in Gensō Suikoden: Tsumugareshi Hyakunen no Toki, drawn from three time periods: the present, 100 years in the past, and 200 years in the past. Up to six characters can be fielded in battle at once.

Who developed Gensō Suikoden Tsumugareshi Hyakunen no Toki?

Gensō Suikoden: Tsumugareshi Hyakunen no Toki was developed by Konami. The project director was Osamu Komuta, who previously worked on Suikoden Tierkreis, and the scenario writer was Kazuyoshi Tsugawa, who had credits on both Tierkreis and Suikoden V.

How well did Gensō Suikoden Tsumugareshi Hyakunen no Toki sell in Japan?

Gensō Suikoden: Tsumugareshi Hyakunen no Toki was the highest-selling title during its debut week in Japan, moving 61,784 units. It sold a total of 83,086 copies before falling from the top 20 charts in March 2012.

Is there an English translation of Gensō Suikoden Tsumugareshi Hyakunen no Toki?

An English fan translation of Gensō Suikoden: Tsumugareshi Hyakunen no Toki was released on the 7th of October 2021 by Twisted Phoenix Game Translation. No official English localization was ever produced.

What is the Skill Transmission System in Gensō Suikoden Tsumugareshi Hyakunen no Toki?

The Skill Transmission System in Gensō Suikoden: Tsumugareshi Hyakunen no Toki allows characters from the past to teach abilities that have been "lost in time" to other characters of the same job class. It connects the game's three-time-period roster to its core mechanics.

All sources

17 references cited across the entry

  1. 1Date Set for PSP SuikodenGantayat, Anoop — Andriasang.com — 2011-11-24
  2. 3Suikoden Battle System Screens and DetailsGantayat, Anoop — Andriasang.com — 2012-01-27
  3. 5First Suikoden DetailsGantayat, Anoop — Andriasang.com — 2011-10-19
  4. 6TGS: New Suikoden AnnouncedNix — IGN — 2011-09-17
  5. 8New Suikoden set for February 9 in JapanToyad, Jonathan Leo — GameSpot — 2011-11-24
  6. 14Gravity Daze Gets High Marks in FamitsuGantayat, Anoop — Andriasang.com — 2012-02-01
  7. 15Big in Japan Feb 6-12: Suikoden, Gravity RushToyad, Jonathan Leo — GameSpot — 2012-02-16
  8. 164GamerMarch 1, 2012