Take-Two Interactive
Take-Two Interactive began with a 21-year-old chief executive and a calculation about age. Its founder, Ryan Brant, explained his reasoning in his own words: "I wanted to get into a business where I could raise capital as a younger guy. In technology, people expect you to be a younger person." The company was incorporated under Delaware law on the 30th of September 1993, funded by his family and private investors. Three decades later, the New York City firm stands behind Grand Theft Auto, BioShock, Borderlands, Civilization, NBA 2K and WWE 2K. It also owns half of a professional esports league. How did a start-up with no hits grow into one of the largest publicly traded game companies? Why did its founder leave while under investigation? And what stopped a much bigger rival from simply buying it?
In May 1991, Ryan Brant went to work for his father, the media executive Peter Brant, as chief operating officer of the illustrated-book publisher Stewart, Tabori & Chang. Peter was also a co-owner of Interview. Ryan stayed until August 1993, having graduated from the Wharton School in May 1992 after attending the Hotchkiss School. Wanting a path of his own, he chose video game publishing. John Antinori and Mark Seremet helped with the launch, though Seremet sold his stake in 1998.
The young company's first base was Latrobe, Pennsylvania. By June 1994 it had absorbed InterOptica, a software publisher owned by Wan Chai. InterOptica's head, Catherine Winchester, who later became Catherine Heald, turned into Take-Two's first president. Later that same month, a deal with GameTek had that company distributing five Take-Two games around the world.
Star Crusader, released in September 1994, started a pattern. Take-Two filled its games with full motion video of recognizable actors, copying the approach of Mechadeus, whose The Daedalus Encounter had starred Tia Carrere. Hell: A Cyberpunk Thriller, also from 1994, hired Dennis Hopper among others. It sold over 300,000 copies in the following year and gave the company a profit. Ripper followed in 1996, with a portion of its budget spent on Christopher Walken, Karen Allen and Burgess Meredith.
Those results brought partners. Acclaim Entertainment agreed to publish Take-Two's titles and handle overseas distribution, while Sony Computer Entertainment licensed the company to publish on PlayStation consoles. In February 1995, GameTek bought a stake, tying Take-Two to its Alternative Reality Technologies studio. By July 1995 the head office sat in the Silicon Alley district of New York City. In September 1996, the Latrobe operation took over a whole second floor of its building, a space that had belonged to the Chestnut Ridge Chapter of the American Red Cross.
Around 1996, Brant made his first purchase, Mission Studios, and published its game JetFighter III. He wanted to buy much more, which required cash, so he decided to sell shares to the public.
The initial public offering took place on the 15th of April 1997, with the stock listed on the NASDAQ exchange under the ticker TTWO. Peter Brant was the largest shareholder at 25%, held through Bridgehampton Investors LP, where Ryan served as general partner. The proceeds bought GameTek's European operations and its Alternative Reality Technologies studio, later renamed Rockstar Toronto. They also bought rights to Dark Colony, The Quivering, The Reap, Jeopardy! and Wheel of Fortune. Kelly Sumner, a GameTek executive director, joined Take-Two as part of the purchase. Three distribution firms, Inventory Management Systems, Creative Alliance Group and Alliance Inventory Management, gave the company a route into retail.
That same year, Take-Two became publisher of Monkey Hero. Its developer, Blam!, was in financial trouble because BMG Entertainment, a unit of Bertelsmann, had shut down the original publisher, BMG Interactive. In March 1998, Take-Two bought all of BMG Interactive's assets for 1.85 million shares, worth 16% of its common stock.
The real prize was Grand Theft Auto. The United Kingdom studio DMA Design and BMG had released it the year before. It earned money but did not impress critics in Europe, and its violence drew a loud attack from United States Senator Joe Lieberman. Brant saw a chance to capture that attention. He pursued the BMG deal to get the property, then contacted Sam and Dan Houser, Terry Donovan and Jamie King, who had all been central to getting the game to market. Together they founded a new Take-Two label named Rockstar Games.
Years later, Electronic Arts chief John Riccitiello said that Rockstar made Take-Two the inventor of the corporate label structure, which EA copied in 2008. Each label is its own incorporated business with separate management, infrastructure and profit strategy, an arrangement in place since 1997-1998. With the Grand Theft Auto rights in hand, Take-Two expanded into North America, and the game passed 1.5 million copies sold.
Distribution grew alongside publishing. In August 1998, Take-Two bought the American distributor Jack of All Games and later gathered its outlets under that name. A purchase of DirectSoft Australia covered Oceania. In 1999 the company acquired Triad Distributors and Global Star Software, founded in 1993 by Craig McGauley and Damian Cristiani. It also invested in Gathering of Developers and Bungie. Take-Two's 19.9% share in Bungie went to Microsoft Game Studios after its purchase of the studio in June 2000. In exchange, Take-Two received the Myth and Oni properties and a license to use the Halo engine in two new games.
In 1999 Take-Two also acquired DMA Design, which was eventually renamed Rockstar North. Grand Theft Auto 2 arrived that year, then Grand Theft Auto III in 2001, Vice City in 2002 and San Andreas in 2004. The last of these would soon draw a very different kind of attention.
In January 2005, Take-Two bought the studios Visual Concepts and Kush Games from Sega. Both made yearly sports simulations in the ESPN line, using a 2K tag to separate editions, as in ESPN NFL 2K5. Take-Two had agreed in 2004 to help Sega publish them. Shortly before the sale, Electronic Arts announced exclusive rights to NFL video games and a fifteen-year branding deal with ESPN. That killed Visual Concepts' own NFL game and cut the value of its other titles. Sega gave up on sports games altogether.
Take-Two gained the studios and the 2K brand, and it negotiated exclusive video game rights with Major League Baseball. A day after announcing the purchase, it created the 2K publishing label, shifting several planned games over from its budget label, Global Star. The existing studios Indie Built, Venom Games, PopTop Software, Frog City Software and Take-Two Licensing were reorganized under the new structure.
More studios followed. In 2004, Take-Two had paid Infogrames for the Civilization series, and in November 2005 it bought Firaxis Games, which it had already helped by publishing Civilization IV. Around January 2006, it acquired Irrational Games, including studios in Boston and Canberra. Irrational already had a deal to publish its upcoming BioShock with Take-Two. The company also bought PAM Development from the Gaia Capital Group, which brought the Top Spin tennis series.
In early January 2007, 2K's headquarters moved to Novato, California, into 65,000 square feet at Hamilton Landing. That office park reused hangars from the former Hamilton Army Airfield. In September 2007, a partnership with Nickelodeon launched 2K Play for family-friendly games. It joined 2K Games and 2K Sports and took over what remained of Global Star. In December, Take-Two founded 2K Marin, named after the county where Novato sits.
Sports licenses kept arriving. In January 2013, as THQ was being dissolved, it sold the WWE wrestling rights to Take-Two, and 2K Sports has released a WWE 2K game every year since. In February 2017, Take-Two and the NBA announced the NBA 2K League, billed as the first esports league run by a professional sports league. Existing NBA teams would partly sponsor squads, giving each of the thirty teams an esports counterpart. The first season was planned for May 2018.
In January 2019, the two signed a seven-year license extension for NBA 2K. Analysts estimated it took at least 15% of Take-Two's revenue from sales of those games, unusual among license deals, because the series had grown so popular. March 2020 brought a publishing agreement with the NFL, with games from 2021. Madden would stay the NFL's official game, so 2K called its releases "non-simulation football game experiences".
In March 2021, 2K bought HB Studios, which came with the PGA Tour game rights. It also signed Tiger Woods as an executive director and consultant, and licensed his likeness. Woods had previously been a key figure for the competing EA PGA Tour series.
In February 2001, Brant gave up the CEO job to become chairman, and Kelly Sumner took over. The company then employed 658 people. Trouble was already building. Complaints filed from 2001 argued that Take-Two's earnings did not match the game sales figures reported by NPD Group.
The Securities and Exchange Commission examined the books. Its formal complaint described a "parking transaction", in which products were sold to distributors for a quarter to inflate revenue for investors. The agency estimated this was fraud. A lawsuit in December 2001 accused Take-Two of lying to shareholders. In February 2002, the company restated seven quarters of earlier results, and in January 2004 it restated five years. Brant gave up the chairmanship in March of that year, and Richard Roedel succeeded him.
After the commission issued its complaint in 2005, Take-Two agreed to pay a fine, and Brant and other executives paid fines of their own. Brant stayed on in the non-executive role of Vice President of Production. He resigned in October 2006, after a four-month disability leave caused by a bad back.
A second inquiry came in 2007, during an industry-wide sweep of options backdating. That practice means receiving shares when the price is high while dating ownership to a time when it was low. Investigators found Brant had received backdated options on over 2.1 million shares, though he had given up all his options when he resigned. He pleaded guilty to falsifying business records and agreed to cooperate. Instead of facing up to four years in prison, he was fined and barred from "control management positions" at any publicly traded company. Brant died of cardiac arrest in March 2019, aged 47.
A separate crisis centered on the Hot Coffee mod for Grand Theft Auto: San Andreas. This user-made modification unlocked a hidden graphic sex scene buried in the game. Politicians and consumers said the scene contradicted the game's ESRB content rating. The Federal Trade Commission investigated for deceptive advertising, and in 2006 Take-Two and Rockstar settled, agreeing to fines for any future rating violations. Class-action suits from 2005 over the mod, together with a shareholder class action over the backdating fraud, were settled in September 2009.
Around 2013, Take-Two began buying back about 7.5 million of its own shares, roughly 10% of the total. That included around 12 million shares held by Carl Icahn, about 11% of the company. Icahn had been seen as favoring a sale, and three board members he had recommended resigned afterward. Analysts read the buyback as confidence in Grand Theft Auto V, which came out in September 2013. By 2018 it had sold nearly 100 million units, one of the most successful games ever. The stock gained more than 600%.
On the 9th of March 2018, S&P Global added Take-Two to the S&P 500, alongside EA and Activision Blizzard. The company again bought back stock, about 2.5% of the total, expecting Red Dead Redemption 2, due in October 2018, to repeat the boost. A day earlier, Zelnick had attended a White House meeting with President Donald Trump and members of Congress on video game violence, following the Stoneman Douglas High School shooting. Early that year, the headquarters moved from NoHo to more than 61,000 square feet in Bryant Park. Dan Houser said Rockstar needed room to grow in the shared building, so it asked Take-Two's executives to relocate.
In December 2013, the former Marvel editor-in-chief Bill Jemas joined to build a graphic fiction imprint. Double Take Comics launched in October 2014 and closed in November 2016 without success.
Leslie Benzies, the former president of Rockstar North, took a sabbatical on the 1st of September 2014 and was announced as departed in January 2016. On the 12th of April 2016, he sued Rockstar and Take-Two over $150 million in claimed unpaid royalties. On the 29th of March 2018, the companies won dismissal of 12 of his 18 claims. The court still ruled that Benzies "remains entitled to receive certain royalties". During 2018, Take-Two warned his new company, Royal Circus Games, that its acronym RCG resembled Rockstar's RSG. In October 2018 he renamed it Build a Rocket Boy Games. Take-Two also objected that hiring Rockstar North staff was a deceptive way to suggest an affiliation. On the 7th of February 2019, the parties signed a confidential settlement, each bearing its own costs.
Take-Two has also guarded its names. It has used trademark dilution complaints to block registrations involving "rockstar", "bully", "2K" and the capital letter "R". It challenged Hazelight Studios over the title It Takes Two, forcing the studio to drop its trademark application and making the game harder to promote.
Modders have faced similar pressure. Take-Two has blocked mods for Grand Theft Auto games. Some used original game assets, which gave it a clear copyright reason. Others came from legal reverse engineering, which made its claims contentious. The company says it has no objection to legally made single-player mods, but will act against other kinds.
Since 2016, around half of Take-Two's revenue has come from digital distribution, whether through downloads of games or spending inside its computer, console and mobile titles. That shift explains a run of mobile deals. In July 2016 the company invested in the developer Scopely, and today it holds an undisclosed minority interest. On the 1st of February 2017, it bought Social Point for about an undisclosed sum, to enter mobile gaming.
On the 31st of May 2017, Take-Two bought Kerbal Space Program. On the 14th of December 2017, it announced Private Division, a label to fund and publish games by mid-size independent studios, with four planned games from separate developers. In February 2020, it set up Intercept Games in Seattle to build Kerbal Space Program 2, hiring over a dozen former Star Theory Games staff, including Jeremy Ables and Nate Simpson.
In August 2020, Take-Two announced it would buy Playdots, maker of Dots, Two Dots and Dots & Co., for $192 million in cash and stock. In October 2020, it acquired Dundee-based Ruffian Games, known for Halo: The Master Chief Collection and Crackdown 3. Ruffian became Rockstar Dundee.
In November 2020, Take-Two offered to buy Codemasters. Electronic Arts trumped the bid in December, and Take-Two formally withdrew in January 2021. The Public Investment Fund of Saudi Arabia bought 3.9 million Take-Two shares in February 2021.
In June 2021, the company made what was then its largest purchase, paying $378 million for Nordeus, developer of Top Eleven. Its mobile division has been called T2 Mobile Games since July 2021. Then in January 2022 came the biggest deal of all, a cash-and-stock acquisition of Zynga valued at $12.7 billion, at $9.86 a share. Take-Two said it saw "tremendous untapped potential to bring Take-Two's renowned console and PC properties to mobile". Shareholders of both companies approved the merger on the 19th of May 2022, and it closed on the 23rd of May 2022.
Some of the new mobile pieces did not last. In October 2022, Take-Two announced Playdots would close, with Two Dots moving to Zynga. In March 2023, it bought the mobile games subscription service GameClub, and layoffs hit Private Division and 30 people at Firaxis Games. In March 2024, it agreed to buy The Gearbox Entertainment Company from Embracer Group for $460 million, completed on the 12th of June 2024.
In April 2024, Take-Two announced layoffs of 5% of its workforce, or 579 employees, plus the cancellation of several unannounced projects. In July 2024, SAG-AFTRA began a strike against several publishers, Take-Two among them, over protections against artificial intelligence replicating actors' voices and likenesses.
By November, Zelnick confirmed the sale of Private Division to an undisclosed buyer for an undisclosed sum, so the company could concentrate on AAA and mobile games. Roll7 and Intercept Games were closed. Take-Two kept supporting the Private Division game No Rest for the Wicked, while five other titles passed to the buyer.
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Common questions
Who founded Take-Two Interactive and when?
Ryan Brant founded Take-Two Interactive, and the company was incorporated under Delaware law on the 30th of September 1993. Brant was 21 years old and served as the first chief executive.
What labels does Take-Two Interactive own?
Take-Two Interactive owns three major publishing labels: Rockstar Games, 2K and Zynga. Rockstar Games is based in New York City, 2K in Novato, California, and Zynga in San Mateo, California.
How did Take-Two Interactive create Rockstar Games?
Take-Two bought the assets of BMG Interactive in March 1998 for 1.85 million shares, which gave it the Grand Theft Auto property. Ryan Brant then recruited Sam and Dan Houser, Terry Donovan and Jamie King to found Rockstar Games.
Why did Electronic Arts try to buy Take-Two Interactive in 2008?
Electronic Arts made an all-cash offer in mid-February 2008 to regain ground after Activision bought Vivendi Games in December 2007. Take-Two's board rejected it, and EA let the offer expire in September 2008.
How much did Take-Two Interactive pay for Zynga?
Take-Two announced the Zynga acquisition in January 2022 as a cash-and-stock deal valued at $12.7 billion, or $9.86 per share. Shareholders approved on the 19th of May 2022 and the deal closed on the 23rd of May 2022.
How many copies has Grand Theft Auto V sold for Take-Two Interactive?
Grand Theft Auto V, released in September 2013, had sold nearly 100 million units by 2018. It ranks among the most successful video games ever made and lifted Take-Two's stock value by more than 600%.
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241 references cited across the entry
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- 52Take Two Buys Visual ConceptsDavid Adams — January 24, 2005
- 53Take-Two Acquires Visual Concepts, Announces 2K Games BrandDavid Jenkins — January 25, 2005
- 54Videogame 'Civilization' to Make Inroads in ClassroomsSarah Needleman — June 23, 2016
- 55Firaxis Games acquired by Take-Two InteractivePaul Loughrey — November 8, 2005
- 56Take-Two Interactive acquires Irrational GamesEllie Gibson — January 10, 2006
- 57A Guilty Plea for Options BackdatingMatt Richtel — February 15, 2007
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- 64Take-Two founder Ryan Brant diesBrendan Sinclair — March 25, 2019
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- 77Take-Two Clarifies Staff Shifts, Analyst Speculates On SaleBrandon Boyer — June 14, 2007
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- 80EA tries to buy Take-Two to keep its top spotDaniel Terdiman — February 24, 2008
- 81Take-Two CEO resigns, chairman taking overTor Thorsen — October 29, 2010
- 82Take-Two Rejects Electronic Arts' $1.9 Billion OfferFebruary 25, 2007
- 83If EA Bought 2KJanuary 6, 2008
- 84Electronic Arts ends merger talks with Take TwoAnupreeta Das — September 14, 2008
- 85Take-Two, Ditan Enter Distribution AgreementEric Caoili
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- 87Take-Two chief executive exits, to be replaced by chairman Strauss ZelnickBen Fritz — October 29, 2010
- 88Take-Two Confirms WWE Publishing DealAndrew Goldfarb — February 14, 2013
- 89Take-Two Interactive Buys Back Icahn StakeRachel Abrams — November 26, 2013
- 90Take-Two Interactive Has Big Expectations for Upcoming ReleasesJohn Ballard — August 27, 2018
- 91Bill Jemas Joins Take Two Interactive, To Start A "Graphic Fiction Imprint"Rich Johnston — December 16, 2013
- 92BILL JEMAS' New DOUBLE TAKE Ready to Launch with ZombiesChris Arrant — October 30, 2014
- 93MagazineTake-Two's comic book arm to close – XCom, Civilization and Bioshock combined universe was almost a thingJoe Donnelly — November 3, 2016
- 94Rockstar North Boss Leslie Benzies Is Out After Nearly Two DecadesPatrick Klepek — January 12, 2016
- 95The great Grand Theft Auto lawsuit explainedColin Campbell — April 14, 2016
- 96Mobile-Game Maker Scopely Raises $55 MillionTodd Spangler — July 26, 2016
- 97Take-Two moves into mobile games, buys Social Point for up to $276M – TechCrunchIngrid Lunden — February 2017
- 98Take-Two Interactive Software Acquires Mobile Game Developer Social PointTake-Two Interactive — February 2017
- 99Take-Two acquires mobile developer Social Point for $250mChristopher Dring — February 1, 2017
- 100NBA, Take-Two to Create Professional Videogame LeagueSarah Needleman — February 9, 2017
- 101Take-Two Interactive Software, Inc. Acquires Kerbal Space ProgramTake-Two Interactive — May 31, 2017
- 102With Private Division, Take-Two wants to empower a new breed of indie developerMatthew Handrahan — December 14, 2017
- 103MagazineThe Inside Story Of Take-Two's New Publishing Label, Private DivisionMatt Bertz — December 14, 2017
- 104Take-Two Interactive Takes Two Floors at 1133 Avenue of the AmericasDecember 20, 2016
- 105How the West Was Digitized: The making of Rockstar Games' Red Dead Redemption 2Harold Goldberg — October 15, 2018
- 106Trump's video game meeting: Who's attending?Leah Millis — March 8, 2018
- 107Take-Two, SVB Financial and Nektar Therapeutics to Join S&P 500Maria Armental — March 9, 2018
- 111Grand Theft Auto pioneer accused of poaching staff in court battleMartyn McLaughlin — January 5, 2019
- 112NBA Inks Billion-Dollar Deal With Maker of 2K VideogameSarah Needleman — January 15, 2019
- 113Call of Duty and Dead Space director opens a new 2K Games studioFraser Brown — February 4, 2019
- 114Sledgehammer co-founder Michael Condrey to build and lead new 2K studioChris Kerr — February 4, 2019
- 1152K's new 31st Union studio is making an 'ambitious and inspired original IP'Tom Ivan — February 11, 2020
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- 119Starbreeze has closed the transaction of Indian subsidiary DhruvaStarbreeze Studios — May 22, 2019
- 120Rockstar has its own game launcher, and GTA: San Andreas is freeNicole Carpenter — September 17, 2019
- 121Take-Two forms new studio for KSP2, with original developer's role unclearAndy Robinson — February 20, 2020
- 122Game Publisher Cancels Contract With Developer, Then Tries to Poach Its Entire TeamJason Schreier — June 3, 2020
- 123NFL, 2K Games Ink Multi-Year Partnership for Numerous Future TitlesPatrick Stanley — March 10, 2020
- 124Take-Two Interactive acquires mobile studio Playdots for $192 millionChris Kerr — August 18, 2020
- 125Rockstar has officially bought Crackdown 2 developer Ruffian GamesAlex Avard — October 14, 2020
- 126Take-Two to buy British videogame developer Codemasters for $973 mlnNovember 6, 2020
- 127Codemasters confirms it's in talks with Take-Two over a possible saleAndy Robinson — November 6, 2020
- 128GTA publisher Take-Two confirms purchase of Codemasters in deal worth nearly $1bnTom Phillips — November 10, 2020
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- 131Take-Two withdraws bid for Codemasters following EA offer of $1.2bnJanuary 13, 2021
- 132Saudi investment fund acquires shares in Activision Blizzard, Take-Two, and EAChris Kerr — February 18, 2021
- 1332K signs exclusive PGA Tour deal with Tiger Woods, acquires PGA Tour 2K21 studioStephany Nunneley — March 16, 2021
- 1342K Signs Tiger Woods, Buys The Studio Behind PGA Tour 2K21Mike Fahley — March 16, 2021
- 1352K acquires HookBang games businessBrendan Sinclair — March 23, 2021
- 136Take-Two enters soccer market with $378m Nordeus acquisitionChristopher Dring — June 2, 2021
- 137Press releaseTake-Two Interactive Software, Inc. to Report First Quarter Fiscal Year 2022 Results on Monday, August 2, 2021Take-Two Interactive — July 6, 2021
- 138NewsTake-Two to buy FarmVille maker Zynga in deal valued at $12.7 billionNivedita Balu
- 139Why Take-Two wants to pay nearly $13 billion for the maker of FarmVilleJay Peters — January 10, 2022
- 141Take-Two completes Zynga acquisitionMay 23, 2022
- 143NewsTake-Two acquires mobile games subscription service GameClubMarie Dealessandri — 28 March 2023
- 144NewsTake-Two confirms layoffs following 'exponential growth in recent years'Andy Chalk — 2023-03-07
- 145Firaxis is latest video game studio hit by layoffsStephen Totilo — May 31, 2023
- 148News'Grand Theft Auto' Maker to Fire 5% of Staff, Drop Some ProjectsCecilia D'Anastasio — 2024-04-16
- 149Take-Two Announces Layoffs While Canceling Multiple In-Development ProjectsKat Bailey — 2024-04-16
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- 151NewsSAG-AFTRA Members Who Work on Video Games Go on Strike; A.I. Protections Remain the Sticking PointSAG AFTRA — July 26, 2024
- 152NewsHollywood's videogame performers to strike over AI, pay concernsDanielle Broadway — Reuters — July 25, 2024
- 153Here's How Digital Revenue Has Benefited Take-Two InteractiveJohn Ballard — September 24, 2017
- 154Zelnick on Private Division sale: "Those projects were smaller, we're in the business of big hits"James Batchelor Batchelor — 2024-11-06
- 156Take-Two Increases Online PresenceHarley Jebens — March 3, 1999
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- 171Matrix Games Acquires Rights To Talonsoft TitlesSimon Carless — October 6, 2005
- 172Take-Two acquires Techcorp LimitedShahed Ahmed — May 17, 2006
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- 174Take-Two Controlling TelstarMicheal Mullen — April 27, 2000
- 175TAKE-TWO INTERACTIVE SOFTWARE, INC. ANNOUNCES THAT IT HAS ASSUMED OPERATING CONTROL OF TELSTAR ELECTRONIC STUDIOSTake-Two Interactive — April 29, 1999
- 176Take-Two Interactive closes 2K ChinaNovember 6, 2015
- 1772K Madrid
- 1782K Valencia
- 1792K Vegas
- 1812K Silicon Valley officially named 31st UnionFebruary 11, 2020
- 182Form 10-K – Take-Two Interactive Software, Inc.Take-Two Interactive — January 31, 2006
- 1832K opens Cloud Chamber to build "another unforgettable BioShock experience"James Batchelor — December 9, 2019
- 184Take-Two takes in FiraxisTor Thorsen — November 7, 2005
- 185Take-Two Buys Gearbox, Company Behind The Borderlands Franchise, From Embracer For $460 MillionJill Goldsmith — March 28, 2024
- 186Take-Two Now Officially Owns Gearbox Entertainment As Acquisition ClosesDavid Carcasole — 2024-06-12
- 187Former BioShock Studio Irrational Games Adopts A New NameChris Pereira — February 23, 2017
- 1882K Forms New Studio With Star Wars VetLauren Puga — December 4, 2014
- 1912K launches new studio to build its ‘next blockbuster sports franchise’Jay Peters — 2026-08-13
- 194GTA 6 developers buy L.A. Noire director's studio, rename it Rockstar AustraliaEdwin Evans-Thirlwell — Gamer Network — March 3, 2025
- 195Rockstar has taken over Master Chief Collection developer Ruffian GamesAndy Robinson — October 12, 2020
- 196Rockstar ouvre un nouveau studio en IndeJulien Rateau — August 13, 2016
- 197Rockstar swoops as Starbreeze is forced to sell off a studioBrett Makedonski — May 13, 2019
- 198Rockstar Games is opening a new LA-based studioDanny Craig — August 25, 2023
- 199Mobius renamed Rockstar LeedsJustin Calvert — April 8, 2004
- 200Take 2 Captures TarantulaChris Johnston — April 28, 2000
- 201Rockstar London establishes new development studioNovember 22, 2005
- 202Rockstar acquires Mad DocBrendan Sinclair — April 4, 2008
- 203Take-Two Acquires DMA DesignSam Kennedy — April 27, 2000
- 204Angel Studios acquired by RockstarJustin Calvert — November 20, 2002
- 205Take-Two Forms Rockstar VancouverDoug Perry — August 1, 2002
- 206Cfx.re Officially Joins Rockstar Games2023-08-11
- 207Roleplay Community UpdateRockstar Games
- 208Take-Two Interactive Software to Acquire Mobile Games Developer NordeusTake-Two Interactive — June 2, 2021
- 211Take-Two Acquires Irrational GamesDavid Jenkins — January 9, 2006
- 212Update Borderlands: The Pre-Sequel Developer 2K Australia Has Shut DownDaniel Hindes — April 15, 2015
- 2132K Games Shacks Up In ShanghaiAndrew Burnes — May 9, 2006
- 214Take-Two acquires Illusion SoftworksRobert Purchese — January 8, 2008
- 215Have you seen these studios?January 4, 2018
- 216Zelnick: 2K Marin now "responsible for" Bioshock franchiseRachel Weber — May 30, 2014
- 2172K Marin has been put in charge of BioShock futureMike Rose — May 30, 2014
- 2182K Marin shut down entirely – ReportsBrendan Sinclair — October 18, 2013
- 219HistoryRachel Bernstein — Sidecar Studios — 2007
- 220Irrational Games is gone—say hello to Ghost StoryAndy Chalk — February 23, 2017
- 221Take Two Acquires Pop TopSam Parker — May 17, 2006
- 222PopTop folded into Firaxis?Tor Thorsen — March 8, 2006
- 223Every Game Studio That's Closed Down Since 2006Luke Plunkett — January 16, 2012
- 224Take-Two helps Microsoft get out of sports gameCurt Feldman — December 16, 2004
- 225Indie Built corporately dismantledBrendan Sinclair — May 1, 2006
- 226Rockstar expands its Toronto operationsLaura Parker — July 11, 2012
- 228Take-Two closes Rockstar Vienna?Brendan Sinclair — May 11, 2006
- 229Jetfighter IV: Fortress America – Unofficial Strategy Guide and FAQKasey Chang — June 24, 2002
- 230Take-Two to acquire Two Dots developer Playdots for $192 millionEmily Bary — Aug 18, 2020
- 231Form 10-Q
- 232NBA, Take-Two Interactive Software partnering on NBA 2K esports leagueZach Lowe — February 9, 2017
- 233Mobile Games Maker Scopely Banks $60 Million With Valuation Over $600 MillionTodd Spangler — June 15, 2017
- 234NewsGames eveloper part of MicrosoftJune 20, 2000
- 235Bungie CEO talks Microsoft dealPeter Cohen — June 20, 2000
- 236FORM 10-K, TAKE-TWO INTERACTIVE SOFTWARE, INC.Take-Two Interactive — October 31, 2002
- 237Take-Two made $22M on its investment in gameplay livestreaming king TwitchDean Takahasi — October 29, 2014
- 238Rockstar Games' owner is fighting Remedy Entertainment over its new 'R' logoJess Weatherbed — 2024-01-16
- 240Take-Two Targets It Takes Two In Latest Wave Of Trademark DisputesJosh Coulson — December 1, 2021
- 241List of trademark disputes relating to Take-Two InteractiveUnited States Patent and Trademark Office
- 242Josef Fares' It Takes Two hit by Take-Two claimTom Phillips — December 3, 2021
- 243Rockstar is talking with OpenIV developer, issues new statement on modsChristopher Livingstone — 23 June 2017