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— CH. 1 · INTRODUCTION —

Wii

13 min listen · Ch. 1 of 8
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  • On the 19th of November 2006, Nintendo launched a home console that came bundled with a controller shaped like a television remote. Players swung it through the air to bowl, to swing a tennis racket, to cast a fishing line. Grandparents picked it up. Retirement homes bought it. A machine designed for everyone ended up on the shelves of hospitals, rehabilitation centers, and nursing facilities. The Wii sold over 101 million units in its lifetime, making it Nintendo's best-selling home console for fifteen years. But the story of how it got there is not a simple tale of a company outsmarting its rivals. It is a story of a company that had lost its footing, of a president who bet everything on a radically different idea, and of a tiny white wedge that changed who video games were for. What drove Nintendo to abandon the arms race of processing power? Who pushed the motion control idea from patent sketches into living rooms? And what happened when the world Nintendo built began to slip away?

  • Satoru Iwata succeeded Hiroshi Yamauchi as Nintendo president in May 2002, and he arrived at a company that had fallen behind. Online gaming had grown into a meaningful market, and Nintendo had largely missed it. Internal research revealed another problem: the company's habit of building unusual hardware had made it harder for outside developers to support Nintendo platforms, weakening the competitive position of every console Nintendo shipped.

    Iwata's response was methodical. He launched the Nintendo DS, a dual-screen handheld with a touchscreen, as a way to revitalize the handheld line and prove that unconventional hardware could succeed. The DS worked. Players who had never considered a handheld bought one. Nintendo watched the data closely. Designer Ken'ichiro Ashida later recalled, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The team ultimately set that idea aside to avoid overlap between the two products.

    Miyamoto later put the stakes plainly: "If the DS had flopped, we might have taken the Wii back to the drawing board." The DS had not flopped. That success gave Nintendo the confidence to go further.

  • In 2003, Iwata sat down with Shigeru Miyamoto and Genyo Takeda and gave the project its guiding instruction. He told Takeda to "go off the tech roadmap." The new console needed to be accessible to non-traditional players, including mothers. It needed to reduce household clutter by playing older Nintendo games. And it had to avoid the trap of competing on raw processing power with Sony and Microsoft.

    Nintendo had been laying groundwork since the 24th of September 2001, when it began collaborating with Gyration Inc., a company holding several patents in motion-sensing technology. The goal was to prototype motion-based input using those patents. Takeda led hardware development. Miyamoto took on the controller, drawing on Gyration's motion-sensing work to design something new. An initial prototype was completed within six months of the 2003 meeting.

    The project ran under the internal codename "GameCube Next" before Iwata rebranded it "Revolution" at E3 2004, a name he chose to signal his belief that the console would change the industry. In September 2005, Iwata demonstrated a prototype of the controller at the Tokyo Game Show. Developers who had tested it, including Hideo Kojima and Yuji Horii, gave commentary in a video supporting the presentation, both expressing belief that the controller would draw people in.

    Miyamoto described his original cost ambition in a single sentence: "I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software." The final processor, named Broadway, was a 32-bit IBM chip running at 729 MHz; the total system memory came to 88 MB. By the standards of the seventh generation, the hardware was modest. That was the plan.

  • The console's official name, "Wii," was announced in April 2006, a month ahead of E3. The stylized spelling used two lowercase letters "i" to represent both two people standing side by side and the pairing of the Wii Remote and Nunchuk. Nintendo's announcement explained the reasoning directly: "Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion."

    The reaction was swift and largely hostile. Forbes reported that fans feared the name would reinforce the perception that Nintendo made consoles for children. The day after the announcement, BBC News reported that a long list of jokes based on the name had spread across the internet. Developers and journalists voiced a preference for "Revolution." Reggie Fils-Aimé, president of Nintendo of America, defended the decision directly, stating that Nintendo chose "Wii" over "Revolution" because they wanted something short, distinctive, and easily pronounceable across all languages and cultures.

    The mockery faded quickly once players actually held the controller. At E3 2006, the Wii was available for press demonstrations, and the experience of swinging the remote overwhelmed any debate about the name. The console won the Game Critics Award for Best of Show and Best Hardware at that event.

  • Nintendo launched the Wii in the United States on the 19th of November 2006, priced at a point notably below both the Xbox 360 and the two models of PlayStation 3. Japan followed on December 2, Australasia on December 7, and the United Kingdom on December 8 at a price of the equivalent of €249.99 across most of Europe. Nintendo's North American launch campaign was directed by Academy Award winner Stephen Gaghan, and it targeted parents and grandparents rather than the core gaming audience.

    The launch was the largest console launch by Nintendo in the Americas, Japan, Europe, and Australia. The company had shipped nearly 3.2 million units worldwide by the end of 2006. It was not enough. The Wii remained in short supply through its entire first year, and Nintendo warned consumers that shortages would persist into 2007. To address demand, the company increased production from 1.6 million to around 2.4 million units per month during 2008.

    Wii Sports, the game bundled with the console in most regions, became the machine's defining product. It sold over 82 million copies including pack-in units, and it pulled in players who had never bought a video game in their lives. By September 2007, Wii sales had surpassed those of the Xbox 360. Within a year of launch, the Wii was the best-selling console of its entire generation.

    Analyst Soichiro Fukuda of Nikko Citigroup estimated that in 2007, Nintendo was earning a profit from each unit sold, a meaningful contrast to both Sony and Microsoft, who were selling hardware at a loss and recovering through software sales.

  • The Wii Remote contained a MEMS-based three-dimensional accelerometer and infrared detection sensors at the far end of the unit. A Sensor Bar placed above or below the television emitted infrared light from LEDs, which the remote tracked to determine its orientation toward the screen, functioning as a pointing device with an accurate range of roughly 15 feet. The accelerometer measured how the remote moved from a resting position and translated that into gesture recognition.

    The bowling game in Wii Sports made the system concrete: the Wii Remote could track a player's arm and wrist rotation and apply that as speed and spin to a virtual ball. The remote connected to the console via Bluetooth with a range of roughly 30 feet, and up to four could connect to a single Wii. It included a small internal speaker and a rumble pack that fed physical feedback directly to the player's hand.

    In December 2006, Nintendo recalled the original wrist straps after reports of the remote slipping from players' hands and damaging television screens and windows. A stronger strap was issued as a free replacement. In October 2007, Nintendo added a silicone Wii Remote Jacket to new shipments and offered it free to existing owners, wrapping the remote's body in a material that improved grip while leaving buttons and connectors accessible.

    The MotionPlus accessory, released in June 2009, added gyroscopes to the existing sensors, enabling finer detection of rotation and subtle movement. The first product to bundle it was Wii Sports Resort. That gyroscopic technology was later folded directly into the Wii Remote Plus, first released in October 2010.

  • Takashi Aoyama of Nintendo's Integrated Research and Development Division led the team that designed the Wii Menu. The team called the project the "Console Feature Realization Project," and their central question was what the Wii interface could show in a low-power, around-the-clock mode that would be interesting to someone who was not actively playing a game. Testing pointed to weather and news updates. The visual metaphor they settled on was a row of televisions in an electronics shop, each tuned to a different channel. That metaphor became the channel grid that defined the Wii's home screen.

    The Wii was Nintendo's first home console with native internet connectivity. Third-party streaming applications expanded the console's reach well past gaming: the BBC iPlayer arrived in November 2009, Netflix in November 2010, Hulu in February 2012, YouTube in December 2012, Amazon Prime Video in January 2013, and Crunchyroll in October 2015.

    In May 2010, Nintendo gave the American Heart Association a $1.5 million gift. The AHA responded by endorsing the Wii with its Healthy Heart Check icon, covering the console itself and the two active titles Wii Fit Plus and Wii Sports Resort. Research published in the British Medical Journal found that Wii play burned more energy than sedentary games, though it was not a substitute for regular exercise. The Wii's rehabilitation applications were studied across stroke, cerebral palsy, Parkinson's disease, and balance training.

    Satoru Iwata had described his goal as creating "quality of life" products. The Wii Balance Board, released alongside Wii Fit in December 2007, measured a player's center of balance through pressure sensors. Nintendo developed a further device, a "Vitality Sensor" that measured pulse, and presented it at E3 2009. Internal testing found it did not work consistently across all users, and the product never shipped. Iwata confirmed in a 2013 Q&A that the Vitality Sensor had been shelved entirely.

  • Wii sales fell 21 percent in 2010, then roughly in half again in 2012. The PlayStation Move and Kinect had arrived on competing platforms, and the novelty of motion control no longer belonged to Nintendo alone. Third-party publishers, already frustrated by the platform's non-standard development tools, shifted attention toward the PlayStation 3, Xbox 360, and personal computers. Nintendo discontinued the Wii in October 2013. The WiiConnect24 service closed in June 2013. Online multiplayer through Nintendo Wi-Fi Connection ended in May 2014. The Wii Shop Channel shut down in January 2019.

    The Wii U, released in North America on the 18th of November 2012, was designed to win back the audience that had felt alienated by the Wii's casual positioning. It featured 1080p graphics and a touchscreen controller. It failed commercially, partly because Nintendo had abandoned the differentiated approach that had made the Wii succeed, by which point Sony and Microsoft had developed comparable motion features of their own.

    Joe Skrebels of IGN argued that the Wii's most durable legacy is its music. The channel themes composed by Kazumi Totaka for the console's menu system spread far past the machine itself. The Washington Post described the Mii Channel music as "a cultural touchstone." Martin Robinson of Eurogamer called the Wii Shop Channel theme "a song so infectious it went on to become a meme." Both tracks have inspired jazz covers and accumulated millions of plays on social video platforms.

    Ubisoft released Just Dance games for the Wii through Just Dance 2020, a title released in 2019. Vblank Entertainment released Shakedown: Hawaii and Retro City Rampage DX on the 9th of July 2020, more than thirteen years after the console's launch. Nine Wii games sold more than ten million copies each, with Mario Kart Wii reaching 37.38 million units and Wii Sports Resort reaching 33.14 million. Total game sales for the platform reached 921.85 million units by the 30th of June 2022.

Common questions

When was the Nintendo Wii released and how much did it cost at launch?

The Nintendo Wii launched in the United States on the 19th of November 2006. It was priced below both the Xbox 360 and PlayStation 3 at launch. Japan received it on the 2nd of December 2006, and most of Europe on the 8th of December 2006, at €249.99.

How many Nintendo Wii consoles were sold worldwide?

The Wii sold a total of 101.63 million units worldwide as of the 31st of March 2016, the last date Nintendo reported sales figures. At least 48 million were sold in North America, 12 million in Japan, and 40 million in all other regions combined. It remained Nintendo's best-selling home console until the Nintendo Switch surpassed it in late 2021.

Who designed the Nintendo Wii and what was the original vision?

Shigeru Miyamoto and Genyo Takeda led development of the Wii under the direction of Nintendo president Satoru Iwata. Iwata instructed Takeda in 2003 to "go off the tech roadmap" and build a console accessible to non-traditional players. Miyamoto described his original cost goal as wanting a machine that would cost $100, spending nothing on console technology so all resources could go toward the interface and software.

What was the Wii Remote and how did its motion controls work?

The Wii Remote was the primary controller for the Wii, containing a MEMS-based three-dimensional accelerometer and infrared detection sensors. It communicated with a Sensor Bar placed near the television to track its orientation toward the screen, functioning as a pointing device with an accurate range of roughly 15 feet. The accelerometer translated movement from a resting position into gesture recognition, and the remote connected to the Wii via Bluetooth with a range of approximately 30 feet.

Why was the Nintendo Wii discontinued?

Nintendo discontinued the Wii in October 2013 after selling over 100 million units worldwide. Sales had been declining since 2010, falling 21 percent that year and roughly in half again by 2012. The arrival of Sony's PlayStation Move and Microsoft's Kinect on rival platforms reduced motion control as a competitive advantage, and third-party publishers shifted focus away from the Wii toward the PlayStation 3 and Xbox 360.

What is the cultural legacy of the Nintendo Wii's music?

The music composed by Kazumi Totaka for the Wii's menu channels became a lasting cultural presence beyond the console itself. The Washington Post described the Mii Channel theme as "a cultural touchstone," and Eurogamer called the Wii Shop Channel theme "a song so infectious it went on to become a meme." Both tracks inspired jazz covers and spread widely across social video platforms long after the Wii was discontinued.

All sources

262 references cited across the entry

  1. 2New black Wii bundle includes Mario CDThomas East — October 11, 2011
  2. 3Wii redesign European release dateTom Phillips — October 12, 2011
  3. 4Wii Mini confirmed for Europe, launching next monthMatthew Reynolds — February 26, 2013
  4. 5Nintendo stops selling Wii consoles in JapanJon Fingas — Engadget — October 20, 2013
  5. 7Time also called on Wii in EuropeBen Parfitt — October 26, 2013
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  15. 21TGS 2005: Iwata speaksBrendan Sinclair et al. — September 16, 2005
  16. 24Iwata's Nintendo Lampooned For 'Wii'Parmy Olson — April 28, 2006
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  18. 26Wii Reactions: Developers CommentBrandon Sheffield — May 1, 2006
  19. 27MagazineWar of the WordsMichael Donahoe et al. — July 2006
  20. 28Nintendo's History at E3: 2006Lucas Thomas — May 16, 2011
  21. 29US Wii price, launch date revealedKathleen Sanders et al. — September 13, 2006
  22. 30Japanese Wii price, release date revealedKathleen Sanders — September 13, 2006
  23. 31Aussie Wii: December 7thTom Bramwell — September 15, 2006
  24. 32Wii arrives in Europe on December 8 for £179Guy Cocker — September 15, 2006
  25. 33Nintendo Wii marketing to exceed $200 millionAlexander Sliwinski — May 16, 2007
  26. 36Dragon Quest IX Q&AAnoop Gantayat — December 12, 2006
  27. 40Wii to release in Taiwan, July 12Matt Martin — June 26, 2008
  28. 41Wii主機Nintendo — March 6, 2010
  29. 43Console-ing missionApril 2, 2009
  30. 44Why are consoles banned in China?Brian Ashcroft — September 15, 2010
  31. 47NewsNintendo Unveils Successor to the WiiSeth Schiesel — June 7, 2011
  32. 49NewsNintendo confirms Wii U specs and release date, prices it above Xbox 360 and PS3Sebastian Anthony — Extreme Tech — September 13, 2012
  33. 50Wii U Price, Release Date AnnouncedAndrew Goldfarb — September 13, 2012
  34. 52Nintendo Japan officially ceases Wii productionChris Scullion — October 21, 2013
  35. 53Wii discontinued in Europe, Nintendo confirmsBrenna Hillier — October 25, 2013
  36. 56Nintendo's Wii Shop Channel shuts down todayJon Fingas — January 30, 2019
  37. 57Wii Shop Channel closing down in 2019Ashley Oh et al. — September 29, 2017
  38. 59Just Dance 2020 is the last Ubisoft title on the WiiRebekah Valentine — November 7, 2019
  39. 61The Wii and Wii U are still getting games in 2020Michael McWhertor — 2020-06-26
  40. 63Wii will rock youJeffrey M. O'Brien — June 11, 2007
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  42. 65Revolution's HorsepowerMatt Casamassina — March 29, 2006
  43. 66Wii: The total storyOctober 28, 2006
  44. 67IBM ships 'Broadway' chips for Nintendo WiiBen Ames — September 7, 2006
  45. 68IGN's Nintendo Wii FAQMatt Casamassina — September 19, 2006
  46. 69NewsGetting everybody back in the gameSeth Schiesel — November 24, 2006
  47. 70Nintendo confirms Wii DVD support comingJames Sherwood — November 9, 2007
  48. 71Nintendo confirms DVD-enabled Wii in '07Paul Miller — November 14, 2006
  49. 72DVD-enabled Wii on the backburnerCandace Savino — November 7, 2007
  50. 732011 E3 Expo Analyst Q & A SessionNintendo — June 8, 2011
  51. 75WiiConnect24Nintendo
  52. 77Excite Truck custom soundtrack confirmedMark Boson — November 10, 2006
  53. 79A closer look at the Nintendo WiiDanny Allen — November 17, 2006
  54. 80NewsAt the heart of the Wii, micron-size machinesMichael Marriott — December 21, 2006
  55. 81Hack: the Nintendo WiiDaniel Turner — July 1, 2007
  56. 82Wii Sports reviewRyan Davis — November 19, 2006
  57. 83A closer look at the Nintendo WiiDanny Allen — November 17, 2006
  58. 84Wiimote straps replaced: yeah, all of them!Thomas Wicker — December 15, 2006
  59. 85Nintendo announces free Wii Remote jacketChristopher Grant — October 1, 2007
  60. 86Reports claim Wii to slap down 16 at launchMatt Wales — May 22, 2006
  61. 87NewsHidden secrets of your Wii RemoteWarren Buckleitner — May 28, 2009
  62. 88NewsA digital camp for antsy athletesSeth Secthal — July 24, 2009
  63. 89NewsMore on Wii's MotionPlusKeith Stuart — July 17, 2008
  64. 91Nintendo Wii Remote PlusWill Greenwald — December 10, 2010
  65. 94Classic Controller Pro impressionsCraig Harris — April 13, 2010
  66. 95VideoE3 2007: Shigeru Miyamoto video interviewIGN — July 12, 2007
  67. 96MagazineReview: Wii Fit works, but could shape upChris Kohler — May 19, 2008
  68. 98Namco Bandai take to the matMartin Robinson — May 13, 2008
  69. 102MagazineIwata, Miyamoto, and the Wii Wheel prototypesChris Kohler — April 4, 2008
  70. 103NewsYour rock 'n' roll fantasyWarren Buckleitner — November 22, 2007
  71. 105Wii Sports reviewMatt Casamassina — November 15, 2006
  72. 106Nintendo: where's my lime green Wii, Nintendo?Brian Ashcroft — October 6, 2012
  73. 107NewsBlack Wii packaging looks as good as its contentsDon Melanson — July 14, 2009
  74. 111NewsEurope gets Red Wii bundleLuke Plunkett — October 11, 2010
  75. 114NewsWii controller world tourNGamer — July 13, 2007
  76. 115Nintendo discontinuing current WiiTom Phillips — August 17, 2011
  77. 116MagazineNintendo bundles redesigned Wii with MarioJohn Meyer — October 12, 2011
  78. 120Nintendo Wii Mini reviewRichard Leadbetter — December 12, 2012
  79. 122Nintendo Wii Mini hands-onJon Fingas — December 6, 2012
  80. 124Wii Mini coming to U.S. this month, bundled with Mario Kart WiiAlexa Ray Correira — November 4, 2013
  81. 126Feature Wiiview: the forecast channel on the WiiBen Kuchera — December 19, 2006
  82. 129Nintendo updates Wii Reg HardwareJames Sherwood — 12 October 2007
  83. 130The Wii's Biggest, Weirdest Legacy Is Its MusicJoe Skrebels — November 24, 2021
  84. 134Connectivity returnsAnoop Gantayat — June 7, 2006
  85. 135MagazineNintendo's Takashi Aoyama Talks WiiWareChris Kohler — February 22, 2008
  86. 137Battalion Wars 2 hands onMario Kablau — August 23, 2006
  87. 138NewsBBC iPlayer launches Wii channelBBC News — November 13, 2009
  88. 139The new iPlayer on the Nintendo WiiRahul Chakkara — BBC — November 13, 2009
  89. 140NewsNetflix streaming video now disc-free on the Nintendo WiiDevindra Hardawar — October 18, 2010
  90. 144NewsCrunchyroll App Now Available on Nintendo WiiJoseph Luster — October 15, 2015
  91. 146Netflix Wii Support Ending In January 2019Jenni Leda — November 9, 2018
  92. 147MagazineSuper-Easy Game Play – Nintendo Wii ReviewiWill Greenwald — February 29, 2008
  93. 148Wii not even remotely region-free – JoystiqLudwig Kietzmann — October 20, 2006
  94. 149Nintendo Confirms Wii, Virtual Console Launch TitlesSimon Carless — November 1, 2006
  95. 150Q&A: Nintendo's Satoru IwataYohei Ogawa et al. — GameSpot — February 5, 2008
  96. 152NewsMetroid 3 to launch with WiiPaul Loughrey — May 11, 2006
  97. 153Hands-on Metroid Prime 3: CorruptionMatt Casamassina — IGN — September 26, 2006
  98. 154E3 2006: Super Smash Bros. BrawlPeer Schneider et al. — June 30, 2006
  99. 158Must-have Nintendo Wii accessoriesJohn P. Falcone — November 16, 2006
  100. 161C64 games coming to Wii's Virtual ConsoleJoshua Topolsky — February 21, 2008
  101. 162Master System Meets WiiAnoop Gantayat — January 25, 2008
  102. 165GDC 2008: Wii Ware InterviewMark Bozon — February 20, 2008
  103. 166MagazineHands-On With Nintendo's New WiiWare GamesChris Kohler — March 25, 2008
  104. 168MagazineBest of What's New 2006 – Home EntertainmentDecember 2006
  105. 169Oblivion nabs Spike TV top honorsTim Surette — December 9, 2006
  106. 170Gears of War scoops Golden JoysticksBen Parfitt — MCVUK — October 26, 2007
  107. 175Nintendo Wii reviewDan Grabham — 2008-08-22
  108. 176Nintendo Wii reviewRandolph Ramsay — 2010-10-21
  109. 177Q&A: Will Wright, creator of the SimsBobbie Johnson — October 26, 2007
  110. 178Nintendo Wii: the Ars Technica reviewBen Kuchera — 2006-11-27
  111. 181E3 2006: Miyamoto: Successor to Wii HDDaemon Hatfield — May 11, 2006
  112. 182NewsShigeru Miyamoto 'wanted to go to HD sooner' with the WiiThomas Whitehead — July 19, 2013
  113. 183The Legend of Zelda: Twilight PrincessJeff Gerstmann — November 17, 2006
  114. 186N-QueryMatt Casamassina — January 24, 2007
  115. 187Hardware Review: Wii MiniDamien McFerran — December 12, 2012
  116. 189Nintendo Wii Mini reviewRichard Leadbetter — December 12, 2012
  117. 190Nintendo Wii Mini review: Mini in all the wrong waysScott Stein — November 26, 2013
  118. 191NewsSpieler verzweifelt gesuchtCarsten Görig — May 30, 2007
  119. 193-3 in 2007Jeremy Parish — 1UP.com — January 29, 2008
  120. 194Developers 'Nervous' About Making Wii GamesRob Burman — June 14, 2012
  121. 195Nintendo: Wii development isn't easyAudley Jarvix — January 31, 2008
  122. 196Capcom: Harder to make money on Wii than on PS3/360Jim Sterling — January 9, 2010
  123. 197MagazineSony: Wii Developers Seem To Be Hopping Over To PS3Ben Reeves — February 19, 2010
  124. 198Wii year in reviewMatt Casamassina — IGN — December 22, 2006
  125. 199Wii Sells Through 600kHilary Goldstein — November 27, 2006
  126. 201Early Wii figures from JapanTom Bramwell — December 6, 2006
  127. 203Nintendo Australia Breaks 30k Sales RecordPatrick Kolan — December 13, 2006
  128. 205Xbox 360 Trumps PS3 in JapanEdge — November 9, 2007
  129. 207Consolidated Financial HighlightsNintendo — January 25, 2007
  130. 208NewsWii shortages frustrating gamersBBC News — December 8, 2006
  131. 209Nintendo warns of Wii shortagesBBC News — November 14, 2007
  132. 210NewsChristmas morn without a Wii?CNN — July 11, 2007
  133. 211Nintendo Wii Outsells All Other Game ConsolesZiff Davis — September 12, 2007
  134. 212Can't Find a Wii? Take a Rain CheckAshley Phililps — ABC News — December 18, 2007
  135. 213NewsNintendo moves right alongAlex Pham — October 27, 2008
  136. 214Nintendo's GDC conferenceTor Thorsen — March 25, 2009
  137. 215Nintendo slashes Wii price by 20%Julianne Pepitone — September 24, 2009
  138. 216DS sells 125 million worldwide, Wii up to 67 millionJC Fletcher — January 30, 2010
  139. 217NewsWii sales surpass NES; DS Nintendo's best-selling hardware everRichard Mitchell — January 29, 2010
  140. 218NewsWii Sales Down 21% In A Single YearLuke Plunkett — 2010-05-06
  141. 219Once-hot Nintendo Wii now struggling for salesBen Fritz — November 30, 2010
  142. 220NewsWhat's wrong with Nintendo?Chad Sapieha — October 31, 2011
  143. 2213 Reasons the Nintendo Wii FailedLeo Sun — October 30, 2013
  144. 224NewsWii lifetime sales surpass 100 million unitsMatt Liebl — July 31, 2013
  145. 225Consolidated Sales Transition by RegionNintendo — March 31, 2016
  146. 230Magazine2007's Ten Burning Questions, AnsweredChris Kohler — January 8, 2008
  147. 232Nintendo respond to Wii breakagesBBC News — December 15, 2006
  148. 234Nintendo sued over 'dangerous' Wii controllersClaudine Beaumont — December 12, 2008
  149. 235Nintendo Sends Wii Safety Strap Case PackingSamuel Howard — September 24, 2010
  150. 236NewsPerspective: Nintendo on the latest 'technical divide'Reggie Fils-Aimé — CNET — May 9, 2007
  151. 237JournalWii: Creating a blue ocean the Nintendo wayPatricio O'Gorman — 2008
  152. 238JournalThe Blue Ocean that disappeared–the case of Nintendo WiiSvend Hollensen — 2013
  153. 239Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition ScruffyRoger Ehrenberg — seekingalpha.com — May 3, 2007
  154. 240NewsAnalyst: Nintendo Pocketing $50 on Each WiiDaemon Hatfield — September 18, 2007
  155. 241NewsNintendo Wii success helps component makers scoreMariko Sanchanta — September 16, 2007
  156. 242Nintendo Wii to hit stores Nov. 19Chris Morris — September 14, 2006
  157. 243NewsNintendo president vows cheap gamesChris Morris — CNNMoney — March 29, 2006
  158. 244JournalThe use of commercial video games in rehabilitation: a systematic reviewBonnechère B et al. — December 2016
  159. 245JournalThe contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysisTripette J et al. — 2017
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  161. 247JournalVirtual reality in the rehabilitation of patients with stroke: an integrative reviewAramaki AL et al. — May 2019
  162. 248JournalEffects of the Nintendo Wii training on balance rehabilitation and quality of life of patients with Parkinson's disease: A systematic review and meta-analysisSantos P et al. — 2019
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  167. 253JournalNintendo related injuries and other problems: reviewJalink MB et al. — December 2014
  168. 255NewsIs Wii worthy of American Heart Association accolade?Dan Childs et al. — May 16, 2020
  169. 257Working togetherAmerican Heart Association and Nintendo — January 20, 2010
  170. 258libdi and the DVDX installerHackMii — August 12, 2008
  171. 259Hack: How to play DVD movies on your Nintendo WiiMike Keller — January 14, 2009
  172. 260New Wii drives breaking modchips, hearts, legsJoshua Topolsky — December 10, 2008
  173. 261JournalHacking the Nintendo Wii RemoteJohnny Chung Lee — July 15, 2008
  174. 262Magic Wand: How Hackers Make Use Of Their Wii-motesJamin Brophy-Warren — April 28, 2007
  175. 263Dolphin emulator can now boot up entire GameCube libraryAllegra Frank — September 6, 2016