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— CH. 1 · A STUDIO UNLIKE ANY OTHER —

Ubisoft Toronto

~5 min read · Ch. 1 of 6
6 sections
  • Ubisoft Toronto opened its doors in September 2010, born from an unusual promise: unlike every other Ubisoft studio in the world, it would be allowed to lead its own games from day one. Most new Ubisoft outposts spend years supporting the mothership in Montreal before earning that right. Toronto skipped that queue entirely.

    The studio grew out of a government deal and a corporate gamble. In July 2009, Ubisoft announced plans to plant roots in Toronto, with Ontario committing to invest over ten years toward the creation of up to 800 jobs. By September of that year, Jade Raymond, a veteran of Ubisoft Montreal who had helped shape the original Assassin's Creed, was placed in charge of bringing it to life.

    Raymond brought her colleagues with her. Most of the studio's founding staff transferred from Montreal, carrying experience, relationships, and unfinished ambitions. The first project was already decided: a new entry in the Tom Clancy's Splinter Cell series. Alexandre Parizeau joined as producer and Maxime Beland as creative director, both arriving specifically for that project. Both would be recognized as co-founders of the studio alongside Raymond.

    Before a single game shipped, Ubisoft Toronto had already received more than 2,000 job applications by May 2010. The studio operated from a converted General Electric building in the Junction Triangle neighborhood of Toronto, a fitting home for an industrial-scale creative enterprise.

  • By March 2012, Ubisoft Toronto had grown to 200 employees. Eighteen months later, in September 2013, that number had climbed to 300. The pace of hiring was matched by the volume of interest: by September 2013, the studio had received 30,000 applications and conducted 1,800 job interviews.

    In September 2012, the studio added an internal performance capture studio to its facilities. The technology placed Ubisoft Toronto among the handful of Canadian game developers capable of producing cinematic-grade motion capture in-house, a resource that would matter enormously for a franchise built around stealthy, story-driven gameplay.

    By July 2017, the studio's headcount had reached 600 staff members. That growth happened across a span of roughly seven years, tracking the studio's expansion from a single-project launch team into one of the larger Ubisoft outposts globally. The trajectory from 200 to 600 employees ran alongside the studio's shift from finishing its debut title to developing multiple projects simultaneously.

  • Near the end of June 2020, a wave of misconduct accusations swept across the video game industry, and Ubisoft Toronto was not spared. Over one hundred employees of the studio signed a letter to general manager Alexandre Parizeau, reporting concerns about sexual misconduct and the failure of management and human resources to act on prior reports.

    Ubisoft said it had investigated the reports. In the case of the Toronto studio, the company asked studio co-founder Maxime Beland to resign. Some employees who spoke to Kotaku described the situation as extending beyond Beland, saying there were additional problems at the studio and that they were still watching for signs of broader change from both Toronto leadership and Ubisoft as a whole.

    Parizeau left the company in February 2021. Istvan Tajnay, who had previously served as managing director for Ubisoft Berlin, replaced him. Tajnay held the role for roughly two years before departing in July 2023. Darryl Long, formerly managing director for both Ubisoft Winnipeg and Ubisoft Singapore, took over as studio head.

  • In December 2021, Ubisoft Toronto announced it was developing a remake of Tom Clancy's Splinter Cell, the 2002 original. Reports about the project had surfaced earlier, in October of that year. The announcement brought the studio back to the franchise that had defined its founding years, now tasked with rebuilding it from the ground up.

    In June 2024, the studio was also assigned to assist Ubisoft Montreal on the Prince of Persia: The Sands of Time remake. That same month, 33 employees were let go as part of what the company described as a targeted realignment to ensure the studio could deliver on its roadmap. A second round of layoffs followed in February 2026, when 40 more employees were cut.

    The reductions placed Ubisoft Toronto alongside a broader pattern of contraction across the games industry in the mid-2020s, even as the studio maintained an ambitious slate of projects under Darryl Long's leadership.

  • Since 2018, Ubisoft Toronto has run an annual competition called Ubisoft Toronto NEXT, aimed at post-secondary students and recent graduates. Each year, participants complete submissions relevant to specific job categories, from 3D art and animation to programming, level design, and user interface design. Winners in each category receive an internship at the studio.

    As of the 2025 competition, 95 students have won internships through the program. Winners have come from Sheridan College, Centennial College, Durham College, the University of Toronto, Ontario Tech University, George Brown College, McMaster University, York University, Western University, the University of Waterloo, Toronto Metropolitan University, Carleton University, and others. The 2025 competition added categories including event scripting, technical animation, and visual effects, reflecting shifts in the skills the studio was actively recruiting.

    The program has run continuously since 2018, providing a consistent pipeline between Ontario's post-secondary game design programs and one of the country's largest game studios. The 2025 VFX category winner, Reyhan Ismail, came from York University, joining a long list of graduates who moved from campus competitions directly into professional game production.

Common questions

When was Ubisoft Toronto founded?

Ubisoft Toronto was established in September 2010, with Jade Raymond in charge of building the studio. Ubisoft had announced plans to create the Toronto studio in July 2009, with the government of Ontario committing to invest over ten years to help create up to 800 jobs.

What games has Ubisoft Toronto developed?

Ubisoft Toronto has led development on Tom Clancy's Splinter Cell: Blacklist (2013), Far Cry 5 (2018, with Ubisoft Montreal), Starlink: Battle for Atlas (2018), Watch Dogs: Legion (2020), and Far Cry 6 (2021). The studio is also developing a remake of Tom Clancy's Splinter Cell and has assisted on numerous other Ubisoft titles.

Who founded Ubisoft Toronto?

Ubisoft Toronto was founded by Jade Raymond, who led the studio's establishment beginning in September 2009. Alexandre Parizeau and Maxime Beland, who joined as producer and creative director respectively for the first Splinter Cell project, are also recognized as co-founders alongside Raymond.

Where is Ubisoft Toronto located?

Ubisoft Toronto is located in the Junction Triangle neighborhood of Toronto, operating from a building that was formerly a General Electric facility. The studio began operating in late 2009 and formally opened in September 2010.

What is Ubisoft Toronto NEXT?

Ubisoft Toronto NEXT is an annual competition for post-secondary students and recent graduates, run by Ubisoft Toronto since 2018. Students submit work relevant to specific game development roles, and winners in each category receive an internship at the studio. As of 2025-95 students have won internships through the program.

How many employees does Ubisoft Toronto have?

As of July 2017, Ubisoft Toronto had 600 staff members. The studio grew from 200 employees in March 2012 to 300 by September 2013, then continued expanding. The studio has also conducted layoffs, including 33 employees in June 2024 and 40 in February 2026.

All sources

44 references cited across the entry

  1. 1webUbisoft Toronto Brings 800 Jobs To OntarioMike Fahey — 6 July 2009
  2. 2webJade Raymond heading up Ubisoft TorontoTor Thorsen — 1 September 2009
  3. 9webJade's Empire: Building Ubisoft's Super-StudioRachel Weber — 8 March 2017
  4. 10webHow to build a AAA studioBrendan Sinclair — 6 September 2013
  5. 11webUbisoft Opens New Performance Capture StudioAndrew Goldfarb — 14 September 2012
  6. 13webUbisoft Toronto is Working on a New AAA IPCassidee Moser — 14 July 2015
  7. 15webUbisoft Toronto: "We can bring life back to toys-to-life"Christopher Dring — 12 June 2017
  8. 17webUbisoft Toronto appoints new managing directorJames Batchelor — 3 February 2021
  9. 22webUbisoft Toronto hit by layoffs, 40 staff impactedSophie McEvoy — 20 February 2026
  10. 38web'Far Cry Primal' unleashes the beastsRaju Mudhar — 28 February 2016
  11. 39webOur Games2 November 2022
  12. 44webUbisoft Forward: Star Wars due in 2024, Avatar on December 7Marie Dealessandri — 12 June 2023