— Ch. 1 · Medieval Fantasy Setting —
For Honor.
~4 min read · Ch. 1 of 7
The land of Heathmoor lies in ruins after a natural catastrophe pits the most fearsome warriors against one another. A bloodthirsty warlord named Apollyon believes the people have grown weak and seeks to create an age of all-out war through manipulation. She murders her rivals among the knights of the Blackstone Legion to seize control. Her goal is to ensure continuous sparks of conflict between the Iron Legion, the Warborn, and the Chosen from the Myre. The perspective shifts between characters within each faction as events unfold and battles are waged. Apollyon works to sow seeds of perpetual war while creating stronger men to rule over the weak. During the chaos, she kills the Dawn Empire's ruler and his daimyos who refuse to fight. This sets the stage for a world where survival depends on strength alone.
Art Of Battle System
Ubisoft Montreal began development of For Honor in 2012 with the goal of creating a strategy-action game inspired by shooters. The creative director described the final product as a shooter with swords due to its structural similarities to first-person shooters. Players enter a dueling mode when they encounter other players or player-like AI. They aim at their opponent with their weapon and choose to rest or move it in one of three directions: left, right, and top. This mechanic allows them to block incoming attacks and start attacks of their own from the chosen direction. On-screen hints reflect the attack position of opponents so players can choose the correct blocking position. The system aims to allow players to feel the weight of the weapon in their hand. Friendly fire is featured in the game allowing teammates to damage each other with melee attacks or feats.