The Exit 8
The Exit 8 is a 2023 indie game that asks the player to do almost nothing but walk down one passageway in a Japanese metro station. Its creator works under the name Kotake Create, and is also known as Kotakenotokeke. By August 2025 the game had sold over 2 million copies. The setting is a single corridor, and the main task is noticing small changes in it. So how does a spot-the-difference exercise become unsettling enough to frighten people? Where did that corridor come from, and why did strangers begin visiting a real station because of it? And what happens when one developer's quick, low-budget idea becomes a template that many other games copy?
At the start of The Exit 8, a sign on the wall beside the player spells out the rules, and the player stands at Exit 0. The player walks the passageway and judges what they see. If nothing looks wrong, the right move is to keep walking forward. If something is off, the player must turn around and walk back the way they came. Every correct judgment moves the player on to the next exit. Eight correct judgments in a row lead to Exit 8 and out of the station. A single wrong judgment sends the player back to Exit 0.
Altered messages on signs and repeating poster designs are among the quiet differences the game calls anomalies. Others involve proportions, such as a passer-by who looks subtly wrong. A power outage sits at the obvious end of the range. The core feel resembles a spot-the-difference puzzle.
A flood of red water is one of the anomalies that can wipe out progress. It does so if the player fails to turn back quickly enough. The same is true of a man camouflaged as the wall tiles, who chases anyone who gets too close.
The Backrooms, a well-known example of a liminal space, is one of the ideas behind the game's mood. The Exit 8 is a first-person 3D walking simulator that blends puzzle play with psychological horror. Leaving the passageway only seems to lead back into it, as though the corridor repeats forever. Even the passer-by appears caught in the loop. Some anomalies exist only in particular versions of the game, including the VR one.
The trick behind the endless loop turned out to be plain, and it came from a developer in a hurry.
Four years as a 3D artist at a Japanese game developer came before Kotake Create went solo. Working alone, he made The Exit 8 in Unreal Engine 5. At the Indie Developers Conference 2024 he gave three reasons for making the game. He wanted a Steam release. He wanted a shorter project, because his other game, Strange Shadows, was taking a long time. And he wanted something that would sell, to cover living expenses and development. He told the website Game Makers that the game took over nine months, with six for planning and prototyping and three for final development.
I'm on Observation Duty, a 2018 horror game from Finnish developer Notovia, supplied the central spark. That game is built around surveillance cameras and spotting anomalies. Playing it showed Kotake that spot the difference could work as horror. He also saw a genre with untapped market potential that could be made quickly. In his words, "'spot the difference game with a horror feel' seemed like fun to make." Camera footage also reminded him of a looping video, which fed the idea of a loop. To set his game apart, he used a first-person view and let the player point out anomalies.
The number 8 in the title was chosen casually, Kotake said in a tweet, because it just felt right. He also linked 8 with infinity, which suited the idea of loops. A taste for the "surreal" atmosphere of confined spaces such as underground passageways pushed him toward a looping game. Twelve Minutes, a 2021 adventure game whose events repeat after twelve minutes, was a further influence.
Marvelous runs an incubation program called iGi, short for indie Game incubator, and Kotake took part in it. At a showcase event he asked other developers to playtest a prototype. In that version, a player who spotted an anomaly ran back to the sign at the start and made a U-turn. Feedback from friends and iGi testers changed this, so that turning back toward the start loaded the new passageway.
Two passageways with identical structure solved the looping problem. They became connected when the player's route hit a trigger that moved them together.
P.T. and The Shining were Kotake's reference points for the anomalies, which he wanted to keep at "borderline horror" and "unsettling". Early ideas had the player photograph anomalies with a camera or shoot them with a gun. He judged both a poor match for the setting. Because he also wanted a short, low-budget project, he chose the "proceed or turn back" mechanic. The red water was awkward to build. He made a static mesh that followed the shape of the pathway and used a shader to reveal it gradually, creating the illusion of flowing water. An early plan even let the player board a subway train, but development limits cut it.
Photos that Kotake took himself became 3D models for the passageway, whose visuals were among the hardest parts of the job. He also set a policy of using store assets where possible, drawing on MetaHuman Creator, Pixabay and the UE Marketplace. He credited the game's simplicity to his seven to eight years as an indie developer, and said he was conscious of Inside, a game he likes that has no tutorial. The hallway itself was modelled on the real world.
Kiyosumi-shirakawa Station in Kōtō, Tokyo, is one of the stations that served as models for the setting. Asked by BuzzFeed Japan and Game Makers, Kotake confirmed that the hallway came from a real location. He declined to name it, to avoid causing the station trouble. He did say that an art installation in Kiyosumi-shirakawa directly inspired one anomaly. The installation is a set of diagonal ceiling lights scattered at random across a hallway, meant to "resemble the hustle and bustle going on above the ground".
In August 2025, Kotake revealed that the game was originally modelled after a station in Osaka. He had walked through its passageway every day on his way to school.
Exit A3 at Kiyosumi-shirakawa became the focus of fan speculation. According to the Tokyo Metropolitan Bureau of Transportation, that exit has an irregular pattern of fluorescent lights across its ceiling as part of a public art installation. Fans from around the world began to visit. Many compared the real hallway to the game, and some spread rumours of supernatural incidents there.
Local reactions, gathered by Shueisha Online, were mixed. One person described the station as non-distinctive before the game made it famous. Others were angry about visitors who dropped litter. Another resident argued that the area deserved a visit for its mikoshi and festivals, not for a video game.
A flood of emails asking for a Steam CD key pushed Kotake to open an X account to promote the game. On the 3rd of November 2023 he announced the game there with a trailer. The announcement was retweeted 24,000 times, far more than his earlier posts. He credited good timing within the day and good use of key words. He made the trailer eerie by leaving out text and logos, guided by a video and an article on note.com. Steam wishlists then rose from 5,600 to under 40,000.
The game was planned for the 30th of November 2023, but Kotake finished early and moved it up a day. The Exit 8 reached Steam worldwide on the 29th of November 2023. A few days later, a patch closed an exploit that let players glitch to the end in under a minute. Debugging was hard, because it was difficult to tell whether a complaint about a reset with no anomaly was true or just an overlooked anomaly.
On the 17th of April 2024, the Japanese broadcast of a Nintendo Indie World presentation announced the Nintendo Switch version. It released worldwide that same day under the publisher Playism. PlayStation 4 and PlayStation 5 versions followed on the 8th of August 2024. Xbox Series X/S arrived in January 2025. The iOS version came out on the 28th of March 2025, and Android followed on the 31st. Kotake said that outsourcing was hard, because it took time to explain which areas needed adjusting.
The Nintendo Switch 2 Edition arrived on the 29th of August 2025, with improved resolution and frame rate and a path to upgrade from the original Switch version. In December 2025, a New Anomaly Update brought its extra anomalies to the remaining versions.
MyDearest Inc., a Japanese virtual reality developer, announced The Exit 8 VR in early June 2024. A demo ran at the Miyashita Park shopping complex from the 7th of June to the 7th of July. The headset version released on the 11th of July 2024 for Meta Quest 2, Pro and 3. A VRChat world inspired by the game launched alongside it, and a second world the following month let players take photos with the passer-by. MyDearest brought the game to Steam with SteamVR support in September 2024, and it later became compatible with the Quest 3S.
Thirty thousand copies sold on the first day. By the 17th of April 2024, Kotake Create announced that the Steam version alone had sold 500,000. Two days after the Switch launch, the game became the most downloaded Switch title of that week in Japan, ahead of Bunny Garden and Suika Game. A press release in August 2024 reported more than 1 million downloads, with the Switch version credited for much of the push. The game finished 2024 as the second most downloaded title on Japan's Nintendo Switch eShop, behind only Suika Game. Playism reported over 1.4 million downloads in January 2025, and over 1.5 million by March.
An average of 67 out of 100 from 9 reviews, with 56 percent of critics recommending it, was the game's OpenCritic standing. Jordan Helm of Hardcore Gamer called the game's use of discomfort its "greatest stride". He wrote that one wrong decision wiping out all progress made a binary choice stressful and let paranoia seep in. Hamish Hector of TechRadar called the jumpscares cheap and avoidable, but found the loop made it "impossible to not grow paranoid". Ollie Reynolds of Nintendo Life said "not knowing what's around the corner" made it engaging, though it also brought frustration after a missed subtle anomaly.
Jenni Lada of Siliconera had the opposite experience. She found the hallway comfortable, and thought that comfort caught her out. She found it "oddly relaxing to take a walk and pick out the 'mistakes'". Hector, despite the short length, found it very replayable and wanted to play again a few hours after each session. Chris Person of Aftermath compared the repetition to a commuter's instinct to notice changes on public transport, and it reminded him of LSD: Dream Emulator. Ed Thorn of Rock Paper Shotgun praised the imitation of Japanese comedy and game show humour, saying the game "wouldn't be amiss in a Yakuza game".
Length was the common complaint. Lada said a good and lucky player might finish in "15-30 minutes". Reynolds did not expect to return after one playthrough, and felt that leaning harder into horror like P.T. might have made it "a modern classic". Helm hoped Kotake would build something bolder next, yet said the game was a "fifteen-minute experience with more warranted involvement and intriguing design" than longer games.
The VR edition drew similar praise, with many critics saying the headset sharpened the unease. Alicia Haddick of UploadVR called the game a "natural fit" for the Quest, and recalled her own visits to Nogizaka Station in Tokyo. Abu Yamazaki of Famitsu found the red water and the fast-walking passer-by especially frightening. Lada wrote that VR was "immersive in a way that was impossible on the Switch". Hisui Mizuki of Real Sound said the narrower field of view made anomalies harder to spot and the game more enjoyable.
The game won the Breakthrough Award at the Japan Game Awards 2024, where the committee praised its "ingenious" idea. At the 2024 CEDEC Awards it took an Excellence Award in Game Design. The committee cited its "simple and easy-to-understand design" and its creative use of familiar scenery. Kotake Create won the Governor's Award, the Grand Prize, at the Kyoto Digital Amusement Awards. It finished tenth at the Dengeki Indie Game Awards 2024 and reached the finals of the Nuovo Award at the 27th Independent Games Festival, losing to Consume Me. Google Play Best of 2025 in Japan gave it the grand prize in the indie category.
Kanakki, narrator of a horror radio show, told Shueisha Online that the game blends supernatural elements into an ordinary city setting. He pointed to its dream-like loop and to liminal spaces, which he said stir nostalgia and claustrophobia. Eric Switzer of TheGamer argued that the short gameplay loop let the game thrive on TikTok. Shueisha Online counted over 100 million views of playthroughs on YouTube by February 2025, with Hikakin and Sakura Miko among the players. Suchetana Mukhopadhyay of Tatler Asia placed the game alongside Alice in Borderland and Squid Game as part of a rise in survival stories, and called the human spirit "indomitable".
"0th floor. , The cursed elevator to floor zero -" moves the anomaly hunt into an elevator, where each floor of a building has a different setting. It is one of many indie games that followed The Exit 8. News outlets and the developer himself call them Exit 8-likes, and fans call them 8-likes. They keep the core play but change the place, often a shopping centre, a hospital or subway trains. Some add monsters and ghosts. holo8 is set in the offices of the agency Hololive Production and features over 70 current and former members, including Houshou Marine and Minato Aqua. Track No. 9 is a two-dimensional pixel-art game where the player looks for 34 anomalies on a subway platform. These games appear on Steam, itch.io and Unity Room.
Kotake Create does not condone gameplay videos of Exit 8-likes using thumbnails or titles that suggest a link to his game. He also said he was not angry about copies, since his own game was influenced by others. In his words, "ideas aren't copyrighted", and he was happy to have "pioneered" a genre. He shared links to Exit 8-likes he looked forward to, and named False Dreams, Victor's Test Night and Dead End as ones that left an impression.
The Exit 9 reached the PlayStation Store in January 2024, before The Exit 8 appeared on PlayStation. Its strong likeness made fans ask Kotake Create about it, and the studio denied any involvement. Verity Townsend of Automaton West speculated that its makers exploited the original's absence from consoles. After the PlayStation versions of The Exit 8 arrived, the copycat was rebranded Exit 9 Metro. Its store page was delisted by February 2025.
Hideki Kamiya, a video game director and designer, posted a series of tweets in October 2024. He had thought of P.T. on first playing The Exit 8, and was surprised that others did not. He argued the genre should be called "P.T.-likes", since P.T. was "the true originator". He lamented that Konami had delisted P.T., which meant The Exit 8 might take its place in memory.
Platform 8 was the sequel, and its funding was unusual. Kotake told Game*Spark that he would rather make a new game than add anomalies to the original. He then considered real advertisements in place of the original's fictional ones, to "reduce the operating costs". In late February 2024 he began accepting submissions for guest advertisements, and brands such as ZONe Energy filled the spots. The Steam page appeared the following month. Platform 8 is set on a train that never ends, and the player must spot anomalies to escape. It released on Steam worldwide on the 31st of May 2024. A Switch port followed on the 28th of November 2024, and a physical bundle with The Exit 8 appeared the same day.
Kotake said he wanted no more sequels in the series. He wanted to return to Strange Shadows, the horror adventure he had paused. In November 2025 he announced that it would be renamed Pale Dots, with an indefinite delay caused by development issues.
A middle-aged man with a receding hairline, work clothes and a briefcase is the passer-by who walks the hallway. He never interacts with the player, and he can occasionally be one of the anomalies. Fans made fan art of him and recreated him in Phantasy Star Online 2 and Soulcalibur VI, according to Automaton West. Writer Hideaki Fujiwara suggested he is the only other real person in the game, a "source of security and familiarity for the player". Fujiwara also offered the "mere-exposure effect" as an explanation, since players pass him again and again. Kotake said he grew attached to the man during development. His model, at around 140,000 polygons, became the largest in the game, and he returned in Platform 8.
Merchandise featuring the passer-by sold at Ikebukuro Parco department stores from the 23rd of August to the 30th of September 2024, to mark 1 million downloads. At the 2024 Tokyo Game Show, attendees could pose with him at a photo spot. In December 2024, Playism handed out masks resembling variations of him outside the ticket gates at Shinjuku Station. A Japanese pharmaceutical company released a web commercial in April 2024 parodying the game to advertise its mouthwash, Mondamin. Kotake clarified that this was a permitted parody and not a collaboration. In late March 2025, Maid Cafe on Electric Street added Exit 8 material in a collaboration.
Toho announced a live-action film on the 27th of December 2024. Kazunari Ninomiya and Yamato Kochi star as the "lost man" and "walking man". It premiered in the Midnight Screenings at the 2025 Cannes Film Festival on the 19th of May 2025, and opened in Japan on the 29th of August 2025. Rotten Tomatoes scored it 96 percent from 27 reviews. In its first three days it earned over ¥960 million, approximately US$6.46 million, and became the highest grossing live-action film released in Japan in 2025. Screen Daily reported a total of ¥5.17 billion, approximately $33.9 million, and by the 1st of February 2026 the film had grossed over $39.1 million. Neon bought North American rights, and the film reached American theatres on the 10th of April 2026.
The film sent the game climbing charts as well. It topped paid games on Google Play in Japan. Sensor Tower reported that mobile earnings between the 16th of August and the 15th of September 2025 passed ¥12 million, about US$80,000. That was five times the second-highest earner, Chants of Sennaar.
From the 29th of August to the 3rd of November 2025, ESCAPE LLC ran Tokyo Metro Escape Game: Exit 8, where participants solved puzzles and spotted anomalies. More than 20,000 tickets sold in its first 28 days. Toho and the Kobe Municipal Subway also built a real-life version of the exit at Shin-Nagata Station, which was due to open to the public on the 31st of October 2025.
A manga adaptation by Tamura Mitsuhisa launched on the 30th of May 2025. A novel from Suirinsha followed on the 9th of July 2025, with Yuki Kaji narrating the audiobook. Its initial print run sold over 100,000 copies. Real Sound writer Chihiro Yuki predicted that the film would be "a pioneer in the 'indie game film adaptation' movement". He named Gnosia and Paranormasight: The Seven Mysteries of Honjo as other examples of that trend.
Continue browsing
Updated
Common questions
What is The Exit 8?
The Exit 8 is a 2023 indie adventure game developed and published by Kotake Create, also known as Kotakenotokeke. Billed as a walking simulator, it has the player walk through a Japanese metro passageway and spot anomalies in its layout to reach the exit.
How do you beat The Exit 8?
The player must correctly judge the passageway eight times in a row. If there are no anomalies, they walk forward. If there is an anomaly, they turn around and walk back. A wrong choice resets progress to Exit 0.
When was The Exit 8 released and on which platforms?
The Exit 8 released on Steam on the 29th of November 2023. It reached Nintendo Switch on the 17th of April 2024 and PlayStation 4 and PlayStation 5 on the 8th of August 2024. Xbox Series X/S, iOS, Android and Nintendo Switch 2 versions followed in 2025.
How long did it take to make The Exit 8?
The Exit 8 took over nine months to develop, according to Kotake Create. That was six months of planning and prototyping and three months of final development.
What inspired The Exit 8?
The anomaly mechanic came mainly from I'm on Observation Duty, a 2018 Finnish horror game by Notovia. The looping idea drew on the 2021 game Twelve Minutes and on the surreal atmosphere of underground passageways.
Is The Exit 8 based on a real train station?
The Exit 8 was modelled after real Japanese metro stations, including a station in Osaka and Kiyosumi-shirakawa Station in Kōtō, Tokyo. An art installation of scattered ceiling lights at Kiyosumi-shirakawa inspired one anomaly.
Is there an Exit 8 movie?
A live-action film of Exit 8 premiered at the 2025 Cannes Film Festival on the 19th of May 2025 and opened in Japan on the 29th of August 2025. Neon released it in North American theatres on the 10th of April 2026.
What is Platform 8 and how does it relate to The Exit 8?
Platform 8 is the successor to The Exit 8, released on Steam on the 31st of May 2024. It is set on a train that never ends, and the player spots anomalies to escape.
All sources
143 references cited across the entry
- 1Escape the "backrooms" of a Japanese subway station in upcoming UE5 indie gameKoutaro Sato — 6 November 2023
- 2Platform 8 walkthrough – All anomalies and puzzle guideChris McMullen — 3 June 2024
- 3A new liminal horror game has players trying to escape an endless Japanese subwayChris Scullion — 6 November 2023
- 4The Exit 8 Is The Best $4 You Will Spend Trapped In The Japanese Subway SystemChris Person — 7 December 2023
- 5The Exit 8 players get thirst trapped by middle-aged NPC manHideaki Fujiwara — 15 December 2023
- 6The Exit 8 dev reveals how he made a top-selling Steam game in UE5 in 9 monthsAmber Vjestica — 14 February 2024
- 7『8番出口』攻略&レビュー:異変だらけの不気味な地下通路から脱出するためのルール・方法とは?(ネタバレあり)【電撃インディー#514】12 December 2023
- 8The Exit 8's Psychological Meddling Offers A Fascinating Proof of ConceptJordan Helm — 18 December 2023
- 9The Exit 8: Is the anomaly-spotting horror game so tricky players are mistakenly reporting a bug?Ayuo Kawase — 8 December 2023
- 10The Exit 8: All Possible AnomaliesChristina Roffe — 22 December 2023
- 11VRで体験する"異変"は本能が"ヤバイ"と警告してくる……!『8番出口VR(The Exit 8 VR)』レビュー (p2)Mizuki Husui — 14 July 2024
- 12Mini Review: The Exit 8 – Nintendo Switch 2 Edition – Unnerving Horror Loop Is Worth The Budget PriceOllie Reynolds — 30 August 2025
- 13Nintendo Switch 2版『8番出口』配信開始。「新たな異変」実装アプデと共にTaijiro Yamanaka — 29 August 2025
- 14The Exit 8 shines light on real-life Japanese stations' creepy passagewaysVerity Townsend — 5 December 2023
- 15The Exit 8 VR Leaves You Nervously Lost In Tokyo's Underground Sprawl All Over AgainAlicia Haddick — 9 July 2024
- 16一躍ミームに、話題の短編ホラー間違い探しシム『8番出口』地下通路以外が舞台の"続編"可能性も!?【開発者インタビュー】11 December 2023
- 18「8番出口」の作者コタケ氏が開発を振り返るセッションをレポート。短編ゲームはゴールを決めて自問自答すること,遊びを絞り込むことが大切[IDC2024]Yusuke Takahashi — 3 December 2024
- 19Interview: The Exit 8 developer Kotake Create on the perks of being a solo dev and how Platform 8 came to beAki Nogishi et al. — 28 June 2024
- 20『8番出口』のおじさんは約14万ポリゴン。モデル=清澄白河駅説の真相は?開発者に制作過程をインタビューDaiki Kamiyama et al. — 14 February 2024
- 218番出口は何故8番なのか時々聞かれるのですが、ループ→♾→8 なだけです。遊んでみて8回くらいが丁度良かったのもありますが、結構適当に決めました。4 August 2025
- 22Year of the 8-Like: Japan's indie game anomaly (now soon-to-be movie) 1 year onSean Colligan — 7 January 2025
- 23ゲーム『8番出口』にそっくりすぎる地下通路が発見され「かなり8番出口かも」と話題に。「もうここがモデルでは?」と作者に聞くと…keitoarai — 28 December 2023
- 24The Exit 8 has been creepily recreated in "live-action" videoVerity Townsend — 11 January 2024
- 25【路上感撮】散らばる蛍光灯 地下通路に不思議な空間7 November 2016
- 26『8番出口』大元のモデルは「大阪の駅」作者が明かす 「清澄白河じゃなかったのか」驚きもKohei Yamamoto — 14 August 2025
- 27The Exit 8 now available for SwitchSal Romano — 17 April 2024
- 28Speedrunners are glitching their way through The Exit 8 in less than a minuteVerity Townsend — 12 December 2023
- 29Round Up: All The Games You Missed From Japan's Indie World Showcase (April 2024)Alana Hagues — 17 April 2024
- 30「8番出口」がNintendo Switchで本日配信。異変を見つけたら引き返し,8番出口を目指せSKY — 17 April 2024
- 31マジか! 人気ゲーム「8番出口」Switch版がいきなりリリースYuka Okada — 18 April 2024
- 32Highly Rated, P.T.-Like Walking Sim The Exit 8 Has Suddenly Arrived on PS5, PS4Robert Ramsey — 8 August 2024
- 33The Exit 8 tops 1 million downloads and makes debut on PS5 and PS4Verity Townsend — 9 August 2024
- 34Liminal Space Simulator 'Platform 8' Confirmed For SwitchOllie Reynolds — 28 August 2024
- 35The Exit 8 now available for Xbox SeriesSal Romano — 9 January 2025
- 36Award-Winning $3.99 Game 'The Exit 8' Has Just Shadow Dropped On XboxFraser Gilbert — 9 January 2025
- 37The Exit 8 now available for iOS, AndroidSal Romano — 27 March 2025
- 38iOS版「8番出口」,配信開始。異変を探しながら脱出を目指す短編ウォーキングシミュレーター。Android版も配信予定Basho — 28 March 2025
- 39「8番出口」Android版,配信開始。同名映画の公開を控えた,異変探しウォーキングシミュレータやわらぎ (Yawaragi) — 31 March 2025
- 40The Exit 8 sales top two millionSal Romano — 29 August 2025
- 41The Exit 8 launches Anomaly update to make the creepy walking sim even creepierCatherine Dellosa — 17 December 2025
- 42New Anomalies Appear in The Exit 8 Mobile and Console VersionsViktor Zaycev — 20 December 2025
- 43VR版『8番出口』が発売決定 渋谷MIYASHITA PARKでは体験イベントも実施へ6 June 2024
- 44The Exit 8's claustrophobic corridors are coming to VR with Meta Quest releaseKosuke Takenaka — 6 June 2024
- 45The Exit 8 VR Adapts The Horror Walking Sim Next Month On QuestHenry Stockdale — 6 June 2024
- 46にじさんじ・舞元啓介が復帰、夜見れなの配信にグラブルキャラ出演……バーチャルの一週間振り返りKazura Asada — 16 July 2024
- 48Magazine『8番出口VR』新たなVRChatワールドが本日(10/18)公開。おじさんといっしょに記念撮影ができる!18 October 2025
- 49The Exit 8 VR Creeps Onto SteamVRAlicia Haddick — 20 September 2024
- 50Meta Quest 3S: The best entry-level VR headsetWill Greenwald — 14 October 2024
- 51The Exit 8 developer mentions possibility of a sequelAmber Vjestica — 12 December 2023
- 52The Exit 8 dev is looking for real ads to add realistic vibes to the game's sequelTaijiro Yamanaka — 23 February 2024
- 53The Exit 8's official sequel finally announcedKeiichi Yokoyama — 1 April 2024
- 54The Exit 8 creator releases official sequel "Platform 8", with similar backroom vibes and new gameplayHideako Fujiwara — 31 May 2024
- 55The Exit 8 sequel Platform 8 now available for PCSal Romano — 31 May 2024
- 56The Exit 8 and Platform 8 will have no further sequels – developer is working on a horror adventure title slated for 2025Taijiro Yamanaka — 3 June 2024
- 57The Exit 8 creator announces new third-person horror game Pale DotsCarlos Zotomayor — 10 November 2025
- 59Review: The Exit 8 Is Both Comfy and Unsettling on the SwitchJenni Lada — 27 April 2024
- 60Review: The Exit 8 VR Hits DifferentJenni Lada — 9 July 2024
- 61The Exit 8 VR is More Tense & Terrifying Than Ever (Review)Shaun Cichacki — 10 July 2024
- 62Even in VR Taskmaster is way harder than I thought it would be – my favorite Meta Quest 3 games and apps for July 2024Hamish Hector — 24 July 2024
- 63The Exit 8 perfectly captures the surreal horror of navigating a busy tube stationEd Thorn — 9 January 2024
- 64Magazine『8番出口VR』レビュー。VRだとおじさんに触ることができる! 通路が不気味で迫りくる赤い水がすっげえ怖いAbu Yamazaki — 10 July 2025
- 65VRで体験する"異変"は本能が"ヤバイ"と警告してくる……!『8番出口VR(The Exit 8 VR)』レビューMizuki Husui — 14 July 2024
- 66Latest Steam hit horror game The Exit 8 sells over 30,000 copies within a day of releaseAyuo Kawase — 1 December 2023
- 67MagazineSwitch版『8番出口』が本日(4/17)配信開始。異変を見つけて延々と続く地下通路から脱出せよ。PC版売上50万本超ホラームードの間違い探し。470円【インディーワールド】18 April 2024
- 68SwitchのDLランキングに「8番出口」「バニーガーデン」が1位2位に登場! 「スイカゲーム」を抜くTakeshi Nishiwaki — 19 April 2024
- 69Nintendo Reveals Japan's "Top 30" Most Downloaded Switch eShop Games Of 2024Liam Doolan — 29 December 2024
- 70『8番出口』主演は二宮和也、監督は川村元気 "8づくし"のポスター&特報映像も28 March 2025
- 71【Google Play(9/10)】トップ30圏内に動きなく『FGO』が首位キープ 劇場映画が好発進の『8番出口』が有料ランキング首位に10 September 2025
- 72「8番出口」,映画公開でモバイル版の収益成長量は8万ドル(1200万円)以上を記録。PC/コンソール機もDAUが大きく上昇October 21, 2025
- 73【日本ゲーム大賞2024】年間作品部門大賞は 「ゼルダの伝説 ティアーズ オブ ザ キングダム」 (任天堂株式会社)26 September 2024
- 75なぜ、『8番出口』は爆発的に流行したのか。多くのストリーマーに配信され、数々のフォロワー作品を生み出した理由を考察する。「曲がり角」の構造と「駅で迷う」体験の力hamatsu et al. — 26 December 2024
- 76「8番出口」開発のコタケさんに大賞 京都ゆかり、若手クリエイター表彰Ryosuke Irisawa — 5 March 2025
- 78IGF Awards 2025 finalists revealedVikki Blake — 16 January 2025
- 79Magazine世界的インディーゲーム賞"IGFアワード"の2025年度ファイナリスト作品を全紹介。今年は『8番出口』が新奇性を評価されて部門賞最終候補にMil☆Yoshimura — 17 January 2025
- 80Consume Me wins big at 2025 Independent Games Festival AwardsJess Lee — 20 March 2025
- 81「流行語大賞」に『8番出口』がノミネートされる快挙。このほかネット関連では「アザラシ幼稚園」「猫ミーム」も選出、受賞結果は12月初めに発表予定Koji Fukuyama — 5 November 2024
- 82「8番出口」などがノミネート。「第41回 2024年 新語・流行語大賞」ノミネート語が公開Kohei Yoshida — 5 November 2024
- 84Google Play ベスト オブ 2025 発表19 November 2025
- 85映画化される「8番出口」、爆発的な人気の正体はホラー界の最先端の概念にあり! 恐怖の"気配"を味わうという"リミナルスペース"とはいったい…Mukuro Yusuke — 11 February 2025
- 86映画化される「8番出口」、爆発的な人気の正体はホラー界の最先端の概念にあり! 恐怖の"気配"を味わうという"リミナルスペース"とはいったい…Mukuro Yusuke — 11 February 2025
- 87Alice in Borderland, Exit 8, Squid Game: why are we so obsessed with survival stories?Suchetana Mukhopadhya — 29 September 2025
- 88The Exit 8 Is TikTok's First Hit GameEric Switzer — 24 April 2024
- 89『8番出口』映画化が示唆する新トレンド 2025年はインディーADVの"メディアミックス元年"に?Yuki Chihiro — 11 January 2025
- 90The Exit 8 developer expresses surprising opinion on copycat gamesYokoyama Keiichi — 25 December 2023
- 91Chilla's Art announces new anomaly-spotting horror game inspired by The Exit 8Amber Vjestica — 26 January 2024
- 92Keep calm and escape a dodgy elevator in this cursed Exit 8-likeVerity Townsend — 4 April 2024
- 93Magazine『迷央8丁目』恐怖を前にしても絶対に引き返せない『8番出口』ライクホラーゲーム。Steamストアページが公開、2024年6月ごろにリリース24 April 2024
- 94holo8 Is a Hololive Game Inspired By The Exit 8Kite Stenbuck — 13 February 2025
- 95「8番出口」ライクのホロライブ二次創作ゲーム「holo8 -ホロハチ-」,2月13日にリリース。登場するホロライブメンバーは76人29 January 2025
- 96Escape an Exit 8-like looping train platform in this free-to-play Japanese browser gameVerity Townsend — 27 March 2024
- 97Konami's erasure of P.T. let the indie hit The Exit 8 slip into its place, Hideki Kamiya saysAmber Vjestica — 6 September 2025
- 98「8番出口」がリリースされた時「あぁP.T. 系ね」と思い、そうした話題で巷も盛り上がるのかと思ったら、意外にそこに触れるコメントが少なく、いつの間にか"8番ライク" という言葉が聞かれるようになり、あれー?と思ってたんだけど…確かにP.T. ずっと闇に葬られたままだもんなー…コナミの馬鹿…Hideki Kamiya — 10 October 2024
- 99地下道歩きホラー『8番出口』開発者、似たゲームの実況動画に「◯◯版8番出口」などのタイトルをつけないでとお願い。ライクはOKだけど紛らわしいのはダメTaijiro Yamanaka — 11 January 2024
- 100The Exit 8 developer denies involvement with "The Exit 9" copycat gameVerity Townsend — 29 January 2024
- 101The Exit 8 Ripoff Changes Its Name and Logo on PS5 Following Original Game's ReleaseRobert Ramsey — 9 August 2024
- 102PS Storeでは「低品質ゲーム乱造業者」にひっそり対処中か。『モンスタハンターズ』や『出口 9』が消え、あるパブリッシャーの作品はほぼ消滅Hideaki Fujiwara — 11 February 2025
- 103まるで『8番出口』の世界観…! 「不気味すぎる地下通路」「あまりに神々しい"地下神殿"」 日本各地にある《地下施設》が凄すぎたKazunori Furuseki — 31 August 2025
- 106「おじさんが氾濫するといいな」―『8番出口』おじさんの"顔面"がお面に!?新宿駅構内の広告として配布中Yabata Wachiha — 23 December 2024
- 107モンダミン、「8番出口」パロディのWEBCMを公開。コピーは「異変のないお口にするために。」Shunsuke Yasuda — 12 April 2024
- 108アース製薬が「8番出口」をパロディ。"お口クチュクチュ"しながら大量のおじさんが迫ってくる新CMを公開AruTaka — 12 April 2024
- 109アース製薬の「モ番出口」、実はコラボではなくパロディだった 「8番出口」開発者が明らかに13 April 2024
- 110"異変のない"お口に…アース製薬が『8番出口』と「モンダミン」のパロディCMを公開!おじさんたちがお口クチュクチュ13 April 2024
- 111「8番出口」初のプライズ景品が発表に。"出口8"や"防犯カメラ作動中!"をデザインしたキーホルダーとクッションが登場19 April 2024
- 113The Exit 8 Infinite-Loop Horror Game Gets Live-Action Film in 2025Egan Loo — 27 December 2024
- 114'Exit 8' Live-Action Adaptation of Liminal, Infinite Looping Horror Game on the Way from TohoMeagan Navarro — 6 February 2025
- 116Cannes 2025: From Console to Croisette, viral game 'Exit 8' hits Cannes Midnight ScreeningsEve Jackson et al. — 19 May 2025
- 117The Exit 8 Live-Action Film's Teaser Announces Kazunari Ninomiya as Lead, August 29 OpeningEgan Loo — 27 March 2025
- 118映画「8番出口」の主演キャスト解禁! "迷う男"は二宮和也さん、"歩く男"は河内大和さんに決定Hirotaka Tokunaga — 28 March 2025
- 119Exit 8
- 120'Exit 8' is an Exceptional Liminal Thriller and the Best Video Game Adaptation Ever Made Cannes 2025 ReviewJosh Korngut — 24 May 2025
- 121【ネタバレあり】映画「8番出口」最速レビューIsao Nagato — 29 August 2025
- 122'Exit 8' Review: Genki Kawamura Puts an Arthouse Spin on Popular Indie Game LabyrinthBlake Simons — 23 May 2025
- 123Exit 8 Hits Surprisingly Close To HomeLyvie Scott — 10 October 2025
- 124Cannes 2025: Exit 8, Eleanor the Great, FuoriRobert Daniels — 21 May 2025
- 125'Exit 8' review: Tokyo's subway is an endless purgatory in 'ingenious' video game adaptationJonathan Romney — 19 May 2025
- 126'Exit 8' Review: Kawamura Genki's Eerie Adaptation of Walking Simulator Video GameMark Hanson — 4 September 2025
- 127Review Cannes 2025: Exit 8 movie review – live-action adaptation of walking simulator video gameClarence Tsui — 19 May 2025
- 128Magazine映画『8番出口』公開3日間で興収9.5億円を突破。2025年公開の実写映画で1位。二宮和也主演、インディーゲーム原作の話題作が"異変"級のロケットスタート2 September 2025
- 129二宮「8番出口」の不安告白13 September 2025
- 130二宮和也主演映画『8番出口』興行収入40億円を突破 観客動員は285万人超え26 September 2025
- 131Japan box office hit record high in 2025 boosted by 'Demon Slayer', 'Kokuho'Matt Schley — 28 January 2026
- 1331日限定『8番出口』"歩く男"グリーティングに長蛇の列 無表情→笑顔で歓声上がって大盛り上がり10 August 2025
- 135大好評!『映画「8番出口」東京メトロ脱出ゲーム』 開催28日でクリア者2万人を突破!映画同様の大ヒットスタートを記録!!7 October 2025
- 137Neon Acquires North American Rights For Cannes Midnight Hit 'Exit 8'Melanie Goodfellow — 6 August 2025
- 138'Exit 8' Trailer – Do Not Overlook Any Anomalies in Neon's Liminal Horror NightmareAlex DiVincenzo — 5 February 2026
- 139The First Trailer for Game Adaptation 'Exit 8' Is Seriously CreepyGermain Lussier — 5 February 2026
- 140'Exit 8' Trailer: A Man Is Trapped in an Endless Subway Corridor in Video Game Film AdaptationPayton Turkeltaub — 5 February 2026
- 1418番出口 田村光久
- 142『8番出口』二宮和也が演じる「迷う男」の心情と変化 小説で明かされる、津波の意味とは?Ryuichi Taniguchi — 13 September 2025
- 143Magazine『8番出口』書き下ろし小説を梶裕貴が朗読。Amazonオーディブルで本日(8/22)より配信。小説では新たな異変や登場人物の謎も綴られる22 August 2025
- 144『都市伝説解体センター』がオリコン文芸ランキング1位に! ますます裾野広がるホラーブームFumi Wakabayashi — 30 September 2025