Skip to content
— CH. 1 · INTRODUCTION —

Street Fighter Collection

5 min listen · Ch. 1 of 6
6 sections
  • Street Fighter Collection arrived in 1997 carrying a promise that its title implied: everything you loved about Street Fighter, gathered in one place. Capcom developed and published the compilation for both the Sega Saturn and PlayStation, bundling three distinct games onto two discs. The package held Super Street Fighter II: The New Challengers from 1993, its 1994 follow-up Super Street Fighter II Turbo, and something genuinely new: Street Fighter Alpha 2 Gold, an enhanced version of Alpha 2 available nowhere else. That third game made the collection unique. The other two raised questions that critics could not ignore. Was this a gift to fans, or a missed opportunity dressed up as one? Rich Leadbetter, editor-in-chief of Sega Saturn Magazine, would eventually answer that question with unusual bluntness.

  • The two Super Street Fighter II games were ported directly from their original CPS II arcade hardware. Selecting either title from the collection's main screen dropped the player into that game's attract mode, preserving the arcade feel from the first moment. Both offered standard Arcade, Versus, and Option modes. Super Street Fighter II Turbo included a notable adjustment: the hidden character Akuma, along with the Super Street Fighter II versions of returning fighters, could be unlocked through easier means than the arcade required. The international console releases also ran with a softer AI than the coin-op original, possibly drawing on the Japanese arcade version Super Street Fighter II X, which had featured a comparable reduction in difficulty. Street Fighter Alpha 2 Gold traced its roots to Street Fighter Zero 2 Alpha, an enhanced arcade release that had seen limited release in Japan, Asia, and South America. Every mode from the prior PlayStation and Saturn versions of Alpha 2 carried over, with one exception: the exclusive Gallery mode from the Saturn release of the original Alpha 2 did not make the cut.

  • Evil Ryu had been selectable in the Sega Saturn version of the original Alpha 2 but absent from the PlayStation release. Street Fighter Alpha 2 Gold corrected that asymmetry, making him available in both versions. The more significant addition was Cammy, a Super Street Fighter II character who had never appeared in the Alpha series before this compilation. She entered the game as a hidden character, accessible only in Versus and Training modes. Her portrayal drew directly from her role in X-Men vs. Street Fighter, which had depicted her as a Shadaloo agent working under M. Bison before she eventually joined Delta Red. Alpha 2 Gold also brought Champion Edition-style versions of all the Street Fighter II characters featured in the game, adding another layer of content that distinguished it from the Alpha 2 releases most players already owned.

  • Rich Leadbetter of Sega Saturn Magazine put the dilemma plainly: "Is the game worth buying if you already own Street Fighter Alpha 2 (and you should be ashamed of yourself if you don't)? Well, to be brutally honest, I would have to say 'no'. Super Street Fighter 2 Turbo is a cool game, but it is old and it isn't really worth the full whack." The complaint echoed across reviews. Critics praised the accuracy of the arcade ports but questioned why Capcom had chosen Super Street Fighter II, broadly seen as one of the weaker entries in the series, over more popular titles. Alpha 2 Gold struck many as too close to the original Alpha 2, which had already received well-regarded conversions for both Saturn and PlayStation. Jeff Gerstmann of GameSpot sharpened the critique: "Capcom truly missed out on a great opportunity by releasing a 'collection' that is obscenely incomplete." GamePro dissented slightly, calling Alpha 2 Gold worthwhile while agreeing the other two titles offered little beyond nostalgia. Super Street Fighter II Turbo earned broad approval as a game, but reviewers consistently said it was not enough reason to buy the package on its own.

  • Kelly Rickards of Electronic Gaming Monthly gave the Saturn version half a point more than the PlayStation release, arguing that the Saturn controller suited fighting games more naturally. His co-reviewer Sushi-X assigned both versions identical scores but noted that the PlayStation release had a slight edge because the Saturn version carried some visual glitches. These were the only prominent comparisons between the two versions; most critics reviewed a single platform and left the hardware debate alone. The distinction mattered less than the shared verdict: whatever platform a player chose, the same strengths and the same weaknesses came with it.

  • Despite the skeptical press, Street Fighter Collection won two prizes at Electronic Gaming Monthly's 1997 Editors' Choice Awards: Fighting Game of the Year and Best Compilation. It also finished as a runner-up for Saturn Game of the Year, losing to Saturn Bomberman. The EGM editors explained the Fighting Game of the Year award by acknowledging that fighting games had advanced in both graphics and realism, yet they still believed the classic Street Fighter titles were the best the genre had produced. A follow-up compilation, Street Fighter Collection 2, later gathered the first three editions of Street Fighter II and was released under the Capcom Generations label, suggesting Capcom continued to see commercial potential in anthologizing its back catalogue even after the mixed response to the first collection.

Common questions

What games are included in Street Fighter Collection 1997?

Street Fighter Collection contains three games: Super Street Fighter II: The New Challengers (1993), Super Street Fighter II Turbo (1994), and Street Fighter Alpha 2 Gold, an enhanced version of Street Fighter Alpha 2 exclusive to this compilation. The two Super Street Fighter II titles are on one disc, and Alpha 2 Gold is on a separate disc.

What platforms was Street Fighter Collection released on?

Street Fighter Collection was developed and published by Capcom for the Sega Saturn and PlayStation in 1997.

What is Street Fighter Alpha 2 Gold and how does it differ from Alpha 2?

Street Fighter Alpha 2 Gold is based on Street Fighter Zero 2 Alpha, an enhanced arcade version of Street Fighter Alpha 2 released in Japan, Asia, and South America. It adds Evil Ryu to both console versions, introduces Cammy as a hidden character in her Alpha series debut, and includes Champion Edition-style renditions of all Street Fighter II characters featured in the game.

Who is Cammy in Street Fighter Alpha 2 Gold?

Cammy appears in Street Fighter Alpha 2 Gold as a hidden character playable in Versus and Training modes, marking her debut in the Alpha series. Her portrayal is drawn from her role in X-Men vs. Street Fighter, depicting her as a Shadaloo agent working for M. Bison before she joined Delta Red.

How did critics review Street Fighter Collection?

Critics praised the arcade-accurate ports but generally concluded the game selection was too weak to justify a purchase. Reviewers at GameSpot and Sega Saturn Magazine criticized Capcom for including Super Street Fighter II, widely seen as one of the weaker series entries, and argued Alpha 2 Gold was too similar to the original Alpha 2, which most fans already owned.

Did Street Fighter Collection win any awards?

Street Fighter Collection won Fighting Game of the Year and Best Compilation at Electronic Gaming Monthly's 1997 Editors' Choice Awards. It also finished as a runner-up for Saturn Game of the Year, losing to Saturn Bomberman.

All sources

15 references cited across the entry

  1. 2Street Fighter BargainI. G. N. Staff — 1997-12-17
  2. 3MagazineReview- Street Fighter CollectionEd Lomas — March 1998
  3. 4MagazineNews in BriefEmap International Limited — March 1998
  4. 5MagazineSuper Street Fighter 2 Collection: Two Classics Plus One from JapanZiff Davis — August 1997
  5. 6MagazineS.W.A.T. Pro: Street Fighter CollectionIDG — January 1998
  6. 7MagazineSega Saturn TipsEmap International Limited — December 1997
  7. 8MagazineReview Crew: SF CollectionZiff Davis — January 1998
  8. 10Street Fighter Collection ReviewJeff Gerstmann — January 15, 1998
  9. 11MagazineReview: Street Fighter CollectionRich Leadbetter — Emap International Limited — November 1997
  10. 13MagazineSaturn ProReview: Street Fighter CollectionMajor Mike — IDG — January 1998
  11. 14MagazinePlayStation ProReview: Street Fighter CollectionScary Larry — IDG — January 1998
  12. 15MagazineEditors' Choice AwardsZiff Davis — March 1998