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Virtual Console games

  • Street Fighter II TurboCapcom released Street Fighter II Turbo: Hyper Fighting in 1992 as an enhancement kit for existing arcade cabinets. This distribution method allowed…
  • Super Street Fighter II TurboIn April 1994, the arcade cabinet for Super Street Fighter II Turbo began spinning coins in Japan. Game Machine listed it as the second most successful table…
  • Final Fantasy Mystic QuestSquare released Final Fantasy Mystic Quest in North America during 1992 as a simplified role-playing game designed for entry-level players.
  • Metal Gear (video game)Hideo Kojima took over the Metal Gear project in 1987 after a senior associate had already begun work on it. The original concept was a straightforward…
  • Final Fantasy VSquare released Final Fantasy V in 1992 for the Super Famicom. Hironobu Sakaguchi directed the project and called it his favorite entry before releasing…
  • Street Fighter II: Champion EditionThe year 1992 brought a quiet revolution to the arcade floor. Street Fighter II: Champion Edition arrived with four new playable fighters who had previously…
  • Final Fantasy IIISquare released Final Fantasy III in 1990 as one of the largest games ever built for the Famicom. The cartridge held 512 KB of data, which was the…
  • Super Star WarsLuke Skywalker leaps from a moving conveyor belt inside the dark interior of a Jawa sandcrawler. The player must fight his way to the top while avoiding…
  • Final Fantasy Tactics AdvanceIn March 2003, a young boy named Marche Radiuju stood on the edge of St. Ivalice before stepping into a magical book called the Gran Grimoire.
  • Final Fantasy IISquare began production of Final Fantasy II in 1987, shortly after the original game's success. The team consisted of approximately ten people, including…
  • Super Street Fighter IICapcom released Super Street Fighter II in 1993 on a new machine called the CP System II. This hardware replaced the older CP System used for previous…
  • Metal Gear 2: Solid SnakeHideo Kojima rode a train in Tokyo when a junior coworker revealed he was working on Snake's Revenge, an unauthorized sequel to Metal Gear being developed…
  • Pac-ManIn early 1979, Toru Iwatani began work on a project that would change the video game industry forever. He was just twenty-four years old when he joined…
  • Final Fantasy (video game)Hironobu Sakaguchi stood at the edge of his career in 1987. Square, the company he worked for, faced potential bankruptcy.
  • Final Fantasy IVSquare released Final Fantasy IV in 1991 for the Super Famicom. The development team consisted of only fourteen people who finished the project in roughly…
  • Final Fantasy VIFinal Fantasy VI entered development after the release of its predecessor V in December 1992. The project took just one year to complete, a remarkably short…
  • Final Fight (video game)In 1987, Capcom released Street Fighter, a fighting game that would become a cultural phenomenon. Two years later, the company began work on what was…
  • Space InvadersTomohiro Nishikado spent a year designing Space Invaders in 1978. He worked alone to create custom hardware for the arcade cabinet.