Horizon (video game series)
Horizon is a science fiction game series from the Amsterdam studio Guerrilla Games, and by November 2025 it had sold over 40 million units worldwide. That figure places it among Sony's best-selling first-party properties. Its setting is the United States of the 31st century, where forests have reclaimed the ruins of a forgotten civilisation. Animal-like machines now dominate the landscape, and human tribes hunt them with tribal weapons and cunning.
How did a studio that spent years on linear shooters end up building this world? What does it take to design a robot that moves like a living animal? And why do scholars argue over whether this world criticises capitalism or quietly rehearses it?
Killzone 3 came out in 2011, and Guerrilla Games soon began imagining its next project. The studio's leaders wanted a vibrant setting instead of the dystopian tone of the Killzone series. Publisher Sony Interactive Entertainment, for its part, wanted a Western role-playing game in its lineup. The team chose from roughly 40 internal pitches. The winner came from art director Jan-Bart van Beek and rested on three pillars: nature, robotic dinosaurs, and a strong female protagonist.
A prototype team of 10 to 20 people began the work. The rest of the studio arrived after finishing Killzone Shadow Fall in late 2013. Zero Dawn ultimately cost over €45 million and involved roughly 270 internal employees. Another 18 outside studios helped, among them Singapore-based Virtuos and the Serbian studio 3Lateral.
The jump from linear shooters to an open world, where players roam a large environment freely, was a big one. Guerrilla avoided complicated role-playing statistics so that the game stayed accessible. To make the tribes believable, the team consulted anthropologists and researched how tribal cultures form. Their main inspirations were two books by Jared Diamond: Guns, Germs, and Steel from 1997 and Collapse: How Societies Choose to Fail or Succeed from 2005. Despite the far-future setting, characters mostly speak plain English, because the developers wanted to avoid jargon.
In 2016 Guerrilla formally named the engine it had modified for the project: Decima. It generated foliage and rivers procedurally, while rock formations were crafted by hand. A system of data maps tracked changing environmental conditions across the terrain. A world like this still needed someone to walk through it, and the first idea for that person did not work.
Early prototypes gave the protagonist, Aloy, a rifle. Developers replaced it with tribal weaponry, which suited the naturalistic setting far better. They also designed her as an agile outcast and steered clear of the oversexualised female characters common in the industry. Then market testing delivered a verdict. Her early design had what the developers described as a "Disney Princess" quality. The art team spent two years iterating on her concept art, aiming for someone older and more grounded in survivalism.
Dutch actress Hannah Hoekstra supplied the model for Aloy's face. American actress Ashly Burch performed her voice, while physical motion capture actresses handled her in-game stunts. Burch's role grew over time. For The Frozen Wilds expansion, she performed full-body motion capture as Aloy for the first time, studying base game footage to match the character's traversal animations. After player feedback about how characters interacted, the team also recorded Burch and Lance Reddick together in the studio.
Reddick played Sylens, a pragmatist, and reviewers have consistently praised his performance. They also credit Burch's nuanced delivery with anchoring the series. In their view she captured Aloy's path from isolated outcast to confident leader. Her history reaches back into a much earlier century, and it is stranger than her looks suggest.
Horizon Zero Dawn reached North America on the 28th of February 2017. Europe, Australia and New Zealand followed on the 1st of March, and Asia on the 2nd, all for the PlayStation 4. The game follows Aloy, a young outcast of the Nora tribe, through a United States overrun by robotic creatures. Her search for answers about her origins ends in a shock. She is a clone of Elisabet Sobeck, a 21st-century scientist.
The old world ended when a plague of self-replicating military robots, built by Faro Automated Solutions, destroyed it. Sobeck responded with Project Zero Dawn, an artificial intelligence system led by GAIA and designed to restore life to Earth. With help from a mysterious ally named Sylens, Aloy must stop HADES, a rogue subfunction of that system, from triggering another mass extinction. A fanatic cult called the Eclipse stands in her way.
The Frozen Wilds, a downloadable expansion, arrived on the 7th of November 2017. Aloy travels to a snowy region called the Cut to investigate the Daemon, a new threat that corrupts local machines. She enlists the Banuk tribe and their shaman, Ourea, to reach a ruined volcanic facility within Thunder's Drum. Inside, she learns that the Daemon is HEPHAESTUS, another rogue subfunction of GAIA. She must stop it from taking over CYAN, an ancient AI that governs the Yellowstone Caldera.
Horizon Forbidden West followed on the 18th of February 2022 for the PlayStation 4 and PlayStation 5. The story is set six months after Zero Dawn. Aloy travels to the western coast to investigate a deadly blight. There she clashes with the Far Zeniths, technologically advanced humans who fled Earth a millennium ago. They have returned to steal a copy of GAIA.
Ben McCaw, the narrative director, built the sequel around the pressure Aloy felt in living up to her predecessor's legacy. He introduced Beta, a newly discovered cloned sister who serves as a sullen, isolated dark reflection of Aloy. With Beta, her friends and local tribes, Aloy defeats the Zeniths. Then she learns that they were fleeing something worse. Nemesis, a vengeful, world-ending AI, destroyed the Zenith colony and is now hurtling toward Earth.
Burning Shores, released on the 19th of April 2023, was exclusive to the PlayStation 5. Aloy travels to the volcanic ruins of Los Angeles to track down Walter Londra, the last surviving member of Far Zenith. Her partner is Seyka, a Quen marine. Together they discover that Londra has brainwashed stranded Quen into a cult. He wants them to help him rebuild a ship and flee Earth, at the expense of the local population. Aloy defeats him inside a reactivated Horus and begins preparing for Nemesis.
Critics watched Aloy change along the way. Several found her increasingly abrasive in Forbidden West, and many disliked how often she spoiled environmental puzzles before the player could try them. An accessibility update released alongside Burning Shores addressed that complaint. Her growing bond with Seyka was welcomed as a necessary maturation. The optional same-sex romance drew a coordinated review-bombing campaign on Metacritic, while the advocacy group GLAAD commended its authentic representation.
Sam Loveridge of GamesRadar+ saw something deeper in the series. By framing Aloy's relationship with Sobeck as a reconciliation with a flawed predecessor rather than worship of an idol, Loveridge argued, the narrative explores the breaking of generational trauma.
Robotics engineers from the Delft University of Technology advised the art team on how a practical robot animal would be built. Guerrilla designed each machine around a functional ecological role. The engineers recommended an exoskeleton rather than an internal skeleton. That choice gave the machines visual durability and logical weak points for combat.
Animators studied wildlife documentaries so that movement felt grounded in real animal motion. The avian Stormbird, for instance, received feather-like wing components to suit its role as an agile scavenger of the skies. The Tyrannosaurus rex-inspired Thunderjaw served as the franchise's first proof of concept. It took 18 months to go from a sketch to a working model in the game.
Hunting begins with the Focus, a wearable augmented reality device. It scans the surroundings and reveals enemy vulnerabilities, patrol paths and hidden objects. Players fight with bows and slingshots at range and a spear up close. Instead of traditional firearms, the game rewards tactical aiming at specific machine components. Hitting the right part disables an attack or strips away armour. Traps, tripwires and tethers that pin large enemies to the ground add further options.
Enemy AI was designed to evoke the feel of a real hunt. It is lenient when it first detects the player but difficult to evade once fully engaged. Stealth matters as well, since tall foliage lets the player hide and ambush. The spear can also hack certain machines, turning them into temporary allies or mounts. Exploring underground ruins unlocks the ability to hack a wider variety of them.
Mobility grew across the games. Basic mounts were joined by a grappling hook, a glider and underwater exploration. Motorised boats and flying mounts that can dive beneath the water's surface came later. Experience points unlock skills in trees that expanded as the series went on, and skilful play earns combat points for temporary cinematic special abilities. Resources from defeated machines become ammunition, traps and healing potions. Rarer parts are needed to buy and upgrade higher-tier weapons and tribal outfits.
Dan Silver of The Guardian found the loop of scanning for weaknesses, setting traps and targeting components to be "endurably exhilarating". Reviewers often named the simplistic melee combat and the fights against human enemies as the weakest parts. Some also noticed a creeping mechanical bloat in Forbidden West, where expanded skill trees, convoluted weapon variants and upgrade grinds could overwhelm. Later entries did rework melee so that it blends with ranged attacks, and they added gauntlets that launch discs.
Development on Forbidden West began in 2018. In early 2019 Guerrilla moved into a new five-story studio space in Amsterdam, and its internal workforce grew past 300 full-time employees. Production cost approximately US$212 million. The studio delayed release to 2022 to absorb disruption from the COVID-19 pandemic and to avoid mandatory overtime. The sequel also expanded its cinematic casting with actors Carrie-Anne Moss and Angela Bassett.
As the studio's first cross-generation release, Forbidden West forced a juggling act. Guerrilla first pushed the visual fidelity of the PlayStation 5, then devoted resources to matching it on the PlayStation 4. Developers nearly scrapped the aerial mounts, fearing the older console could not stream environments fast enough. Lead character artist Bastien Ramisse raised the polygon density of the character models. That allowed more accurate facial capture and the rendering of fine vellus hair. The Decima engine adopted the open-source Jolt physics engine and gained a system for three-dimensional cloud formations.
Designers overhauled the skill trees and introduced Valor Surges to support distinct playstyles. Human enemies became more aggressive, and hostile factions could now commandeer machines and ride them into battle. For accessibility, a dedicated strike team built over 80 settings. They included a Co-Pilot control system, bespoke difficulty sliders and audio toggles for tinnitus effects.
For The Frozen Wilds, designers took geographic inspiration from Yellowstone National Park and used its hydrothermal pools to contrast with the snowy terrain. The engine gained real-time snow deformation and interactive water rendering. The character Gildun was built to justify a chain of mechanical failures that the player fixes inside a ruined dam. Animators gave his model 108 additional bones so that his thick, fur-lined clothing moved realistically. New machines drew on footage of polar bears and red pandas, and the sound team mixed synthetic noises with walrus and seal vocalisations. The enemy AI was also altered to make stealth harder, forcing players to commit to the fights they start.
Burning Shores dropped PlayStation 4 support entirely. That let developers use the PlayStation 5 solid-state drive for fast aerial streaming and build city environments inside the seismically fractured ruins of Los Angeles. The stronger processor kept a specialised, high-quality lighting setup on Aloy during normal play, a feature once restricted to cutscenes. Flyable volumetric clouds demanded low-level code optimisations. The final boss, a reanimated Horus, had over a thousand more articulation joints than the base game's machines. New climbing technology kept Aloy's model aligned with its moving parts.
Senior Foley artist Joanna Fang broke the environmental audio down into granular sounds to give weight to volcanic terrain and water travel. To navigate the flooded archipelago, developers introduced the Waterwing, a flying machine that can dive beneath the surface. They also added a thalassophobia mode for accessibility.
Sony loosened its strict console exclusivity by bringing the mainline games to Windows. Guerrilla partnered with Virtuos to adapt Zero Dawn for PC, and it reached Steam and the Epic Games Store on the 7th of August 2020. GOG followed on the 24th of November. In 2021 Sony acquired Nixxes Software to strengthen its PC pipeline. Nixxes handled the Windows port of Forbidden West, released on the 21st of March 2024.
Nixxes then co-developed Horizon Zero Dawn Remastered with Guerrilla, released on the 31st of October 2024. It brought updated character models, improved lighting, and over ten hours of re-recorded dialogue with new motion capture data. DualSense haptic feedback was added too. Forbidden West's accessibility options were retroactively integrated, introducing new haptic and audio cues for interactable elements.
Horizon Call of the Mountain launched on the 22nd of February 2023 as a launch title for the PlayStation VR2 headset. Guerrilla co-developed it with Firesprite. Players take the role of Ryas, a disgraced former Shadow Carja rebel and master climber. He is offered a pardon in exchange for investigating a surge in machine aggression within the Sundom. He discovers that Asera, a rogue Oseram engineer, has built lures to draw an army of machines into an assault on Meridian, the Carja capital. Ryas eventually finds his missing brother Urid, thwarts Asera's revenge plot and earns his freedom.
Unlike the mainline entries, it was built from the ground up in Epic Games' Unreal Engine 4 to showcase the headset. Eye-tracking combined with foveated rendering directed processing power to wherever the player looked. The first-person view changed how large the machines felt, so the team remodelled and reanimated them for close-quarters combat. Haptic feedback in the controllers and the headset simulated massive machines walking nearby. To ease motion sickness, the team conceptualised a gesture-based arm-swinger scheme as an alternative to analogue stick movement. Players draw the bow with motion controllers and climb with twin pickaxes. Critics praised the renewed sense of scale but felt locked-track combat arenas limited freedom, and some found the repetitive climbing tedious. On Metacritic it holds 79/100.
Lego Horizon Adventures arrived on the 14th of November 2024 for the PlayStation 5, Windows and Nintendo Switch. Guerrilla built it with Studio Gobo in collaboration with The Lego Group. It retells Zero Dawn as a family-friendly comedy. Aloy is joined by Varl, Teersa and Erend against sun-worshipping cultists led by Helis, while the group works to rebuild its village, Mother's Heart. Built in Unreal Engine 5 from individual digital Lego bricks, its characters are animated in stop motion to echo The Lego Movie from 2014.
The writers hired comedy writer Mark Llabres Hill to lean into slapstick and self-referential humour. Ashly Burch and other returning voice actors adjusted their performances to suit the comedy, while Tim Russ was cast as Sylens following Lance Reddick's death. Narrative director James Windeler said that bringing a first-party PlayStation franchise to a Nintendo console was a deliberate strategy to reach a broader, family-oriented audience. Reviewers criticised combat that devolved into repetitive, chaotic skirmishes and missed open-world exploration and puzzle-solving. Katharine Castle of Eurogamer and Sarah Thwaites of TechRadar argued that constant parody undermined the emotional weight of the source material. Its Metacritic score is 70/100, which the site labels "mixed or average".
Horizon Steel Frontiers, unveiled in November 2025, is a free-to-play MMORPG developed and published by NCSoft for Windows, Android and iOS. It is the first game in the series not to be released on a PlayStation console. The action moves to the Deadlands, a southern region inspired by Arizona and New Mexico. Archery gives way to a touchscreen melee targeting system, and the structure of player versus environment missions draws on the Monster Hunter series.
Horizon Hunters Gathering was announced in February 2026. Guerrilla is developing it in-house for the PlayStation 5 and Windows, with Arjan Bak directing. Up to three players team up as machine hunters for replayable missions, with a roguelite perk system. The game returns to the Decima engine and trades photorealism for a stylised, cartoonish look. In April 2023 Guerrilla confirmed that a third mainline entry continuing Aloy's story is in development. Industry reports in February 2026 suggested it could be three to five years away, since the studio's main resources went to Hunters Gathering.
Aloy has also appeared in other games. She was a playable character in the PlayStation 4 version of Monster Hunter: World in 2018. She made cameos in Astro's Playroom in 2020 and received a full level in Astro Bot in 2024. She joined Fortnite Battle Royale on the 15th of April 2021. That September she was given free to PlayStation players of Genshin Impact, and in December she became an unlockable Fall Guys costume.
Titan Comics began publishing Horizon stories in 2020 with a four-issue miniseries, The Sunhawk. It follows Talanah, the newly appointed Sunhawk, who leaves Meridian to hunt a black-armoured Clawstrider. She allies with a Carja hunter named Amadis, and the comic bridges the gap to Forbidden West. A second four-issue miniseries, Liberation, ran from July 2021 to January 2022. Aloy and Erend hunt Korl, an Oseram assassin linked to the death of Erend's sister, Ersa. The hunt frames Erend's account of the "Liberation of Meridian". In it, Ersa escapes Carja captivity, befriends Prince Avad and unites the Oseram and Carja resistance to overthrow the Mad Sun-King Jiran. Anne Toole, one of the game's writers, co-created and wrote both comics.
Steamforged Games announced Horizon Zero Dawn: The Board Game, a licensed co-operative tabletop game, in August 2018. Kickstarter backers funded it in less than two hours, and it was released in 2020. The expansion The Sacred Land followed in September 2021. A second game based on Forbidden West, Seeds of Rebellion, was funded on Kickstarter in November 2023. It explores never-before-seen canon events leading up to the game. In late 2025, Magic: The Gathering released six cards based on Forbidden West as part of its Secret Lair Drops.
In May 2022, a live action Horizon series was announced for Netflix, in development at PlayStation Productions and Sony Pictures Television. Steve Blackman was to write and produce it under his Irish Cowboy banner, with Aloy as the expected lead. Writing was underway by January 2024. By that June the series was no longer moving forward. A January 2023 HR complaint had become public, in which twelve former Umbrella Academy writers and support staffers accused Blackman of "toxic, bullying, manipulative, and retaliatory behavior".
In January 2025, Sony announced a film adaptation of Zero Dawn at PlayStation Productions and Columbia Pictures. In October 2025, a statement filed in a lawsuit against Tencent gave an update. PlayStation Productions president Asad Qizilbash said the company had a working script and was searching for a director. The plan was to start shooting in 2026 for a release in 2027.
Zero Dawn sold over 24.3 million units by April 2023, making it one of the best-selling PlayStation 4 games. Forbidden West sold over 8.4 million copies within its first year. On Metacritic, the aggregator of reviews, Zero Dawn holds 89/100 and Forbidden West holds 88/100.
Lucy O'Brien of IGN described the first game's landscape as stunningly realised, and Phil Hornshaw of GameSpot commended the sequel's detailed environments. Oliver Mackenzie of Digital Foundry called the rendering techniques of Burning Shores a visual masterclass. Technical complaints were fewer. The PC port of Zero Dawn suffered initial optimisation issues. Zero Dawn Remastered drew criticism for a mandatory PlayStation Network login and audio-visual glitches at launch.
The audio team described its approach as "natural-fiction". Composers Joris de Man, The Flight, and Niels van der Leest deliberately avoided science fiction blockbuster tropes in favour of an intimate, organic soundscape. They blended sparse cellos and contrabass flutes with synthesised, circuit-bent sounds, mirroring primitive tribes living beside advanced machinery. The Zero Dawn soundtrack won Best Original Video Game Score at the Ivor Novello Awards, along with multiple Game Audio Network Guild Awards.
For the sequel, composer Oleksa Lozowchuk joined the team. He wrote distinct acoustic and percussive themes to set apart tribes such as the agrarian Utaru and the militant Tenakth. The score earned nominations at the 26th Annual D.I.C.E. Awards and the Ivor Novello Awards. Critics singled out the lyricless vocals of singer Julie Elven as a defining pillar of the series' identity, capturing Aloy's vulnerability and growing strength.
The writing divided critics more than the sound did. The central mystery of Zero Dawn was widely praised for grounding complex science fiction ideas in a tribal setting. The Frozen Wilds split opinion. Some enjoyed its deeper Banuk lore and themes of faith, while others found the plot underwhelming and disconnected from the wider mythology.
Simon Cardy of IGN and Ari Notis of Kotaku both compared the side quests of Forbidden West to those of The Witcher 3: Wild Hunt from 2015. Yet Notis and fellow Kotaku writer Ethan Gach felt the main narrative's sudden shift detracted from the world's grounded tribal conflicts. Ben Rayner of Digital Spy agreed, arguing that the pivot toward hard science fiction and immortal billionaires missed the point of the franchise.
Holly Green of The A.V. Club argued that Zero Dawn and The Frozen Wilds uncomfortably appropriated Native American imagery and sometimes relied on the "white savior" trope. Dia Lacina, a Native American writer, similarly argued that some tribal terminology was disrespectful. In an interview with Vice, narrative director John Gonzalez said the terminology had been discussed during the creative process. He added that the developers did not base the tribes on any single real-world group but looked at people from around the world and across different time periods.
Scholars have examined the series through ecofeminism and posthumanism, praising its ethics of care and its picture of symbiosis between humanity and nature. Educational studies have used it to counteract gender stereotypes. Natalie J. Swain argued that it follows standpoint theory by forcing players to inhabit the worldview of a social outcast.
Andrei Nae and Eirini Bourontzi pushed back. In their reading, a loop of hunting and dismantling machines for resources makes Aloy a "colonial entrepreneur", contradicting the ecological message. They added that the in-game economy "naturalises capitalism" even as the story critiques neoliberalism and unregulated corporate governance. Ian Faith defended the same loop as a "hybrid ecology", in which harvesting machines is a healthy, low-waste symbiosis. Alenda Y. Chang looked outside the game altogether, to the massive server infrastructure and outsourced global labour needed to render its detailed mechanical ecosystems.
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Common questions
Who developed the Horizon video game series?
Guerrilla Games, an Amsterdam studio, developed the Horizon series, and Sony Interactive Entertainment published it. The concept came from art director Jan-Bart van Beek, who pitched nature, robotic dinosaurs and a strong female protagonist.
When was Horizon Zero Dawn released?
Horizon Zero Dawn was released for the PlayStation 4 in North America on the 28th of February 2017. Europe, Australia and New Zealand followed on the 1st of March, and Asia on the 2nd of March.
How many copies has the Horizon series sold?
The Horizon series had sold over 40 million units worldwide by November 2025. Zero Dawn passed 24.3 million units by April 2023, and Forbidden West sold over 8.4 million copies in its first year.
What is the story of the Horizon series about?
The Horizon series follows Aloy, a Nora tribe outcast and clone of 21st-century scientist Elisabet Sobeck, in a post-apocalyptic 31st-century United States. She uncovers the secrets of the ancient past and tries to stop recurring extinction-level threats.
Which games are in the Horizon series?
The two main games are Horizon Zero Dawn (2017) and Horizon Forbidden West (2022). Spin-offs include Horizon Call of the Mountain (2023) and Lego Horizon Adventures (2024), with Horizon Steel Frontiers and Horizon Hunters Gathering upcoming.
Is there a Horizon movie or TV show in development?
Sony announced a Horizon Zero Dawn film at PlayStation Productions and Columbia Pictures in January 2025, with shooting planned for 2026 and release in 2027. A Netflix live action series announced in May 2022 was no longer moving forward by June 2024.
All sources
195 references cited across the entry
- 3Horizon Forbidden West review: "Nothing short of phenomenal"Sam Loveridge — 14 February 2022
- 4Horizon Zero Dawn Review: A Greatest Hits Collection of Open-World GamesAndrew Webster — 20 February 2017
- 5'Horizon: Forbidden West' Is a Great Way to Smooth Your BrainMatthew Gault — 14 February 2022
- 6'Horizon Forbidden West' review: Aloy goes WestJake Tucker — 14 February 2022
- 7Horizon Zero Dawn Review (PS4)Sammy Barker — 20 April 2017
- 8Horizon Forbidden West review: Another beautiful string to Aloy's bow, despite some open world drawbacksDom Peppiatt — 14 February 2022
- 9Horizon Zero Dawn Sales Top 2.6M Units in Under Two WeeksSamit Sarkar — 16 March 2017
- 10Horizon Zero Dawn Story Explained: Recapping What Happened Before Forbidden WestAdam Mason et al. — 18 February 2022
- 11Horizon Zero Dawn: The Frozen Wilds Launches November 7Jeroen Roding — 7 August 2017
- 12Horizon Forbidden West Launching in February 2022Samit Sarker — 25 August 2021
- 13Watch Horizon Forbidden West First PS5 Gameplay Video, No Release Date YetLevi Winslow — 28 May 2021
- 14Horizon Forbidden West Ending ExplainedSam Loveridge — 27 February 2023
- 15Horizon Forbidden West Is Getting a PS5-Exclusive Expansion, Burning ShoresJay Peters — 8 December 2022
- 16Horizon Forbidden West: Burning Shores ReviewSteve Watts — 24 April 2023
- 17Horizon Forbidden West: Burning Shores – Explaining the Ending and What Could Happen NextRavi Sinha — 28 April 2023
- 18Horizon: Call of the Mountain Is Launching Alongside the PlayStation VR2 in FebruaryRyan Dinsdale — 15 November 2022
- 19Horizon Call of the Mountain ReviewSimon Cardy — 16 February 2023
- 20Horizon Call of the MountainSony Interactive Entertainment — 22 February 2023
- 21Lego Horizon Adventures Launches November 14, Digital Deluxe Edition DetailedBo de Vries — 24 September 2024
- 22Lego Horizon Adventures ReviewJada Griffin — 13 November 2024
- 23Lego Horizon Adventures Review: A Gorgeous, Family-Friendly Adventure That Lacks DepthSarah Thwaites — 13 November 2024
- 24Lego Horizon AdventuresCaitlin Argyros — 13 November 2024
- 25Sony's Horizon MMORPG Won't Launch on PlayStation 5Diego Argüello — 13 November 2025
- 26Horizon Steel Frontiers: How the New Mobile MMORPG Changes Machine CombatMatt Purslow — 13 November 2025
- 28Sony Announces Horizon Hunters Gathering, Guerrilla's New Co-Op Action Game for PS5 and PC with a Completely Different Art StyleWesley Yin-Poole — 5 February 2026
- 30Horizon Zero Dawn: Complete Edition Bundles the Vanilla Game and Frozen Wilds for the HolidaysConnor Sheridan — 4 October 2017
- 31Sony's PS4 Hit Horizon Zero Dawn Is Coming to PC on August 7thChris Welch — 3 July 2020
- 32Horizon Zero Dawn Complete Edition Coming to GOG Next WeekWesley Yin-Poole — 21 November 2020
- 33Horizon Forbidden West Complete Edition Is $60, Releases Tomorrow on PS5Brandon Hasse — 5 October 2023
- 34Horizon Forbidden West Complete Edition PC Requirements RevealedTaylor Lyles — 20 March 2024
- 35Horizon Zero Dawn Remastered Arrives October 31 on PS5 and PCMariella Moon — 24 September 2024
- 36Horizon Zero Dawn Remastered: A Deep Dive into Its EnhancementsJulian Huijbregts — 17 October 2024
- 37Horizon Zero Dawn Remastered Tech Review: Yes, the Upgrades Are WorthwhileJohn Linneman — 23 October 2024
- 38Monster Hunter: World Beta Starts in December — And PS4 Players Get Special SurpriseAllegra Frank — 30 October 2017
- 39Every Cameraman Reference in Astros PlayroomJohn Hansen — 12 November 2020
- 40Complete Machine Learning Guide for Astro BotJames Kennedy — 7 September 2024
- 41MagazineHorizon Zero Dawn Aloy Joins Fortnite Chapter 2 Season 6Liana Ruppert — 13 April 2021
- 42Genshin Impact Gives Aloy the World She DeservesSisi Jiang — 3 September 2021
- 43Horizon Forbidden West Aloy Is Coming to Fall GuysJordan Gerblick — 3 December 2021
- 45MagazineHorizon Zero Dawn Comic to Launch in JulyGraeme McMillan — 26 March 2020
- 46Horizon Zero DawnTitan Comics — 2020
- 47MagazineHorizon Zero Dawn Comic Returns with a New Story Arc This JulyMarcus Stewart — 21 April 2021
- 48Horizon Zero DawnTitan Comics — 2021–2022
- 49An Official Horizon Zero Dawn Board Game Is in the Works, with Adorable Robot Dino Figures and EverythingAlex Avard — 3 August 2018
- 50Horizon Raw Materials: New Merchandise UpdateJan-Bart van Beek — 10 July 2020
- 51Horizon Zero Dawn The Board Game Announces New First Expansion SetJoshua Nelson — 15 June 2021
- 52Official Horizon Board Game to Explore Canon Events Leading Up to Forbidden WestAnthony Wood — 20 September 2023
- 53Secret Lair x PlayStation — New Superdrop Lineup27 October 2025
- 54Magic: the Gathering Seven PlayStation Secret Lair Bonus Cards RevealedJosh Coulson — 12 November 2025
- 55MagazineSteve Blackman Developing Horizon Zero Dawn TV Adaptation, Orbital Series as ]'Umbrella Academy]' Showrunner Renews Netflix DealNellie Andreeva — 25 August 2022
- 56The Horizon Zero Dawn Netflix Series Gets a Showrunner as First Details RevealedBradley Russell — 25 August 2022
- 57Sony Shows Gravity Rush Movie, Updates on God of War and Horizon ShowsAdam Bankhurst — 8 January 2024
- 58MagazineThe Umbrella Academy Showrunner Accused of 'Toxic, Bullying, Manipulative, and Retaliatory Behavior'Cheyenne Roundtree — 30 June 2024
- 59Horizon Zero Dawn Film ConfirmedWesley Yin-Poole — 7 January 2025
- 60Sony's Horizon Movie Gets Release-Window UpdateEddie Makuch — 17 October 2025
- 61MagazineWhat We Loved About Our Hands-On Time with Horizon Zero DawnKimberley Wallace — 9 September 2017
- 62Horizon Call of the Mountain Review: "Stunning, Captivating, and Truly Horizon"Sam Loveridge — 16 February 2023
- 63Lego Horizon Adventures Was One of Summer Game Fest's Most Pleasant SurprisesAndy Robinson — 13 June 2024
- 64Lego Horizon Adventures Review — For Buildin' JestMark Delaney — 13 November 2024
- 65MagazineEverything We Know About Horizon Forbidden WestJill Grodt — 17 February 2022
- 66Horizon Zero Dawn Beginner's GuideJeffrey Parkin — 27 February 2017
- 67Horizon Zero Dawn Is the Best Robot-Safari Adventure Game Ever MadeSam Machkovech — 20 February 2017
- 68Horizon Forbidden West Redesigned Skill Tree "Brings Melee and Ranged Combat Closer Together"Ali Jones — 25 October 2021
- 69Horizon Zero Dawn Weapon Mastery GuideJeffrey Parkin — 6 August 2020
- 70Horizon Forbidden West Review – A Gorgeous Sequel That Continues to Borrow More Than It AddsMalindy Hetfield — 14 February 2022
- 71Horizon Call of the Mountain Review – New HeightsTamoor Hussain — 16 February 2023
- 72Lego Horizon Adventures Review — A Hyperactive Minifig Tour of Zero Dawn That Completely Misses the PointKatharine Castle — 13 November 2024
- 73Horizon Forbidden West: All Weapon Types and How They WorkStephen Tailby — 20 March 2021
- 74Designing the Stealth, Economy, and Encounters of Horizon Zero DawnBryant Francis — 1 May 2018
- 75Horizon Zero Dawn Hands-OnMichael McWhertor — 30 January 2017
- 76Horizon Forbidden West Cauldron Locations: All Cauldrons and Machine Override Unlocks in HorizonMalindy Hetfeld — 23 February 2022
- 77Horizon Zero Dawn Quest GuideJeffrey Parkin — 27 February 2017
- 78Horizon Forbidden West: All QuestsSammy Barker — 19 February 2022
- 79MagazineHorizon Forbidden West: Burning Shores ReviewMarcus Stewart — 26 April 2023
- 80Horizon Call of the Mountain Review: A Stunning Showcase for PSVR 2Henry Stockdale — 16 February 2023
- 81MagazineHorizon Forbidden West ReviewKimberly Wallace — 14 February 2022
- 826 Ways to Get Easy XP in Horizon: Zero DawnDavid Roberts — 23 February 2017
- 83Horizon Forbidden West: All Skills and Best Skills to LearnStephen Taliby — 17 February 2022
- 84Horizon Zero Dawn: The Frozen Wilds – How to Beat the New MachinesBrenna Hillier — 19 December 2017
- 85MagazineHow Horizon Forbidden West New Valor Surges WorkKimberly Wallace — 3 June 2021
- 86Horizon Zero Dawn Guide to Crafting and ResourcesJeffrey Parkin — 27 February 2017
- 87Lego Horizon Adventures Review (PS5)Stephen Tailby — 13 November 2024
- 88MagazineThe Origins & World of Horizon Zero DawnMatthew Kato — 26 June 2015
- 891 Hour with Horizon Zero Dawn: A Total Noob's PerspectiveHarrison Weber — 3 February 2017
- 90BookThe Art of Horizon Zero DawnPaul Davies — Titan Books — 28 February 2017
- 91Killzone Dev Guerrilla Confirms Work on New IP Has BegunWesley Yin-Poole — 30 September 2013
- 92NewsHorizon Zero Dawn: hoe de grootste Nederlandse mediaproductie tot stand kwamReinier Kist — 26 February 2017
- 93MagazineWhy Guerrilla Needed Horizon Zero Dawn to Be an RPGBen Hanson — 28 September 2016
- 94Coffee and Horizon: Neil Druckmann Talks with Hermen HulstZac Minor — 12 April 2017
- 95MagazineAssembling Aloy: How Horizon Zero Dawn Is Built Around Its HeroMike Diver — 10 March 2017
- 96Angie Smets: How Guerrilla Games Made Horizon Zero Dawn in 7 yearsDean Takahashi — 6 July 2018
- 97This Is Aloy's Real-Life Face Model from Horizon Zero Dawn and Horizon Forbidden WestSammy Barker — 7 March 2022
- 98"I Wasn't Some Hired Gun Who Was Just Brought in to Scream" – Voice Actor Ashly Burch on Becoming Horizon Zero Dawn AloyLucas Sullivan — 21 December 2017
- 99MagazineDecima Engine: New HorizonsJem Alexander — 4 April 2017
- 100VideoHorizon Zero Dawn's Lead Writer on the Game's Biggest MysteriesGame Informer — 26 September 2016
- 101Completing the Experience: 3D Audio and the Sound of Horizon Zero DawnJustin Massongill — 31 August 2017
- 102MagazineScoring Horizon Zero DawnTom Flint — July 2017
- 103Q&A: Creating Horizon: Zero Dawn Neo-Prehistoric SoundtrackChris Kerr — 29 May 2017
- 104Making Horizon Zero Dawn Machines Feel Like Living Creatures20 April 2017
- 1053 Game Design Nuggets from Horizon Zero Dawn Designer Eric BoltjesBryant Francis — 1 March 2018
- 106Guerrilla Games Explains Why Horizon Forbidden West Works Well on the PS4Nathan Ingraham — 17 February 2022
- 107Random: Guerrilla Games Moved Into Its New Office, and Raised a Flag in Dramatic FashionSammy Barker — 6 August 2020
- 108NewsNederlandse gameontwikkelaar Guerrilla: 'Spellen van dit niveau zijn heel moeilijk te ontwikkelen, maar het is ook ontzettend tof'Len Maessen — 28 June 2021
- 109PlayStation Accidentally Reveals $200m+ Development Costs for Horizon Forbidden West and The Last of Us Part 2Austin Wood — 28 June 2023
- 110Horizon Forbidden West Was Delayed to Avoid CrunchMarie Dealessandri — 21 February 2022
- 111We Chat Horizon Forbidden West Story Spoilers with Writers Ben McCaw and Annie KitainSam Loveridge — 24 February 2022
- 112Voice Actor and Cast List — Horizon Forbidden WestDonovan Erskine — 17 February 2022
- 113Guerrilla Games and the Road to Horizon: Forbidden WestJames Batchelor — 12 July 2023
- 114Horizon Forbidden West Almost Cut an Entire Game Mechanic Due to PS4Eddie Makuch — 12 July 2023
- 115NewsInternet Hits Back at Gamer Who Questioned Female Video Game Character's 'Peach Fuzz'Meredith Clark — 15 February 2022
- 116Horizon Forbidden West Expansion's Impressive Cloud Tech Is a Big Reason It's PS5 OnlyCristina Alexander — 29 March 2023
- 117Horizon Forbidden West: Master Aloy's New AbilitiesBo de Vries — 25 October 2021
- 118Accessibility Features in Horizon Forbidden WestBrian Roberts — 10 February 2022
- 119The Music of Horizon Forbidden West: Meet the ComposersGillen McAllister — 3 June 2021
- 120MagazineHorizon Zero Dawn Is Not the Perfect PC Port, but It's PromisingJacob Ridley — 6 August 2020
- 121SIE CEO Jim Ryan Says Nixxes Acquisition Will Help with PlayStation Games on PCSamuel Tolbert — 28 July 2021
- 122A Horizon Forbidden West Sequel Is in DevelopmentDonovan Erskine — 24 April 2023
- 123Sources: Don't Expect Horizon Zero Dawn 3 Anytime SoonEthan Gach — 9 February 2026
- 124Building a Tribe: How Guerrilla Created the BanukJeroen Roding — 2 November 2017
- 125Horizon: The Frozen Wilds Is an Unmissable Tech ShowcaseJohn Linneman — 25 November 2017
- 126Creating a Character: Guerrilla Explains How Gildun Was MadeJeroe Roding — 19 December 2017
- 127Bringing the Fireclaw to Life in Horizon Zero Dawn: The Frozen WildsJeroen Roding — 9 November 2018
- 128Interview: Guerrilla Games on the Future of Horizon, Burning Shores and That KissJordan Middler — 18 May 2023
- 129PS5 Creators: How Horizon Forbidden West: Burning Shores Will Harness the Power of PS5Gillen McAllister — 14 March 2023
- 130Horizon Forbidden West: Burning Shores Is a Visual MasterclassOliver Mackenzie — 27 April 2023
- 131Horizon Forbidden West Burning Shores Expansion Turns One – Building the Massive Horus BattleAnne van der Zanden — 13 May 2024
- 132Horizon Forbidden West Adds Thalassophobia Mode, Making Its Deep Waters Less ForebodingKhayl Adam — 19 April 2023
- 133InterviewHow Horizon Call of the Mountain Leverages PS VR2 to Deliver Next-Gen Virtual RealityJan-Bart van Beek — 24 February 2023
- 1345 Ways Horizon Call of the Mountain Adapts the World of Horizon to PS VR2Heidi Kemps — 15 February 2023
- 135'It Gets Creepy' if You Stare at the Characters in the Horizon PSVR 2 GameJulian Benson — 14 September 2022
- 136Horizon Call of the Mountain Behind-the-Scenes – Insights & Artwork from Guerrilla & FirespriteBen Lang — 30 June 2023
- 137How Lego Horizon Adventures Was Built with Real Lego BricksAnne van der Zanden — 11 November 2024
- 138Making Horizon: Zero Dawn Suitable for Eight-Year-OldsChristopher Dring — 19 July 2024
- 139Lego Horizon Adventures Recasts Lance Reddick's Character SylensRyan Dinsdale — 21 October 2024
- 140Guerrilla Says Lego Horizon Adventures and Nintendo Switch Were 'A Natural Fit'Tom Ivan — 12 June 2024
- 141NCSOFT Announces MMORPG Horizon Steel Frontiers for PC, iOS, and AndroidSal Romano — 12 November 2025
- 142Announcing Horizon Hunters Gathering, Guerrilla's New Co-Op Action GameArjan Bak — 5 February 2026
- 145Horizon Zero Dawn28 February 2017
- 146Horizon Zero Dawn Complete Edition5 December 2017
- 147Horizon Zero Dawn: The Frozen Wilds7 November 2017
- 148Horizon Zero Dawn: The Frozen Wilds7 November 2017
- 152Horizon Forbidden West18 February 2022
- 153Horizon Forbidden West Complete Edition6 October 2023
- 154Horizon Forbidden West: Burning Shores19 April 2023
- 155Horizon Forbidden West: Burning Shores19 April 2023
- 156Horizon Call of the Mountain22 February 2023
- 157Horizon Call of the Mountain22 February 2023
- 160Horizon Zero Dawn Remastered30 October 2024
- 164Lego Horizon Adventures Reviews14 November 2024
- 165Sony's Horizon Franchise Has Sold a Wild 38 Million Units WorldwideSammy Barker — 28 July 2025
- 166MagazineHorizon Surpasses 40 Million in Sales WorldwideMarcus Persson — 16 November 2025
- 16720 Years of Guerrilla: The Story of a PlayStation StudioJan-Bart van Beek — 9 May 2023
- 168Horizon Forbidden West Has Sold Over 8.4Million CopiesDemi Williams — 9 May 2023
- 169Horizon Zero Dawn28 February 2017
- 170Horizon Forbidden West18 February 2022
- 171Lego Horizon Adventures14 November 2024
- 172Nominees Revealed for The Game Awards 2017Chris Kerr — 13 November 2017
- 173MagazineGame Awards 2022 Nominations: God of War Ragnarök, Elden Ring and Horizon Forbidden West DominateKatcy Stephan — 14 November 2022
- 174Horizon Zero Dawn ReviewPhilip Kollar — 20 February 2017
- 175NewsHorizon Forbidden West Is a Sprawling and Satisfying SequelAlyse Stanley — 14 February 2022
- 176Horizon: Zero Dawn ReviewLucy O'Brien — 20 February 2017
- 177Horizon Forbidden West Review – Squad GoalsPhil Hornshaw — 14 February 2022
- 178Horizon Forbidden West ReviewSimon Cardy — 18 February 2022
- 179Horizon Forbidden West: Burning Shores Review (PS5)Stephen Tailby — 19 April 2023
- 180Lego Horizon Adventures Review: "Brilliantly Rebuilds This PlayStation Icon"Justin Towell — 13 November 2024
- 181MagazineHorizon Zero Dawn ReviewJeff Marchiafava — 20 February 2017
- 182NewsHorizon: Zero Dawn Review – A Stunning but Barely Evolved RPG ContradictionDan Silver — 20 February 2017
- 183Horizon Forbidden West ReviewAri Notis — 14 February 2022
- 184Horizon Forbidden West: The Kotaku ReviewPatrick Dane — 14 February 2022
- 185Let's Talk About How Horizon Forbidden West Ending Went Off the RailsEthan Gach et al. — 7 March 2022
- 186Horizon Forbidden West Review for PlayStation 5Ben Rayner — 18 February 2022
- 187Horizon Forbidden West Is the Total PackageJessica Conditt — 14 February 2024
- 188Horizon Forbidden West: Burning Shores ReviewSimon Cardy — 19 April 2023
- 189Horizon Zero Dawn ReviewMartin Robinson — 22 February 2017
- 190JournalEcofeminism and Gaia Theory in Horizon Zero DawnLauren Woolbright — University of Florida — 24 October 2018
- 191JournalPost-Apocalyptic Nonhuman Characters in Horizon: Zero Dawn: Animal Machines, Posthumans, and AI-Based DeitiesJesús Fernández-Caro — November 2019
- 192JournalHorizon Zero Dawn: The Educational Influence of Video Games in Counteracting Gender StereotypesDalila Forni — 12 March 2020
- 193JournalMachina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones' "World"—Traveling in Horizon Zero Dawn (2017)Natalie J. Swain — Sage Publishing — 24 July 2023
- 194BookVideo Games Between Postcolonialism and PostcommunismAndrei Nae et al. — Lexington Books — May 2025
- 195Technology Worship, Media Archaeology, and Zombie Media in Horizon Zero DawnIan Faith — 23 May 2018