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— CH. 1 · INTRODUCTION —

Dead by Daylight

19 min listen · Ch. 1 of 8
8 sections
  • Dead by Daylight puts four Survivors in the woods against one Killer, all of them serving a hostile presence the game calls the Entity. Behaviour Interactive, the Canadian studio behind it, built its entire design around that imbalance. Survivors fix generators and slip through exit gates while a lone hunter tries to hook every one of them before they escape. It launched for Windows in 2016, then kept expanding for a decade. Along the way it pulled licensed killers in from outside horror franchises and grew well past the original game. So why would a game built entirely around being hunted keep growing for a decade? How did borrowing characters from other franchises turn some of them into flashpoints for online backlash? And why did a mobile version built to reach players worldwide end up shutting down completely? Those questions start with the hunt itself.

  • Two solid hits are enough to put a Survivor into the dying state, the point where a Killer can carry them to a hook. A Killer can also grab a Survivor in one move, catching them off guard while they work on a generator or another object. Skill checks appear at random during these interactions. A good check does nothing, a great one speeds up the task, and a failed one can alert the Killer and cost progress. Killers can also damage an unattended generator, slowing its repair until a Survivor returns to it.

    A red light called the red stain spills from every Killer onto the ground ahead of them, showing which way they are facing. Survivors inside a Killer's terror radius hear a heartbeat that grows louder the closer the Killer gets. Some Killers can suppress both the radius and the stain, letting them close in on Survivors who never see them coming. Wooden pallets placed around the map let a Survivor stun a nearby Killer by throwing them down, buying time to keep running. Most Killers must break a downed pallet or walk around it, since only some of them can vault over one.

    Chests hidden around the map hold maps, keys, toolboxes, medkits, and flashlights. Survivors can also carry one of these items into a trial from the start. A flashlight can blind a Killer who is carrying a Survivor long enough to force a drop, unless the Killer has countered it with certain perks.

    Every hooked Survivor gains a hook stage, up to three, before the Entity claims them for good. On the first stage they can wait to be rescued or try to unhook themselves. On the second stage, they must beat skill checks to survive until help arrives. A third hook ends the chase for good, sacrificing that Survivor to the Entity. Once only one Survivor is left, an escape hatch opens somewhere on the map, though the Killer can find and close it first. Closing an exit gate or that hatch starts a two minute Endgame Collapse, a timer that only extends if a Survivor is still hooked or downed.

    Each Survivor and Killer can equip up to four perks, drawn from a shared pool of hundreds plus three unique to that character. Perks and items are unlocked through the Bloodweb, a skill tree paid for with in-game currency. Reaching level 50 in a character's Bloodweb lets a player prestige them, up to one hundred times. Each prestige resets that character to level 1 but unlocks their unique perks for every other character the player owns. Special hex perks can run from the start of a trial until a Survivor cleanses them. Boon perks work differently: they only activate once a Survivor blesses one of the map's totems, and a Killer can snuff it back out.

    None of these mechanics explain why the Entity wants any of this, or what it does with the people it catches.

  • Existing somewhere between dimensions, the Entity is a horror drawn to extreme violence and malice, according to the game's own lore. Most Killers are serial murderers or people who survived terrible tragedies, pulled out of reality and forced or persuaded to do the Entity's bidding. To sustain itself, the Entity demands sacrifices, feeding on Survivors' emotions and taking a piece of their souls when they die. It also blocks off what the lore calls the gateways of death. That traps Survivors in a dreamlike state, pulling them back into its world to be hunted again.

    Survivors are drawn into the Entity's realm by wandering into the woods or exploring abandoned buildings and vanishing without a trace. More recent arrivals have entered other ways, including being taken right before death or reaching the realm through witchcraft. Between trials they rest at a campfire in the woods, where they can burn offerings meant to appeal to the Entity. Each trial itself unfolds in a realm the Entity built out of a specific Killer's own history, and escaping always leads back to that same campfire. The Entity feeds on Survivors' hope of escaping as much as on their capture. That makes it an impartial observer, one that steps in only to claim whoever is finally sacrificed.

    Every original Survivor and Killer carries an individual backstory that explains their personality, their abilities, and how they ended up in the Entity's realm. These histories deepen through Tomes, unlocked by completing in-game challenges tied to a recurring battle pass called The Rift, released every few months.

    Those private histories exist alongside a second kind of Killer altogether, ones dragged wholesale out of other franchises with their names still attached.

  • A first trailer for the game appeared on the 2nd of March 2016. A closed beta followed on May 29, before the full Windows launch on the 14th of June 2016. The game reached PlayStation 4 and Xbox One in 2017, Nintendo Switch in 2019, and PlayStation 5 and Xbox Series X/S in 2020. It also launched on Stadia in 2020, staying available until that platform's discontinuation in 2023. The game became Steam Deck Verified in 2023, and its Nintendo Switch version was ported to Nintendo Switch 2 in 2025. Cross-play between different systems arrived in 2020, followed by cross-progression, letting one account carry over between systems, in 2024.

    Starbreeze Studios, a Swedish company, published the game from 2016 until 2018, when Behaviour Interactive bought back the publishing rights. Italian publisher 505 Games handles the Nintendo Switch version, while Austrian publisher Deep Silver distributes physical PlayStation 5 and Xbox Series X/S copies.

    After an early prototype ran on a different engine, the finished game launched on Unreal Engine 4. That engine carried the game until April 2024, when it was upgraded to Unreal Engine 5. An in-game store with microtransactions arrived in 2018, followed by a battle pass system in 2019. A years-long visual upgrade began in 2020, and a quality of life initiative followed in 2025.

    The game's first alternative modes arrived in 2024, added on a rotating basis. Lights Out, launched in February 2024, strips away perks and items and darkens the map. Its September 2024 run carried a Castlevania theme. My Little Oni appeared for April Fools' Day 2024, shrinking Survivors while making the Killer enormous. Chaos Shuffle randomizes every player's perks and has returned repeatedly since 2024. Its January 2025 run carried a Dungeons & Dragons theme, and its June 2025 run was Witcher themed. The 2v8 mode expands lobbies to ten players across larger maps with a new class system, first appearing in July and August 2024 and again in November 2024. It returned with a Resident Evil theme in February and March 2025, and a GhostFace theme in May 2025. A joint Silent Hill and Castlevania theme followed in November 2025. A Chucky theme ran in February and March 2026, and an Attack on Titan theme followed in April and May 2026.

    All this technical groundwork supports a roster that, by March 2026, had grown to 47 separate downloadable releases.

  • By March 2026, Dead by Daylight had released 47 individual DLC packs, most pairing one new Survivor with one new Killer. Eleven of them introduced only a single character instead, and four introduced three characters at once. Twenty-seven of the 47 also added new maps that any player can access. An in-game store added in June 2018 lets players buy DLCs directly, alongside a free currency called iridescent shards for cosmetics and non-licensed characters. Three DLCs, The Last Breath, Left Behind, and A Lullaby for the Dark, have been given away for free. Since the Curtain Call chapter, every release has had a Public Test Build on Steam first, letting the developers gather feedback before launch.

    Twenty-three of the released DLCs carry licensed Killers or Survivors from films, television, and other video games. That steady stream of collaborations has helped drive the game's success. It has earned the game a reputation as a hall of fame of horror, built from a wide cast of genre icons.

    Cosmetic-only tie-ins have added even more without a full DLC behind them. Crypt TV, Attack on Titan, Junji Ito, The Witcher, The Boulet Brothers' Dragula, and Nyaight of the Living Cat all lent looks to existing characters. Cosmetics have also crossed over from other video games, including Gradius, Half-Life 2: Episode Two, For Honor, and Meet Your Maker. More arrived from PUBG: Battlegrounds, Rainbow Six Siege, Naughty Bear, Balatro, Karma: The Dark World, It Has My Face, and Darkest Dungeon. Real people have crossed over too, among them video game artist Ikumi Nakamura and art studio Domrebel. Heavy metal bands Iron Maiden and Slipknot lent their likenesses as well, and actor Nicolas Cage became a playable Survivor.

    Not every collaboration has stayed in the game as smoothly as Nicolas Cage's.

  • In August 2021, Behaviour announced that the Stranger Things DLC, along with its characters and cosmetics, would leave the store after November 17. The Hawkins National Laboratory map was pulled from rotation too, though players who already owned the characters kept access to them. Behaviour gave no official reason for the removal. Observers guessed that Netflix, which owns the Stranger Things license, chose not to renew it in favor of its own Netflix Games brand. All of that content returned in a surprise move on the 6th of November 2023.

    In October 2021, an NFT company called Boss Protocol released a digital token built on the likeness of Pinhead, a character model licensed for the game. Players criticized the move, and the DLC was review-bombed down to a Mostly Negative rating on Steam. Behaviour later said it had licensed the Pinhead model to whoever held the character's rights, and that Boss Protocol built the NFT without its involvement. Two months on, Boss Protocol lost those rights back to English author Clive Barker, who created Pinhead. Actor Doug Bradley continued voicing the role for the game. Licensing issues later forced the removal of all Hellraiser content on the 4th of April 2025, though owners kept access to Pinhead and his Chatterer cosmetic. That removal came shortly before Hellraiser: Revival was announced, billed by Saber Interactive as the first true Hellraiser game.

    Attack on Titan cosmetics joined the game in July 2022, left the store in July 2023, and returned in full on the 9th of October 2025.

    In December 2025, Behaviour announced that the Halloween DLC would leave purchase after the 19th of January 2026, though existing owners keep their characters and cosmetics. The Haddonfield map, however, is no longer playable at all. That announcement landed just months before a separate Halloween game from Illfonic and Gun Media was due out.

    None of these removals stopped the numbers that had been climbing since the game's first week on sale.

  • GameSpot gave Dead by Daylight a 9 out of 10. The review credited its community for growing the game into one of the most robust horror experiences around. It noted early problems with peer-to-peer hosting and a rocky stretch of skill-based matchmaking, both later fixed. PC Gamer's Luke Winkie scored it 88 out of 100. He praised its razor-sharp mechanical intrigue and diverse cast of characters, five years after the Steam release. Metacritic classified the overall response as mixed or average, even as the game's ratings improved over time.

    In its first week on sale, the game sold more than 270,000 copies. It passed 1 million copies within two months, then more than 3 million by the 16th of November 2017. By May 2019, sales had passed 5 million copies. Player counts told a similar story: more than 25 million by August 2020, and 36 million by May 2021. That number reached 50 million by May 2022 and 60 million by November 2023.

    Japan became one of the game's biggest markets, driven by Japanese-themed chapters and lore that Japanese players tend to favor. In August 2021, a Dead by Daylight themed cafe called the Entity Cafe opened on the fourth floor of the Tokyo Skytree. The game has also crossed into other titles. Payday 2 offered a Dead by Daylight Deluxe Edition with bonus cosmetics. For Honor ran a crossover called Survivors of the Fog from October 21 to the 11th of November 2021, featuring the Trapper as an AI enemy. PUBG: Battlegrounds ran its own event from October 21 to the 7th of November 2022, adding a mode where players repaired generators and escaped a killer. Playing that mode once unlocked cosmetics back in Dead by Daylight, and New State Mobile later ran a similar event. Characters or cosmetics inspired by the game have also turned up in Deathgarden, Meet Your Maker, and Move or Die. More appeared in Rainbow Six Siege, Balatro, Assassin's Creed Shadows, and Quarantine Zone: The Last Check.

    Behaviour Interactive announced on the 19th of June 2019 that it planned to bring Dead by Daylight to iOS and Android for free. A separate development team focused entirely on optimizing the mobile experience, though the planned 2019 launch slipped to 2020 for more bug fixes and polish. On the 27th of February 2019, Behaviour said Chinese publisher NetEase Games would handle the mobile version across Southeast Asia, Japan, and Korea. The game reached EMEA, the Americas, and South Asia on the 16th of April 2020. An improved global version, co-developed by Behaviour and NetEase, was announced in December 2022. The old build came down on the 16th of December 2022, and the new one launched on the 15th of March 2023 with better graphics and mobile-only modes and skins. Downloads passed 1 million within 48 hours of release, then 10 million by October 2020 and 25 million by May 2022. India's government banned the app in March 2023. NetEase announced in December 2024 that the mobile game would shut down entirely by March 2025, and it went inaccessible on March 20 of that year.

    Long after the mobile app went dark, the license kept spreading anyway, into a dating sim, a pinball table, and a script now in development.

  • Hooked on You: A Dead by Daylight Dating Sim released on the 3rd of August 2022. Developed by Psyop, it lets players date four original Killers, the Trapper, the Huntress, the Wraith, and the Spirit. Survivors Dwight and Claudette guide the player through it, and cosmetics inspired by the game were later added to the main title.

    What the Fog, a co-op roguelike, released on the 14th of May 2024, the same day it was first revealed. Original Survivors Dwight, Claudette, and Feng Min fight through enemies to power generators and escape. The game is free for anyone with a Behavior.com account, or purchasable on Steam.

    The Casting of Frank Stone, a single-player interactive drama, released on the 3rd of September 2024. It comes from Supermassive Games, the studio behind Until Dawn, The Quarry, and The Dark Pictures Anthology. Its branching narrative follows different characters across multiple time periods, centered on a killer named Frank Stone and the Entity itself. A plan to add Frank Stone to the main game as a legendary Trapper skin was scrapped in September 2025 after poor fan reception.

    An untitled co-op spin-off was announced on the 19th of May 2023, described as centered on greed and the lust for power. Midwinter Entertainment, a Seattle studio Behaviour acquired in May 2022, was building the game. On the 14th of May 2024, its working title was revealed as Project T, alongside footage showing a third-person shooter. Limited playtests ran that summer, but the project was canceled on the 17th of September 2024 after unsatisfactory results, the same day Behaviour closed Midwinter Entertainment.

    Zen Studios released a Dead by Daylight pinball table for Pinball M on the 30th of November 2023, letting players choose a killer or one of four survivors. Level 99 Games designed a physical board game, Dead by Daylight: The Board Game, distributed in the United States by Asmodee. Funded through Kickstarter, it launched on the 7th of April 2023 with characters up through the All Kill chapter, and an expansion followed in May 2024.

    Titan Comics announced a comic series on the 29th of October 2022, tracing the backstory of the four members of The Legion. Nadia Shammas wrote it, Dillon Snook illustrated it, and Emilio Lecce colored it. The first issue came out on the 14th of June 2023, and the fourth and final issue followed on the 6th of March 2024. A second series, announced in December 2025, follows The Hillbilly instead. Derek Fridolfs writes it, Dean Kotz illustrates it, and Allison Hu colors it, with its first issue out in April 2026.

    Variety reported in March 2023 that Jason Blum and James Wan were producing a film adaptation through Blumhouse Productions and Atomic Monster, alongside Behaviour Interactive. Executive producer Ryan Turek said in a January 2024 interview that the film would draw on lessons from the studio's Five Nights at Freddy's adaptation. He wanted, in his words, a video game adaptation for the fans. Jason Blum said in October 2024 that the script was actively being written, though he admitted it could be five years or twelve months away. In February 2026, writers David Leslie Johnson-McGoldrick and Alexandre Aja were hired to finish the script. That same month, Dread Central reported that Blumhouse and Atomic Monster were also searching for writers on an animated series based on the franchise.

    Whoever they hire will decide whether the Entity's world reaches screens as more than a single film.

Common questions

When was Dead by Daylight first released?

Dead by Daylight was released for Windows on the 14th of June 2016, following a closed beta that began on the 29th of May that year. It later reached PlayStation 4 and Xbox One in 2017, Nintendo Switch in 2019, and PlayStation 5 and Xbox Series X/S in 2020.

Who developed and published Dead by Daylight?

Dead by Daylight was developed and published by Behaviour Interactive, a studio based in Canada. Starbreeze Studios of Sweden published the game from 2016 until 2018, when Behaviour Interactive bought back the publishing rights.

How many players has Dead by Daylight attracted?

Dead by Daylight surpassed 60 million players by November 2023, after climbing from more than 25 million in August 2020 to 36 million in May 2021 and 50 million in May 2022. It sold more than 270,000 copies in its first week and passed 1 million copies within two months of release.

Why was Dead by Daylight Mobile shut down?

NetEase announced in December 2024 that Dead by Daylight Mobile would permanently shut down by March 2025. The app was removed from iOS and Android storefronts in January 2025 and became inaccessible on the 20th of March 2025.

What is the Entity in Dead by Daylight?

The Entity is a hostile presence that exists between dimensions and feeds on the emotions of the Survivors it sacrifices, taking a piece of their souls when they die. It pulls Killers, most of whom are serial murderers or victims of tragedy, out of reality to hunt for it.

Is a Dead by Daylight movie in development?

Yes, a film adaptation is being produced by Jason Blum's Blumhouse Productions and James Wan's Atomic Monster alongside Behaviour Interactive, first reported by Variety in March 2023. David Leslie Johnson-McGoldrick and Alexandre Aja were hired to write the script in February 2026.

All sources

238 references cited across the entry

  1. 7E3: Dead By Daylight Wants To Kill YouRich Johnston — June 15, 2016
  2. 27When is DBD Chaos Shuffle back next?Danielle Rose — 2025-06-03
  3. 37DBD 2v8 mode release date and detailsDanielle Rose — 2025-05-15
  4. 50NewsDead By Daylight Bringing 4v1 Slasher Horror To JuneAlice O'Connor — April 22, 2016
  5. 59Press releaseStarbreeze sells rights to Dead by Daylight to Behaviour for USD 16 millionStarbreeze Studios — March 21, 2018
  6. 60Living Through Dead by DaylightBrian Rowe — October 28, 2016
  7. 63NewsDead By Daylight sends in... the clownsAlice O'Connor — 2018-06-12
  8. 75Dead by Daylight Adding Junji Ito ContentSarah Fields — November 29, 2024
  9. 86KARMA x Dead by DaylightSteve Williamson — 2026-03-20
  10. 95Dead By Daylight fans unhappy Hellraiser model is an NFTEd Nightingale — Gamer Network — October 20, 2021
  11. 99Hellraiser Rights Return to Clive Barker in 2021Cassandra Clarke — December 2, 2020
  12. 100Dead by Daylight Announces Hellraiser DLCTanner Dedmon — August 17, 2021
  13. 106Every Attack On Titan Skin In Dead By Daylight, RankedRae Grimes et al. — September 15, 2023
  14. 113Dead by Daylight adds Leatherface DLCJeffrey Matulef — September 15, 2017
  15. 114Freddy Krueger comes to Dead by DaylightMatt Wales — October 26, 2017
  16. 120Evil Dead's Ash is heading to Dead by DaylightEmma Kent — March 29, 2019
  17. 122Dead by Daylight to get Stranger Things updateImogen Beckhelling — August 20, 2019
  18. 133Dead by Daylight reveals new Killer from RinguEd Nightingale — February 15, 2022
  19. 145Dead by Daylight is Officially Adding Lara CroftTaylor Mansfield — June 25, 2024
  20. 154All-Kill Comeback out nowMarch 17, 2026
  21. 160Dead by Daylight Year 9 Roadmap RevealedLewis Smyth — May 14, 2024
  22. 167Dead By Daylight ReviewMike Epstein — March 12, 2021
  23. 169DEAD BY DAYLIGHT REVIEWLuke Winkie — January 8, 2021
  24. 171Dead by Daylight sells 270k copies in a weekJeffrey Matulef — June 22, 2016
  25. 173Le million pour Dead by DaylightJarod — September 5, 2016
  26. 189Move Or Die Receives New Unhinged Update For HalloweenGavin Sheehan Comments — October 30, 2022
  27. 195STATE OF DBD MOBILE #8: LAUNCH UPDATEThe Dead by Daylight Mobile Team — December 11, 2019
  28. 202Dead By Daylight Mobile Releases Attack On Titan EventGavin Sheehan — October 27, 2023
  29. 208Dead by Daylight Mobile Shutting DownMatthew Schomer — December 20, 2024
  30. 221Project T: How To Sign Up For PlaytestsAllyson Cochran — September 5, 2024
  31. 223Midwinter shut down following Project T cancellationMarie Dealessandri — September 18, 2024