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— CH. 1 · INTRODUCTION —

Mega Man (character)

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  • Mega Man is a blue robot with an arm cannon who has been battling the same mad scientist, Dr. Wily, since 1987, and somehow the world never gets tired of watching him do it. He was created by Akira Kitamura for Capcom's first game in the series, with artist Keiji Inafune refining that pixel design into something that would become one of the most recognizable faces in gaming. But the name almost never existed. Capcom USA's Consumer Products Division President Joe Morici looked at the original Japanese title, Rockman, and decided the name was, in his own words, "horrible". So he changed it. What started as a music-pun robot built to clean house became a franchise spanning seven distinct fictional universes, animated series on two continents, a rock opera from Tennessee, and a guest slot in Nintendo's biggest fighting game crossover. How did a blue housekeeping bot become one of Capcom's primary mascots? And what does it say about a character that critics agree his rivals and enemies are often more compelling than he is?

  • Before the first game shipped, Capcom ran through a list of candidate names for their robot hero: "Mighty Kid", "Knuckle Kid", and "Rainbow Battle Kid" were all considered. The name Rockman won out in Japan, with the word "Rock" serving as a deliberate reference to rock and roll music. The pairing was intentional: Rock's sister robot is named Roll, making the two a musical set. When the game traveled to North America, Joe Morici at Capcom USA rejected the name outright and landed on "Mega Man" instead. A secondary candidate in the North American localization was "Rainbow Man", drawn from the mechanic where Mega Man changes color whenever he switches to a defeated boss's weapon. That color-change idea, incidentally, was not in the original design spec. Lead programmer Nobuyuki Matsushima came up with it independently. Kitamura had originally planned for the character to be white, but switched to blue to make his animations easier to read on screen. The Rock, Paper, Scissors logic woven into the original game's boss order was itself intentional, giving the gameplay a structural elegance that the name debate never quite matched.

  • At TGS 2007, Keiji Inafune addressed something that had followed him for decades. "I'm often called the father of Rockman," he told the audience, "but actually, his design was already created when I joined Capcom." Kitamura, his mentor, had established the basic look before Inafune ever touched the character. Inafune's own account places his contribution at roughly half the original creation. He would not design a Mega Man protagonist fully from scratch until Mega Man X. When the Super Family Computer arrived, Inafune was asked for a redesign of the original character. He concluded that a new design would not be accepted as Rockman, so he handed that task to another designer and instead focused his energy on Zero, a character he describes as intended to "steal all the good scenes". Inafune also named Astro Boy by Osamu Tezuka as a major influence on the character. The design drew from manga, anime, and tokusatsu shows, with Ninja Captor cited specifically. The team was especially focused on making the arm-cannon transformation feel grounded: Inafune explained that they wanted the animation of the hand becoming a gun to look "realistic and actually made sense", blending game logic with the visual grammar of animation. When the Rush Adapter mechanic arrived in Rockman 6, Inafune admitted the combination was hard to justify visually, wondering publicly what to do with leftover parts like Rush's neck after the merge.

  • Marc Ericksen, a veteran video game cover illustrator, painted the North American box art for Mega Man 2, and the result became one of gaming's most notorious cover images. Ericksen had no prior knowledge of the character. Looking at the game footage, he asked his art director what Mega Man was shooting with. The director said it must be a pistol. Ericksen confirmed: "Do you want me to do a pistol?" The answer was yes. The painting showed Mega Man firing a handgun, replacing his signature arm cannon entirely. Ericksen later noted that the assignment gave him roughly a day and a half to complete the painting. He placed the fault squarely on the instruction: "They told me to put the pistol in his hand." The image became iconic in its own right, spawning later deliberate callbacks. The canceled Mega Man Universe had planned to include a character called "Bad Box Art Mega Man" based directly on it. In Street Fighter X Tekken, Capcom included an aged, overweight version of the North American box art character, pistol included, as a guest fighter. The design was scrapped several times because early versions were considered too visually appealing. The concept, according to the development team, was to make him as "cheap" as possible.

  • Mega Man's fictional world has split into seven distinct categories, each carrying a different version of the robot boy hero. The main series on the NES and Game Boy established the two-dimensional side-scrolling template that all platformer Mega Man games would follow. New techniques were added across installments: the slide appeared in Mega Man 3, the charged shot arrived in Mega Man 4 via the New Mega Buster, and Mega Man 9 and 10 stripped these back to the original game's simpler toolkit. Mega Man 11 restored charging and introduced the Double Gear System for increasing power and speed. Capcom placed the character in genres outside platforming: a soccer game on the Super NES, a racing game in Mega Man Battle & Chase, and a board game in Wily and Right's RockBoard. Outside Capcom's direct development, the character was licensed to Hi Tech Expressions for PC releases that were not ports of the console games but original works. Sega published a Mega Man title on the Game Gear. A game called Rockman Strategy was developed and released exclusively in China by AcerTWP. Inafune's creation of Zero for the X series came from a belief that the original Mega Man was too wholesome. His protege Hayato Kaji illustrated the new protagonist X, and Toru Nakayama of Inti Creates later redesigned Zero for the Mega Man Zero series, with a stated goal of giving that version a more human feel compared to the mechanical quality of X.

  • Mega Man's earliest appearance outside video games came through Captain N: The Game Master, an animated series featuring Nintendo characters. Doug Parker voiced the character there, and the writing gave Mega Man a habit of adding the prefix "mega-" to ordinary words for comic emphasis. A separate animated Mega Man TV series cast Ian James Corlett in the role. In 1993, a three-episode Japanese anime OVA called Mega Man: Upon a Star used the character to introduce Japanese culture to young viewers, with Dr. Wily and Proto Man both appearing in the story. In April 2011, Archie Comics launched an ongoing licensed series written almost exclusively by Ian Flynn, the same writer behind Archie's Sonic the Hedgehog comics. As of May 2013, the two series crossed over in a twelve-issue story arc called "Worlds Collide", spread across the Mega Man comics, the main Sonic comic, and the spin-off series Sonic Universe. A band from Tennessee called the Protomen built a dystopian rock opera around the relationship between Mega Man and Proto Man. Performers wear motorcycle helmets fitted with microphones styled to resemble the characters' designs, including the arm-blaster. A live-action feature film directed by Eddie Lebron was released in May 2010, using CGI and actors in extreme sport equipment for the robot characters, drawing primarily from the first game. The film was made available for free viewing on its own website. MegaRan, a rapper, also performs a body of work centered on the character.

  • A Famitsu poll conducted in February 2010 placed Mega Man as the twenty-second most popular video game character among readers. The 2011 Guinness World Records Gamer's Edition listed him at twenty-third. GamesRadar in 2012 ranked him twelfth among the most memorable and influential protagonists in games. GameDaily called him the best Capcom character of all time. Nintendo Power ranked him their fourth favorite hero, specifically citing his ability to take weapons from defeated Robot Masters. He reached the Elite Eight of GameSpot's "All Time Greatest Video Game Hero" contest before losing to Mario. Yet critical assessments have consistently noted a contradiction at the center of his appeal. 1UP.com described him as Capcom's "ill-treated mascot" and argued that the series' popularity had almost nothing to do with the main character and almost everything to do with his rivals, enemies, and their abilities. IGN agreed with the dependency on support characters and stated that Zero is "cooler than Mega Man". Joystick Division ranked the rivalry between Mega Man and Dr. Wily as seventh among the ten greatest in video games, praising its open-endedness. GamesRadar noted that many fans prefer Proto Man precisely because of his "bad boy style". The Street Fighter X Tekken cameo of the box art version received a notably divided response: Den of Geek listed it as the fifteenth best cameo in fighting game history for what it suggested about Capcom's self-awareness, while Destructoid called the decision "legit" and "unexpected". Jeremy Parish of Polygon, ranking all seventy-three fighters in Super Smash Bros. Ultimate, placed Mega Man twenty-third and observed that seeing him alongside Simon and Pit recalled the Captain N era directly.

Common questions

Who created Mega Man and when was the first game released?

Mega Man was created by Akira Kitamura for Capcom, with the first game released in 1987. Artist Keiji Inafune produced refined character artwork based on Kitamura's original pixel art design.

Why is Mega Man called Mega Man instead of Rockman?

Capcom USA Consumer Products Division President Joe Morici changed the name from Rockman to Mega Man because he felt the original title was "horrible". The name Rockman referenced rock and roll music, pairing the character with his sister robot Roll.

What is the story behind Mega Man's North American box art?

Illustrator Marc Ericksen painted the Mega Man 2 North American box art in roughly a day and a half with no prior knowledge of the character. He depicted Mega Man holding a pistol after his art director instructed him to, not knowing the character's signature weapon was an arm cannon.

What special abilities does Mega Man have in his games?

Mega Man can copy the special weapons of boss robots he defeats, using his Mega Buster arm cannon as his standard attack. Across the series he gained additional moves including the slide in Mega Man 3 and the charged shot via the New Mega Buster in Mega Man 4.

What animated series has Mega Man appeared in?

Mega Man first appeared in animation through Captain N: The Game Master, voiced by Doug Parker. He also starred in a dedicated animated Mega Man TV series voiced by Ian James Corlett, and in a 1993 three-episode Japanese anime OVA titled Mega Man: Upon a Star.

How has Mega Man been ranked among video game characters?

A February 2010 Famitsu poll ranked Mega Man twenty-second among popular video game characters. The 2011 Guinness World Records Gamer's Edition placed him twenty-third, and GamesRadar ranked him twelfth among the most memorable and influential game protagonists in 2012.

All sources

61 references cited across the entry

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