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Sega Saturn games

  • Street Fighter CollectionCapcom released Street Fighter Collection in 1997 for the Sega Saturn and PlayStation. The package contained three specific titles from their fighting game…
  • Street Fighter Alpha 2In February 1996, Capcom unveiled Street Fighter Zero 2 at the AOU show in Tokyo. The arcade cabinet introduced a new system called Custom Combo that…
  • X-Men vs. Street FighterCapcom released X-Men vs. Street Fighter in September 1996 for the CP System II arcade board. This title marked the company's third fighting game to feature…
  • Street Fighter Alpha 3Street Fighter Alpha 3 arrived in Japanese arcades during the summer of 1998. It ran on Capcom's CP System II hardware, a board that had powered previous…
  • Marvel Super Heroes vs. Street FighterIn 1997, Capcom released a fighting game that introduced a mechanic players had never seen before. The Variable Assist allowed a player to summon their…
  • X-Men: Children of the Atom (video game)Capcom released X-Men: Children of the Atom on CP System II arcade hardware in December 1994. The game arrived in Japan first, followed by North America and…
  • Quake (video game)John Carmack stood before a blank screen in late 1994, ready to build the future of video games. He began work on an engine that would render full…
  • Street Fighter: The Movie (console video game)Capcom released Street Fighter: The Movie for the PlayStation and Sega Saturn in 1995. This title served as a North American launch title for the new console…
  • Super Gem Fighter Mini MixCapcom released Super Gem Fighter Mini Mix in Japanese arcades during 1997. The cabinet featured the CPS II hardware that powered many of their hit titles…
  • Street Fighter AlphaProduction for Street Fighter Alpha began in October 1994 following the release of Darkstalkers: The Night Warriors. Capcom gave its development team only…
  • Tokimeki Memorial (video game)Players controlling a male freshman at Kirameki High School face a unique mechanic called the bomb. Neglected girls who are not dated frequently become angry…
  • Doom (1993 video game)In November 1992, five people gathered in a dark office building they called Suite 666 to begin work on a new game. John Carmack started technical research…
  • Suikoden (video game)Konami Computer Entertainment Tokyo spent roughly two years crafting the first Suikoden game. Scenario writer Yoshitaka Murayama drew inspiration from…
  • Snatcher (video game)Hideo Kojima stood in a Konami office in 1987, staring at a blank document. He wanted to make a game that felt like a movie.