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— CH. 1 · A GAME BOY GAMBLE —

SaGa

~4 min read · Ch. 1 of 5
5 sections
  • SaGa began on a handheld, in 1989, at a moment when Nintendo's Game Boy was riding an unexpected wave. The puzzle game Tetris had turned the small grey device into a phenomenon, and Square's then-president Masafumi Miyamoto saw an opening. He asked a development team to build something for the console. Designer Akitoshi Kawazu, who had already worked on the original Final Fantasy and Final Fantasy II, stepped up. He and fellow designer Koichi Ishii pushed for a role-playing game rather than something safer. The result was Makai Toushi Sa-Ga, a title that would later reach North American shelves under the name The Final Fantasy Legend.

    That name was borrowed, not earned. Square slapped the Final Fantasy branding on the game to move copies in a market that already trusted the franchise, a move the company also made with the Mana series. The game's release date in Japan was the 15th of December 1989, arriving in North America less than a year later. It holds two notable distinctions: it was the first role-playing game on a handheld console, and the first handheld game with a battery save feature. Kawazu framed the difficulty level as a deliberate design statement, describing it as the main difference between SaGa and the Final Fantasy line. That separating instinct would define the series for decades.

  • Romancing SaGa pushed further than Makai Toushi SaGa had dared. Where the first game let players travel through different worlds, Romancing SaGa handed them eight different characters to choose from, each beginning the story in a different place and following a different path to a different outcome. Players could complete quests in any order, and the choice of whether to attempt a given quest at all could shift the entire storyline. Later non-linear RPGs, including SaGa Frontier and Fable, promised comparable freedom but could not deliver it to the same degree.

  • Romancing SaGa 3 introduced a level-scaling system where enemies grew stronger as the player's characters did. That mechanic did not stay within the SaGa franchise. It later appeared in Final Fantasy VIII, The Elder Scrolls IV: Oblivion, Silverfall, Dragon Age: Origins, Fallout 3, and The Elder Scrolls V: Skyrim. The idea of a game world that pushes back proportionally as the player grows stronger has become a recognizable feature of a wide range of role-playing games.

    The series also functions as a direct heir to Final Fantasy II, which had introduced an activity-based progression system where characters improved through use rather than by gaining levels. Later Final Fantasy games abandoned that approach, but Makai Toushi SaGa embraced it and expanded on it. The game added weapons that could shatter with repeated use, and a race of monsters capable of mutating by consuming defeated enemies. SaGa Frontier extended the non-linear approach across a setting that spans multiple planets, with an overarching plot that only becomes visible once a player has worked through several different characters' stories and watched where they intersect.

  • Kenji Ito is the most prominent composer in the SaGa series, and he also contributed music to the Mana series. Nobuo Uematsu, who composed a large share of the Final Fantasy catalogue, worked on The Final Fantasy Legend alone, then co-composed Final Fantasy Legend II alongside Ito. Ryuji Sasai and Chihiro Fujioka collaborated on Final Fantasy Legend III. Masashi Hamauzu handled both SaGa Frontier 2 and Unlimited SaGa.

    Tomomi Kobayashi provided the character illustrations across all the games in the SaGa series. Kobayashi also worked on the MMORPG Granado Espada, a connection that placed the visual identity of SaGa within a broader career in the role-playing genre. The series accumulated a roster of distinct creative contributors, rather than anchoring its entire aesthetic to a single voice.

  • As of March 2011, the SaGa series had sold over 9.9 million units. By 2019, that figure had crossed 10 million. In Japan, many individual games in the series sold over a million copies each. In 2006, Famitsu readers placed Romancing SaGa at 53rd on a list of the best games of all time, and SaGa 2 at 94th. Japanese publications such as Famitsu and Dengeki generally gave the series positive reviews.

    North America told a different story. Many games in the series received mixed reviews from printed and online publications there. Commentators suggested that the series' experimental approach, its open worlds with little narrative direction, ran against what many North American players expected from Japanese role-playing games. Official U.S. PlayStation Magazine named SaGa in its September 2004 "Overrated/Underrated" article, specifically criticizing Unlimited SaGa as a title damaged by the move to the PlayStation 2. That gap between Japanese enthusiasm and Western skepticism has followed the series since the early Game Boy entries.

Common questions

What is the SaGa video game series?

SaGa is a series of science fantasy role-playing video games developed by Square Enix. It originated on the Game Boy in 1989 and spans multiple platforms including the Super NES, PlayStation 2, mobile phones, PCs, and modern consoles. The series is known for open world exploration, non-linear branching plots, and unconventional gameplay.

Who created the SaGa series?

Akitoshi Kawazu created the SaGa series at Square in 1989. Kawazu had previously worked on Final Fantasy and Final Fantasy II before designing Makai Toushi Sa-Ga, the first game in the franchise.

What was the first game in the SaGa series?

The first game was Makai Toushi Sa-Ga, released in Japan on the 15th of December 1989. It reached North America as The Final Fantasy Legend, borrowing that name to trade on the strength of the Final Fantasy brand. It was the first role-playing game on a handheld console and the first handheld game with a battery save feature.

How many copies has the SaGa series sold?

The SaGa series sold over 9.9 million units as of March 2011 and surpassed 10 million units by 2019. Many individual games in the series sold over 1 million copies each, primarily in Japan.

Why is SaGa less popular in North America than in Japan?

Commentators have attributed the gap to the series' experimental gameplay, which offers open worlds with little narrative direction. This style was atypical of what many North American players expected from Japanese role-playing games. Official U.S. PlayStation Magazine specifically called out Unlimited SaGa in a September 2004 article, citing the game's troubled transition to the PlayStation 2.

Who composed the music for the SaGa series?

Kenji Ito is the most prominent composer in the series. Nobuo Uematsu composed The Final Fantasy Legend alone and co-composed Final Fantasy Legend II with Ito. Ryuji Sasai and Chihiro Fujioka worked together on Final Fantasy Legend III, while Masashi Hamauzu composed SaGa Frontier 2 and Unlimited SaGa.