Starfield (video game)
Starfield is a 2023 action role-playing game from Bethesda Game Studios, and it lets the player land on more than 1,000 planets. That scale raises a few questions. Why did a studio tied to Skyrim and Fallout 4 turn its attention to space? What does a player actually do with so much room? And what happened when the game finally reached an audience that had waited so long to see it?
The studio's interest in space games goes back to 1994, according to the game's director, Todd Howard. That year Bethesda released Delta V, which grew out of a license for the Traveller role-playing system. The studio lost the rights shortly afterward, and Delta V was never fully realized. In the 2000s Bethesda held rights to Star Trek, and Howard pitched a role-playing game in that setting. The idea was not approved.
The concept for Starfield sat in the studio's plans for some time before the name was trademarked in 2013. Bethesda wanted to make science fiction and had firm ideas about how it should play. Finding what would separate it from earlier science fiction games took longer. The answer was a look that lead artist Istvan Pely called "NASA punk". The game is set in humanity's future, yet its technology can be traced back to real missions flown by the National Aeronautics and Space Administration.
Howard was blunt about the title. "There were no other names. It had to be 'Starfield'." He said active development began once Fallout 4 shipped in November 2015. The result was the studio's first new intellectual property in more than twenty-five years, which Howard described as "Skyrim in space".
The writers built a fictional history decade by decade, covering the roughly 300 years between the present day and the game's own era. They wanted to answer a question Howard phrased this way: "And now man is living amongst the stars: what does that mean?" The game runs on Creation Engine 2, the first time the studio used that version. Earlier Bethesda games ran on the original engine, and this one was heavily modified to handle procedural generation.
By mid-2018 the game was in production, had been in development for some time, and was already in a playable state.
In the fiction of Starfield, humanity explores Mars in the 2050s and then runs short of time at home. By the 2150s someone has invented a faster-than-light method called the Grav Drive. Around the same period, Earth's magnetosphere begins to destabilize. The planet slowly becomes uninhabitable, and the Grav Drive becomes the way out.
Alpha Centauri is the first stop, in 2156. The United Colonies is founded in 2159. In 2160 the New Atlantis colony takes root on Jemison, a planet of the Alpha Centauri system. A year later, in 2161, New Atlantis becomes the capital of the United Colonies. The region that grows from these steps is called the Settled Systems, and it stretches about 50 light-years out from the Sol System.
Politics fractures quickly. In 2189 the Freestar Collective breaks away from the United Colonies. Around the year 2310 the two sides fight a military conflict called the Colony War.
Several other groups live in the gaps between them. House Va'ruun is a growing and destructive cult. The Ryujin Corporation is a near-omnipotent conglomerate with dubious ethics. Ecliptic is a shadowy, mercurial band of mercenaries, and the Crimson Fleet is a crew of space pirates and outlaws.
The disaster that pushed everyone off Earth, it turns out, has a cause the story reveals only much later.
Twenty years after the Colony War, the United Colonies and the Freestar Collective share an uneasy peace. A miner working for Argos Extractors is hired by Constellation, a famed group of galactic explorers, to find a buried Artifact with strange gravitational effects. When the miner extracts it, a vision hurls them through time and space. They wake to learn that their client is on the way to collect the Artifact. After meeting the client and helping defend the mine from a Crimson Fleet attack, the miner carries the Artifact to Constellation's Lodge in New Atlantis. Constellation believes the Artifacts are among the greatest mysteries left for humanity, and the player joins the search.
The UC Vanguard and the Freestar Rangers are two of the factions the player may join along the way. The Vanguard is a volunteer force that protects United Colonies space. The Rangers defend the people of the Freestar Collective above all else.
An anomaly far stronger than the earlier ones points the player toward an ancient temple. Activating it grants the player supernatural powers. Next the player helps Walter Stroud, Constellation's benefactor and a fellow member, pursue an Artifact in the pleasure city of Neon. After they retrieve it, an unknown and unrecognizable entity calling itself "Starborn" demands the Artifact. Constellation escapes.
A satellite called The Eye gives Constellation a wider scanning range, and the player is sent to repair it. During the mission, word arrives that a Starborn is attacking the Lodge. The player must choose between defending The Eye and defending the Lodge. Whichever place goes undefended, one Constellation member dies in the attack. The survivors escape with the Artifacts. This surprises the attacking Starborn, known as The Hunter, who lets the player go and promises they will meet again.
Clues lead Constellation to The Hunter, who is meeting another Starborn called the Emissary. Under a flag of truce, the player boards the Starborn ship and learns that the Starborn are not aliens. They are humans from a parallel universe. The Emissary is a parallel version of the Constellation member who died in the attack. Whoever assembles every Artifact in a universe can reach "the Unity", the center of that universe and a gateway to further ones. The Starborn have been competing for Artifacts across countless universes.
The ruins of Cape Canaveral on Earth hold another Artifact. There the player learns what the Artifacts had to do with the first Grav Drive, and how that invention led to the destruction of Earth's magnetosphere. Soon afterward the player chooses between aiding The Hunter, aiding the Emissary, or refusing to help either.
Whatever the choice, the player gathers the remaining Artifacts and confronts the Starborn at the buried temple. After winning, the player reaches the Unity and meets a parallel version of themselves. That double explains the cost. Entering the Unity makes the player Starborn, who leaves the native universe forever and arrives in another with no possessions and no relationships. The story then begins again.
After the first trip through the Unity, the player can replay the main quest, with minor changes to plot points and dialogue that acknowledge the new Starborn status. The other option is to skip it and hunt for the Artifacts needed to enter the Unity again. After a second entry, the player might land in one of several variable universes, each able to change that playthrough's main plot in many ways.
Before the first mission, the player builds a silent protagonist by choosing body type, appearance, facial features, background, and traits. The background unlocks three starting skills. Traits can help or hinder. The Introvert trait, for instance, grants more endurance when travelling alone and takes it away when a companion is along. Traits can be removed through quests or certain actions. Leveling up opens abilities across five skill trees: Physical, Social, Combat, Science, and Tech. Each skill is ranked up by completing related challenges.
Non-playable characters populate the world, and some may join the player's crew. Companions can fight alongside the player, carry items, speak for the player during confrontations, and comment on the player's choices. Each has unique skills and abilities, and crew members can be stationed at any outpost the player builds. Some recruitable characters can be romanced. The largest city in the game, New Atlantis, is also the largest fictional city Bethesda has ever developed.
Telescopic sights improve a weapon's accuracy, and a suppressor can push the player toward stealth. Most weapons are customizable with attachments, and the arsenal includes firearms, explosives, and melee weapons. Jetpacks called "boost packs" help in combat and in crossing difficult terrain. Gravity changes with the mass of each body the player lands on, which affects combat, jump or boost height, and fall damage.
Some loot counts as contraband. A player caught smuggling it between planets can be fined, jailed, or attacked. One example is Aurora, a time-slowing drug that is legal only in the city of Neon.
Iron and lithium are among the resources the player can view by scanning a planet or asteroid before landing. These materials must be extracted to fulfill many crafting recipes. The player can also land on moons and space stations, and the number of those is unspecified. Most of the landscapes are procedurally generated based on a system's star and a planet's atmosphere, with locations of interest appearing as the player approaches. Modified and handcrafted material is built around them.
Outposts can serve as homes or as bases for resource extraction, and they can be built in first-person or isometric perspective. Laboratories installed in outposts research craftable items and upgrades in five categories: Pharmacology, Food and Drink, Outpost Development, Equipment, and Weaponry. Workbenches craft specific items.
The player can build, buy, or commandeer spaceships. At spaceports on planets and stations, the player can trade parts and ships or pay for repairs. Ship customization is modular, covering central components, facilities, rooms, paint color, decorations, and weapons. Larger ships offer more storage and living space, but they have a lower top speed and a shorter maximum Jump Range. A "power allocation" system forces the player to choose which ship systems get power. In combat, the player can send power to weapons instead of the "Grav Drive".
Ships piloted by non-playable characters can be boarded, whether they are hostile or peaceful. The player can plunder, commandeer, or destroy them, and can talk with, trade with, or kill their occupants.
At Bethesda's E3 presentation in 2018, Todd Howard showed a short teaser trailer for the game. At E3 2021, an in-engine trailer demonstrated the improvements in Creation Engine 2. The combined Microsoft and Bethesda event also announced a release date of the 11th of November 2022, with Windows and Xbox Series X/S as a console exclusive.
Music arrived early. In November 2021 the London Symphony Orchestra previewed the title theme, "Starfield Suite", at The Elder Scrolls V: Skyrim 10th Anniversary Concert. Its composer was Inon Zur. The piece reached streaming services as a standalone track in April 2022.
In May 2022 Bethesda announced that the release would slip to the first half of 2023. Redfall, from the sister studio Arkane Austin, was delayed at the same time. Howard said the extra time and help from Microsoft engineers would make Starfield a better game. On the 8th of March 2023, Bethesda set a new date of the 6th of September 2023.
The final months were crowded with showings. On the 11th of June 2023, Bethesda Game Studios presented about 45 minutes of gameplay in a presentation called Starfield Direct, right after that day's Xbox Games Showcase. In July 2023 came an anthology of three animated shorts titled Starfield: The Settled Systems. They follow a delivery pilot based in New Atlantis, an orphan named Akila in Akila City, and two young adults living in Neon on the planet Volli Alpha.
At Gamescom: Opening Night Live in August 2023, viewers saw a live-action commercial and a live piano rendition of the main medley by Inon Zur. During Gamescom week, Howard and Xbox chief Phil Spencer gave the press an exclusive demo of the game's first fifteen minutes. On the 30th of August, the band Imagine Dragons released a promotional song, "Children of the Sky". Its music video followed on the 19th of September.
Three editions were sold: standard, Premium, and Constellation. Buyers of the Premium or Constellation editions got up to five days of early access and free access to the first expansion, Shattered Space. Microsoft also produced a Starfield-themed Xbox Wireless Controller and headset, plus a decal wrap for the Xbox Series X, released on the 18th of October 2023.
In June 2023 Bethesda named AMD as its exclusive PC partner. In August, AMD gave away 500 limited edition Ryzen 7 7800X3D processors and Radeon RX 7900 XTX graphics cards, styled after the Constellation organization in the game. That partnership shaped the argument that followed on PC.
Starfield launched on PC through Steam and the Microsoft Store, and the Microsoft Store version supports cross-progression with Xbox. The game is demanding, so a PC without a powerful graphics card relies on upscaling to reach reasonable frame rates. After the AMD partnership was announced, some gamers worried the game would skip DLSS and XeSS, both considered better than FidelityFX Super Resolution, or FSR. They also worried about performance.
The worry proved justified. The game launched with FSR version 2.2 and without DLSS or XeSS. It also supported AMD's Contrast Adaptive Sharpening and Variable Rate Shading.
AMD gaming chief Frank Azor said nothing blocked Bethesda from adding DLSS. If Bethesda wanted it, "they have AMD's full support". Bethesda did not answer questions about it at the time. The Xbox Series X and S also support FSR but not DLSS, which gave another reason to prioritize FSR.
A modder known as PureDark released a DLSS mod before the wide release on the 6th of September. It became controversial when the creator put a Patreon paywall and DRM on the version that enabled DLSS 3. Another modder, "LukeFZ", then released DLSS 3 support for free.
The PC version also lacked features usually expected from a major PC release. It had no HDR, though the Xbox version did. It had no gamma or contrast controls and no options for field of view or anisotropic filtering. Intel graphics cards were unsupported at launch, and driver updates added support later. The game was also optimized far more efficiently for AMD graphics cards than for Nvidia or Intel. In November 2023 an update added DLSS, a field of view slider, and many other quality-of-life features.
On Xbox, the game outputs at 4K resolution on the Series X and 1440p on the Series S. Both use AMD FSR 2 upscaling, with internal resolutions of 1440p on the Series X and 900p on the Series S. At launch both consoles ran the game with the frame rate capped at 30 frames per second, a choice made for consistency. Most areas held that rate, but some cities saw dips and stutters. A 60 FPS mode was added later for both consoles.
There is no native Xbox One version. Xbox One owners can stream the game through the Ultimate tier of Xbox Cloud Gaming. As an Xbox Play Anywhere title, it keeps save data between PC and Xbox. One week after launch, the game also arrived on GeForce Now for players who own it on Steam. That service runs the game on a graphics card equivalent to an Nvidia RTX 4080 in its Ultimate tier, and the game's heavy use of both CPU and GPU makes cloud gaming especially notable.
A PlayStation 5 version followed on the 7th of April 2026. The same day brought a free update named "Free Lanes" with interplanetary travel, new dungeons, and new locations of interest. A paid story expansion, Terran Armada, arrived with it and pits players against a new faction of robotic enemies.
Metacritic summed up critics' reactions as "generally favorable", and 83% of critics recommended the game on OpenCritic. Leon Hurley of GamesRadar+ praised the expansive world, the creative missions, and the stable mechanics. He called it the best thing Bethesda had done since The Elder Scrolls IV: Oblivion. Gene Park of The Washington Post described a massive undertaking that aims high and explores new territory. Several reviewers noted that the game had fewer bugs at launch than earlier Bethesda titles.
Story and characters split the critics. IGN praised the worldbuilding, the many interesting companions, and sidequests dynamic enough to allow role-play. Digital Trends found the characters disappointingly one-note while still liking the sidequests. TechRadar called the main story "soulless".
Space travel drew mixed responses too. PC Gamer said the game "fails to feel like a grand adventure" and faulted travel for leaning on loading screens and fast travel. Digital Trends found the planets repetitive. Destructoid was warmer and liked the unpredictable sandbox.
The score by Inon Zur won consistent praise. Shacknews called it "phenomenal" and wrote, "There were times I'd find myself sitting idle, just soaking in the environment and enjoying the original score."
Players were harder to please. As of January 2024, Steam rated the Windows version "mixed". Shattered Space, the first expansion, arrived in September 2024 and was rated "mostly negative" as of January 2025. Terran Armada drew mixed reviews. Bugs were the main complaint, made sharper by the long delays. Mods fixed many of them faster than Bethesda could patch. Community manager Robert O'Neill blamed "lengthy certification and localisation processes". Pete Hines, Bethesda's head of global publishing, said the studio "could make a safer, less buggy, less risky game if we wanted to. But what we try to lean into is player freedom."
Other disputes arose. In August 2023 a simple main menu image leaked online, and Mark Kern, a former lead developer on the original World of Warcraft, took it as a sign of rushed work. Fans pushed back, noting the menu matched earlier Bethesda games, and Hines called Kern's remarks highly unprofessional. After release, some streamers objected to a pronoun option in character creation. Elias Toufexis, the voice actor of a male character who flirts with a male player, said the character was played as bisexual.
Bethesda also replied to negative Steam reviews. IGN's Wesley Yin-Poole called this noteworthy, since big publishers rarely wade into reviews. He speculated it reflected management's reaction to Starfield being the lowest-rated Bethesda game on Steam. In December 2023, design director Emil Pagliarulo posted that some players seem disconnected from the realities of game development. "Nobody sets out to make a bad game," he wrote. He named no game, though writers at GamesRadar+ and PC Gamer guessed he meant Starfield.
The sales numbers told a different story at first. The game reached over 230,000 concurrent players in the first two hours of Steam early access. On the 6th of September 2023, Phil Spencer said it was the most-played next-generation game in Xbox history, at one million concurrent players. It was also the most wishlisted game in Xbox and Bethesda Steam history. By the 7th of September, Bethesda counted over six million players, its biggest launch. On the 10th of September, Steam concurrency peaked at over 330,000, higher than Skyrim. Ten million players came by the 19th of September, over 13 million by the 21st of December, and over 15 million by the 19th of November 2024. The game was the 11th best-selling title in the United States in 2023.
The afterglow faded fast on Steam. By the 11th of January 2024, concurrent players had dropped to 11,182, below the numbers for Skyrim Special Edition and Fallout 4 at the same point.
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Common questions
What is Starfield and who made it?
Starfield is a 2023 action role-playing game developed by Bethesda Game Studios. It lets the player land on more than 1,000 planets and join a group of explorers called Constellation.
When was Starfield released on PC, Xbox and PlayStation 5?
Starfield was released on the 6th of September 2023 for Microsoft Windows and Xbox Series X/S. A PlayStation 5 version followed on the 7th of April 2026.
Is Starfield really "Skyrim in space"?
Director Todd Howard described Starfield as "Skyrim in space". It is the first new intellectual property from Bethesda Game Studios in over twenty-five years, and it runs on a heavily modified Creation Engine 2.
What is the story of Starfield about?
Starfield follows a miner who finds a gravitational Artifact and joins the explorers of Constellation. The search reveals that the Starborn are humans from parallel universes competing to reach the Unity.
How many players did Starfield have at launch?
Starfield passed six million players by the 7th of September 2023, which Bethesda called its biggest launch. It reached ten million players by the 19th of September 2023 and over 15 million by the 19th of November 2024.
Why did players criticize Starfield at launch?
Players criticized the high number of bugs at launch, especially after the long delays. Mods fixed many of the issues, and the PC version also lacked DLSS, HDR and a field of view slider until later updates.
What expansions has Starfield received?
Starfield's first expansion, Shattered Space, was released in September 2024. The second, Terran Armada, arrived on the 7th of April 2026 alongside the free Free Lanes update.
All sources
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