Star Citizen
On the 10th of October 2012, the website built to launch Star Citizen crashed in the middle of the game's announcement at GDC. By May 2026, combined crowdfunding and early access sales for the project had passed US$1 billion. That sum makes it one of the costliest video games ever developed, and one of the costliest single pieces of entertainment ever produced.
The game is a multiplayer space trading and combat simulation from Cloud Imperium Games, made for Windows and led by director Chris Roberts. Yet it still has no projected date for the end of its early access period. How does a project raise that much money without shipping a finished game? What do the people who paid actually get to fly, shoot and explore? And what happens when those backers ask for their money back?
From 1990 to 1996, Chris Roberts worked at Origin Systems, where the Wing Commander franchise made his name. His own studio, Digital Anvil, completed Starlancer in 1999. Then the sweeping plans for a game called Freelancer began to drag. Delays led to Microsoft acquiring the company, and Roberts left the project. A new lead and many staff replacements finished Freelancer, which appeared in 2003. The finished game was well received, but critics noted that it lacked the extensive features Roberts had planned. He has since described Star Citizen as a spiritual successor to both Wing Commander and Freelancer.
Pre-production on Star Citizen began in 2010, and production followed in 2011 using CryEngine 3. Outside companies including CGBot, Rmory, VoidAlpha and Behaviour Interactive built an early prototype and concept art. That prototype was meant to attract outside investors. Then the Double Fine Adventure Kickstarter campaign succeeded, and Roberts decided to crowdfund his game instead. He hired Ortwin Freyermuth, Ben Lesnick and David Swofford. Cloud Imperium Games, founded in 2012 by Roberts, Sandi Roberts and Freyermuth, took shape to run the campaign.
The company announced its Kickstarter on the 18th of October 2012, eight days after the GDC presentation. The pitch promised "everything that made Wing Commander and Privateer / Freelancer special". Backers were told to expect a story-driven single-player mode called Squadron 42 with drop in and drop out co-op. They were also promised a company-hosted persistent universe and a self-hosted multiplayer mode open to modders. The campaign swore off subscriptions and pay-to-win mechanics. It named November 2014 as the target, with every proposed feature present at launch. Virtual reality support, flight stick support and a focus on high-end PC hardware completed the wish list. Windows would come first, with Roberts calling Linux a goal after the official release. The campaign drew over US$2 million, a figure that later totals would dwarf.
The Hangar Module reached players on the 29th of August 2013, six days after Roberts announced it. It let them walk through an enclosed space and inspect some of the finished ships, and the project called it its first deliverable. That release began a modular approach, with smaller pieces of the game shipping ahead of the full Persistent Universe. Around the same period, the team announced it would use an artificial intelligence system called Kythera, developed by Moon Collider.
Arena Commander, the flight combat module, was scheduled for December 2013 but slipped six months. It arrived on the 4th of June 2014. At first every player received single-player versions of its game types, while a small group got multiplayer access as the studio planned to scale up. On the 11th of August 2014 it opened to everyone and gained the Capture the Core game type. A racing mode followed in September. By December, Arena Commander had reached version 1.0, which the project called a significant milestone.
Star Marine, the first-person shooter module, was announced at PAX Australia 2014 for release in 2015. Cloud Imperium contracted its development to IllFonic, a studio in Colorado. Early plans had teams starting inside a ship, flying to a space station and fighting in zero gravity. Close to completion, CIG discovered that the module's assets were not built at the same scale as those for the rest of the game. By August 2015 the contract was terminated, and an in-house team took over. Outlets reported the module as delayed indefinitely or even cancelled. It was finally released on the 23rd of December 2016, a year after the projected date.
Alpha 2.0, first called Crusader, arrived on the 11th of December 2015, a year after the date when the whole project was first meant to be complete. It combined gameplay from the earlier modules and was later retitled Universe, becoming the main focus of development. Alpha 3.0 was announced for December 2016 at Gamescom 2016. In October 2016, at CitizenCon, the company said it would be split into four smaller releases. Then December brought a surprise: Star Citizen would move to Amazon's Lumberyard engine. Roberts said Lumberyard offered deep cloud integration with Amazon Web Services and a social link to the streaming platform Twitch. The heavily modified version, called StarEngine, now powers both Star Citizen and Squadron 42. Alpha 3.0 finally came in December 2017, followed by a public roadmap of upcoming features. The developer counted it as the start of early access, and no end date has been set since.
Early updates after Alpha 3.0 added basic mechanics for the Persistent Universe and tried to steady a build described as "barely playable". Alpha 3.3 brought Face-over-IP technology, built with FaceWare Technologies. By 2019 the studio had adopted a quarterly update schedule, though worries about the long development continued. While working on Alpha 3.8, developers explained Object Container Streaming, a technique meant to ease memory limits on both client and server. A client-side version shipped in December 2018. The server-side version, they said, would be "one of the biggest technological milestones this game has seen to date." The Alpha 3.18 update later brought major outages.
The 2012 campaign had floated a very different schedule. Roberts said then that three years in total would be ideal, adding "Any more and things would begin to get stale." Critics later blamed the slippage on micromanagement by key people at CIG and on feature creep. The press began to suggest the game might become vaporware. Comparisons were drawn with Elite: Dangerous, another crowdfunded space simulation announced around the same time, which was released in 2014.
Austin, Frankfurt, Santa Monica, Wilmslow and Derby host the studios of Cloud Imperium Games and Foundry 42. Partners have included Turbulent, Virtuos and Wyrmbyte, and CIG acquired Turbulent in July 2023. In November 2021 the company announced a new Manchester office, opening in May 2022, which would become its UK headquarters. Some 400 people from the Wilmslow office were to relocate there. At the end of January 2024, live game director Todd Papy and several other leads left during a restructuring tied to the move. Before CitizenCon in October 2024, CIG reportedly required a seven-day work week for staff on event deliverables. The goal of that two-week push was to finish update 3.24.2 and a Squadron 42 demonstration. Staff were promised 12 hours per week of time off in lieu, available after Squadron 42 shipped, provided they still worked at the company. In an August 2025 interview, Roberts said the full game was aiming for a release in 2027 or 2028.
Pyro, Stanton and Nyx are the three star systems of the Persistent Universe. Together they hold four planets, nine moons, a planetoid and a gas giant, all open to travel in space or on the surface. Players choose a male or female avatar and spawn at a space station or on a planet. From there they pick their own path: trading, bounty hunting, mining or taking on missions.
A law system tracks criminal behavior and applies a rating that blocks access to certain areas. A high rating can bring bounties or violent reactions from law enforcement. Players lower it by hacking the law enforcement network or by paying off their fines.
Jump heights change from planet to planet because each world has a different gravitational pull. In zero gravity, players move with six degrees of freedom, using thrusters on their backs. Aboard a ship, artificial gravity lets them walk around freely. Flights between space and atmosphere happen in real time, without loading screens.
The final game will use a currency called UEC, short for United Earth Credits. The early access version uses a temporary stand-in called aUEC, for Alpha United Earth Credits, which will be reset from time to time and at release. Ships can be bought with real money or with earned credits at in-game kiosks, or rented for intervals from a few days to a month. Any purchased or rented craft is spawned at a landing zone through the ASOP Vehicle Retrieval Terminals. A destroyed ship requires an insurance claim and a wait for delivery.
Procedural generation builds the planets, each with distinct biomes and areas of interest. Every planet has a landing zone, often inside a city, where players step out and explore on foot. Some cities have transit systems linking their sections, and stores sell weapons, items and trade goods. Most planets also have cave systems, with investigation missions and rare ores to mine.
Arena Commander offers game types from Free Flight, where pilots face no combat, to Pirate Swarm, a horde mode with different enemy types. In Vanduul Swarm, up to four players fight waves of computer-controlled enemies. Capture the Core borrows the logic of capture the flag, with teams fighting over an opposing core. The racing type offers three courses on a purpose-built map. Battle Royale and Team modes award points for destroying enemy ships. Arena Commander also introduced g-force effects, so a pilot who maneuvers too hard can black out. A multi-crew component was announced at a 2015 conference but has not been implemented.
Star Marine offers two game types on two maps. Last Stand pits Marines against Outlaws in a capture-and-hold contest, where points accrue faster as a team holds more control points. Elimination is a free-for-all won by the highest kill count. Both last ten minutes, though Last Stand can end sooner if one team pulls ahead on score. SATA Ball, a zero-gravity team sport announced in 2015, has yet to appear. Patch 3.13.1a, released on the 19th of May 2021, left the Hangar Module disabled because of ongoing issues.
Erin Roberts, brother of Chris, supervises Squadron 42 at the Foundry 42 studio. He worked with Chris on the Wing Commander series and led production and development of games including Privateer 2: The Darkening and Starlancer. The developers describe this story-based single-player game, set in the Star Citizen universe, as a spiritual successor to Wing Commander.
The player enlists in the United Empire of Earth Navy as part of an elite military unit. The campaign opens with a large space battle. Choices can earn optional citizenship in the UEE and affect the player's status in the Persistent Universe, though neither game is required to access the other. Reported features include space combat, first-person shooting and a conversation system that shapes relationships with non-player pilots. The Kickstarter proposed an optional co-operative mode, which was later recast as a separate mode added after release. The game is planned in episodes. Episode One should offer an estimated 20 hours and about 70 missions, with Episodes Two and Three to follow.
Gary Oldman and Mark Hamill are among a cast that also includes Gillian Anderson, Mark Strong, Liam Cunningham, Andy Serkis and John Rhys-Davies. The list continues with Jack Huston, Eleanor Tomlinson, Harry Treadaway, Sophie Wu, Damson Idris, Eric Wareheim, Rhona Mitra, Henry Cavill and Ben Mendelsohn.
Squadron 42 was originally announced for release in 2014, during the Kickstarter. A 2016 window was later suggested before the game was delayed indefinitely. In 2018, CIG planned to enter the beta stage before the end of the first quarter of 2020. That date moved to the end of the second quarter, then to the third, and the third passed with no news. In October, Roberts said, "We still have a ways to go before we are in beta." In December 2020 he announced there would be no official release date and no gameplay footage for now. He said it was best to wait until the team was "closer to the home stretch". At CitizenCon on the 19th of October 2024, the first gameplay was shown on stage and a 2026 release was suggested. His August 2025 interview kept that 2026 target.
In 2014, Guinness World Records listed the sum pledged on the Star Citizen website as the largest single amount ever raised via crowdsourcing. A year earlier, in mid-2013, the project had already become "the most-funded crowdfunding project anywhere", having raised its sum in less than a year.
Crowdfunding passed US$150 million on the 19th of May 2017 and exceeded US$170 million by December 2017, when the game entered early access. After that, the developer stopped stating a clear split between crowdfunding and straight early access sales. Combined sales passed US$300 million in June 2020, US$400 million in November 2021 and US$500 million in September 2022. The number of paying players is unknown, and it does not match the advertised "Star Citizens" counter.
Backers receive tiered pledge packages that include a spaceship and credits for fuel, rental fees and other early costs. The developers say players can earn every reward in the game itself, except certain cosmetic items and Lifetime Insurance, known as LTI. In January 2017, Roberts said "I'm not worried" about finances. His reasoning was that Squadron 42 could be finished even if no money came in, and its revenue could then fund Star Citizen.
In December 2018, billionaire Clive Calder bought a 10 percent stake in Cloud Imperium Games for US$46 million, placing the company at a $460 million valuation. TechCrunch commented, "One may very well question the sanity of such a valuation for a company that has not yet shipped an actual product." Clive and his son Keith Calder gained board seats. A further $17.25 million arrived in March 2020, raising total private funding to $63.25 million.
United Kingdom disclosure rules forced Cloud Imperium Games to publish accounts for parts of the company. They showed US$193 million spent over the five years from 2012 to 2017, with $14 million reserved. The 2020 accounts showed about £1 million paid in dividends. The 2022 accounts, posted in March 2024, revealed that the outside investment carries a put option. It lets investors recover their money plus interest in windows during 2024-2025 and 2028. CIG estimated the liability at £47.8 million for the UK business. Calder invested in equal measure on the US side, so the total owed could be around $130 million if investors exercised their options.
In 2014, Eurogamer reported that a grey market had grown from the sale of limited-run ships and the inability of players to sell ships to each other. Middlemen began processing trades, and the practice spread after insurance mechanics changed for newly sold ships. CIG tightened gifting, announcing, "In order to eliminate the middleman scam, packages will be giftable only once before they are locked to an account." Middlemen worked around the rule by handling only the money while the two players swapped goods. According to the report, Roberts expressed no desire to clamp down on the trade.
Writing for Polygon in 2016, Charlie Hall called Star Citizen "a hope wrapped inside a dream buried inside a few layers of controversy". He compared it with No Man's Sky and Elite: Dangerous, saying each offered something different. PC Gamer's Luke Winkie also paired it with No Man's Sky, calling it "the other super ambitious, controversial space sim on the horizon". He said fans of the genre, disappointed by No Man's Sky, were turning to the unfinished game, sometimes with worries that it might fail to deliver.
Between September and October 2015, The Escapist ran a pair of highly controversial articles citing sources who said the project was in trouble. Roberts wrote a scathing response, and CIG threatened the site and its owners with legal action that never materialized. In March 2017, Derek Smart wrote that the parties had settled out of court. A statement from Defy Media said both sides had agreed to delete their comments about each other. The article later tied for third place in an award from the Society of Professional Journalists.
In September 2016, Kotaku UK published a five-part series on the project's controversies. One installment covered the long-rumored feud between Smart and Roberts. That December, Wired gave Star Citizen a 2016 Vaporware Award, and Massively OP named it "Most Likely to Flop" for both 2016 and 2017.
Derek Smart, an original backer from 2012, wrote a blog post in July 2015 arguing that the project's growing scope and weak technology meant it could never be completed as pitched. After the post and the widespread news coverage, CIG refunded him and canceled his account. In August 2015 his attorneys sent a demand letter. It asked for the promised accounting records for backer money, a release date, and a refund option for every backer who no longer wished to support the game. Co-founder and general counsel Ortwin Freyermuth called the claims "defamatory" and "entirely without merit". Smart has remained a critic.
Online arguments over the project's scope, funding and ability to deliver have been heated. Some writers have faced e-mail attacks over their coverage. At least one popular YouTube personality was allegedly sent death threats by a fan of the game.
Virtual land claims went on sale in 2017, before the feature existed in the game. Press and public raised concerns about their availability and about pay-to-win advantages. CIG replied that people who owned claim licenses and people who earned the money in-game would be on equal footing, assuming enough UEC. In August 2018, CIG tried to monetize the live stream of the annual CitizenCon event and backed down after online protests. Later it removed a cap on in-game currency, which renewed the pay-to-win criticism.
A survey posted on the Star Citizen message boards in 2015 drew 1,173 responses, and according to Polygon, as many as 25 percent of backers expressed interest in a way to get their money back. Refunds were first handled case by case. On the 10th of June 2016, the terms of service were amended to remove a passage on refund eligibility. Under the old terms, backers could get a refund if the game was not released within 18 months of its original estimated delivery date. The revision allowed refunds only if developers abandoned the project. Backers who had spent money before the change were told they would keep the 18-month clause if they pursued a refund.
A month later, a backer filed a formal complaint with both the Los Angeles County District Attorney and the county's Department of Consumer and Business Affairs. His refund attempts had failed after the terms changed. He had first been drawn to the project for its virtual reality support, which would help him play despite a disability. The postponement of that support and the new terms were, in his words, "the straw that broke the camel's back for me." The assigned investigator arranged for Cloud Imperium Games to process a US$2,550 refund. The backer had not downloaded the game client and so had not accepted the revised terms.
In September 2017, an anonymous Redditor claimed to have spent five weeks winning a US$45,000 refund. Ars Technica reported the story, then retracted it after it was disproven as a hoax. In December, a report described a backer who had spent almost three months seeking a US$24,000 refund and had started a small claims case. A second backer was trying to recover US$16,700. The first case was forwarded to the Better Business Bureau. After talks with the Bureau, Cloud Imperium Games changed its website to describe purchases as a "pledge" and to warn buyers of possible delivery delays. The new terms opened a 14-day cancellation period, and the company said it also kept a policy of refunding backers within 30 days.
In July 2018, a backer took Cloud Imperium Games to small claims court to recover US$4,496. He said he had grown disillusioned with delays, broken promises and changes in scope. The company pointed to his place in an early tester program called Evocati as proof that it was providing a product to him. He argued the original terms covered him because he had backed the project earlier. CIG showed that a vast majority of his purchases came after the change, when he would have had to accept the revised terms. The judge ruled against the backer. A Forbes report from May 2019 alleged that he kept buying ships after the case closed. It also noted that a Freedom of Information Act request had shown 129 complaints about Cloud Imperium Games at the U.S. Federal Trade Commission.
Crytek, the developer of CryEngine, sued in December 2017 for copyright infringement and breach of contract. It complained that CIG kept using CryEngine after announcing its move to Lumberyard, failed to disclose modifications, used one engine for two separate products and improperly removed the CryEngine logo from game materials. Crytek sought damages and a permanent injunction. CIG called the suit "meritless", and Crytek said it had "been left with no option but to protect its intellectual property in court." CIG argued that Crytek was misleadingly selective about their agreements, that exclusive use did not mean a requirement to use the engine, and that the original agreement barred either side from seeking damages.
CIG asked the court to dismiss the suit in January 2018. In August that year the judge denied dismissal, apart from a single claim and the pursuit of punitive damages. In December 2018 the judge dismissed claims about CIG's right to use another engine and its obligation to promote CryEngine. In January 2020, Crytek moved to dismiss without prejudice or legal fees, keeping an option to resume after the release of Squadron 42. CIG countered by asking for US$500,000 in legal expenses paid by Crytek. It also submitted a May 2019 email from Amazon to Crytek, stating that Amazon had granted a Lumberyard license in 2016 that included rights to CryEngine. In February 2020 the two sides filed a settlement proposal with undisclosed terms. CIG's annual report in early 2021 showed that it acquired a CryEngine license from Crytek in 2020.
In September 2021, the United Kingdom's Advertising Standards Authority upheld a customer complaint about marketing emails for vessels still in development. The authority asked CIG to make clear that the "concept ships" on sale were not yet available in the game. Star Citizen marketing emails now carry a disclaimer warning buyers about that.
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Common questions
Who is making Star Citizen?
Star Citizen is made by Cloud Imperium Games for Windows and led by director Chris Roberts. The studio was founded in 2012 by Chris Roberts, Sandi Roberts and Ortwin Freyermuth.
When was Star Citizen announced?
Star Citizen was announced at GDC on the 10th of October 2012, and its Kickstarter campaign was announced on the 18th of October 2012. The Kickstarter drew over US$2 million.
How much money has Star Citizen raised?
Combined crowdfunding and early access sales for Star Citizen passed US$1 billion in May 2026. Earlier totals passed US$300 million in June 2020, US$400 million in November 2021 and US$500 million in September 2022.
What is Squadron 42 in Star Citizen?
Squadron 42 is the story-based single-player game set in the Star Citizen universe, developed by Foundry 42 under Erin Roberts. The player enlists in the United Empire of Earth Navy, and Roberts has aimed for a 2026 release.
Why has Star Citizen been delayed so long?
Star Citizen was first targeted for November 2014, and key features were repeatedly pushed back, including Star Marine and Alpha 3.0. Critics blamed micromanagement and feature creep, and Roberts said in August 2025 that the game was aiming for 2027 or 2028.
Can you get a refund for Star Citizen?
Star Citizen refunds are limited under terms amended on the 10th of June 2016, which allow refunds only if developers abandon the project. After talks with the Better Business Bureau, the terms added a 14-day cancellation period, and the company says it also keeps a policy of refunding backers within 30 days.
All sources
214 references cited across the entry
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- 2NewsStar Citizen 3.0 update "akin to Early Access" launchSeptember 11, 2017
- 3InterviewDragon Con 2013: Star Citizen's Lesnick and Haddock on player feedback, CitizenCon, and moreBen Lesnick — September 2, 2013
- 4CIG releases Star Citizen livestream vids, tops $33 millionJef Reahard — AOL — November 27, 2013
- 5Chris Roberts on Star Citizen Crowdfunding Success, and Why He Doesn't Want a PublisherChristian Nutt — September 26, 2013
- 10Star Citizen Alpha 2.0 Released, Marks "Major Milestone" in Game's DevelopmentEddie Makuch — December 12, 2015
- 11NewsStar Citizen 2.0's Big Problems & Bigger ImprovementsAlec Meer — December 17, 2015
- 12Star Citizen's alpha 3.5 brings a city planet, female characters, and new flight systemDean Takahashi — March 28, 2019
- 13"Star Citizen" Receives Tons Of New Content With The 3.8 UpdateGavin Sheehan — December 22, 2019
- 14Huge Star Citizen Alpha 3.6 Update Is Out Now, Here's What It AddsEddie Makuch — July 21, 2019
- 17MagazineHow Star Citizen's ship insurance works, and how players will exploit itChristopher Livingston — July 28, 2017
- 18Star Citizen Alpha 3.7 adds caves for spelunkingDean Takahashi — October 11, 2019
- 19Star Citizen's 3.0 update is finally hereCharlie Hall — December 27, 2017
- 20Star Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worldsAlex Battaglia — February 9, 2020
- 21All Backers Can Now Access Star Citizen Alpha 3.3.5Andrei Cernescu — November 21, 2018
- 22Star Citizen's Arena Commander is the first tantalizing taste of a great space simBrian Crecente — Polygon — April 13, 2014
- 23Star Citizen's Shooter Segment, Star Marine, Now PlayableOscar Dayus — December 19, 2016
- 24MagazineStar Citizen's Arena Commander module launching May 29thTom Sykes — May 18, 2014
- 25MagazineStar Citizen's Arena Commander module gets its biggest update yetAndy Chalk — September 12, 2014
- 26MagazineArena Commander is now open to all backers, adds Capture the Core gameplay modeAndy Chalk — August 11, 2014
- 27Star Citizen Arena Commander v0.9 race mode impressionsPaul Younger — September 13, 2014
- 28MagazineStar Citizen's Arena Commander module now available for backersPhil Savage — June 4, 2014
- 29Star Citizen's Arena Commander is liveJeff Reahard — June 4, 2014
- 30My first kill as a Star CitizenCharlie Hall — March 26, 2015
- 31Spectacular Multi-Crew Mission From Arena Commander 2.0 Demoed in Star CitizenJeff Williams — August 7, 2015
- 32NewsCheck Out Our 'Star Citizen' Ship In The Hangar Module!Rob Keyes — September 2, 2013
- 33HANGAR MODULE FAQSJanuary 22, 2023
- 34What Happened with Star Marine?Nick Monroe — July 23, 2016
- 35Star Citizen Gets Star Marine in Upcoming 2.6 PatchJason Faulkner — December 20, 2016
- 36An early version of Star Marine, Star Citizen's FPS, is out nowWesley Yin-Poole — December 19, 2016
- 38Star Citizen crowdfunding surpasses $30 million, Squadron 42 to receive upgradeRuss Boswell — November 25, 2013
- 39NewsChris Roberts Details Squadron 42, Takes On DoubtersNathan Grayson — November 11, 2013
- 40InterviewMeet Foundry 42's Star CitizensErin Roberts — June 17, 2014
- 41Interview: Star Citizen Studio Director Erin Roberts On Its Crowdfunding SuccessJon Sutton — October 11, 2014
- 42MagazineSpace CraftMatthew Clapham — Future Publishing — 2014
- 43What the hell is going on with Star Citizen?Colin Campbell — August 31, 2015
- 44MagazineSquadron 42: Everything we know about Star Citizen's singleplayer campaignSamuel Horti — January 30, 2020
- 45Star Citizen's Squadron 42 beta delayed three months to Q3 2020Wesley Yin-Poole — August 31, 2019
- 47As Star Citizen turns eight years old, the single-player campaign still sounds a long way offWesley Yin-Poole — October 10, 2020
- 49Star Citizen Squadron 42 Beta Delayed, No Release Date in SightDecember 29, 2020
- 50Citizen Con 2024 day one livestreamOctober 19, 2024
- 51Star Citizen Spinoff Squadron 42 Delayed to 2027, Dev Insists It's Because of GTA 6Cade Onder — August 27, 2026
- 52InterviewWing Commander creator Chris Roberts returns to gaming with Star Citizen online game universeChris Roberts — October 10, 2012
- 53Star Citizen Squadron 42 co-op plans slightly changedPaul Younger — July 31, 2015
- 54Star Citizen Reveals First-Person ModuleJenna Pitcher — November 1, 2014
- 5510 For the ChairmanChris Roberts — April 6, 2015
- 56Star Citizen features Gary Oldman, Gillian Anderson, Mark HamillTom Sykes — PC Gamer — October 10, 2015
- 57Star Citizen Offers Up A Very Brief Introduction To Mark Hamill's "Old Man" Colton - Star Citizen - PCKyle Hilliard — GameInformer — November 19, 2015
- 58Single-player 'Star Citizen' campaign 'Squadron 42' misses planned 2016 releaseGabe Gurwin — Digital Trends — October 10, 2016
- 59Core
- 60Magazine75 Power Players: Mr. Big ShotImagine Media — November 1995
- 61MagazineThe Great EscapeImagine Media — October 1997
- 62Freely LancingIvan Sulic — May 20, 2012
- 64CitizenCon 2014 Chris Roberts SpeechOctober 14, 2014
- 65NewsExclusive Interview Star Citizen's Chris RobertsMark Scaurus — October 19, 2012
- 67Inside the Troubled Development of Star CitizenJulian Benson — September 23, 2016
- 68Star Citizen - Announcement - GDC 2012 PanelOctober 10, 2012
- 70The tech underpinning Star Citizen looks mighty impressive in new trailerNovember 25, 2023
- 71More than four years into development Star Citizen changes game engineDecember 23, 2016
- 72Star Citizen and Squadron 42 are using Amazon's Lumberyard game engineDean Takahashi — December 23, 2016
- 73Star Citizen dev drops CryEngine in favor of LumberyardDecember 27, 2016
- 74'Star Citizen' switches to Amazon's game engineDecember 25, 2016
- 75Star Citizen Switches Game EnginesDecember 26, 2016
- 77Star CitizenApril 6, 2013
- 78PC gaming: Not just still alive, but still dominant, says PAX East panelLee Hutchinson — Condé Nast — April 12, 2014
- 79NewsChris Roberts' Star Citizen Hangar Module Goes LiveKevin Davies — August 29, 2013
- 80Letter from the Chairman: The Hangar Module - Roberts Space Industries Follow the development of Star Citizen and Squadron 42Chris Roberts — August 23, 2013
- 81Star Citizen and the triumphant, record-smashing return of Chris RobertsLee Hutchinson — Condé Nast — August 3, 2014
- 82This is the advanced AI tech that's powering Star CitizenJef Reahard — AOL — March 12, 2014
- 83MagazineChris Roberts' Star Citizen Looks Like a Space Sim from the Distant FutureMatt Peckham — October 11, 2012
- 84Press releasePM celebrates US investment and jobs boost on Washington tripUK Trade & Investment — January 15, 2015
- 85Star Citizen dev opens new officeEddie Makuch — CBS Interactive — April 23, 2013
- 86Star Citizen Event Recap: Damage Models, Animations, Astro Arena, & RoadmapStephen Burke — March 8, 2015
- 87Monthly Report: July 2014Cloud Imperium Games — August 4, 2014
- 88Cloud Imperium Games has acquired Turbulent in CanadaVince Pavey — July 20, 2023
- 89Star Citizen progress continues with Arena Commander 1.0 launchWesley Yin-Poole — December 22, 2014
- 90Star Citizen's First Person Shooter Module Revealed at PAX AusSteven Bogos — November 1, 2014
- 92Cloud Imperium bringing more Star Citizen development internalBrendan Sinclair — August 18, 2015
- 93Oh Well, Star Marine is Now CanceledPiner David — Master Games Intl. — January 26, 2016
- 94Star Citizen's FPS module delayed indefinitelyHall Charlie — Vox Media — June 30, 2015
- 95Where is Star Marine, Star Citizen's FPS? And how do you fight without gravity?Dave Tach — May 10, 2015
- 96Star Citizen: Full Gamescom 2016 PresentationAugust 19, 2016
- 97Star Citizen: Full CitizenCon 2016 PresentationStar Citizen — October 10, 2016
- 98Star Citizen Switches Game Engines After Years of DevelopmentEddie Makuch — CBS Interactive — December 24, 2016
- 99Star Citizen 3.0December 23, 2017
- 100The first hour of Star Citizen alpha 3.0 from a player's POVRobert Purchese — November 24, 2017
- 101'Star Citizen' Alpha 3.1 has arrived with beacons and customizationChristopher Groux — March 31, 2018
- 102Star Citizen adds mining with its ambitious Alpha 3.2 quarterly patchDean Takahashi — June 28, 2018
- 103Star Citizen's 3.3 alpha rolls out to all playersOwen S. Good — November 11, 2018
- 104NewsCloud Imperium Games Adds Faceware Player-Driven Facial Animation To 'Star Citizen'Kevin Carbotte — August 25, 2017
- 105Star Citizen Alpha 3.6: Hover ships, space stations, and the law warp inDean Takahashi — July 19, 2019
- 106'Star Citizen's developers explain how SOCS helps create a limitless universe in Alpha 3.8Christopher Groux — December 18, 2019
- 107The launch of Star Citizen's biggest update has been a shambles, and players are frustrated: 'This is embarrassingly bad'Fraser Brown — Future plc — March 14, 2023
- 108The Cult of Star Citizen's DelaysDavid Piner — September 1, 2014
- 109Star Citizen release date news and rumours: Squadron 42 trailer revealedTom Bedford — April 12, 2017
- 110Star Citizen devs add another feature: 40-player 'Theaters of War' battlesOwen S. Good — November 24, 2019
- 111Mark Hamill's Star Citizen Character Introduced in Squadron 42 TeaserJon Subillaga — November 20, 2015
- 112Star Citizen single-player delayed indefinitely - ExtremeTechJoel Hruska — October 11, 2016
- 113MagazineStar Citizen's singleplayer beta release date has been pushed backDominic Tarason — August 31, 2019
- 114As Star Citizen turns eight years old, the single-player campaign still sounds a long way offWesley Yin-Poole — October 10, 2020
- 115Star Citizen's $27,000 bundle raises eyebrowsOwen S. Good — May 30, 2018
- 116Will Star Citizen Ever Come Out?Camden Jones — July 23, 2019
- 117Clash of the space titans: Star Citizen delayed, Elite: Dangerous on trackLee Hutchinson — May 29, 2014
- 118Cloud Imperium to open Manchester studioMarie Dealessandri — November 10, 2021
- 119Star Citizen's live game director vacates position after nine years at CIG Massively OverpoweredChris Neal — February 15, 2024
- 120Star Citizen followers uncover additional layoffs at CIG that reference relocation and restructuring Massively OverpoweredChris Neal — February 26, 2024
- 121Report: Star Citizen dev CIG laid off staff following studio relocationJustin Carter — February 27, 2024
- 122Cloud Imperium hit with layoffsSophie McEvoy — February 28, 2024
- 123Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of CitizenconTom Henderson — October 2, 2024
- 124Star Citizen Dev Is Forcing Employees To Work Seven Days A Week - ReportMarnell Blair — October 3, 2024
- 125The man who made $50 million ditching KickstarterChris Morris — September 24, 2014
- 126MagazineCrazy Town: Star Citizen, the Most Crowdfunded Project in History, Just Hit $37 MillionMatt Peckham — January 22, 2014
- 127Star Citizen community votes to keep stretch goals as funding sails past $47MJenna Pitcher — Vox Media — June 24, 2014
- 128Stretch GoalsRoberts Chris
- 129BookBritannica book of the year: 2014Encyclopædia Britannica — 2014
- 130BookGuinness World Records 2015Guinness World Records Limited — September 9, 2014
- 131MagazineStar Citizen's crowdfunding total shoots past $50 millionPhil Savage — August 18, 2014
- 132NewsKosmiczny symulator Star Citizen zgromadził ponad 150 mln dolarówPiotr Bicki — May 21, 2017
- 133Star Citizen is selling virtual plots of land for up to £96 a popWesley Yin-Poole — November 29, 2017
- 134NewsStar Citizen now selling land with Land Claim Licenses for real cashPhil Younger — November 28, 2017
- 135"Squadron 42 would fund Star Citizen if cash ran out"Paul Younger — January 15, 2017
- 137BookBeyond the Screen: Emerging Cinema and Engaging AudiencesSarah Atkinson — Bloomsbury — 2014
- 138Star Citizen's Funding Spent Completely on Development, No Profits Being MadeRavi Sinha — October 2, 2014
- 140Cloud Imperium Financials from 2012 to 2017December 20, 2018
- 141Star Citizen has raised over $300 million nowJody Macgregor — June 13, 2020
- 143Star Citizen has now raised more than half a billion dollars in crowdfundingMatt Wales — Gamer Network Limited — September 20, 2022
- 144Roberts Space Industries: La force d'une communauté de joueursJuly 12, 2016
- 145Crowdfunded developer of space sim Star Citizen takes on $46M in funding at nearly $500M valuationDevin Coldewey — December 21, 2018
- 146Star Citizen Has Now Raised Over $550 MillionAlex Walker — March 31, 2020
- 147'Star Citizen' Dev Spent Over $4 Million a Month in 2017Michael Futter — December 20, 2018
- 148Star Citizen interview — Why Chris Roberts raised another $46 million to finish sci-fi universeDean Takahashi — December 20, 2018
- 150Cloud Imperium Investment Fact SheetDecember 20, 2018
- 152Inside Star Citizen's grey marketWesley Yin-Poole — October 9, 2014
- 153I Sold My 'Star Citizen' Fleet To Finance a New CarKyle Brodzky — October 28, 2016
- 154No Man's Sky, Star Citizen and Elite: Dangerous are allies, not enemiesCharlie Hall — Vox Media — August 12, 2016
- 155MagazineThese disappointed No Man's Sky players are turning to Star CitizenLuke Winkie — January 9, 2016
- 156MagazineFans Have Dropped $77M on This Guy's Buggy, Half-Built GameChris Baker — March 31, 2015
- 157MagazineDerek Smart threatens legal action against Cloud Imperium Games over Star CitizenAndy Chalk — August 24, 2015
- 158NewsStop Funding Star CitizenLewis Burnell — December 3, 2014
- 159NewsEject! Eject! Is Star Citizen Going to Crash and Burn?Liz Finnegan — September 25, 2015
- 160NewsStar Citizen Employees Speak Out on Project WoesLiz Finnegan — October 5, 2015
- 161Chairman's response to the EscapistChris Roberts — October 1, 2015
- 162NewsIn Space, No One Can Hear You Threaten LawsuitsKen White — October 4, 2018
- 163News'Star Citizen' Developer Threatens Lawsuit Against The Escapist, Demands Apology And RetractionJason Evangelho — October 4, 2015
- 164Defy Media Settles MatterDerek Smart — March 28, 2017
- 165NewsKunkel Awards 2015December 17, 2015
- 166NewsInside Star CitizenSeptember 23, 2016
- 167NewsThe 24-Year Feud That Has Dogged Star CitizenPeter Ottsjo et al. — September 26, 2016
- 168MagazineThanks for Nothing, Videogames: The 2016 Vaporware AwardsChris Kohler — December 27, 2016
- 169NewsMost Likely to Flop in 2017 or BeyondBree Royce — December 18, 2016
- 170NewsMost Likely to Flop in 2018 or BeyondBree Royce — December 3, 2016
- 171Star Citizen 2.6 ReviewGeoffrey Morrison — AV Tech Media — December 30, 2016
- 172NewsWith $100M In Crowdfunding, 'Star Citizen' May Not Be A Scam, But It Feels Like A CultPaul Tassi — December 14, 2015
- 173Let's talk about the Star Citizen fan that threatened my familySidAlpha — June 6, 2018
- 174Interstellar CitizensDerek Smart — July 6, 2015
- 175NewsHere's what's going on with Derek Smart and Star CitizenAndy Chalk — July 15, 2015
- 176NewsStar Citizen will "never get made" as it's been pitched says Derek SmartPaul Younger — July 5, 2015
- 177Derek Smart Threatens To Sue Star Citizen Developers Unless They Meet His DemandsAlex Walker — August 25, 2015
- 178Why has Derek Smart picked a fight with Star Citizen?Jeremy Peel — September 26, 2015
- 179RSI respond to Derek Smart's Star Citizen demandsPaul Younger — September 4, 2015
- 180Derek Smart is refusing to take his refunded $250 Star Citizen pledge lying downFraser Brown — July 18, 2015
- 182NewsStar Citizen studio backs away from plan to charge fans to stream conventionCharlie Hall
- 183NewsOutraged Star Citizen fans refuse to buy digital passes for streamed CitizenCon eventCal Jeffrey — September 4, 2018
- 184NewsChris Roberts responds to Star Citizen 'pay-to-win' concerns after removal of in-game currency capSamuel Horti — August 5, 2018
- 185NewsStar Citizen prompts pay-to-win concerns after removing in-game currency capDamien Mason — August 6, 2018
- 186Some Star Citizen backers who claim full pledge refunds are getting their money backColin Campbell — August 20, 2015
- 187Star Citizen Terms of Service update makes it a bit harder to get a refundRobert Purchese — June 21, 2016
- 188Star Citizen Changes Terms of Service to Make it More Difficult to Get a RefundJulian Benson — June 20, 2016
- 189NewsStar Citizen Backer Gets $2550 Refund After Attorney General of Los Angeles Gets InvolvedBrendan Caldwell — July 14, 2016
- 190NewsHow one frustrated Star Citizen backer got thousands of dollars refundedCharlie Hall — July 15, 2016
- 191The fight over Star Citizen's production delay is getting dirtyCharlie Hall — September 15, 2017
- 192Star Citizen backer's $25,000 refund has taken months, still in dispute (update)Charlie Hall — December 13, 2017
- 193Star Citizen TOS 2018January 25, 2018
- 194Star Citizen's developers met with nation's leading consumer protection groupCharlie Hall — February 12, 2018
- 195NewsCourt Denies Star Citizen Backer's $4,500 Refund LawsuitKyle Orland — July 18, 2018
- 196NewsStar Citizen Backer Sues To Get $4,500 Back, LosesNathan Grayson — July 17, 2018
- 199NewsStar Citizen game makers being suedDecember 17, 2017
- 200NewsThe Star Citizen makers are being sued by CrytekRobert Purchese — December 14, 2017
- 201Crytek sues Star Citizen studios over use of CryEngine (update: Crytek responds)Charlie Hall — December 13, 2017
- 202Star Citizen maker says engine suit "never should have been filed"Kyle Orland — January 8, 2018
- 203MagazineCloud Imperium responds to Crytek's Star Citizen lawsuitFraser Brown — January 8, 2018
- 204Star Citizen devs ask court to dismiss Crytek's lawsuitAlice O'Connor — January 8, 2018
- 205A judge has mostly denied Star Citizen studio's motion to dismiss the Crytek copyright lawsuitBree Royce — August 15, 2018
- 206A judge has dismissed another chunk of Crytek's Star Citizen engine lawsuitBree Royce — December 7, 2018
- 207MagazineCrytek's lawsuit over Star Citizen using Cryengine continues heating upJody Macgregor — January 18, 2020
- 208Star Citizen dev hits back against Crytek as war of words continuesWesley Yin-Poole — January 18, 2020
- 209Crytek, Cloud Imperium battle over how to end Star Citizen lawsuitKyle Orland — January 20, 2020
- 210Crytek's lawsuit against Star Citizen devs ends in settlementAlissa McAloon — February 21, 2020
- 211Crytek and Cloud Imperium Games settle Star Citizen lawsuitMatt Wales — February 21, 2020
- 212CIG acquires a perpetual license for Crytek's CryEngine to further develop Star CitizenChris Neal — January 8, 2021
- 213NewsStar Citizen adds disclaimer to spaceship preorders after regulator says they're misleadingMat Paget — September 8, 2021