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— CH. 1 · INTRODUCTION —

Takashi Nishiyama

4 min listen · Ch. 1 of 5
5 sections
  • Takashi Nishiyama built one of the fighting genre's signature moves, the Hadouken, out of an idea borrowed from outer space. The special attack he gave his players in Street Fighter took its energy blast from the Wave Motion Gun. That weapon was fired by a giant vessel in the 1970s anime series Space Battleship Yamato. Nishiyama, sometimes credited onscreen as "Piston" Takashi Nishiyama or simply T. Nishiyama, spent his career at three companies before founding his own. He worked for Irem, Capcom and SNK, then started the studio Dimps. What made three separate game makers want the same designer? And why did the man who created Street Fighter's signature move never help make its sequel?

  • In 1982, Nishiyama worked on the game design of Moon Patrol, a scrolling shooter for Irem. It became one of the first games built with parallax scrolling, layering moving backgrounds to create an illusion of depth.

    In 1984, Nishiyama designed Kung-Fu Master, released in Japan as Spartan X. The game drew from two Hong Kong martial arts films. One was Wheels on Meals, the Jackie Chan and Sammo Hung feature also called Spartan X in Japan. The other was Bruce Lee's Game of Death, from 1972. Kung-Fu Master is widely regarded as the first beat 'em up game. Its formula then shaped martial arts games throughout the rest of the decade.

    The NES version, titled Kung Fu, was programmed by a Nintendo team under the direction of Shigeru Miyamoto. That experience later shaped his work on Super Mario Bros., released in 1985. The same influence carried into Zelda II: The Adventure of Link, released in 1987.

  • Capcom's founder, Kenzo Tsujimoto, invited Nishiyama to join the company while Kung-Fu Master was still in development. Nishiyama left Irem and joined Capcom before that game was finished, then was formally hired once it shipped.

    In 1986, Nishiyama designed Trojan, an arcade game that expanded on the mechanics he had built for Kung-Fu Master. Its home port on the NES added a one-on-one fighting mode, the first time any Capcom game had included one.

    Nishiyama then built a new game concept entirely around the boss encounters from Kung-Fu Master, and that idea grew into the Street Fighter franchise. Alongside Hiroshi Matsumoto, he directed the original Street Fighter, released in 1987. He left Capcom soon after, and when Street Fighter II: The World Warrior went into development, another team carried the series forward without him.

  • SNK invited Nishiyama to join the company after he left Capcom, and the Neo Geo system became his first project there. He proposed the initial concept for an arcade system built on ROM cartridges, similar to a home console. He then pushed for a home version of that same hardware.

    His goal was to make the system cheaper in markets such as China, Hong Kong, Taiwan, Southeast Asia, Central America and South America. Dedicated arcade cabinets were difficult to sell in those regions because of piracy.

    Nishiyama then created Fatal Fury as a spiritual successor to the original Street Fighter. He also worked on the Art of Fighting and The King of Fighters franchises, along with the run and gun series Metal Slug. In 2000, Nishiyama left SNK to start out on his own.

  • Nishiyama's studio, Dimps, released Demolish Fist in 2003, with him credited as executive producer. The company followed with Seven Samurai 20XX in 2004 and The Rumble Fish in 2005.

    Dimps later worked on Freedom Wars in 2014, then Dragon Ball Xenoverse in 2015 and Dragon Ball Xenoverse 2 in 2016. In 2018, the studio released Soulcalibur VI, keeping Nishiyama's design work in front of players decades after his first arcade project.

Common questions

Who is Takashi Nishiyama?

Takashi Nishiyama is a Japanese video game designer, director and producer who worked at Irem, Capcom and SNK before founding the company Dimps. He is best known for designing Moon Patrol, Kung-Fu Master, Street Fighter, Fatal Fury and The King of Fighters, and for helping develop the Neo Geo system.

What games did Takashi Nishiyama design?

Takashi Nishiyama designed the 1982 scrolling shooter Moon Patrol and the 1984 beat 'em up Kung-Fu Master while at Irem. At Capcom he designed Trojan and directed the original Street Fighter, and at SNK he created the Fatal Fury franchise and helped develop the Neo Geo.

Why did Takashi Nishiyama leave Irem for Capcom?

Takashi Nishiyama left Irem after Capcom's founder, Kenzo Tsujimoto, invited him to join the company during the development of Kung-Fu Master. He joined Capcom before that game was finished and was formally hired once it was released.

What inspired the Hadouken move that Takashi Nishiyama created for Street Fighter?

Takashi Nishiyama based the Hadouken on the Wave Motion Gun, an energy missile attack fired by a vessel in the 1970s anime series Space Battleship Yamato.

Why did Takashi Nishiyama want the Neo Geo to use ROM cartridges?

Takashi Nishiyama proposed the ROM cartridge design to make the Neo Geo system cheaper in markets such as China, Hong Kong, Taiwan, Southeast Asia, Central America and South America. Dedicated arcade cabinets were difficult to sell in those regions because of piracy.

What company did Takashi Nishiyama found after leaving SNK?

Takashi Nishiyama founded the game development company Dimps in 2000 after leaving SNK. The studio later released titles including Demolish Fist, Seven Samurai 20XX, The Rumble Fish, Freedom Wars, Dragon Ball Xenoverse, Dragon Ball Xenoverse 2 and Soulcalibur VI.

All sources

10 references cited across the entry

  1. 3Le origini di Street FighterDanilo Dellafrana — 29 August 2017
  2. 4The Tao of Beat-'em-upsSpanner Spencer — 6 February 2008
  3. 7Zelda 2 was Nintendo at its best: unpredictableMichael McWhertor — 16 February 2023
  4. 9TrojanKurt Kalata — January 29, 2019
  5. 10Street Fighter 1: An oral historyMatt Leone — Vox Media — July 7, 2020