PlayStation 4
In 2008, long before the world knew the name PlayStation 4, lead architect Mark Cerny began sketching the blueprint for a machine that would fundamentally change how video games were built. This was not a project born of panic, but of a calculated decision to avoid the catastrophic delays that had plagued the PlayStation 3. That predecessor had launched months late, leaving Sony a year behind Microsoft's Xbox 360, which had already sold 10 million units by the time the PS3 finally hit shelves. Cerny and his team made a radical choice to abandon the complex Cell microarchitecture of the previous generation. Instead, they opted for an Accelerated Processing Unit from AMD built upon the x86-64 architecture, a design choice that mirrored the hardware found in modern personal computers. This decision was intended to make development easier and less expensive for game studios, a strategy that would eventually pay off in spades. The development kits, known as Orbis, began shipping to developers in 2012, giving them a modified PC running the new chipset to work with. By the time the console was officially announced at the PlayStation Meeting 2013 in New York City on the 20th of February 2013, the groundwork for a consumer-friendly, powerful, and developer-friendly machine was already laid.
The battle for the eighth generation of consoles was not fought solely with hardware specifications, but with public perception and consumer trust. When Microsoft announced the Xbox One in May 2013, they unveiled a system with a higher price point of 499 dollars in North America and strict regulations on how users could share game media. Sony seized this moment to position the PlayStation 4 as the champion of the consumer. At the same E3 event, Sony announced a lower price point of 399 dollars and explicitly stated there would be no restrictions on the resale and trading of physical media. Jack Tretton, then president of Sony Computer Entertainment America, declared that the policies were designed to be consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly. This stance resonated deeply with the industry and the public. Mark Rein of Epic Games praised the enhanced architecture, while John Carmack, co-founder of id Software, called the engineering choices wise. The PlayStation 4 became the gamer's choice, winning every category in IGN's comparison against the Xbox One. The console's removable and upgradable hard drive drew further praise, giving it a distinct advantage over the Xbox One, whose hard drive could not be accessed by the user. This strategic positioning helped Sony top global console sales, beating Nintendo for the first time in eight years during Japan's 2013 fiscal year.
Beneath the sleek black casing of the PlayStation 4 lay a technical marvel that prioritized efficiency over raw brute force. The system utilized an Accelerated Processing Unit from AMD that combined a central processing unit and graphics processing unit, along with other components such as a memory controller and video decoder. The CPU consisted of two 28 nanometer quad-core Jaguar modules totaling eight 64-bit x86-64 cores, seven of which were available for game developers to use. The GPU consisted of 18 compute units to produce a theoretical peak performance of 1.84 teraflops. The system's GDDR5 memory was capable of running at a maximum clock frequency of 2.75 gigahertz and had a maximum memory bandwidth of 176 gigabytes per second. The console contained 8 gigabytes of GDDR5 memory, which was 16 times the amount of RAM found in the PlayStation 3. This massive increase in memory bandwidth was expected to give the console considerable longevity. The console also included secondary custom chips that handled tasks associated with downloading, uploading, and social gameplay in the background. A hardware on-the-fly zlib decompression module allowed for faster data handling, and the read-only optical drive was capable of reading Blu-ray Discs at speeds of up to three times that of its predecessor. The system supported high dynamic range color profiles and could play 4K resolution multimedia, although the original model was limited to 1080p and 1080i video standards.
The PlayStation 4 was not a static product; it evolved over time to meet the changing demands of the market and technology. In September 2016, Sony confirmed that a hardware revision codenamed Neo was under development. This new model, revealed as the PlayStation 4 Pro, was a higher-end version meant to support gameplay in 4K. It featured an upgraded GPU with 4.2 teraflops of processing power and hardware support for checkerboard rendering, a technique where the console renders portions of a scene using a checkerboard pattern and then uses algorithms to fill in the non-rendered segments. The Pro model also included 1 gigabyte of DDR3 memory used to swap out non-gaming applications, allowing games to utilize an additional 512 megabytes of the console's GDDR5 memory. Alongside the Pro, Sony unveiled an updated version of the original PS4 model with a smaller form factor, known as the PlayStation 4 Slim. The Slim model, released on the 15th of September 2016, was 40 percent smaller in size than the original and featured a rounded body with a matte finish. It supported USB 3.1, Bluetooth 4.0, and 5.0 gigahertz Wi-Fi. In late 2017, Sony issued a new PS4 Pro revision with updated internal components that featured a slightly quieter fan profile, although it operated at a slightly higher temperature under load. By October 2018, another revision was issued, initially as part of Red Dead Redemption 2 hardware bundles, which further improved acoustics and used a different power supply.
The PlayStation 4 became a global phenomenon, selling over 106 million units by the 31st of December 2019, making it the second best-selling video game console of all time, behind only the PlayStation 2. Demand for the console was strong from the very beginning. In August 2013, Sony announced the placement of over a million preorders, and on the North American launch alone, one million PlayStation 4 consoles were sold. In the United Kingdom, the console became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period. By the end of 2013, the PS4 was launched in more European, Asian, and South American countries, with a release in Japan on the 22nd of February 2014, priced at 39,980 yen. Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 was the first product to be released. The console held a market share of at least 70 percent within all European countries. By October 2019, the PS4 had sold 102.8 million times, and more than 1.181 billion games had been sold worldwide. The console's success was driven by a combination of strong first-party titles, a robust library of third-party games, and a consumer-friendly approach to digital rights management. The PlayStation 4 also supported a variety of online services, including PlayStation Plus, which grew to 47.6 million active users by the 31st of March 2021. The console's ability to support 4K resolution, high dynamic range video, and a wide range of multimedia features made it a versatile entertainment hub.
As the PlayStation 4 entered the twilight of its lifecycle, Sony began to prepare for the future while ensuring the console's legacy remained intact. In May 2018, during a presentation to investors, Sony Interactive Entertainment CEO John Kodera stated that the PlayStation 4 was heading into the end of its lifecycle and that the company was anticipating decreasing year-over-year hardware sales. He explained that Sony would be countering the expected decline by focusing on strengthening user engagement, including continued investments into new first-party games and other online services for PS4. Following the launch of the PlayStation 5 in November 2020, Sony discontinued production in Japan of all but the 500 gigabyte Slim model of the PlayStation 4 on the 5th of January 2021. The standard PS4 and PS4 Pro were still being produced for western markets. According to a report from Bloomberg News in January 2022, Sony had been poised to discontinue the PlayStation 4 at the end of 2021 in favor of the PlayStation 5, but due to a global chip shortage that lasted from 2020 to 2023, this made it difficult for Sony to keep up with PlayStation 5 demand. Instead, the company planned to continue PlayStation 4 production, which helped to offset the PlayStation 5 shortage and assured deals with its component providers for the PlayStation 5. The PlayStation 4 continued to be produced as of 2025, a testament to its enduring popularity and the success of the eighth generation of consoles.
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Common questions
When was the PlayStation 4 officially announced?
The PlayStation 4 was officially announced at the PlayStation Meeting 2013 in New York City on the 20th of February 2013. This announcement followed the distribution of development kits known as Orbis to developers starting in 2012.
What is the price of the PlayStation 4 compared to the Xbox One?
Sony announced a lower price point of 399 dollars for the PlayStation 4 while Microsoft set the Xbox One price at 499 dollars in North America. This pricing strategy positioned the PlayStation 4 as the consumer-friendly option during the eighth generation of consoles.
How many units of the PlayStation 4 were sold by the end of 2019?
The PlayStation 4 sold over 106 million units by the 31st of December 2019. This sales figure made it the second best-selling video game console of all time behind only the PlayStation 2.
When was the PlayStation 4 Pro released?
Sony released the PlayStation 4 Pro and the PlayStation 4 Slim on the 15th of September 2016. The Pro model featured an upgraded GPU with 4.2 teraflops of processing power to support 4K gameplay.
When did Sony stop producing the PlayStation 4 in Japan?
Sony discontinued production in Japan of all but the 500 gigabyte Slim model of the PlayStation 4 on the 5th of January 2021. The company continued to produce the console in western markets and as of 2025 to offset PlayStation 5 shortages.