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Tron (franchise)

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— CH. 1 · INTRODUCTION —

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Tron (franchise)

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  • The Tron franchise, a Disney property built around a 1982 science fiction film, owes part of its legend to a coin-operated machine. Midway Games turned four sequences from the movie into an arcade cabinet. That cabinet earned more than the film did during its first release. Critics, meanwhile, gave the films mixed reviews, and yet the series still became a cult favorite. Why does a story about sentient programs fighting to the death inside a computer keep returning to the screen? What do its digital worlds look like, and who dreamed them up? And how did a motorcycle that leaves a wall of light behind it end up on theme park rides, in Fortnite and in a Lego set?

  • Each Tron film drops its audience into a different digital reality, and the franchise calls all of them the Grid. Inside these systems, programs think and feel as sentient beings. Many look like the human creators they call Users. Programs are often forced into deadly gladiatorial contests. Every program carries an identity disc, which records its experiences and doubles as a weapon. Vehicles and ships fill the landscape, including light cycles and recognizers. A program that loses is destroyed by deresolution, which means it dissolves into pixels.

    The ENCOM Mainframe appears in the original film and in Tron: Ares. It began as the operating system of ENCOM International, and its Game Grid is where programs were sent to fight for entertainment.

    Tron: Ares introduces a third world, the Dillinger Grid. Dillinger Systems created it, and it is bathed in shades of red, black and gray.

    Kevin Flynn built the second system after his own experience inside the old ENCOM Mainframe. He placed it on a private server located beneath his arcade. Flynn meant it to be a virtual utopia with an intricate city design. It became vastly more complex than he planned, with a dark atmosphere and translucent shades of blue, green, teal and white. Tron: Legacy and Tron: Uprising are set there. Without anyone designing them, the system spontaneously gave rise to a new class of self-generating programs called Isomorphic Algorithms, or ISOs. One of them would become central to the sequel.

  • Steven Lisberger and Bonnie MacBird created the franchise, and Lisberger wrote and directed the first film from a story the two of them shared. Its hero is Kevin Flynn, a gifted programmer and video game developer. He wants proof that Ed Dillinger, an executive at ENCOM, stole his game designs. While searching the company's computer for evidence, Flynn is digitized and pulled into the Grid. There he finds a system ruled by the authoritarian Master Control Program, or MCP. He teams up with Tron, a security program created by his colleague Alan Bradley. Together they destroy the MCP, and Flynn returns with proof of the theft. He is then reinstated as ENCOM's new CEO. Jeff Bridges played Flynn. Bruce Boxleitner played both Bradley and Tron. David Warner took on three villains: the program Sark, his User Ed Dillinger, and the voice of the MCP.

    Twenty-seven years pass in the story before Tron: Legacy begins. Sam Flynn, Kevin's adult son, has become ENCOM's largest shareholder since his father vanished in 1989. While searching his father's abandoned arcade and office, Sam finds a hidden computer terminal and is transported into the Grid. He finds his father alive, trapped there for more than two decades after being betrayed by his digital counterpart, Clu. With the warrior Quorra, they try to stop Clu from invading the real world. Kevin sacrifices himself by merging with Clu, which destroys them both and lets Sam and Quorra escape. Joseph Kosinski directed it as his first feature film. Garrett Hedlund played Sam and Olivia Wilde played Quorra. Bridges and Boxleitner returned, and they also appeared in digitally de-aged form as Clu and Tron.

    Fifteen years after Legacy, Tron: Ares opens with two rival companies. ENCOM and Dillinger Systems, led by Julian Dillinger, the grandson of Ed, are both racing to bring digital constructs into the physical world. Julian sends a sophisticated program named Ares into reality on a dangerous mission. It is humanity's first contact with artificial intelligences from the Grid. But Ares betrays Julian's command and sides with Eve Kim, who became ENCOM's CEO after Sam Flynn left the company for personal reasons. Together they search for Kevin Flynn's Permanence Code, a line of code that would let digital beings exist in the real world for good. Joachim Rønning directed, and Jesse Wigutow wrote the screenplay. Jared Leto plays Ares, Greta Lee plays Eve Kim, and Evan Peters plays Julian Dillinger. Bridges returns once more as Flynn.

    A short film, Tron: The Next Day, was directed by Kurt Mattila and takes place one day after Legacy. Disney included it in every home media release of Legacy, distributed on the 5th of April 2011. It deals with the aftermath of that film and also explores events between the first two. Boxleitner and Hedlund returned, along with Dan Shor as Roy Kleinberg from the original. Back on the third film, Leto is not only its star. He is also credited among its producers.

  • Wendy Carlos composed the music for the original film, and the soundtrack album credits Journey as well. It came out on the 9th of July 1982 through CBS and Walt Disney and runs 49 minutes and 41 seconds. Electronic music and sound design are among the things the films are most often praised for.

    Daft Punk wrote the score for Tron: Legacy, and the duo also appear in the film as the Disc Jockeys. That soundtrack was released on the 3rd of December 2010 and runs 58 minutes and 44 seconds. Its single "Derezzed" followed on the 8th of December 2010 and lasts only 1 minute and 44 seconds. A remix album, Tron: Legacy Reconfigured, appeared on the 5th of April 2011 and is 77 minutes and 43 seconds long.

    Joseph Trapanese composed the music for the animated series. Its album, Tron: Uprising, Music from and Inspired By the Series, arrived on the 8th of January 2013 and runs 1 hour, 15 minutes and 42 seconds.

    Nine Inch Nails wrote the music for Tron: Ares. Its soundtrack was released through Interscope and Walt Disney on the 19th of September 2025 and runs 66 minutes and 49 seconds. The band's single "As Alive as You Need Me to Be" came out two months earlier, on the 17th of July 2025, and lasts 3 minutes and 53 seconds.

  • Syd Mead designed the light cycles as fictional vehicles for the simulated world of Tron. These two-wheeled machines look like motorcycles and leave behind walls of colored light. Players stay in constant motion on a playfield, and anyone who hits a wall explodes. The last rider left wins. The contest echoes Blockade, a 1976 arcade game that was the first of a genre known as snake.

    Five real replicas were later built by Parker Brothers Concepts in Florida. Sotheby's sold one of them for a reported $77,000.

    Tomy made a light cycle toy in red and yellow for the original film's merchandise, along with action figures sized to sit inside. Other toy makers produced bootleg versions in a wider range of colors, including blue and silver. Those copies were noticeably smaller, too small to hold a Tomy figure.

    Daniel Simon created new designs for Tron: Legacy. At the 2009 Comic-Con press conference, a new vehicle called the Light Runner was announced. It is a two-seat version of the cycle that can leave the grid under its own power. The film also shows Kevin Flynn's Second Generation Light Cycle, designed in 1989, which rumor holds is still the fastest thing on the grid.

    The video game Tron: Evolution lets players switch between cycle and foot travel. Its cycles can even pass through their own light trails and those of allies unharmed. Tron Evolution: Battle Grids keeps the classic rules, where a player cannot cross their own trail but can cross teammates' trails, and it offers no travel on foot. In 2018, a Tron: Legacy Lego Ideas set arrived with two Lightcycles.

  • Takara Tomy released TomyTronic Tron in 1981, about a year before the movie reached theaters. This tabletop VFD game held three mini-games: light cycles, disc combat and an attack on the MCP. Grandstand distributed it in the United Kingdom. Atari planned a Space Paranoids adaptation, but the video game crash of 1983 canceled it.

    Mattel Electronics released three separate games in 1982 for the Intellivision console: Tron: Deadly Discs, Tron: Maze-A-Tron and Tron: Solar Sailer. Deadly Discs was later ported to the Atari 2600. Maze-A-Tron was re-released as Adventures of Tron. A free joystick resembling the one on the Tron arcade machine came in a special pack with both Atari 2600 Tron games. In 1983, Midway followed its first cabinet with Discs of Tron, which focused on the film's disc combat.

    Tron 2.0, released in 2003 for Windows and Macintosh, is a first-person shooter. The player takes the part of Jet, the son of Alan Bradley, who is pulled into the computer world to fight a virus. Kingdom Hearts II, released in 2005 by Square Enix, includes a Space Paranoids level with Tron, Commander Sark and the MCP.

    In 2009, the studio 42 Entertainment built eight real arcade machines based on the games from the original movie and showed them at San Diego Comic-Con. The machines stood in a recreated Flynn's Arcade near the center of the convention. The top possible score is 999 000 points, a nod to the score Flynn reached in the film. That record is currently held by a player with the initials FLN.

    Epic Mickey, from Junction Point Studios in 2010, gave its Tomorrow City level a Tron look. Its boss, Petetronic, is a version of Pete styled after Sark, and players beat him by deflecting his discs and turning his circuitry blue. Disney Infinity, made by Avalanche Software, ran from 2013 to 2016 and added Tron items such as the Identity Disc, the Light Runner and the Recognizer. Despite its popularity, Avalanche was closed and the franchise retired on the 11th of May 2016.

    Fortnite added Tron cosmetic items on the 11th of February 2021, including 10 characters in Grid Warrior outfits, an Identity Disc Back Bling and Pickaxe, and a Light Cycle glider. Bithell Games made Tron: Identity in April 2023, a visual novel in which a detective program named Query solves a crime in the Grid. Its sequel, Tron: Catalyst, is an isometric action-adventure published in 2025 by Big Fan Games, part of Devolver Digital.

  • From 1982 to 1995, Disneyland's PeopleMover ran through a tunnel on the upper level of the Carousel Theater. Guests rode through a projection of the film's light cycle sequence, with their vehicle playing the part of a light cycle. The ride was renamed PeopleMover Thru the World of Tron. From 1977 to 1982, the same tunnel had held the SuperSpeed Tunnel, where race cars were projected around the passing vehicles.

    In 2010, the Epcot Monorail at Walt Disney World received wraps showing blue and yellow light cycles to promote Tron: Legacy. At Disney California Adventure, ElecTRONica offered an interactive nighttime dance party in the Hollywood Pictures Backlot, with lights, lasers, music and projections. It ended on the 15th of April 2012 and was replaced by Mad T Party. In 2016, Shanghai Disneyland opened Tron Lightcycle Power Run. Guests ride single-seat motorbike coasters made by Vekoma. A cloned version opened at Magic Kingdom on the 3rd of April 2023.

    Brian Daley, an American science fiction novelist, wrote the 1982 novelization of the first film. It included eight pages of color photographs. Disney publicist Michael Bonifer wrote The Art of Tron the same year. Children's titles followed, among them Tron: A Pop-Up Book and The Story of Tron, which paired a book with either a 33 RPM 7 inch record or an audio cassette. William Kallay later wrote The Making of Tron: How Tron Changed Visual Effects and Disney Forever, published in 2011.

    A Sunday comic strip adaptation, written by Jeannette Steiner with art by Richard Moore, ran briefly in 1982. Slave Labor Graphics published the six-issue miniseries Tron: The Ghost in the Machine, written by Landry Walker and Eric Jones. Its first issue appeared in April 2006 and its second in November of that year. It opens with a history of the Tron universe set in the early 1970s. In that account, Ed Dillinger, lead programmer at the small engineering company ENCOM, secretly added a function that copied the sub-routines of other programs and absorbed their abilities. That was the beginning of the Master Control Program. Marvel Comics published the two-issue Tron: Betrayal in October 2010, set a year after the original film. In January 2011 Marvel also released Tron: Original Movie Adaptation by Peter David and Mirco Pierfederici. Earth Star Entertainment released a manga version of Legacy in Japan on the 30th of June 2011.

  • The first Tron grossed $50 million worldwide against a $17 million budget. Tron: Legacy brought in about $410 million on a $170 million budget. Tron: Ares grossed about $141.6 million, against a budget of $180-220 million. Together the films have earned roughly $600 million at the worldwide box office. Reviews were split. On Rotten Tomatoes, Tron holds 60 percent from 161 reviews, Legacy 51 percent from 252, and Ares 52 percent from 271. Audiences polled by CinemaScore gave all three films a B+.

    Disney announced in March 2010 that the animated series Tron: Uprising was in production. It is set between the first two films and follows Tron as he mentors new programs and builds a revolution against Clu. The series premiered on Disney XD on the 7th of June 2012. It was cancelled after 19 episodes, and the last one aired on the 28th of January 2013.

    Other television plans never reached the screen. In 2005, animation director Ciro Nieli was given the chance to develop an animated Tron series. Nieli, who created Super Robot Monkey Team Hyperforce Go! and is known for 2012's Teenage Mutant Ninja Turtles, reworked his earlier idea called "Powercade". It featured two kids who inherit electrical powers, and a creature named "Glitch". The plans for the Tron series fell through. Later, John Ridley developed a live action series as a Disney+ exclusive, but the project was shelved in 2020. Five years after that, Tron: Ares reached theaters.

Updated

Common questions

What is the Tron franchise?

The Tron franchise is an American science fiction media franchise created by Steven Lisberger and Bonnie MacBird and produced by Walt Disney Pictures. It began with the 1982 film Tron and now includes three feature films, an animated series, games, books, comics and theme park attractions.

How many Tron movies are there?

There are three Tron feature films: Tron (1982), Tron: Legacy (2010) and Tron: Ares (2025). A short film, Tron: The Next Day, was included in all home media releases of Legacy in 2011.

What is the Grid in Tron?

The Grid is the name for the digital virtual realities in which Tron programs live as sentient beings. Each film introduces a different one, including the ENCOM Mainframe, Kevin Flynn's Grid built beneath his arcade, and the Dillinger Grid.

Who composed the music for the Tron films?

Wendy Carlos composed the original Tron music, with Journey also credited on the album. Daft Punk scored Tron: Legacy, and Nine Inch Nails scored Tron: Ares.

How much money did the Tron films make?

The Tron films have collectively grossed $600 million at the worldwide box office. Tron earned $50 million, Tron: Legacy about $410 million and Tron: Ares about $141.6 million.

What are light cycles in Tron?

Light cycles are two-wheeled vehicles designed by Syd Mead that resemble motorcycles and leave walls of colored light behind them. A rider who hits a wall explodes, and the last player left wins.

What happened to the Tron: Uprising TV series?

Tron: Uprising premiered on Disney XD on the 7th of June 2012 and was cancelled after 19 episodes. Its last episode aired on the 28th of January 2013.

All sources

78 references cited across the entry

  1. 3The Untold Truth of TronSezin Koehler — March 16, 2020
  2. 4NewsTron Review: Prepare for DeresolutionMary Pols — December 16, 2010
  3. 27NewsPhotos: Shanghai Disneyland will have a familiar feelJoseph Pimental — April 12, 2016
  4. 31BookTronBrian Daley — New English Library — October 1, 1982
  5. 32BookThe Art of TronMichael Bonifer — Simon & Schuster — November 1982
  6. 41Tron Deadly DiscsSteven A. Orth — November 3, 2010
  7. 44Tron: Solar Sailer – OverviewBrett Alan — All game — October 3, 2010
  8. 48Discs of TronJune 14, 2000
  9. 49Disney's Virtual Magic Kingdom ClosesTom Corless — May 28, 2008
  10. 51MagazineTop 50 Games of 2006GameStop — January 2007
  11. 54Disney Epic MickeyVarious — November 30, 2020
  12. 56MagazineDisney Universe Review: Not An E Ticket RideJeff Cork — October 25, 2011
  13. 59MagazineKingdom Hearts 3D Will Feature Elements of Tron: LegacyKyle Hilliard — February 19, 2012
  14. 60MagazineKingdom Hearts 3D: Dream Drop DistanceBryan Vore — July 18, 2012

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